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Tyrannis News

July 4th Hotfix Notes

Hey, Chris here with a quick update on a few menu hotfixes.

So, here's the rundown.

Fixes
  • Custom factions can be used in Skirmish mode again.
  • The Player Options menu glitch is fixed, so you won't randomly click back to the main menu.
  • Human and AI Players options have been fixed on the Skirmish Menu.
  • The Battle Options feature from Tyrannis: Co-Prosperity has been ported to here, allowing players to skip non-important Battles.


Anyways, that should do it for this update.

Happy Independence Day and/or Tyrannis' 3rd Birthday!

-Chris Lawrence
The one guy at cGh ONE

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
YouTube: cGh ONE
Web: cghone.com

Email: [email protected]

Tyrannis: Final Update (And Sequel Launch)

It's been a while, hasn't it?

Yeah, that happens when you develop an entire game with a new storyline, campaign, and features, but we'll get to that later.

Well, except for the fixes.

The Fixes


[h2]Fresh Coat of Paint[/h2]

Back around the end of 2022, I was basically reworking the entire UI for Tyrannis. Sure, it looked fine, but the glow just seemed too much, if that makes sense.

Unfortunately, fixing the Steam assets was something that had been on the backburner these last few months, but it should match the new UI.

[h2]Bug Fixes[/h2]

The major one we have is the Enemy Unit Count in the State Info box.

Normally, any state with 20% Rebel Support or higher would show the exact number of mercenary units in the state.

Due to an oversight, the State Info box for a state wouldn't show the exact units because the code was missing. That has been fixed.

Then there's the Player Intro at the center of the screen. The wrong sprite was used to show the player info, and that led to the sprite from the Faction Creator being used. That has also been fixed.

Also, the debug keybinds have been removed.

[h2]A Sequel To Tyrannis[/h2]

Okay, time to address the elephant in the room.

[previewyoutube][/previewyoutube]

Tyrannis has a sequel, and you can buy it on Steam right now.

Yup, that's why I've been MIA for a while. Been devving a whole new game.

Built on the foundation of Tyrannis' gameplay, Tyrannis: Co-Prosperity offers:

  • 40 Maps. Take the fight to the Kirihara Group, the world's largest zaibatsu across East Asia, from Manila to Bangkok to Tokyo!
  • A brand new campaign with multiple endings. Not only will you have to fight the Kirihara Group's Security Force across East Asia, but you'll have to wage a war in the shadows to root out their infiltrators.
  • Expanded Faction Creator.
  • Conquering enemy-held districts will provide loot that can be used in the brand-new campaign mode for Skirmish and Campaign Integration.


Conclusion

Anyways, this concludes what might be Tyrannis' final update.

It's been a Hell of a ride, and I want to thank you for playing the first game I have ever developed.

See you in East Asia!
-Chris Lawrence
Literally Everyone at cGh ONE

SOCIAL MEDIA:
Twitter: @cGh_ONE
Instagram: @cghone
YouTube: cGh ONE
Web: cghone.com

Business Email: [email protected]

May 1 Hotfix

Here's a quick update that should further-optimize performance on the post-launch maps.

-Chris Lawrence
Still the one guy here at cGh ONE

Tyrannis April 22 Hotfix

Hey everyone, Chris Here:

This one should be quick, but Tyrannis' performance should be greatly improved.

Basically, Tyrannis only has to render a single large sprite for borders instead of potentially hundreds to thousands of small sprites.

This should reduce lag by a lot, but if there are problems, just let me know.

-Chris Lawrence
The one guy at cGh ONE
[h2]
Social Media:[/h2]
Twitter: @cGh_ONE

[h2]Social Media Platforms Run By Sane People:[/h2]
Instagram: @cghone
YouTube: cGh ONE
Web: https://cghone.com/

Tyrannis Optimization Hotfix

Hey, just a quick update to improve the game's performance.

So, I looked through the code and managed to improve the FPS a bit by reworking some old scripts.

Should run a lot faster now when playing on the custom regions.

-Chris
Still Everyone at cGh ONE