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Hellsweeper VR News

Hotfix for Update 1.8 Reckoning

  • Added a toggle for enabling object gripping based on finger pressure on the Valve Index.
  • Fixed an issue where OpenXR was not functioning properly.

Reckoning Update is LIVE!

Hey Hellsweepers, how is it going?

This latest update features a new weapon, upgraded moves, and a few surprises you've been asking (and voting) for. We've said it before, and we’ll say it again: your feedback is the molten core that keeps our hellfire burning. From Discord sneak peeks to poll votes, this update has your fingerprints all over it.

[h3]▶️ Watch the Highlights Here:
[/h3]
[previewyoutube][/previewyoutube]
P.S. Share this video to give our team a virtual fist-bump! :p

[h2]New Weapon: Chakram[/h2]
The Chakram spins its way into Hellsweeper as our first-ever throwing weapon—and it’s not shy about showing off. This elegant-yet-deadly disc arcs through the air and returns to you like a loyal boomerang from hell.



But it doesn’t stop there. With a flick of your wrist, it can split into two separate half-blades, adding new dimensions to your mid-air mayhem.

(Fun fact: Chakram was the third most-voted weapon in our community poll.)

[h2]Mace’s New Hookshot Update[/h2]
The Mace just got a brutal upgrade. With the new Hookshot mechanic, you can now yoink enemies into the sky and then slam them down hard enough to generate a shockwave. Yes, it’s as fun (and violent) as it sounds.



[h2]New Fist Epithet: Weaponized Knuckles[/h2]
If you've been lurking in our Discord (👀 we see you), this one might look familiar.



The latest Epithet transforms your Stone Fists into a Swiss Army knife of pure destruction. You can now attach weapons directly to your Fist. This allows you to activate two groups of weapons per fist as you can use both your trigger and grip.

[h2]Unlock Content Through Challenges[/h2]
We recently ran a Discord poll based on plans to change the upgrade system. With 79% of the vote, we’re moving away from level- and soul-based unlocks. Instead, gear and items will now be tied to completing challenges owing UI that shows locked weapons.



This also means you can access:
  • Katana: No longer purchaseable. Now unlocked by clearing a run with the Vanguard Epithet.
  • Tempest: Previously unlocked at Level 4. Now unlocked by clearing a run with the Gunslinger Epithet.
  • Rifle: No longer purchasable. Now unlocked by killing 300 enemies with bullets


[h2]Full Patch Notes Below[/h2]
This update also includes bug fixes, quality-of-life tweaks, and some spicy under-the-hood improvements. Scroll down to check out the full list of changes. Refer to the end of the post for the full list.

Thanks again for being part of this wild ride with us. If you're enjoying Hellsweeper, consider leaving a review or sharing the video with a friend. :)

Discord | Reddit | Twitter | Tiktok.

Crafted with Love, Mixed Realms



Full Patch Notes


All items with * were inspired by community suggestions! :)

[h3]New Content[/h3]
  • New Weapon: Chakram
  • The Fist Epithet - Players can only conjure Stone Fist but it can be infused with magic and have weapon attachments.
  • Stone Fist and enemy weapons can now be infused with magic after it is created.*
  • With the 'Child Of Earth' trait equipped on Unarmed, Stone Fist can be equipped and conjured like a weapon.*
  • New Traits:
  • ---Rifle - Safety Disengaged
  • ---Rifle - Flip Magazine
  • ---Rifle - Devil Engine
  • ---Rifle - Full Metal Jacket
  • ---Rifle - Pyro Rounds
  • ---Rifle - Cryo Rounds
  • ---Rifle - Charged Rounds
  • ---Unarmed - Child Of Earth
  • ---Axe - Throwback Star
  • ---Axe - Return Policy
  • ---Mace - Reactive Grapple
  • ---Levitation - Time 4 Pain
  • ---Blast - Cotton Candy Pop
  • ---Hellhound - Bow Wow Days
  • New Blessings:
  • ---Fox n' Friends
  • ---Big Brain Coyote
  • ---Grindstone
  • ---Apex Predator
  • With the player's hand at the mouth and pressing Trigger, the player can whistle to summon all available Companions to your side. It has the same effect as using the Hellhound's squeaky toy to get their attention.*
  • Added option to adjust the amount of force needed for conjuration.*
  • Players can now hook onto multiple environments at once, the forces will average out.
  • Mace's hookshot can now hook onto large objects like rocks, allowing the user to swing them around*
  • Holding down the kick button will increase the damage of the kick.*
  • Players can toggle between their display name or username for the in-game name.*


[h3]Updates[/h3]
  • Added a spinning icon that appears when the game is saving.
  • Exiting the Options UI will save the game options.*
  • Added Unstuck button in the Pause Menu.*
  • Added individual volume sliders for each player in the team.*
  • Improved the detection of the Mage Staff's crucible for elemental infusion.
  • Improved controls when using hookshot on enemies, allowing players to throw them in more directions.*
  • Tamer's Flying Strawheads can now be infused by throwing a magic orb at them aftering getting their attention by using the whistling mechanic.*
  • Attached guns can be auto-reloaded without the Auto-Reload trait but with penalties.*
  • Players can now start at a higher stage in Gauntlet if they have reached that stage. The stage interval is every 12 stages.*
  • Hellhound Toy and Sweeper's Broom are added to the attachment system.
  • Nerf stats of the Bulkwark Epithet.
  • Updated how skills and epithets are unlocked. If they are already unlocked, the player will keep them:
  • --- Katana is no longer purchasable, players have to clear a run with the Vanguard Epithet.
  • --- Tempest is no longer unlocked at Level 4, players have to clear a run with the Gunslinger Epithet.
  • --- Rifle is no longer purchasable, players have to kill 300 enemies with bullets.
  • --- Volt is no longer purchasable, players have to clear a run with Spellcaster Epithet.
  • --- Unholy is no longer purchasable, players have to dismember 666 times.
  • --- Bulwark is now unlocked after clearing a run on Beginner difficulty.
  • --- Sunwalker is now unlocked after clearing a run on Extreme difficulty.
  • --- Acrobat is now unlocked after killing 150 enemies while sliding, wall-running or in the air.
  • Adjusted grip detection for the Valve Index
  • Change Orientation for Fury Blade when it is attached to another weapon.
  • Instead of getting reeled in when hooking onto large or flying enemies, players have to pull the hookshot first.


[h3]Bug Fixes[/h3]
  • Fixed hookshot ending unexpectedly.
  • Fixed damage of Stone Fist being very high due to wrong calculations.
  • Fixed Bow's 'Lingering Attachment' trait reducing damage to 0.*
  • Fixed certain achievements not unlocking when playing in Gauntlet.
  • Fixed Shotgun unable to eject shell via one-hand pump or spinning unchamber when 'Fully Loaded' is equipped.*
  • Fixed Sword's 'Radient Technique' trait not working when it is attached onto another weapon.
  • Fixed Levitation's 'Lasting Touch' affecting objects that cannot be levitated.*
  • Fixed 180 rotation not working as intended when Free Rotation is active.*

Early Reminder for the Upcoming Update



Hey Hellsweepers!

Our next update is nearly ready to slice its way into the fray, and with it comes a pretty major change to how you unlock weapons and gear in Hellsweeper VR.

[h2]👇[/h2]

[h2]Unlocking Content will not be tied to just Souls anymore[/h2]

One of the most common questions we get is… “How do I unlock [x]?”

We realized that many new players weren’t sure how to progress toward unlocking the weapons they’ve been eyeing. On top of that, we received suggestions asking for more variety in the unlock process to better highlight the depth of progression that Hellsweeper already offers.

We hear you. Previously, weapons and items were unlocked using Souls and levels. That’s changing. Starting with the upcoming update, unlocks will be tied to specific combat challenges or tasks. You'll earn your gear by proving your worth in battle.


[h2]What does this mean?[/h2]

  • If you’ve got Souls saved up and there’s an item you’ve been eyeing, now’s the time to spend them.
  • Any content you've already unlocked will stay unlocked. No take-backs.
  • This change mostly affects new players coming in fresh after the update.


[h2]What’s Changing Exactly?[/h2]

Here’s how some key unlocks will now work:
  • Katana – No longer purchasable. Now unlocked by clearing a run with the Vanguard Epithet.
  • Tempest – No longer unlocked at Level 4. Now unlocked by clearing a run with the Gunslinger Epithet.
  • Rifle – No longer purchasable. Now unlocked by killing 300 enemies with bullets.
  • Volt – No longer purchasable. Now unlocked by clearing a run with the Spellcaster Epithet.
  • Unholy – No longer purchasable. Now unlocked by dismembering 666 enemies.
  • Bulwark – Now unlocked after clearing a run on Beginner difficulty.
  • Sunwalker – Now unlocked after clearing a run on Extreme difficulty.
  • Acrobat – Now unlocked after killing 150 enemies while sliding, wall-running, or in the air.
  • And more..

We want Hellsweeper’s progression to feel like a true test of skill and mastery. That’s why we’re shifting to achievement-based unlocks. It rewards those who rise to Hell’s challenges.

See you in the next patch soon!

Crafted with love,
Mixed Realms Team

Wrapping Up 2024 in Hellsweeper VR



Hey Hellsweepers, what a year it’s been! In 2024, we rolled out a total of 13 updates, including 4 Major Content Drops and 9 patches. None of it would’ve been possible without your support, feedback, and passion. Thank you for being with us on this incredible journey!

[h3]Which update did you enjoy the most and why? [/h3]
Was it any of the new bosses, fresh weapons, or something else that hit just right? Let us know in the comments!

[h2]Here’s a quick recap of the major content updates from March to December:[/h2]

[h3]Alliance (Dec 2024):[/h3]
In our final update of 2024, we expanded co-op to 3 players, introduced Gauntlet Mode, added Day/Night mechanics, and unleashed the Avarice boss. Plus, we added more ways for you to flex with weapon skins!
[previewyoutube][/previewyoutube]

[h3]Resurgence (Sep 2024):[/h3]
We celebrated Hellsweeper VR's first birthday with the addition of the katana, our most expansive weapon yet. Chieko made her return, and Pride ascended to boss status. 🎂
[previewyoutube][/previewyoutube]

[h3]Ascension (Jun 2024):[/h3]
We introduced Frost and Volt Wrath variants, dual-wielding bonuses, and overhauled the traits system to reshape how you build your runs.
[previewyoutube][/previewyoutube]

[h3]Wrath (Mar 2024):[/h3]
Wrath joined to complete the lineup of 7 Deadly Sins enemies. We also added the Magic Staff, delivered graphical upgrades, and rolled out QoL enhancements.
[previewyoutube][/previewyoutube]

[h3]So, which one was your favorite? :)[/h3]

We wish you all an amazing New Year filled with glory (and maybe a little more chaos in Hell...sweeper!).

Crafted with Love,
Mixed Realms Team

Hotfix Notes for Alliance Update: Patch 1.7.1

We've got a quick drop of fixes before the holidays ~

Bug Fixes
  • Fixed 'Fully Loaded' trait not disabling the Pistol's Quick Reload.
  • Fixed Duality Of Dog's blood infusion not working as intended.
  • Fixed Wrath not engaging in melee.
  • Fixed Winged Serpent affecting movement of other players in multiplayer.
  • Reduce latency when damaging enemies.


Updates
  • Added volume slider for the player's microphone for Multiplayer.
  • Added ping display for each player in Multiplayer, making it easier to identify lag. We recommend the host select the region with the lowest ping to ensure the best experience for everyone.
  • Increased the max enemy cap for Gauntlet.
  • Players will no longer be trapped in the rooms when the objective starts, it will be triggered locally in Multiplayer.
  • Reduced the amount of reward from the Stone Hand in Gauntlet.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. Don't forget to pick "Hellsweeper" under the role selection channel so you can see all the relevant channels and discussions about Hellsweeper.

Crafted with Love,
Mixed Realms Team