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Crazy Kung Fu News

🏆Nominations for The Steam Awards now open!🏆

It’s been a crazy year and I'm truly happy that so many people have been enjoying Crazy Kung Fu! Whether it has been for general fitness, learning new skills or challenging gameplay, there has been something for everyone.

We've also worked a lot together, the game has changed so much over time and all thanks to the feedback and working every week/month pushing new content and updates based on your input. It's been invaluable, and I can truly call this our game, as you've been as much a part of it's creation as I have. 🙏

Now it’s finally time for the Steam Awards, it's a long shot but hey, every nomination means a lot to me. It's all about the journey that we take together, and if we push ourselves and train hard, we can achieve anything.

PS: I have a Christmas gift for you. Stay tuned. 🎄

Patch 0.84.13

  • Fixed issue where Fight Mode start panel wouldn't appear after unlocking Fight Mode through accumulative score.
  • Added a timeout for how long the Fight Mode dummy pauses for after stepping away from you. Now i you stay out of range for too long, the dummy will come to you instead of waiting forever.

Patch 0.84.12 - LIV Fix!

Small patch to update the LIV SDK to the latest version in the game, now it fully works again. Let's get training!

Update 0.84 - Fight Mode

Dear Students

I've been very excited to work on this update, which revises the way Fight Mode works. There are a few core things that have changed which will make using this Mode much more enjoyable and practical in your Kung Fu journey.

For example there is now a selection of 3 space sizes for Fight Mode, as to be able to cover a variety of play space and allow you to chose what fits best for you. The dummy in Fight Mode is also now much more aware of your space and will not drive you outside of the space you have selected.

Already with these two new functionalities you should see an improvement in your training, allowing you to fully utilise your play area and further improve your skills without worrying about your physical environment.

There's more updates too, so check out the full list here.

[h3]Updates and fixes:[/h3]
  • Fight Mode now has 3 play space size selections: 2x2, 3x3 and 4x4.
  • Fight mode dummy AI will respect your play space boundaries and no longer drive you out of the area.
  • New camera fade between all scenes and enviornments accross all platforms to solve certain issues with camera renders, recordings and MR devices.
  • Fight Mode can now also be unlocked by getting a total acculumative score in Train Mode of 1,000,000 points, in addition to being unlocked by completing Train Tier 1.
  • Updated all numbers to include commas, as to be more legible.
  • Fixed sidequest achievements not appearing (Quest only)
  • Fixed Fight Mode not unlocking after completing Train Tier 1 until restarting the game.


If you have any questions or feedback, let me know in the comments or on Discord!

As always, train hard and stay focused.


Update 0.82 - Wing Chun Training Game

Dear Students

I hope you will appreciate this months update as much as I've enjoyed working on it. It's taken a lot of thought, and will most likely need some refining as we progress with our journey together.

This update brings Wing Chun Dummy Training to VR. You will learn some basic shapes and forms whilst scoring to get to higher levels of training.

This new Training game is not only important in order for me to share Martial Arts with everyone through VR, but as a new medium (VR) it's particularly important to lay down some good foundations for what will be built in the future. And I believe that sharing, learning and respect, which are all part of the essence of Martial Arts, are good pillars for how we should use VR for years to come.

So this is my small input into what is, and will be, an incredible medium to be part of. And together we will help shape our digital futures into a place were we can not only learn, but grow together.

[h3]Updates and fixes:[/h3]
  • A new Wing Chun Dummy Training game has been added to the Study section. Use speed and accuracy to achieve the correct shapes as you progress through increasing levels of difficulty and knowledge.
  • Update impact VFX and AFX. The visual/audio effects are now more distinct between blocking and punching, as well as much more interesting: they no longer block your view as they are semi-transparent, and their relative size and volume is based on how hard the impact is.
  • Removed shrimp modifiers due to it not working with the new hand system. Will be added back in in a future update! (thanks to TheWarKitty)
  • Reduced volume of plank punch sounds (thanks to LetoDK)
  • Did some optimising and cleanup, game now takes ~15% less storage (you can now use this free space to store videos of your Kung Fu awesomness!)
  • Fixed issue where Tier 3 arms some stay red/white (thanks to d20diceman)
  • Fixed issue where Stats/score on scroll not updating after returning to Train tab from Fight tab. (thanks to DenHBR)
  • Add minimum score for Fight Mode on scroll (thanks to DenHBR)
  • Add highest score for Fight More on scroll (thanks to DenHBR)


If you have any questions or feedback, let me know in the comments or on Discord!

As always, train hard and stay focused.