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Hellsweeper, let’s look back at 2025!

[p][/p][p]Hey Hellsweepers, what a year! In 2025 we rolled out three big updates, each packed with fresh ways to slay demons and new mechanics to master. Let’s go through them with us once again.
[/p][h3]Tell us which update you enjoyed the most and why?
[/h3][h3]Here’s a quick recap of the major content updates from 2025
[/h3][p]Reckoning (Apr 2025): The first-ever throwing weapon, the Chakram, joined the arsenal along with a hookshot upgrade for the Mace and the Fist epithet.[/p][previewyoutube][/previewyoutube][p][/p][p]Deadeye (Jul 2025): This patch turned your hand into a weapon with finger guns and made the world more dangerous by letting you freeze and electrify water or ignite gas vents. New toxin enemy variants and traits rounded out the chaos.[/p][previewyoutube][/previewyoutube][p][/p][p]Obscura (Oct 2025): Toxic magic arrived, bringing whips, hooks and the Decay status effect, plus new systems like Inverse Gravity, an Energy resource and separate ammo pools for guns and bows. Endless Mode hit multiplayer and more..[/p][previewyoutube][/previewyoutube][h3]- All in all, we had a total of 3 content updates and 5 patches this year! Which one was your favorite? [/h3][p][/p][p]May your New Year be filled with good things and perhaps a bit more Hell‑sweeping![/p][p][/p][p]Discord | Reddit | Twitter | Tiktok
[/p][p]Crafted with love,[/p][p]Mixed Realms [/p]

Happy Hellidays, Hellsweepers!

[p][/p][p]Hey Hellsweepers, we’ve got a quick little update before the holiday chaos fully kicks in.[/p][p]It’s not a massive one this season, but we hope you’ll still have fun hellsweeping through the holidays. As a small thank-you, we’ve tossed in a mix of holiday-ready and just-pure-odd hats to help you hellsweep in style 🎄🎅.[/p][p][/p][p][/p][p]All items with (*) were inspired by community input.[/p][h3]Full Patch Notes[/h3][p]▶ Added new hat cosmetics.
▶ Fixed Toxic Rounds trait not working as intended.
▶ * Fixed Stonefist breaking when Spot Seeker is equipped on the Katana.
▶ * Scaled objective requirements in multiplayer depending on the number of players.
▶ * Enemies that get stuck and can’t reach you will now be teleported so the fight can continue.[/p][p][/p][p]From all of us at Mixed Realms, happy holidays ahead and see you in 2026![/p][p]Discord | Reddit | Twitter | Tiktok [/p][p][/p][p]Crafted with Love,
Mixed Realms[/p][p][/p]

Obscura: Patch 2.0.1

[p]The Halloween spirits have finally stopped haunting us, along with (hopefully!) most of the bugs you reported. As always, please keep the feedback coming![/p][p][/p][p]All items with (*) were inspired by the community.[/p][p][/p][h3]Bug Fixes[/h3]
[p]* Fixed jittering Katana Bow.[/p]
[p]* Fixed blast hitting enemies multiple times.[/p]
[p]* Fixed ally's bullet time bubble not appearing.[/p]
[p]* Fixed disappearing blessings when continuing a run.[/p]
[p]* Fixed missing boss pedestal when starting an act.[/p]
[p]* Fixed stonefists being affected by concussive blast.[/p]
[p]* Fixed stonefist's bow attachment causing hookshot to trigger when launched.[/p]
[p]* Fixed AOE magic abilities drifting in the wrong direction. - PSVR Only[/p]
[p]* Fixed missing toxic texture for Gluttony's cleaver. - Meta Quest 2/3 Only[/p]
[p]* Fixed grab indicator showing on other player's magic orbs in MP.[/p]
[p]* Fixed Hellsweep difficulty not spawning totems even when Battle Bounty is off in MP.[/p]
[p]Fixed Shotgun not behaving as intended when a weapon is attached.[/p]
[p]* Fixed Sweeper's Broom having the wrong cosmetic icons.[/p]
[p]* Fixed ammo pool counter on the wrist UI when swapping rigs.[/p]
[p][/p][h3]QoL[/h3]
[p]* Conjuration Sensitivity now affects mechanics like concussive blast and magic infusion.[/p]
[p]Added arrow pool for the Bow's chart.[/p]
[p]Polished controls when the player attaches a Bow to a Shotgun that is attached to the Katana's sheath.[/p]
[p][/p][p][/p]

【Patch 2.0】Obscura Update is LIVE!

[p][/p][p]Hey Hellsweepers,[/p][p]Remember those toxic enemies that always made your life miserable? Well, it’s payback time. In our brand-new Obscura Update, you finally get to swing their poison right back at them. On top of that, we’ve added systems that twist gravity, reshape your resources, and give your ranged weapons a serious makeover. Endless Mode is expanding too, and of course, we’ve crushed another wave of bugs along the way. [/p][p]Let’s get into it.[/p][h3]
Watch the Highlights Here:[/h3][previewyoutube][/previewyoutube][hr][/hr][p][/p][h2]New Magic: Toxic[/h2][p]You’ve taken enough hits from poisonous foes. Now it’s your turn to dish it out. Toxic Magic is here, bringing a whole new set of nasty tricks to your arsenal.[/p][p][/p][p][/p]
  • [p]Swing a Toxic Whip from a conjured Toxicball.[/p]
  • [p]Use a Thorn Hook to snag enemies or latch onto the environment.[/p]
  • [p]Combine two Toxicballs for a Green Trail surprise.[/p]
  • [p]Inflict Decay, a status effect that damages enemies over time and makes them drop health pickups.[/p]
  • [p]Fuse Toxic with Fire, Frost, or Volt for even more wicked effects.[/p]
[p][/p][p][/p][p][/p][p][/p][hr][/hr][h2]
New Systems[/h2][h3]Inverse Gravity - for the hardcore Hellsweeper / Sairento Fans[/h3][p]Can’t get enough of flipping the world on its head? Now you can lock it in. Head to Options > Movement to enable Inverse Gravity. One somersault flips you upside down, another flips you back. With gravity also being inverted and forcing you to fall towards the sky, you can stay upside down for as long as you like. [/p][p][/p][p][/p][p]You can enable Inverse Gravity by going to Options > Movement > Enable Inverse Gravity.[/p][p][/p][h3]Energy Resource[/h3][p]It powers Bullet Time and movement abilities, and blessings that used to affect mana costs for movement now draw from Energy instead.[/p][p][/p][h3]Ammo Pool[/h3][p]Guns and bows now draw from their own respective ammo pools (bullet ammo and arrow ammo), and enemies will drop ammo pickups when they die to keep you loaded. If you run out, ammo slowly regenerates on its own and if you’re really empty, your weapons will tap into mana so you’re never left defenseless.[/p][p][/p][hr][/hr][p][/p][h2]Weapon Updates[/h2][p]Apart from the new ammo pool system, Guns and Bow, have received additional tuning.[/p][p]GUNS: Guns can benefit from new damage traits, and even let you manually reload Tempest with conjured bullets for extra bonuses.[/p][p][/p][p]BOW: Converting suitable skills into arrows will not draw from the ammo pool. If you run out of arrows, mana will automatically cover the cost so you can keep firing—just like how bullet ammo works.[/p][p][/p][hr][/hr][p][/p][h2]Endless & Roguelike Mode[/h2][p]Multiplayer now has Endless Mode. Roguelike fans can also breathe a little easier—your progress is now saved every three acts, letting you jump back in at higher stages when tackling Endless Mode.[/p][p][/p][hr][/hr][p][/p][h2]The Rest of It[/h2][p]And of course, the usual batch of bug fixes and QoL updates are here too. From polish passes to pesky squashed bugs, we’ve tidied up plenty behind the scenes. You can read the full patch notes below if you want every last detail.[/p][p][/p][hr][/hr][p][/p][h2]Thank You[/h2][p]That’s all for now! Thank you for your support as always; it really keeps us going.[/p][p]And if you’re keen to know what else we’ve been cooking, you can check out the demo of our upcoming roguelike 13Z: The Zodiac Trials right here: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Crafted with love,[/p][p]Mixed Realms[/p][p][/p][p][/p][p][/p][h2]Full Patch Notes[/h2][p][/p][p]💚 Very special thanks to our volunteer Playtesters on Discord for battleproofing 2.0: Alan, J0n4rez, Specimennn, I dont know ok, Extra_Kneecap, Its myles59, and Violin![/p][p][/p][h3]System Changes (Please Read)[/h3][p][/p]
[p][/p]
[p]Energy Resource[/p]
  • [p]Used for entering bullet time and movement abilities.[/p]
  • [p]Blessings that affected mana cost for movement abilities now use Energy instead.[/p]
[p][/p]
[p]Inverse Gravity[/p]
  • [p]In Options > Movement, players can enable Inverse Gravity to stay upside down.[/p]
  • [p]Perform a somersault to remain upside down until you somersault again.[/p]
[p][/p]
[p]Ammo Pool System[/p]
  • [p]Ammo for guns and bows has been added.[/p]
  • [p]Enemies will drop ammo pickups upon death, replenishing ammo upon touch.[/p]
  • [p]Alternatively, players can wait for the ammo to regenerate.[/p]
[p][/p]
[p]Gun Changes[/p]
  • [p]When conjured, guns spawn with a full magazine if possible, drawing bullets from the ammo pool.[/p]
  • [p]Damage traits such as Spiteful Hit can now be added to guns.[/p]
  • [p]Players can manually reload Tempest with conjured bullets and receive bonuses from the Bullet skill.[/p]
  • [p]If there aren’t enough bullets in the ammo pool, mana will be used instead.[/p]
[p][/p]
[p]Bow Changes[/p]
  • [p]Drawing the bow will consume an arrow from the ammo pool.[/p]
  • [p]Converting weapons into arrows will not consume an arrow from the ammo pool.[/p]
  • [p]If there aren't enough arrows in the ammo pool, mana will be used instead.[/p]
[p][/p]
[p]Endless mode for MP has been added.[/p]
[p][/p]
[p]Roguelike progress has been saved every 3 acts, allowing players to start from higher acts when playing in endless mode.[/p]
[p][/p]
[p]Players can now have infinite blessings.[/p]
[p][/p][h3]Toxic Magic[/h3][p][/p]
[p][/p]
[p]New Magic - Toxic[/p]
  • [p]Swinging the Toxicball conjures a toxic whip to strike enemies.[/p]
  • [p]The advanced spell creates a thorn hook that latches onto enemies or the environment.[/p]
  • [p]Combining two Toxicballs conjures Green Trail.[/p]
  • [p]Toxic magic inflicts Decay, dealing damage over time and causing enemies to drop health pickups.[/p]
[p][/p]
[p]New Auxiliary Magic:[/p]
  • [p]Molten (Toxic + Fire) [/p]
  • [p]Perfume (Toxic + Frost)[/p]
  • [p]Primal (Toxic + Volt)[/p]
[p][/p]
[p]New infusion effects and mechanics for Toxic:[/p]
  • [p]Melee Weapons: Conjures toxic whips to deal additional damage.[/p]
  • [p]Guns: Powered shots spawn a toxic effigy that fires up to 4 additional shots at surrounding enemies when hit.[/p]
  • [p]Tempest: Fires a toxic spray when infused with Toxic.[/p]
  • [p]Bow: Spawns an arrow crystal turret on impact.[/p]
  • [p]Chakram: Enemies hit are marked with Plague Etch; damaging them spreads damage to other marked enemies.[/p]
  • [p]Mage Staff: Groundbreaker spell conjures toxic bombs around the player that detonate after a short delay.[/p]
  • [p]Hellhound: Passively heals the player and adds life leech to its attacks.[/p]
  • [p]Stone Fist: Launches a projectile that returns to heal the player after hitting an enemy.[/p]
[p][/p][h3]New Traits & Blessings[/h3][p][/p]
[p][/p]
[p]Blessing:[/p]
  • [p]Lemon Ink: Reveals the hidden level objectives.[/p]
  • [p]Oven Mitts: Picking up items with infused hands automatically infuses the item.[/p]
  • [p]Need More Ammo: Increases bullets but reduces arrows.[/p]
  • [p]CountingArrows: Increases arrows but reduces bullets.[/p]
[p][/p]
[p]Toxic Traits : [/p]
  • [p]Thorn Hook: Creates a hook made of thorns to hook onto enemies or the environment.[/p]
  • [p]Acid Spray: Converts Thorn Hook into an Acid Spray.[/p]
[p][/p]
[p]New Traits:[/p]
  • [p]Toxic Rounds: Rifles’ burst fire now shoots toxic bullets.[/p]
  • [p]Caustic Canisters: Tempest becomes infused with Toxic when it overheats.[/p]
  • [p]Ammo Reserves: Increases ammo pool.[/p]
  • [p]Ammo Stockpile: Greatly increases ammo pool.[/p]
  • [p]Expanded Quiver: Increases arrow ammo by 1.[/p]
  • [p]Cracking Defences: Forged trait that increases status duration.[/p]
[p][/p][h3]Balancing & QoL[/h3][p][/p]
[p][/p]
[p]Dynamic Force now uses Energy to create an explosion when the player jumps.[/p]
[p][/p]
[p]If Inverse Gravity is enabled, players somersault before Hang Time is applied.[/p]
[p][/p]
[p]Liberty reduces the number of bullets taken from the pool during its special reload.[/p]
[p][/p]
[p]Guns with Fully Loaded no longer contribute bullets to the ammo pool.[/p]
[p][/p]
[p]Auto Reload no longer costs mana, but insufficient bullets in the ammo pool still require mana.[/p]
[p][/p]
[p]Mimic Quiver consumes an arrow from the pool if no item was converted for Arrow Conversion.[/p]
[p][/p]
[p]Players can now move with the thumbstick while casting AOE magic.[/p]
[p][/p]
[p]Fire-infused Cotton Candy Barrier will fire 2 projectiles instead of 1.[/p]
[p][/p]
[p]Add a Room Finder, allowing friends to join private rooms if they know the room number.[/p]
[p][/p][h3]Bug Fixes[/h3][p][/p]
[p][/p]
[p]Fixed Mana Engine trait causing advanced spells to deal 0 damage.[/p]
[p][/p]
[p]Fixed Jade Keys not appearing in the shop when Battle Bounty was off (and vice versa).[/p]
[p][/p]
[p]Fixed Stone Fist not working when the bottom slot is filled in MP.[/p]
[p][/p]
[p]Fixed VFX not showing when magic balls detonate in SP.[/p]
[p][/p]
[p]Fixed speed reduction when thumbstick scrolling with two pointers at once.[/p]
[p][/p]
[p]Fixed Mage Staff’s Groundbreaker ice spike spell not working correctly.[/p]
[p][/p]
[p]Fixed Impact Hit and collision explosions not triggering when attached to other weapons.[/p]
[p][/p]
[p]Fixed 'All Direction' reload not working.[/p]
[p][/p]
[p]If Bow Wow Days is equipped, the equip panel will no longer appear asking the player to equip the skill.[/p]
[p][/p][p]Discord | Reddit | Twitter | Tiktok[/p]

Hellsweeper VR Turns Two… Where’s the Update?

[p][/p][p]Hey Hellsweepers, two years already! Time really does fly when you’re breakdancing with demons in hellfire. Last year we partied with the Resurgence Update for our first anniversary, and just this year we dropped the Reckoning Update (April) and Deadeye Update (July). So yeah, it makes sense that a lot of you are sharpening your blades and asking… where’s the next one?[/p][p][/p][p]The short answer: it’s coming. Just not today.
Now hold our beer while we explain.😉[/p][hr][/hr][p][/p][h2]Our Place in the Scene[/h2][p]If you’ve been keeping an eye on the games industry this year, you’ll know it hasn’t been pretty. Studios big and small, VR and flatscreen, have been hit by layoffs and sudden closures. Some of those teams even made a few of our favorite VR titles. The VR scene is kind of like a small town, and it hurts when you see familiar doors close.[/p][p][/p][p]So when we say we’re grateful to still be around, we don’t say it lightly. That’s thanks to you. Every one of you who plays or streams any of our games, or just hangs out in the community keeps us going.[/p][hr][/hr][p][/p][h2]Why Updates Take Time[/h2][p]In the last two updates, we kept seeing this question in one form or another: You aren't \[insert your favorite popular VR game here :p] so how do you even keep updating Hellsweeper?[/p][p][/p][p][/p][p][/p][p][/p][p]Fair question. Unlike live-service games with recurring forms of revenue, Hellsweeper’s updates come straight out of one-time game sales. We’re a small crew trying to keep the game alive across multiple platforms, and every new patch means a mountain of testing, bug-hunting, and submission work before it’s ready to ship.[/p][p]And because of cross-play, we can’t just push updates on one platform at a time. Everything has to go live together, or else hell really does break loose.[/p][p][/p][h3]In fact, there’s a high chance that we might need the community’s help to test an upcoming update so we’ll be asking for a handful of volunteers (Steam only) on Discord.
[/h3][p]All that said, we’re aiming to drop –[/p][p][/p]
🤫Obscura Update: Week 2 of Oct 2025
[p][/p][p]Here’s what’s bubbling in the cauldron:[/p]
  • [p]New forms of magic[/p]
  • [p]A couple of new systems we can’t wait to show off related to movement, resource and skills. (edit: added)[/p]
  • [p]More blessings (edit: added)[/p]
  • [p]A nasty new enemy variant to make your life harder in the best way(edit: removed as this was added as a mistake)[/p]
  • [p]More traits and upgrades to old favorites like Tempest and the Mage Staff[/p]
[p][/p][p]Want early glimpses? Stick around in our Discord. That’s where we’ll be teasing first.[/p][hr][/hr][p][/p][h2]Thank You[/h2][p]Seriously, thanks for sticking with us through every swing, spin, and sweep. [/p][p]While you wait, if you want to see what else we’re cooking, check out 13Z: The Zodiac Trials. The demo is live on Steam right now. It’s not in VR, but if the community shouts loud enough, who knows what the future might bring.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Note: Just a little fun dev inside joke—we tried dropping one of the characters into a Hellsweeper map while we were bored.[/p][p][/p][p]Here’s to two years of Hellsweeping and many more fiery battles to come.[/p][p]Happy birthday to us. ;) [/p][p][/p][p]Crafted with love,
Mixed Realms
[/p][p][/p][p]Discord | Reddit | Twitter | Tiktok
[/p]