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Against the Storm News

Against the Storm is on sale!

Explore the ever-changing wilderness in Against the Storm at a 50% discount as part of the Hooded Horse Autumn Publisher Sale.

In Against the Storm, you lead a colony of settlers in a world where the rain never stops. Build, adapt, and survive in this roguelite city builder, managing your resources and balancing the needs of your citizens against the dangers of an unforgiving environment.

Hooded Horse Autumn Publisher Sale 2024

https://store.steampowered.com/app/1336490/Against_the_Storm/

Hotfix 1.5.5 (Trader Auto-Pause, Poisoned Food)

[h3]Greetings, Viceroys![/h3]
We've just released another hotfix with some additional fixes for the issues spotted since the Update 1.5 release. Thank you so much for the reports and feedback!

[h3]Changelog[/h3]
  • Fixed a bug where the UI of certain production buildings would break if workers died due to the Poisoned Food effect.
  • Fixed a bug where traders would sometimes appear after the auto-pause during Drizzle.
  • Fixed a bug where the game would remove certain Experimental Cornerstones with penalties (related to Resolve or housing spots).
  • Fixed a bug where some ruins would fail to spawn in small glades marked by the Frog special ability.
  • Fixed a bug where switching production limits using Tab would occasionally not work.
  • Fixed a bug where Experimental Cornerstones with conditions tied to villager count wouldn’t reset progress when a villager died.
  • Fixed a bug where the "Press Space to Resume" text overlapped the tutorial box in the first Tutorial scenario.
  • Fixed a bug where the UI panel of the Advanced Rain Collector was too small for the number of worker slots.
  • Fixed a bug where the Overexploitation Cornerstone displayed an unlocalized text string in Russian.
  • Fixed a bug where the Woodcutters' Camp was incorrectly labeled as a "gathering camp."
The current game version is 1.5.5.

Enjoy and have a great weekend!

May the storm be gentle on you,
Eremite Games

Nominate Against the Storm for the Steam Awards

[h3]Greetings, Viceroys![/h3]
As the dust from the recent Update 1.5 slowly settles, we have a huge favor to ask.

You've probably noticed by now…



… that it’s the Steam Awards season. It would be an honor for us if you considered nominating Against the Storm in the Most Innovative Gameplay category.

We know it’s very bold for us to ask, especially given how many great games deserve this award. But your votes can help spread the word about the game and introduce new players to the world of Against the Storm.

So, on this occasion, we’d also like to share some of our thoughts on how developing Against the Storm along with the community helped bring innovation to the genre.

[h2]Created with a clear goal in mind[/h2]
Against the Storm is a game that aims to solve a very specific problem you can encounter in the city builder genre. More often than not, exciting and interesting choices and trade-offs are gradually replaced by micromanagement and the steady execution of an already-acquired advantage. To change this, Against the Storm tries to capture what might be the best part of any city builder - the early game. The first two hours of gameplay revolving around survival, solving overlapping problems, and planning the layout of the new city.

The idea for Against the Storm was to create a city builder with clear win/lose conditions, one that could be played over and over again in short bursts. A title that captures the rush and excitement of the early game and ends each run just as it starts to feel too safe.

How it started vs. How it’s going

But this idea creates a new problem. There's a reason why restarting a city builder usually doesn't feel like much fun - even on your first run, you've probably already experienced most of the content the game has to offer. Doing it all over again might feel exciting at first, but sooner or later boredom sets in - the production lines are all the same, and the rules of the game don't change. So to combat that, it needs to introduce a lot more variety.

One of our favorite ways to find inspiration and new ideas is to look at other genres. And one of the genres best known for its emergent gameplay and almost limitless variety are roguelikes.

This led us to an exciting journey of discovery - how to translate roguelike mechanics into a city builder? What would questing look like? Who or what is the player's avatar? Are there items and stats? How do we create synergy? Is there a way to achieve the ultimate power fantasy in a city builder-roguelike hybrid?

After months of focusing on all these weird questions, a very unique game began to take shape. And it quickly became clear that we were not the only ones out there who wanted to see this kind of city builder come to life. Against the Storm attracted a large and very passionate group of players, and with their help during Early Access, the game grew in scope and success beyond our wildest dreams.

We truly believe that this last piece of the puzzle - the community-driven development that we focused so heavily on - was the main factor that catapulted Against the Storm to new heights. While the initial idea was fun and interesting, it was the players who helped us shape it into something truly unique.

[h2]Refined with the community[/h2]
Great games are not born in seclusion. Only by refining Against the Storm with you - the players - could we bring it to its current shape.

Since the very first public demo released in 2020, we have been open to feedback and provided tools for you to share your ideas. Those include our feature request board, a direct in-game reporter, a public bug tracker, and plenty of discussion channels which we monitor on a daily basis.

Out of the 5472 changes added to the game since its release, 62% were inspired by your feedback. We also organized in-game community votes, where you got to choose which species would be added to the game (those turned out to be Harpies and Foxes).


Number of changes since release

Inspired by the community

5472

62%

During Early Access, we released 56 content updates every second Thursday and we never skipped a date. We didn’t stop at 1.0 launch and released 5 major content updates since then.



In the latest Update 1.5, which we released two days ago, we introduced new free content for both the base game and the Keepers of the Stone DLC. All players can now encounter a brand new World Event - Forsaken Town - where you're tasked with rebuilding settlements that have been abandoned by their Viceroys. We also listened to your feedback that the DLC could be beefier and have added a whole new biome to it - the Ashen Thicket - where you can craft your own Cornerstones. As always, we also packed it with several requested UX improvements and other features.

https://store.steampowered.com/news/app/1336490/view/6831492164258627849

But the journey isn’t over yet and there’s certainly more to come for Against the Storm.

[h2]Surpassing our wildest expectations[/h2]
This mutual effort allowed the game to shine. While it’s certainly not for everyone, it found it’s niche among players and reviewers.

At the time of writing, Against the Storm has a mind-boggling number of 25,000+ Steam reviews, out of which 95% are positive. This is honestly insane!

And out of many great reviews and analyses of the game, some will always hold a very special place in our hearts.

https://www.youtube.com/watch?v=8SVw2ZJ73N0
https://www.youtube.com/watch?v=CbCz1RHbxS8
https://www.youtube.com/watch?v=fSP7Bnmwbro

[h2]Awarded by Steam?[/h2]
Does all this make Against the Storm worthy of a nomination? Only you can tell.

But you can be sure we’ll be extremely grateful for every single one of your votes, no matter the result ♥

Thank you and may the storm be gentle on you,
Eremite Games

Hotfix 1.5.4 (Trends, Feeling Extremely Lucky)

[h3]Greetings, Viceroys![/h3]
It's the day after the Update, also known as "the hotfix day". Despite our best efforts, some issues slipped our attention. Thanks to your swift and precise reports, we were able to identify and deal with them.

[h3]Changelog[/h3]
  • Rebalanced the Fish Scraps perk - it now gives +1 to Ground Bait for every 10 Scales/Fish used in crafting.
  • Fixed a crash that could occur when adding an automated hauling cart to an unbuilt warehouse in Ashen Thicket.
  • Fixed a bug where the "recent" graph in the Trends window would not react to player input.
  • Fixed a rare bug where newcomers wouldn't stop coming and they wouldn't stop coming and they wouldn't stop coming.
  • Fixed a bug where some Cornerstone Forge effects (such as Gathering Speed or Planting/Harvesting Speed) were not being tracked correctly in the Cornerstone tooltip.
  • Fixed a bug where discovering glades would sometimes not count towards an Experimental Cornerstone condition.
  • Fixed a bug where the "Feeling Extremely Lucky" deed didn't disappear from the "Tracked" list after being changed in update 1.5.
  • Fixed a bug where the "result" text in the Cornerstone Forge was not translated.
  • Fixed a bug where the Fish Scraps perk was spawning an empty effect on the HUD when triggering.
  • Fixed a few typos in the Polish version of the game (Fish Scraps tooltip, Lori dialogue).
  • Fixed a bug with some species effects having different UI frames.
The current game version is 1.5.4.

Thank you once again for your feedback. We wish you a fantastic time with the game and the new update!

May the storm be gentle on you,
Eremite Games

Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever

It's been a good year for Hooded Horse, the publisher behind Against The Storm, Cataclismo, Norland, and dozens of others. The biggest cause for celebration is no doubt Manor Lords - once the most wishlisted game on all of Steam, with each subsequent update, the early-access version attracts more players and plaudits. But there's also Breachway, the sci-fi strategy game with flashes of FTL, Workers and Resources, which hit 1.0 this year, and the Command and Conquer-inflected (except with ants, rather than people) RTS Empires of the Undergrowth. In commemoration of a bumper 2024, the studio has put all of its biggest and best city builders and strategy sims on sale, knocking some of the genres' heaviest hitters down to the lowest price ever.


Read the rest of the story...


RELATED LINKS:

Fantasy city builder Against the Storm tests new biome in experimental update

Top rated city builder Against the Storm is half off as new DLC lands

Against the Storm DLC Keepers of the Stone adds a new playable species