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Against the Storm News

Update Sneak Peek (& How To Prepare)

[h3]Greetings, Viceroys![/h3]
The first content update on Steam is coming tomorrow (November 10, sometime around 2 pm - 4 pm UTC). Let’s get ready!

In this article, we share a couple of tips on how to prepare for updates and what you can expect from the Royal Archeologist Update.

[h2]How to prepare for the Update[/h2]
We release new content Updates every two weeks on Thursdays around 2 pm - 4 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.

IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.

In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.

[h2]How saves work in Against the Storm[/h2]
We did our best to ensure that the Early Access program is as convenient for the players as possible.

The game keeps separate save files (and their backups) for different layers of the game:
  • Current settlement
  • Current World Map cycle
  • Meta progress

No update will ever erase your meta progress - you will keep your experience and Citadel Resources across every update and the full launch. If we change specific Smoldering City Upgrades or remove them, you will get the invested resources back and be able to spend them on other Upgrades.

Your current World Map cycle (the distribution of your settlements on the World Map, other Factions’ settlements, chests, modifiers, etc.) is unlikely to be reset often.

However, your current settlement will have to be force-finished every two weeks when we release new updates. In return, you will be reimbursed with Citadel Resources which you’d normally get for the settlement.

[h2]Royal Archeologist Update sneak peek[/h2]
We’re happy to unveil that Scarlet Orchard is getting a new look and its unique biome mechanic!

From now on, the Scarlet Orchard will be a region revolving around archaeology and exploration. When settling there, expect to stumble upon ancient excavation sites - big multi-stage events that require a lot of work and resources to be completed, but also give special and generous rewards. To help you find them, you can use a new upgradeable building that is only accessible in this biome - the Archaeologist’s Office.



Additionally, you can expect many improvements and fixes, many of which were directly inspired by your feedback and reports. Here are some examples:
  • We’re merging the Embarkation Range and Citadel Vision upgrades into one. Embarkation Range will allow players to move one field further, as well as see more of the map at the beginning of the cycle.
  • We’re adding an option to copy existing buildings. Simply press Shift when hovering over a building.
  • We’re adding an option to rotate buildings on the spot (for free). Simply press the rotation hotkey (R by default) when hovering over a building. The building must be moveable to perform this action.
  • We’re adding a warning pop-up when a player decides to continue playing after a game has already been won. This warning occurs only once and informs the player that they won’t get additional experience points, citadel resources, or deeds.
  • We’re adding an option to the settings menu to turn off screen fog.
  • And many many more.

We’ll share the full changelog and our update notes tomorrow.

May the storm be gentle on you,
Eremite Games

[h2]Discover the upcoming features:[/h2]
https://store.steampowered.com/news/app/1336490/view/3373785601484084345
[h2]Check our FAQ:[/h2]
https://store.steampowered.com/news/app/1336490/view/3385045248732042792

FAQ & Livestream

[h3]Greetings, Viceroys![/h3]
We’re extremely grateful for your warm reception of Against the Storm - your support and love are highly appreciated.

We’re doing our best to keep up with all the messages we receive and to respond whenever possible. We also decided to prepare an FAQ to keep answers in one place.

You can find the FAQ thread (which will be updated as more questions appear) here:

[h2]FAQ (Frequently Asked Questions)[/h2]

We will also present you the opportunity to ask us some questions during a live stream which we’ll host on our Twitch channel on November 9 at 4 pm UTC (8:00 am PT / 5:00 pm CET). What are the origins of the game? What’s our favorite Polish food? Wait, you guys are from Poland? All these and other questions will be answered, so come hang out with us!

You can also expect a little sneak peek of the upcoming update which we’ll release on November 10 (make sure to finish your settlement before the update goes live!).

May the storm be gentle on you,
Eremite Games


[h2]Discover the upcoming features:[/h2]
https://steamcommunity.com/games/1336490/announcements/detail/3373785601484084346

Hotfix 0.36.14 (Leveling rewards, iCUE lighting)

[h3]Greetings, Viceroys![/h3]
We just released a small hotfix addressing a few issues that cropped up after the game’s release. The changes are now available in the Early Access version and the demo.

[h2]Changelog:[/h2]
  • Fixed a bug with some leveling rewards being incorrectly unlocked when earning experience points through Deeds.
  • Fixed a bug with the Corsair iCUE RGB implementation not changing states correctly.
  • Fixed a bug that caused empty tooltips to appear when hovering over recipe stars in building panels and the Atlas.
  • Fixed an issue with search bars not accepting accent letters and special characters.
  • Fixed an issue with the game reacting to keybinds when writing a report in the feedback panel.
  • Fixed a bug with incorrect popup order when attacking the Hooded Trickster trader.
  • Fixed a bug with the Hooded Trickster trader only having 3 Mystery Boxes on sale, even if the player has Citadel Upgrades increasing the trader merchandise amount.
  • Fixed a mistranslation in Portuguese (“Colônia Concluída!”).
  • Fixed a few typos in the Atlas (like in the description of the First Dawn Company).
  • Improved the wording of some Glade Event effects (like Fishmen Rituals).
  • Rebalanced the Gathering Tools perk. It now giver 6 Packs of Provisions per glade (instead of 3).

Please make sure your game is updated to version Early Access 0.36.14R.

We are immensely grateful for your prompt and detailed reports. We also want to thank you for such a positive reception of Against the Storm!

If you've already picked up the game and have been playing it, we’d be grateful if you left a Steam review. Every opinion matters!

We read all your posts and you can expect the first batch of community-inspired changes to be added to the game on November 10. Stay tuned!

May the storm be gentle on you,
Eremite Games

Important: If you get a "We failed to restore your settlement" message, please verify integrity of game files.

[h2]Discover the upcoming features:[/h2]
https://store.steampowered.com/news/app/1336490/view/3373785601484084345

Out Now in Early Access!

[h3]Greetings, Viceroys![/h3]
Rebuild a fallen world in the face of never-ending storms - Against the Storm is AVAILABLE NOW in Steam Early Access!

[previewyoutube][/previewyoutube]
[h2]About Against the Storm[/h2]
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization’s last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.

But the wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

[h2]Early Access[/h2]
We estimate the Early Access programme to last for approximately 6 months (subject to change). During that time, we are committed to delivering bi-weekly updates with new content, improvements, balance changes, and fixes.

We prepared a roadmap which outlines our plans for the upcoming features:



We work on Against the Storm in the spirit of community-driven development, so we provide you with multiple tools to influence and monitor the development:

We read all your feedback and reserve significant amount of development time to work on things that matter to you. We hope you’ll join us on this exciting journey!

May the storm be gentle on you,
Eremite Games

https://store.steampowered.com/app/1336490/Against_the_Storm/

Demo Update (0.36.9)

[h3]Greetings, Viceroys![/h3]
We just updated the demo with a new building, improvements, and fixes. We're grateful for all your suggestions and reports!

All the changes will also be included in the Early Access version.

[h2]CHANGELOG[/h2]
Changes marked with ⚡ were inspired by the community.

[h3]Balance[/h3]
  • ⚡ The Rain Mill blueprint is now available from level 1 instead of level 6. This change was mainly implemented to help with Flour availability in the early stages of the game.
  • ⚡ Settler difficulty now requires 12 Reputation Points instead of 14.
  • ⚡ Orders requiring the player to have a specific building or to produce goods in it now also take restored haunted ruins into account.
  • ⚡ Added fertile soil to some starting Glades.
  • ⚡ Removed the Aura of Despair Forest Mystery.
  • Added Copper Ore as a possible ingredient in two recipes: Pigment and Pack of Building Materials.
  • Slightly increased the trade value of Copper Bars.
  • Lowered the speed increase of Paved Roads from 20% to 15%.
  • Increased the variety of starting Glades.
  • Lowered the price of the Monastery of the Vigilant Flame Level 1 upgrade from 12 to 10 Food Stockpiles.

[h3]UX/UI improvements[/h3]
  • ⚡ Improved how trade value is shown in the Trading Panel.
    • Goods offered by traders now show their full value, including the trader’s margin.
    • Resource tooltips in the Trading Panel now also display the price of the entire stack.
    • Improved the rounding of trading values and fixed numerous issues.
  • ⚡ Added short descriptions in the Embark View for Settler and Pioneer difficulty levels.
  • ⚡ Added advice messages to all difficulty tooltips. These additional descriptions are meant to help players in deciding which difficulty levels are best suited for them.
  • ⚡ Added a “show all” checkbox in the Recipes Panel. Selecting it will show all recipes in the game, not just the ones the player has access to in a given run.
  • ⚡ Added a reset button to the Recipes Panel.
  • ⚡ Clicking on a produced good in a building now opens the Recipe Panel in “product mode”, instead of “ingredient mode”.
  • ⚡ Improved some aspects of the tutorial experience.
    • Changed the wording in the “complete orders” alert.
    • Improved objective text in Orders requiring the player to change ingredients in recipes.
    • Reshuffled some Cornerstone choices in the tutorial.
    • Disabled settings in Woodcutters’ Camps for the duration of the tutorial.
  • ⚡ Improved the wording in the description for the Looming Darkness effect.
  • ⚡ Added an option to change the settings in all Woodcutters’ Camp at once by holding Shift when clicking a checkbox in the building’s UI.
  • ⚡ Rearranged need icons in the species panel. The order is now: basic housing > advanced housing > food > clothing > services.
  • ⚡ Improved the look and readability of some icons.
    • Resource Category - trade
    • Need - shelter
    • Resource - Artifacts
  • Completed deeds can no longer be claimed during a run. Rewards can only be acquired in the Citadel.
  • A tooltip with ingredient alternatives is now always shown in the tutorial when hovering over an ingredient slot in a recipe. This tooltip can be enabled in post-tutorial games in the settings menu.
  • Improved the “i” icon’s shape and readability in numerous places in the UI (to make it clearer that hovering over it gives the player more information).
  • The resolution dropdown menu will now automatically scroll down to the selected setting instead of starting from the top.

[h3]Bug fixes[/h3]
  • ⚡ Fixed a bug with level up rewards being shifted by one (players unlocked new content one level before it was shown to them).
  • ⚡ Fixed a bug with camp workers gathering high-priority nodes outside of their camp’s radius.
  • ⚡ Fixed a bug with % symbols in certain localizations (predominantly French).
  • ⚡ Fixed an issue with the difficulty selection resetting after selecting the “locked” option in the demo.
  • ⚡ Fixed a bug with workers in the Harvesters’ Camp being called Scavengers.
  • ⚡ Fixed an issue with Citadel Resources found in chests having incorrect labels.
  • ⚡ Fixed an issue with some villagers missing hammers in their hands when constructing new buildings.
  • ⚡ Fixed an issue with the hunger penalty showing an incorrect max. impact value (the max. Impact for this effect is infinite).
  • ⚡ Fixed an issue with missing texts in ruined houses found in Glades.
  • ⚡ Fixed an issue with Wildcards not working correctly if the player obtained them by attacking a trader.
  • ⚡ Fixed a bug with the Lightning Forest Mystery appearing in the Coral Forest biome.
  • ⚡ Fixed a rare bug that allowed players to assign two workers into one worker slot.
  • ⚡ Fixed a bug with woodcutters not delivering goods to the Storage when idle.
  • ⚡ Fixed a bug with traders offering mining perks in biomes where there is no ore.
  • ⚡ Fixed some issues with the French localization.
  • ⚡ Fixed some grammatical errors in tooltip descriptions of species attributes.
  • ⚡ Fixed a bug that allowed players to write letters into a limit text field.
  • ⚡ Fixed an issue with the “salvage ruins found in glades” text being incorrectly localized into Russian.
  • Fixed an issue with the Trader Assault Popup being too small to fit all looted goods.
  • Fixed a bug with Forest Mysteries being incorrectly displayed in the biome preview for Settler difficulty.
  • Fixed a bug with the visual effect around the Hearth (from sacrificing) disappearing after reloading a save.
  • Fixed some issues with the timing of farming animations.
  • Fixed multiple issues with incorrect perk rarity.
  • Fixed an issue with the scaling of the construction cost panel in the Atlas.
  • Fixed a bug that made it possible to move the camera during the Blightstorm animation in the World Map.
  • Fixed a bug with Hearth attachments being visible on lower hub levels after reloading a save.

[h3]Other[/h3]
  • ⚡ Replaced multiple crop models and textures in multiple farms. Planted crops should now be easier to distinguish.
  • ⚡ Lowered the volume of the “scribbling” sound effect in tutorial text boxes.
  • Improved the textures of the Dewberry Bush resource node.
  • Improved the game’s overall performance and stability, especially when playing in highly developed settlements with a lot of particle effects.
  • Tuned down the volume of some sounds that play when a popup appears.
  • Added new languages to the game: Traditional Chinese and Korean.
  • Improved the Simplified Chinese and Japanese localizations.
  • Fixed a bug with global production speed bosts showing up in farm UI panels.
  • Fixed a bug with the Plantation having a one-star recipe for Berries instead of a two-star recipe.


We hope you'll enjoy the new changes! If you haven't yet, please wishlist and follow Against the Storm to stay up to date with all the news:

https://store.steampowered.com/app/1336490/Against_the_Storm/

May the storm be gentle on you,
Eremite Games