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  3. New Offline Practice Mode with AI! | Beta 1.6

New Offline Practice Mode with AI! | Beta 1.6

New Practice Mode introduced


Phase one of the AI players has begun. They are still rough around the edges, some functions and animations have yet to be implemented but they are fully playable and I will be releasing patches as I improve their behavior. Have fun and leave you thought's in the Discord!

The AI are provided with functionality that makes for fun gameplay with more currently being worked on. Some of these functions include :



- Positions : The AI have different rule sets for behavior depending on the position they are assigned. There are currently 3 positions (Front, Back, Mid). These are currently assigned by default but will be customizable in a future update.



- Decision Making : Movement, snapping, firing patters and overall aggression can differ from one bot to another. Decision making is semi randomized while taking into account the assigned position. Breakouts are also decided in the same fashion.



- Peeking/Snapping : AI players can snap/peek from cover while maintaining adequate coverage from the targeted enemy



- Wrapping Bunker (for Cover) : When this function is called the AI in question will calculate a position around the nearest bunker that will offer the best coverage and move to that position. This function is primarily used to seek better coverage from an enemy.



- Enemy Sensing/Targeting : Enemy's are currently sensed in two different ways, sight and when taking fire. If an enemy is sensed the AI will attempt to wrap around their bunker for cover. If multiple targets are sensed, the distance to each target is calculated and the closest target will become the primary focus.



- Possession Mechanic : The game goes on. Take possession of any AI team mates still in play when you get hit.

Other Notes For AI Play :
- You can earn (.5X) progression XP playing against AI players, Online Rank is not affected.
- The map selection is currently limited, more layouts will be retrofitted to be AI compatible shortly.

Other Changes for 1.6 :
- Added ping system (if you already have a save game file you will need to manually set the keybinds for it to work, apologies for the inconvenience)
- Fixed issue where a Pro ranked players name would not display for other players
- Added more menu functionality for controller (Still a WIP)
- Fixed an exploit that allowed players to stand on small bricks and small wedges


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

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YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB