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WIP: Build your own level with Focus mode!

Fellow Students!

I've been hard at work lately with the new game mode. Initially I was making Tier 3 which includes new types of punches. Though I've put that on hold for now as I push this new mode forward.

The mode called Focus will let you work on your selected skills only, either punching, block, dodging or your own mix!

You will also get to choose how many arms the dummy has (up to 3) and whether the dummy moves or not.

Focus Mode let's you create your own level with the following options:
  • Only punching, blocking, dodging, or your own mix
  • How many arms are on the dummy (up to 3)
  • If the dummy moves


Over time I will refine this system and add more options, such as dummy and dummy arm speed, as well as other types of punches and movements as they are added to the main levels.

Creating your own levels and training programs will help you work on what you want to, to target any weakness and then go back into the full training mode to get those high scores.

Stay tuned for the release soon!

Update 0.33 - New Extra mode: padwork!

What's new:
  • New Extra mode: Padwork! In this mode a pad will appear in front of you while you train against the dummy. When the pad appears, hit it. You need to react fast as it will disapear, and you will lose your combo.


Updates and fixes:
  • Combo audio effect increases pitch each time. So it's easier to know you are making progress with the combos.
    Updated level 1 and 2 unlock score threshold.


Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks/months as we work together to make this a good training environment!

Update 0.32 - Environment menu

What's new:
  • Environment selection! The environments no longer cycle through with each level. You still unlock them as you progress, then you can select them as you go.


New look:
  • Environment selection menu will be on your right, in the form of orbs. Grab an orb and pull it to your head to transition to your favourite spot to train!


Updates and fixes:
  • Continued updates on the scoring system to match the new combo/physics.
  • Fixed issue where players could no longer grab the shrimp.

WIP: Environment selection and new environment

A short update on my next push.

Amongst still tweaking some mecanics and fixing other minor issues, I will be adding a way to select the environment you want to train in on any level.

As I add new environments in the future, these will be added to that selection menu, most likely to be unlocked first by getting to a certain level.

In terms of new environments, I am working on one in perticular now that I would like to add to the following version after I release the environment selection menu. Then I will try and release environments regularly, though not that often, whilst doing updates to gameplay, levels, physics and scoring.

There's also a new game mode coming soon, will keep you posted!

Update 0.31 - Moving dummy and Tier system.

What's new:
  • New Tier 2! In this new tier you get to train against a moving dummy. The arm spins can be deceiving as the dummy rotates, so watch out as it tries to flank you left and right.
  • The scoring system has also been updated entirely, as it's linked to the physics that has been updated. The points needed to unlock each level have changed to match that.


New look:
  • Added floor graphic for Tier 2 for the moving dummy, though it will be replaced with a more interesting graphic soon as well.
  • Updated scroll graphics and layout to fit the tier system.


Updates and fixes:
  • Fixed issue where if players would pull the grip trigger over a button, the hand would no longer be able to select menu items.
  • Combo scoring is now fixed, so scores will be higher throughout the game. Combos are x2, x3 and x4 scoring points.
  • Patched some snow clipping issues in the first dojo environment.
  • Moved the Stop panel for the Infinite mode more behind the player on the right.



Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks/months as we work together to make this a good training environment!