Experimental Update (Years, Embarkation Points Reserve)

[h3]Greetings, Viceroys![/h3]
Thank you for all the feedback regarding the ongoing World Map Overhaul experimental. If you haven’t checked it yet, here’s the original Update news:
https://store.steampowered.com/news/app/1336490/view/3726210660308443444
With today's new update, we want to test the changes that address the most prevailing areas of feedback from the previous Experimental Update, while still exploring the concept of Seals and the overall structure of Cycles.
[hr][/hr]
[h2]Changelog:[/h2]
- ⚡ Cycles are once again counted in years instead of games.
- ⚡ Embarkation Points are now split into two pools, base and reserve. Base points regenerate after each game and can be spent only on a particular run (basically they work like the Embarkation Points on the main branch), while additional points collected via activities on the World Map are added to the Cycle-lasting reserve.
- ⚡ The Cycle can be finished at any point now, be it to play the Sealed Biome early or to start fresh. To finish the Cycle, click on the End Cycle icon in the bottom right corner.
- ⚡ Fixed a bug that made Daily Expeditions unplayable on the Experimental Branch.
[h2]The future[/h2]
For the next iteration, we want to explore the possibility of World Map events - encounters you can stumble upon while exploring the world map, as well as a new system of improving your Caravan throughout the Cycle, by completing activities on the World Map.
[hr][/hr]
[h2]How to test it?[/h2]
To play with the new features, you need to switch to the Experimental Branch (click here to learn how to switch to the Experimental Branch).
You can either start from the very beginning or simulate progress with those 3 commands:
- meta.addEarly
- meta.addMiddle
- meta.addLate
[h2]What are we interested in?[/h2]
If you decide to play the Experimental Update, please share your thoughts with us!
Primarily, we are interested in your answers to the following questions:
- Do you think this update makes changes for the better or for the worse compared to the previous version?
- Have you found the journey toward the Seals compelling?
- Are the Seals a clear enough goal for you?
- Did you feel there were interesting decisions to make on the World Map?
- Is there anything about these new mechanics that makes the gameplay feel worse (especially more repetitive) or better (especially more diverse)?
We can’t wait to hear your impressions once you give the new Experimental Update a try!
May the storm be gentle on you,
Eremite Games
The current Experimental Branch version is 0.51.010E.