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  3. AFTERBLAST - 2 Day After EA Launch Update, November 28, 2025

AFTERBLAST - 2 Day After EA Launch Update, November 28, 2025

Hello Blasters!
[p]I’m back with news about our second update following the Early Access launch! After the first day we gathered another batch of your feedback, and thanks to that we’ve rolled out a series of fixes, tweaks, and improvements. Most importantly, we’ve fixed the biggest co-op bug that caused monsters to disappear. This should significantly improve your co-op sessions![/p][p][/p][h2] Fixes:[/h2]
  • [p]No more problem in coop with disappearing enemies!!!!! 🔥[/p]
  • [p]Fixed hook sfx[/p]
  • [p]Added "defeat ancient" quest description[/p]
  • [p]Snake Green & Orange are no longer treated as bosses but as regular enemies, and decreased their EXP reward[/p]
  • [p]Reworked Green Snake shield summon[/p]
  • [p]Texture on Merchant is fixed[/p]
  • [p]Fixed heavy sniper tags causing player's weapon to disappear sometimes[/p]
  • [p]Fixed leaderboards (names and some errors)[/p]
  • [p]Updated masks names[/p]
  • [p]Added missing quest reward info[/p]
  • [p]Added canceling hook when dashing or jumping[/p]
  • [p]Fixed some quest progress calculation[/p]
[h2]Changes:[/h2]
  • [p]Increased Grenade Launcher projectile collision[/p]
  • [p]Increased Laser Gun trace size[/p]
  • [p]Decreased snake crystal health[/p]
  • [p]Decreased bosses health[/p]
  • [p]Decreased Challengers health [/p]
  • [p]Decreased boss health scaling on open maps[/p]
  • [p]Decreased heavy sniper damage[/p]
  • [p]Increase shotgun skill damage[/p]
[p][/p][p]We know that it took so long this time, but the Coop bug with dissapearing enemies was deep inside the Unreal, we had to rewrite part of the engine...[/p][p][/p][p]We are so grateful for your patience and all positive reviews despite the bugs, we see all your fingers crossed, it really keeps us going! 🔥[/p]