AFTERBLAST Demo Patch #1.0.4
Hey everyone! After the Steam Next Fest ending, we’ve been making steady progress, and today we’re excited to drop a new update filled with improvements and quality-of-life upgrades. Take a look at what’s new below!
[h3]Weapons & Combat[/h3]
[h3]Player Movement[/h3]
[h3]Companions[/h3]
[h3]Mini-Boss[/h3]
[h3]Enemies[/h3]
[h3]Items[/h3]
[h3]User Interface[/h3]
[h3]Settings[/h3]
[h3]World[/h3]
[h2]Patch #1.0.3[/h2]
With all the excitement and work during Steam Next Fest, we didn’t have time to share the 1.0.3 update notes. Everything was happening so fast, haha. So, we’re including those changes below :D
[h3]New Features[/h3]
[h3]Gameplay[/h3]
[h3]Bugfixes[/h3]
[h3]User Interface[/h3]
Thanks for being part of our community! Share your feedback, and we’ll keep working to make the game even better.
~ Lumino Games
[h3]Weapons & Combat[/h3]
- Heavy Sniper: Scope in is now faster.
- Shotgun: Improved sound effect to be more satisfying.
- Hook: Reduced the delay for enabling shooting after a hook finisher execution.
- Hook: Players can now cancel the hook animation with a Jump or Dash for more fluid combat.
[h3]Player Movement[/h3]
- Dash: Players no longer lose speed after performing a dash - movement speed remains consistent with pre-dash velocity.
- Mantle: Smoothed out mantling mechanics for better traversal.
[h3]Companions[/h3]
- Companions can no longer be set on fire, frozen, or poisoned.
- Companions will no longer deal damage to the player.
- Hitting a companion no longer triggers the crosshair hit indicator.
[h3]Mini-Boss[/h3]
- Reduced the number of weak mobs (Soldiers, Dragoneyes, etc.) spawned when the boss jumps to an island to 2.
- Added a visual effect to clearly indicate when the Mini-Boss is immune.
- Increased the boss’s island-jump cooldown by 5 seconds.
[h3]Enemies[/h3]
- Added new, shorter animations for when Destructible Elements are destroyed (Triclop and Hexopus).
- Reduced the Triclop's shield durability.
- - Fixed an issue where flying mobs sometimes spawned but didn’t move (still may sometimes happen but much less often).
- - Fixed an issue where Wooden Exploders would march in a line like - now they spread out properly.
- - Fixed an issue where Wooden Exploders would stand in place if the player was outside navigable space.
[h3]Items[/h3]
- Orbiter: Reduced its size and increased its distance from the player.
- Critical Hit: Using the hook will no longer cancel the effect.
[h3]User Interface[/h3]
- Added markers for the enemies positions to the Mini Map.
- Weapon Rarity: Replaced the “+” symbols with stars.
- Added hook input icon to the tutorial.
- Increased the on-screen hit effect and added a clearer damage sound to make taking damage more noticeable.
- Added Travis S. to our Patreon supporters in Credits.
[h3]Settings[/h3]
- Removed the unused “Targeting Sensitivity” option.
- Added FOV Scaling to the Mouse Settings menu.
- Improved visual highlighting of the selected option in settings menu.
[h3]World[/h3]
- Slightly accelerated chest opening animations for faster looting.
- First Room Tile Fix: Moved a tile in the first room that was annoyingly blocking a chest.
- Boss Map Patch: Fixed a small hole in the landscape near the stones to the right of the tree by the boss area.
[h2]Patch #1.0.3[/h2]
With all the excitement and work during Steam Next Fest, we didn’t have time to share the 1.0.3 update notes. Everything was happening so fast, haha. So, we’re including those changes below :D
[h3]New Features[/h3]
- Mini-Map: Added a mini-map to improve navigation around the map.
[h3]Gameplay[/h3]
- Usable Item Activation: Usable items can now be activated with Q and E keys.
- Usable Item Swap Popup: Added a popup notification when swapping usable items with a full inventory.
- Usable Item Cooldowns are now tied to individual items.
- Removed base Uzi (without any +) from Containers loot.
- Containers now respawn in more visible and accessible spots.
[h3]Bugfixes[/h3]
- Items from opened Containers can now be picked-up if you leave and re-enter a room.
- Fixed an issue where collectible items would freeze or stick to walls and other objects upon collision.
- Resolved a bug where spamming weapon pickup with a full inventory would disable shooting, weapon switching, etc.
- Sniper Scope + Usable Item Bug: Fixed an issue where using a usable item (with animation) during sniper scope would make the weapon and hands disappear.
[h3]User Interface[/h3]
- Add to Wishlist: Now highlighted in green in the main menu.
- Renamed stones in Main Gate location.
Thanks for being part of our community! Share your feedback, and we’ll keep working to make the game even better.
~ Lumino Games