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Infinite Tournament Paintball News

Hit Detection Hot Fix

There's a hit detection issue with the latest update. We're getting out the patch right now! Sorry for the inconvenience folks.

New Content and Bug Fixes

Hey guys, I know it's been a bit since the last update. I've been working hard on this current build and I hope you all enjoy this update! Here's a list of changes/fixes

-New player models from the ground up
-3 Brand new layouts
-New main menu
-Leave session button fixed (Finally)
-Lighting on multiple maps has been fixed/adjusted
-Gun texture have been fixed, no more funky gloss/matte textures that just don't look right
-Prone/diving has been temporarily removed to fix some exploits surrounding the function
-Some networking improvements/tweaks have been added

Lots of Bug Fixes and New Features Added!

Here's a short list of whats been changed/fixed in this regular update. There's still more to come along with new content in the near future so stay tuned and have fun!
-Ammo counter bugs fixed
-Hud disappears now when out
-Fixed colissions. Players can no longer be hit from above when crouching
-Added prone/crawl feature
-Reset tick rates to default
-Fixed lighting on Map3
-Reworked bunker collisions, you can no longer stand up on colliders

Launch Bugs

There has been some unforeseen bugs that were found upon launch. Please know that we are working very hard to fix these issues and hope you all can enjoy the experience the way it was meant to be enjoyed! With that being said we just released an update that will address, and possibly eliminate, some of these bugs, especially the stuttering issues

Known Bugs :

-Server host is fine but there's stuttering for anyone who joins
-If you look up or down and turn around your camera will be sideways
-WASD controls aren't pre mapped
-Server Ping isn't displayed properly
-Server host cant leave session without quitting to desktop
-No leaning while crouched, this is intentionally disabled due to it causing the player to stand up when crouched and trying to lean. We're working on a solution, disabling it is a short term solution.