Fishing Update (1.4) Changelog - Part 2 (UI/UX, bug fixes, other)
Changes marked with ⚡ were inspired by the community.
[h3]UX/UI improvements[/h3]
[h3]Bug fixes[/h3]
[h3]Other[/h3]
Check out the Fishing Update 1.4 Changelog - Part 1 for the list of new content and balance changes:
https://store.steampowered.com/news/app/1336490/view/4665256208709775238
Return to the main announcement:
https://store.steampowered.com/news/app/1336490/view/7371918503944271593
[h3]UX/UI improvements[/h3]
- ⚡ Added Glade Events to the in-game Encyclopedia.
- Glade event entries are initially locked. To unlock an event in the encyclopedia, you must first complete it at least once.
- ⚡ Added Purging Fire to the Recipes Panel.
- ⚡ Workers can now be assigned to unfinished buildings. When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished.
- ⚡ Blight Fighters can now take goods from storages of nearby buildings.
- ⚡ Builders can now take goods from storages of nearby buildings.
- ⚡ Farmers can now build farm fields if there are unconstructed fields within the range of the farm they are assigned to.
- ⚡ Clicking on a need icon in the Consumption Control panel will open the Recipes Panel and search for the item used to fulfill a given need.
- ⚡ The progress of a break is now shown on the worker slot. When a villager goes on a break, the worker slot fills up just as it does during production.
- ⚡ Scouts now have a separate action tooltip when going to a glade event.
- ⚡ Villager and cart panels now show the status of a given worker/cart (idling, producing, going to a building, etc.).
- ⚡ Warehouse minimum reserve is no longer saved between games by default. It now has to manually be turned on in the Options menu.
- ⚡ Added a bonus preview to the Blight Pruner Cornerstone tooltip.
- ⚡ Added an option to opt out of rewards given to players after their account has been closed due to an update.
- ⚡ Added a lock icon for goods with a minimum reserve limit in production buildings when selecting recipe alternatives. There is also a tooltip when hovering over the lock icon.
- ⚡ Minimum reserve limits can now also be set in the Recipes Panel.
- ⚡ Firekeeper abilities can now be previewed when hovering over a portrait in the worker assignment radial menu in the Ancient Hearth.
- ⚡ Added a toggle to the Blightrot Overlay that allows players to exclude a particular building from being cleansed by Blight Fighters.
- ⚡ The Seal Contract section of the End Cycle popup has been updated to make the role of this system clearer.
- ⚡ The upgrade screen in the Smoldering City will now automatically scroll to the highest upgrade acquired instead of the current level.
- ⚡ Added a toggle to ignore diagonal trees when marking glades with the “ignore glade edges” modifier (Ctrl).
- ⚡ Flawless buildings the player owns will now be displayed in tooltips as sinks/sources for resources.
- ⚡ Changed the descriptions of all advanced houses to make it clearer that they fulfill the need for species housing.
- ⚡ Changed the wording in the Decay effect to indicate the maximum number of Blood Flowers it can spawn.
- ⚡ The in-game encyclopedia now displays information about buildings locked behind a given species (in the “Species” tab and in individual building entries in the “Buildings” tab).
- ⚡ Changed the wording of the "Decadent" tooltip in the species encyclopedia page to make it easier to understand.
- ⚡ Added missing keybinds to the “Useful Shortcuts” entry in the in-game encyclopedia.
- Added a new entry to the in-game encyclopedia about fishing.
- Added “learn more” alerts in the second and third tutorial (with info about Blightrot, Rainpunk, Hostility).
- Resource selectors in Glade Events now have a red outline when a selected good is not available (similar to how it works in production buildings).
- Changed the layout of the upgrade tab in all buildings with upgrades to make it more compact and easier to read.
- Fixed an issue with incorrect text scaling in the in-game encyclopedia.
- Changed the wording in the objective and description of orders that require players to upgrade buildings (to clearly state the number of buildings that should be upgraded).
- Changed the descriptions of all service needs to clearly indicate the items that are required to fulfill them.
- Renamed all perks with "boots" in the name and changed their icons to avoid confusion with the new item.
- Several alert messages have been shortened to better fit the UI.
- Changed the wording in the Regrowth Forest Mystery to avoid confusion.
- Added an alert when a stone deposit spawns in maps with the Petrified Necropolis modifier.
- Increased the size of the construction tooltip that lists all required goods when placing a building.
- Changed the order of resources (for both the player and trader) in the trade window so that they are grouped by type.
- Adjusted the UI layout of the Hearth panel to make room for a new resource to sacrifice (Algae in the Coastal Grove).
- Changed the wording of order objectives requiring the player to fulfill the needs of a certain category to make them clearer.
- Changed how stacking effects are displayed in the villager UI. Instead of just a number, they now have an “x” in front.
- Reputation and Impatience Bar tooltips now show the current and maximum values.
- Farmers will stop harvesting a given crop if the resource is disabled in the farm’s panel.
[h3]Bug fixes[/h3]
- ⚡ Fixed a bug where villagers would restart their animation after the game was unpaused.
- ⚡ Fixed a rare bug that would corrupt the game save if it was created at the exact moment a villager was calculating his next action.
- ⚡ Fixed a bug where workers would pop out of a building for a split second after every finished production cycle.
- ⚡ Fixed a bug that caused scouts to have incorrect animations when solving the Rivel Kelpie glade event.
- ⚡ Fixed a bug that made it possible to play the Sealed Forest biome in Training Expeditions.
- ⚡ Fixed a bug where the Flawless Brewery would have incorrect recipe yields.
- ⚡ Fixed a bug where Resolve numbers would be displayed incorrectly when hovering over the favoring button while a new species is added to the settlement.
- ⚡ Fixed a bug where the Safe Haven Cornerstone wouldn't update its status if a hearth was upgraded while the game was paused.
- ⚡ Fixed a bug where the World Map tutorial would sometimes break after the second tutorial game was force closed after an update.
- ⚡ Fixed a bug where species houses were essential when replaying tutorials.
- ⚡ Fixed a bug where the “no rainwater” icon was displayed above inactive buildings.
- ⚡ Fixed a bug where the highlighted area in the trends panel was too small.
- ⚡ Fixed a bug where the Priestess avatar would not follow the Forsaken Altar when it was moved.
- ⚡ Fixed a bug where the tooltip area for species counters was too large.
- ⚡ Fixed a typo in the Russian description of the Protected Trade Cornerstone.
- ⚡ Fixed a bug that was causing players to get the Overexploitation Cornerstone in games without Blightrot.
- ⚡ Fixed a bug where the Prosperous Settlement Cornerstone was increasing the work speed of the glade event instead of slowing it down.
- ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to players who already own the Stormforged version of it.
- ⚡ Fixed a bug that was causing Packs of Crops to appear twice in the Ruined Granary rewards section.
- ⚡ Fixed a typo in the minecart upgrade description in the mine.
- ⚡ Fixed a bug that sometimes displayed the wrong resource when searching for something in the Recipes Panel.
- ⚡ Fixed a bug where highlighting text in the Recipe Panel would make the selected text unreadable.
- ⚡ Fixed a bug where the ingredient radial menu would stay on the screen after closing the encyclopedia.
- ⚡ Fixed a bug where ingredients listed in a production building would overlap if there were more than 8 at the same time.
- ⚡ Fixed a bug where perks and orders based on house or mine upgrades were appearing for players who haven't yet unlocked the feature.
- ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to the player even if they didn't have a Smithy.
- ⚡ Fixed a bug where some initial glade layouts with ruins were spawning service buildings too far away from the Hearth.
- ⚡ Fixed a bug where the standing progress bar in the Trade Routes panel would continue to fill even after the maximum level was reached.
- ⚡ Fixed a bug where in-progress resource deliveries from haulers would not be canceled after a recipe's ingredients were disabled and the "auto-return" option was enabled.
- ⚡ Fixed a bug where the worker selection UI would not update if a new villager joined the settlement while it was active.
- ⚡ Fixed incorrect name translations (for traders, NPCs, etc.) in Simplified Chinese.
- ⚡ Fixed a number of typos in the Japanese version of the game (Fedora Hat Cornerstone, sacrifice effects, Hearth level description, Royal Woodlands description, trade route orders, Overexploitation Cornerstone)..
- ⚡ Fixed a typo in the Spanish (Latin America) version of the Overexploitation Cornerstone.
- ⚡ Fixed a typo in the Polish version of the Prosperous Archaeology Cornerstone.
- ⚡ Fixed a typo in the Russian version of the Prosperous Settlement Cornerstone.
- Fixed a bug where table headers would remain in the Warehouse panel after switching from list view to grid view.
- Fixed an issue where the “learn more” alerts would not appear in some cases.
- Fixed a bug where clicking the same building twice would sometimes block the ESC menu from appearing.
- Fixed a bug where some glades would spawn the wrong amount of ore.
- Fixed a bug where some biomes would have lower spawn rates for some unique small glades.
- Fixed a rare bug where building category tooltips were displayed incorrectly.
- Fixed a bug that prevented the Supply Thy Neighbor order to be drafted.
- Fixed a bug that caused Holy variants of some service buildings to be displayed in need tooltips (even if the player didn’t own them).
- Fixed a bug where the Chaos resolve effect from the Harmony Altar Glade Event had an incorrect icon.
[h3]Other[/h3]
- ⚡ Villagers charmed by the Kelpie glade event will now go to the Kelpie and stand around it, hypnotized.
- Updated the Kelpie Charm description to correctly reflect the behavior of charmed villagers.
- Changed the visual appearance of some buildings.
- Clay Pit
- Apothecary
- Brickyard
- Press
- Scribe
- Stamping Mill
- Forum
- Clay Pit
- Replaced a few icons with new custom assets.
- Kelpie’s Charm
- Watery Grave
- Voice of the Sealed Ones
- Kelpie’s Charm
- Updated a few old sound effects that are played after selecting an object.
- Noxious Machinery
- Press
- Clay Pit
- Noxious Machinery
- Tweaked the lighting in all biomes.
- Added a setting in the Options menu to change menu skins.
- Supporter Pack was updated with all the new music tracks from the DLC, a Frog Villager portrait, and the Keepers of the Stone wallpaper.
Check out the Fishing Update 1.4 Changelog - Part 1 for the list of new content and balance changes:
https://store.steampowered.com/news/app/1336490/view/4665256208709775238
Return to the main announcement:
https://store.steampowered.com/news/app/1336490/view/7371918503944271593