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AFTERBLAST News

AFTERBLAST Demo Patch #1.0.4

Hey everyone! After the Steam Next Fest ending, we’ve been making steady progress, and today we’re excited to drop a new update filled with improvements and quality-of-life upgrades. Take a look at what’s new below!

[h3]Weapons & Combat[/h3]
  • Heavy Sniper: Scope in is now faster.
  • Shotgun: Improved sound effect to be more satisfying.
  • Hook: Reduced the delay for enabling shooting after a hook finisher execution.
  • Hook: Players can now cancel the hook animation with a Jump or Dash for more fluid combat.

[h3]Player Movement[/h3]
  • Dash: Players no longer lose speed after performing a dash - movement speed remains consistent with pre-dash velocity.
  • Mantle: Smoothed out mantling mechanics for better traversal.

[h3]Companions[/h3]
  • Companions can no longer be set on fire, frozen, or poisoned.
  • Companions will no longer deal damage to the player.
  • Hitting a companion no longer triggers the crosshair hit indicator.

[h3]Mini-Boss[/h3]
  • Reduced the number of weak mobs (Soldiers, Dragoneyes, etc.) spawned when the boss jumps to an island to 2.
  • Added a visual effect to clearly indicate when the Mini-Boss is immune.
  • Increased the boss’s island-jump cooldown by 5 seconds.

[h3]Enemies[/h3]
  • Added new, shorter animations for when Destructible Elements are destroyed (Triclop and Hexopus).
  • Reduced the Triclop's shield durability.
  • - Fixed an issue where flying mobs sometimes spawned but didn’t move (still may sometimes happen but much less often).
  • - Fixed an issue where Wooden Exploders would march in a line like - now they spread out properly.
  • - Fixed an issue where Wooden Exploders would stand in place if the player was outside navigable space.

[h3]Items[/h3]
  • Orbiter: Reduced its size and increased its distance from the player.
  • Critical Hit: Using the hook will no longer cancel the effect.

[h3]User Interface[/h3]
  • Added markers for the enemies positions to the Mini Map.
  • Weapon Rarity: Replaced the “+” symbols with stars.
  • Added hook input icon to the tutorial.
  • Increased the on-screen hit effect and added a clearer damage sound to make taking damage more noticeable.
  • Added Travis S. to our Patreon supporters in Credits.

[h3]Settings[/h3]
  • Removed the unused “Targeting Sensitivity” option.
  • Added FOV Scaling to the Mouse Settings menu.
  • Improved visual highlighting of the selected option in settings menu.

[h3]World[/h3]
  • Slightly accelerated chest opening animations for faster looting.
  • First Room Tile Fix: Moved a tile in the first room that was annoyingly blocking a chest.
  • Boss Map Patch: Fixed a small hole in the landscape near the stones to the right of the tree by the boss area.


[h2]Patch #1.0.3[/h2]
With all the excitement and work during Steam Next Fest, we didn’t have time to share the 1.0.3 update notes. Everything was happening so fast, haha. So, we’re including those changes below :D

[h3]New Features[/h3]
  • Mini-Map: Added a mini-map to improve navigation around the map.

[h3]Gameplay[/h3]
  • Usable Item Activation: Usable items can now be activated with Q and E keys.
  • Usable Item Swap Popup: Added a popup notification when swapping usable items with a full inventory.
  • Usable Item Cooldowns are now tied to individual items.
  • Removed base Uzi (without any +) from Containers loot.
  • Containers now respawn in more visible and accessible spots.

[h3]Bugfixes[/h3]
  • Items from opened Containers can now be picked-up if you leave and re-enter a room.
  • Fixed an issue where collectible items would freeze or stick to walls and other objects upon collision.
  • Resolved a bug where spamming weapon pickup with a full inventory would disable shooting, weapon switching, etc.
  • Sniper Scope + Usable Item Bug: Fixed an issue where using a usable item (with animation) during sniper scope would make the weapon and hands disappear.

[h3]User Interface[/h3]
  • Add to Wishlist: Now highlighted in green in the main menu.
  • Renamed stones in Main Gate location.


Thanks for being part of our community! Share your feedback, and we’ll keep working to make the game even better.

~ Lumino Games

Steam Next Fest is Here + Ranking System – Play AFTERBLAST Now!

Hey everyone! RANKING is here!

The time has come – AFTERBLAST is part of Steam Next Fest, and you can play the demo RIGHT NOW!
This is your chance to jump in, test your skills, and let us know what you think.

We also added RANKING! Let everyone remembers your name!

Can You Handle the Chaos?
This is just a taste of the full experience—no achievements, unlockables, or progression just yet. But this is your shot to prove yourself and see how you rank among other players!

We Need Your Feedback!
  • Share what you love (or hate!) about the game.
  • Report any bugs or issues you find.
  • Let us know how we can make AFTERBLAST even better!


Join the discussion on Steam or chat with us on Discord: https://discord.gg/9Mcszjr

Think you’ve got what it takes? Play the demo, test your skills, and let’s see how you measure up! See yourself in the RANKING

P.S. Don’t forget to wishlist AFTERBLAST on Steam – it helps us more than you know!

~ Lumino Games

AFTERBLAST Demo Patch #1.0.2.15

Hi everyone!
We’ve been grinding to bring you a fresh update! This one’s all about tweaking small things, making everything just a little snappier, and what's more important... proving your skills! That’s right, the new Ranking System is here! Now you can see how you stack up against other players.

[h3]New Feature[/h3]
  • Ranking System - you can open it from Main Menu and Pause Menu at any time

[h3]User Interface[/h3]
  • Added links to social media profiles in Main Menu
  • Added your play time to Game Finished window

[h3]Settings[/h3]
  • Allowed to enable V-Sync in Windowed Fullscreen (Borderless)

[h3]Gameplay Changes[/h3]
  • Increased Assault Rifle shooting speed
  • Increased snapping distance for Assault Rifle skill projectile

[h3]Minor Improvements[/h3]
  • Stone Eye will observe you for longer
  • Added sound effect when Start Game is pressed
  • Increased Containers ray height by 30%
  • Increased Containers opening speed a little bit


We appreciate your feedback and support! Continue sharing your thoughts, and we’ll keep enhancing the game. See you in-game!

~ Lumino Games

___

[h2]Small update #1.0.2.17[/h2]
  • Changed "Add to wishlist" button color to green
  • Increased ranking view to TOP 100 entries
  • Changed upgrade stones names

AFTERBLAST Demo Patch #1.0.1.49

Hey everyone! We’ve been working hard on making the game better, and today we’re rolling out a fresh update packed with improvements, balance tweaks, and quality-of-life changes. Check out what’s new below!

[h3]User Interface[/h3]
  • Increased font size for better readability
  • Changed "Room Cleared" text to "Doors are now open"
  • Added "Invite Friend" text near co-op invite buttons
  • Added pop-up for the first portal in the starting room: "Find Active Portal"
  • Increased range for "Gate of Survival" pop-up to make it easier to spot
  • 100% crit chance description now tells the duration instead of just "temporary"

[h3]Settings[/h3]
  • FOV Slider is now available
  • Added a colorblind mode to improve accessibility

[h3]Balance & Gameplay[/h3]
  • Triclop now buffs more frequently
  • Hexopus performs its spin attack more often
  • Early game balance tweak: +1 Soldier in the first rooms
  • Boss can now be poisoned and burned
  • Companion damage reduced by 10-20%
  • Weapon damage now scales with weapon level
  • Enemies health now scales with their level
  • Boss animations slightly sped up (shield, summoning orb, mob summon)
  • Hook throw and player movement during hook are now faster
  • Portal rooms won’t appear immediately in the first room of the second stage

[h3]Audio[/h3]
  • New summon sound for companions
  • Added reload sound for the Assault Rifle
  • Orbiter and Shooting Turret now has a quiet "pew pew" sound when firing
  • Tentacle attack now has a proper attack sound, and stone scraping when emerging/hiding
  • Added missing sound effect for throwing the freezing grenade

[h3]Localization[/h3]
  • Added initial localization for Chinese (Traditional), Chinese (Simplified), Japanese, Korean and Polish

Thank you for your feedback and support! Keep sharing your thoughts, and we’ll keep improving the game. See you in-game!

~ Lumino Games

AFTERBLAST Demo is LIVE! Try it NOW!

Hey everyone!
The wait is over and AFTERBLAST Demo is now available! You can finally jump in, test the game, and let us know what you think! Your feedback is super important to us, and we can't wait to hear your thoughts.

[h2]What's in the Demo?[/h2]
This demo gives you a small taste of what AFTERBLAST has to offer. Here’s what you can expect:
  • A limited selection of weapons and items – Just a glimpse of the full arsenal waiting in the full release!
  • One of the three planned maps – You’ll only get to explore the first map's starting biome and the main gate
  • Face the first boss and have a look at one of the final bosses of the first map!
Please note, the demo is just a small preview of the full experience, so achievements, unlockables, and all the progression system are NOT available in this version. These will be fully implemented in the final release!

[h2]How You Can Help?[/h2]
We want to make AFTERBLAST the best game it can be, and your feedback is crucial. Here’s how you can help us improve:
  • Play the demo and let us know what you love (or hate!) about it
  • Report any bugs, issues, or anything that feels off
  • Share your thoughts in the Steam discussions or on our Discord channel https://discord.gg/9Mcszjr

If you enjoy the demo, the best way to support us is to wishlist AFTERBLAST on Steam! Wishlisting helps get us noticed and makes a huge difference for our small team.

We can’t wait to hear your thoughts and see how you handle the chaos. Let us know how your experience goes - we’re listening!

Thank you for being part of this journey!

~ Lumino Games