1. Infinite Tournament Paintball
  2. News

Infinite Tournament Paintball News

New Animations, V3 AI, All New Field Environment! | Beta 1.6.3

Changes


- All new crouching animations for each direction L/R (Applies to AI too)
- New Environment (Work In Progress)
- XP multipliers in exhibition mode change based on difficulty. Beginner (X.5) Average (X.75) Pro (X 1.0)
- Work in progress prone animations added
- Snapping in the prone position has been temporarily disabled while I get the prone animations situated
- Crouch speed slightly reduced to match the new animations
- Prone speed slightly reduced
- Fixed blend issue with standing animations
- Added new cinematic that plays at the beginning of each match
- New Music system. Music now plays throughout matches and across menus, volume automatically lowers at the beginning of the first round
- You can no longer shoot after a point has ended
- Adjusted mouse/thumbstick sensitivity logic. It now scales up uniformly allowing for smoother input and higher accuracy

AI Behavior improvements


With these improvements the AI feel more lively and less scripted. The lines between each difficulty are more defined with Beginner AI playing a little more reserved and less accurate and the Pro AI being highly accurate and more aggressive in their playing.

- AI can now sprint and slide when necessary
- Crouch and sliding animations added
- Advancing logic has been reworked and improved
- Added new logic to allow AI to reposition on their bunker if their barrel is blocked when firing
- Aiming has been reworked, AI should no longer shoot just off to the side of players
- Aiming angle on the Y axis has been limited to allow for more accurate shots at close range


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

V2 AI, Animations, 10 man! | Beta 1.6.2

Changes

- MVPS Event 3 10 Man Field Added
- You can now select 1V1 all the way up to 10V10 (Limited to supported fields)
- Renamed "Practice" mode to "Exhibition"
- Added new settings to Exhibition mode
- AI Difficulty
- Score Limit
- Time Limit
- Replaced multiple third person standing animations with new ones (WIP) This also applies to the AI
- Walking and running in all directions. Animations fade between one another and the speed/intensity varies based on the players velocity
- New snapping animations L/R
- New Idle animations L/R
- Slightly increased snapping distance to sync with the new animation
- Synced first person snapping animation with camera movement
- Paint Splatter no longer fades at distance
- Redesigned server menus (controller friendly)
- Fixed issue where server host could not change layouts in game
- Fixed Issue where first jump of each point wouldn't work
- Fixed issue where inverted look would not work on controller

AI Behavior Improvements
- Aggression levels
Under certain conditions AI may opt for a more aggressive move such as performing a run down or running for the buzzer
- Enemy path prediction
The AI will now aim towards the projected path of an opponent in motion for better accuracy against moving targets
- 3 Difficulty levels
Beginner, Average and Pro difficulty levels have been introduced. The difficulty currently affects things like accuracy, awareness, movement and aggression.
- Perception FOV has been increased
The V1 AI sometimes have difficulty seeing opponents just outside their FOV, this should help.
- Deciding which opponent to focus on
I have added some logic to help the AI decide which opponent to focus on when multiple are in view. The primary deciding factors are distance to the opponent and the opponents aggression towards that specific AI. This will help keep the AI from rapidly swapping back and forth between multiple enemies.


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

4 More Layouts Added to Practice and Important Performance Bug Fix | Beta 1.6.1

Beta 1.6.1 Patch

Changes

- Fixed gameplay performance bug that would cause fps drops
- Added 4 more layouts to practice mode
- WCPPL Season Championship 2024
- WCPPL Cali Jam 2024
- USXBL Violence Open 2024
- MVPS Summer Rumble 2024
- It's now possible for AI to hit the buzzer


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

New Offline Practice Mode with AI! | Beta 1.6

New Practice Mode introduced


Phase one of the AI players has begun. They are still rough around the edges, some functions and animations have yet to be implemented but they are fully playable and I will be releasing patches as I improve their behavior. Have fun and leave you thought's in the Discord!

The AI are provided with functionality that makes for fun gameplay with more currently being worked on. Some of these functions include :



- Positions : The AI have different rule sets for behavior depending on the position they are assigned. There are currently 3 positions (Front, Back, Mid). These are currently assigned by default but will be customizable in a future update.



- Decision Making : Movement, snapping, firing patters and overall aggression can differ from one bot to another. Decision making is semi randomized while taking into account the assigned position. Breakouts are also decided in the same fashion.



- Peeking/Snapping : AI players can snap/peek from cover while maintaining adequate coverage from the targeted enemy



- Wrapping Bunker (for Cover) : When this function is called the AI in question will calculate a position around the nearest bunker that will offer the best coverage and move to that position. This function is primarily used to seek better coverage from an enemy.



- Enemy Sensing/Targeting : Enemy's are currently sensed in two different ways, sight and when taking fire. If an enemy is sensed the AI will attempt to wrap around their bunker for cover. If multiple targets are sensed, the distance to each target is calculated and the closest target will become the primary focus.



- Possession Mechanic : The game goes on. Take possession of any AI team mates still in play when you get hit.

Other Notes For AI Play :
- You can earn (.5X) progression XP playing against AI players, Online Rank is not affected.
- The map selection is currently limited, more layouts will be retrofitted to be AI compatible shortly.

Other Changes for 1.6 :
- Added ping system (if you already have a save game file you will need to manually set the keybinds for it to work, apologies for the inconvenience)
- Fixed issue where a Pro ranked players name would not display for other players
- Added more menu functionality for controller (Still a WIP)
- Fixed an exploit that allowed players to stand on small bricks and small wedges


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Coming Soon! | AI For Offline Play

Hey everyone! I've been working on AI / Bots for the past few months and I'm here to show some of the progress made so far and share my future plans for these AI. Also, check out these clips below!

https://www.instagram.com/reel/DCFgHYNB7Zd/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

https://www.instagram.com/reel/DCCfH5USt8B/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==




This aspect of the development has been very difficult to say the least. However the AI's behavior is starting to take shape.



It's vital that they play like seasoned paintballers, generic run and gun FPS bots won't suffice. In their current state the AI players know when it's time to advance down the field, they know how to snap while maintaining adequate coverage from the bunker, they know when its time to find better coverage from an attacker, they know what stance is needed for each bunker type, and they will adjust their play style depending on the position assigned (Ex. Snake, Back, Forward).

When you are eliminated, you can take possession of any team mates that remain in play

At first I'm going to introduce the AI in their own offline practice mode, the variety of layouts may be limited at first (until I'm able to add AI compatibility for all the layouts). This will be considered the first testing phase where feedback will be gathered and I can expand upon the bot behavior. At first, they will still need some ironing and polish but they will be very playable and provide some good competition! Eventually we will be able to fill empty server slots with bots, then later on work on a story mode/campaign where you progress through the ranks playing tournaments, control your team, earn new gear and level up your stats.

Follow our social media below to stay in the loop and share your thoughts!


Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB