Tyrannis: The Rebel Hub Update
Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update.
The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.
Looks like it was a glitch with the new content from Long Way Home's update, but it's all good now.
But one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.

It's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.
The Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.

To build a Rebel Hub, you need to be playing as a Rebel, have full control of the Region you want to build it in, $200k in cash on you, and enough patience to wait 5 Turns.
Once the Rebel Hub is built, you can use it to travel to any other Rebel Hub on the map in a single Turn.
And that does it for the Rebel Hub Update. The new campaign's coming along, and it should be on track, assuming I don't have too much work at my new job making video games...
...As opposed to my current job, of making video games.
-Chris
Web: https://cghone.com
Discord: https://discord.gg/B5TEdTkEzk
YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA
Bug Fixes and Quality of Life Improvements
The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.
Looks like it was a glitch with the new content from Long Way Home's update, but it's all good now.
But one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.

It's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.
Rebel Hub
The Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.

To build a Rebel Hub, you need to be playing as a Rebel, have full control of the Region you want to build it in, $200k in cash on you, and enough patience to wait 5 Turns.
Once the Rebel Hub is built, you can use it to travel to any other Rebel Hub on the map in a single Turn.
Conclusion
And that does it for the Rebel Hub Update. The new campaign's coming along, and it should be on track, assuming I don't have too much work at my new job making video games...
...As opposed to my current job, of making video games.
-Chris
Web: https://cghone.com
Discord: https://discord.gg/B5TEdTkEzk
YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA