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Crazy Kung Fu News

Update 0.81 - New visuals!

Dear Students

It's been a while since I truly worked on the visuals of the game, having focused on gameplay the past few months. But here it is, a new look with still the same feel.

[h3]Updates and fixes:[/h3]
  • A lot of models/textures have been redone for this update, in order to increase the visual quality of the game as well as the contrast and make things pop! Includes: dummy, planks, panels, scroll, figurine, Mook Jong and more.
  • As per quite a few requests over the months, I've decided to switch to fists only for the Oculus version of the game so that it's the same as all other platforms.
  • Dummy angles/position adjust to face player. (thanks to Mr12i)
  • Remember last selected environment (thanks to BayesianBroccoli)
  • Added text reminder to add modifiers to gameplay
  • Added center punch flurry to tutorial (thanks to TheWarKitty)
  • Added combo muliplier to tutorial
  • Updated text in tutorial (demo only) as to not reference the scroll which isn't present in the demo. (thanks to Mr12i)
  • Fixed issue where Fight Mode level selection wouldn't appear until restarting the game after completing Train Tier 1.
  • Fixed issue where "Honour" achievement wouldn't get awarded. (thanks to DenHBR)


I hope this update is useful for all of you. If you have any questions or feedback, let me know in the comments or on Discord!

As always, train hard and stay focused.

Update 0.80 - Tutorial and accuracy!

Dear Students

The theme of this update is "clearer instructions". That means that my main focus has been to help build a better understanding of how to play the game, the best way to get good scores and develop stronger knowledge of the overall game mechanics as a player.

One fo the core parts of this update is a entirely new and much more detailed tutorial. There have also been quite a few other updates, especially around accuracy and scoring. Here's the full list:

[h3]Updates and fixes:[/h3]
  • New tutorial! It now has much more detail and goes through each movement individually to make sure that everyone has time to learn from it and rehearse.
  • "Timing" has now become "Accuracy". Accuracy is calculated based on when you make contact with your target. There is an optimal time to do so. See next point!
  • Ghost outline in Train Tiers 1 and 2 to show when to get the best accuracy.
  • Option in Extras settings to remove ghost outline and gain a bonus multiplier.
  • Highlight on dummy arm after punch/block to show if it was accurate or not. White for accurate, red for innacurate.
  • Updated combos mechanics: Combo multiplier now only increases when your accuracy is good. The stack won't decrease if your accuracy is bad, but it still will if you do mistakes.
  • Readjusted all score thresholds to suit the new combo and accuracy system. (scores have been reset on leaderboards for Train Tier 1 and 2, time to get back to the top!).
  • Fight Tier 3 complete achievement (Honour) now unlocks properly! Go get it!
  • Reduced dummy arm speed of Train Tier 1 for less harsh onboarding of new players.
  • Train Tier 2 dummy movement is now more fluid.
  • Fixed text overlap in some areas.


I hope this update is useful for all of you. If you have any questions or feedback, let me know in the comments or on Discord!

As always, train hard and stay focused.

Update 0.75 - Global Tier Leaderboards!

Dear Students

πŸ†It's time to get competitive! πŸ†

Each Tier now, in both Train and Fight, have their own global leaderboard. This means that you get ranked in each leaderboard against others who are competing in the same Tier. πŸ”₯πŸ”₯πŸ”₯

I'll continue to monitor how this new leaderboard system goes, improve it if needed and then work towards including rewards for the top players at some point. Will keep you informed!

There are also a few other patches and improvements overall as usual. Enjoy! ✊

Update 0.72 - Bamboo Forest!

My Dear Students

This has been requested many times, and I also wanted to do it for a while. So here it is, a new OUTDOOR environment: BAMBOO FOREST 🎍🎍🎍🎍🎍

You can now train in the wild, enjoy the blue sky and the singing birds. It can help you relax and focus on what you need to do.

[h3]Updates and fixes:[/h3]
  • Further adjusted lighting of environments on various platforms.
  • Updated figurine texture
  • Fight Mode dummy no longer moves around you if it's being chased or chasing you. This is more relevant to those with less space: if you keep the dummy moving, you can guide it where you like without it trying to go around you and out of your play area.
  • Greatly improved accuracy of Train Mode feedback
  • Optimized all the environments to reduce frame loss.
  • There was frame loss due to the custom shader I designed for the scroll menu. So I had to disable that animation for now while I design a new one! :(
  • Updated various textures

Master Update - v0.70

- Shifu is back in action, keep an eye out for his reactions.
- Reduced size of environment orbs
- Moved position of leaderboards
- Moved position of feedback board
- Moved position of score indicator
- Fixed Oculus Achievements not triggering
- Removed feedback and score when stop level before the end. (Though Shifu will be upset with you)
- Brightenend Dojo environment
- Haptic feedback on Wing Chun dummy!