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Hellsweeper VR News

đŸ› ïžDeadEye: HOTFIX 1.9.1

[p]Summer is coming to an end, but the heat in Hellsweeper never stops. We’ve been listening to your feedback and have been busy squashing bugs.[/p][p][/p]
  • [p]Excessive force when telekinetically throwing certain objects. [/p]
  • [p]Stone Fists with attached weapons are not working in MP. [/p]
  • [p]Finger Gun's damage is not scaling properly when the 'Pew Pew' trait is stacked. [/p]
  • [p]Unable to levitate objects in water.[/p]
  • [p]Mace's hookshot hooks into the air when using the thrusting method. [/p]
  • [p]Stone Fist's attached weapons are able to shoot projectiles while mana is zero. [/p]
  • [p]Buggy water effects in MP. [/p]
  • [p]Battle Bounty is not giving the correct amount of rewards[/p]
[p][/p][p]As always, keep the feedback coming!
[/p][p][/p][p][/p]

Patch 1.9: Deadeye Update is LIVE!

[p]Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (and lightning, and frost... you get the idea).
[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p][h3]▶ Watch the Patch 1.9: Deadeye Highlights Video:[/h3][previewyoutube][/previewyoutube][p][/p][h2]Finger Guns: Deadeye Style[/h2][p]It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][/p][p][/p][h2]Dynamic Environments 2.0 [/h2][p]Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]You can now:[/p]
  • [p]Freeze water surfaces to turn puddles into slippery traps[/p]
  • [p]Electrify water to shock enemies standing in it[/p]
  • [p]Ignite gas vents with Fire or Volt for explosive effects[/p]
[p][/p][p][/p][h2]New Toxin Variants[/h2][p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p]
[/p][h2]New Traits to Play With[/h2][p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p]
[/p][p]▶ Full list of new traits below in the patch notes.[/p][p][/p][h3]What’s Next? Tell Us.[/h3][p][/p][p]We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]
Discord | Reddit | Twitter | Tiktok.
[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][/p][p][/p]
Full Patch Notes
[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p][h3]New Content[/h3]
  • [p]Added option to display damage numbers in Options > Visuals.*[/p]
  • [p]Add the Finger Gun.[/p]
  • [p]Added new traits:[/p]
  • [p]---Straw Into Gold - Forged version of 'Experience is Gold'.[/p]
  • [p]---Pew Pew - Transforms bullets into a Finger Gun.[/p]
  • [p]---Approved Ammo - Bullets can be equipped without a gun equipped.[/p]
  • [p]---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p]
  • [p]---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p]
  • [p]---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p]
  • [p]---Legally Separated - When thrown, the Chakram will split into 2.*[/p]
  • [p]---Psycho Toss - Axe can be Power Thrown in any form.[/p]
  • [p]---Try Confidence - Player dashes forward when Flashspeed is performed.[/p]
  • [p]---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p]
  • [p]---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p]
  • [p]---Spot Seeker - The Katana is conjured in its bow form.*[/p]
  • [p]Added bow traits to the Katana:[/p]
  • [p]---Projectile Mastery[/p]
  • [p]---Deadeye[/p]
  • [p]---Bouncy Arrows[/p]
  • [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p]
  • [p]Added environmental interactables:[/p]
  • [p]---Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p]
  • [p]---Water can be frozen with Frost or electrified with Volt.[/p]
  • [p]New Toxic variants:[/p]
  • [p]---Minion[/p]
  • [p]---Flying Head[/p]
[p][/p][h3]Balancing & Optimization[/h3]
  • [p]Added penetration for Frost Tempest.[/p]
  • [p]Changed the elemental effects of the Chakram*:[/p]
  • [p]---Fire Chakram will leave behind a burning trail.[/p]
  • [p]---Frost Chakram will shoot ice projectiles.[/p]
  • [p]---Volt Chakram will drop explosive projectiles.[/p]
  • [p]Increased damage for Fire Tempest.[/p]
  • [p]Increased Rifle's damage, including its Alternate Fire.*[/p]
  • [p]Increased detection range for the whistle \[PSVR Only][/p]
  • [p]Improved player sliding.[/p]
  • [p]Improved the ejecting of the Chakram.[/p]
  • [p]Made the Mage Staff's off-hand grip slidable.[/p]
  • [p]Reduced delay after firing Rifle's Alternate Fire.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed Bullets being able to block enemy attacks.[/p]
  • [p]Fixed torque of thrown objects during bullet time.[/p]
  • [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p]
  • [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p]
  • [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p]
  • [p]Fixed Gyro Ring unable to descend after reaching the height limit.*
    [/p]

Hellsweeper VR【Patch 1.8.1】

Here are some of your most requested fixes and updates for the recent Reckoning Update.
What should we work on next?đŸ€”

All items with (*) were inspired by the community.

[h3]QOL Updates:[/h3]
  • Added damage numbers when hitting the training dummy.
  • Added HP regenerating effect on the HP bar to show increased HP regeneration from melee attacks.
  • Added a new tab for Options, Calibration.
  • Added option to enable UI Scrolling, using the thumbstick or trackpad to scroll UI.
  • Added option to adjust the pitch for aim-assist that use the head's forward direction.
  • Added indicators when adjusting the slide height and hip holster offset in the Hall.
  • Increased detection length when drawing bows.
  • Increased return timer in MP from 30s to 60s.
  • Reduced volume of the thrown Chakram.
  • Updated Player Stats page, renaming it to Epithets & Blessings.


[h3]Balancing & Optimization:[/h3]
  • Increased base damage of Stone Fist from 45 to 55.
  • Gauntlet will clear unused objects to free up some memory when the day-night changes.


[h3]Bug Fixes:[/h3]
  • [PSVR]
  • Fixed missing controller icons when viewing the Epithet perks.
  • [Not Available in China*Fixed mini-Bloodfists not dealing damage when swung.
  • Fixed forging traits beyond the max limit.
  • Fixed Katana's Flashspeed not hitting Corruption's rings.
  • Fixed melee attacks damaging totems twice.
  • Fixed incorrect values on Hellhound and Chakram's stat charts.
  • [PSVR]
  • Fixed incorrect alignment of the Mace and Katana when attached to the Rifle.
  • Fixed lighting issue on the Lost Ships map.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. See you in the next update soon!

Crafted with Love, Mixed Realms Team


Hotfix for Update 1.8 Reckoning

  • Added a toggle for enabling object gripping based on finger pressure on the Valve Index.
  • Fixed an issue where OpenXR was not functioning properly.

Reckoning Update is LIVE!

Hey Hellsweepers, how is it going?

This latest update features a new weapon, upgraded moves, and a few surprises you've been asking (and voting) for. We've said it before, and we’ll say it again: your feedback is the molten core that keeps our hellfire burning. From Discord sneak peeks to poll votes, this update has your fingerprints all over it.

[h3]▶ Watch the Highlights Here:
[/h3]
[previewyoutube][/previewyoutube]
P.S. Share this video to give our team a virtual fist-bump! :p

[h2]New Weapon: Chakram[/h2]
The Chakram spins its way into Hellsweeper as our first-ever throwing weapon—and it’s not shy about showing off. This elegant-yet-deadly disc arcs through the air and returns to you like a loyal boomerang from hell.



But it doesn’t stop there. With a flick of your wrist, it can split into two separate half-blades, adding new dimensions to your mid-air mayhem.

(Fun fact: Chakram was the third most-voted weapon in our community poll.)

[h2]Mace’s New Hookshot Update[/h2]
The Mace just got a brutal upgrade. With the new Hookshot mechanic, you can now yoink enemies into the sky and then slam them down hard enough to generate a shockwave. Yes, it’s as fun (and violent) as it sounds.



[h2]New Fist Epithet: Weaponized Knuckles[/h2]
If you've been lurking in our Discord (👀 we see you), this one might look familiar.



The latest Epithet transforms your Stone Fists into a Swiss Army knife of pure destruction. You can now attach weapons directly to your Fist. This allows you to activate two groups of weapons per fist as you can use both your trigger and grip.

[h2]Unlock Content Through Challenges[/h2]
We recently ran a Discord poll based on plans to change the upgrade system. With 79% of the vote, we’re moving away from level- and soul-based unlocks. Instead, gear and items will now be tied to completing challenges owing UI that shows locked weapons.



This also means you can access:
  • Katana: No longer purchaseable. Now unlocked by clearing a run with the Vanguard Epithet.
  • Tempest: Previously unlocked at Level 4. Now unlocked by clearing a run with the Gunslinger Epithet.
  • Rifle: No longer purchasable. Now unlocked by killing 300 enemies with bullets


[h2]Full Patch Notes Below[/h2]
This update also includes bug fixes, quality-of-life tweaks, and some spicy under-the-hood improvements. Scroll down to check out the full list of changes. Refer to the end of the post for the full list.

Thanks again for being part of this wild ride with us. If you're enjoying Hellsweeper, consider leaving a review or sharing the video with a friend. :)

Discord | Reddit | Twitter | Tiktok.

Crafted with Love, Mixed Realms



Full Patch Notes


All items with * were inspired by community suggestions! :)

[h3]New Content[/h3]
  • New Weapon: Chakram
  • The Fist Epithet - Players can only conjure Stone Fist but it can be infused with magic and have weapon attachments.
  • Stone Fist and enemy weapons can now be infused with magic after it is created.*
  • With the 'Child Of Earth' trait equipped on Unarmed, Stone Fist can be equipped and conjured like a weapon.*
  • New Traits:
  • ---Rifle - Safety Disengaged
  • ---Rifle - Flip Magazine
  • ---Rifle - Devil Engine
  • ---Rifle - Full Metal Jacket
  • ---Rifle - Pyro Rounds
  • ---Rifle - Cryo Rounds
  • ---Rifle - Charged Rounds
  • ---Unarmed - Child Of Earth
  • ---Axe - Throwback Star
  • ---Axe - Return Policy
  • ---Mace - Reactive Grapple
  • ---Levitation - Time 4 Pain
  • ---Blast - Cotton Candy Pop
  • ---Hellhound - Bow Wow Days
  • New Blessings:
  • ---Fox n' Friends
  • ---Big Brain Coyote
  • ---Grindstone
  • ---Apex Predator
  • With the player's hand at the mouth and pressing Trigger, the player can whistle to summon all available Companions to your side. It has the same effect as using the Hellhound's squeaky toy to get their attention.*
  • Added option to adjust the amount of force needed for conjuration.*
  • Players can now hook onto multiple environments at once, the forces will average out.
  • Mace's hookshot can now hook onto large objects like rocks, allowing the user to swing them around*
  • Holding down the kick button will increase the damage of the kick.*
  • Players can toggle between their display name or username for the in-game name.*


[h3]Updates[/h3]
  • Added a spinning icon that appears when the game is saving.
  • Exiting the Options UI will save the game options.*
  • Added Unstuck button in the Pause Menu.*
  • Added individual volume sliders for each player in the team.*
  • Improved the detection of the Mage Staff's crucible for elemental infusion.
  • Improved controls when using hookshot on enemies, allowing players to throw them in more directions.*
  • Tamer's Flying Strawheads can now be infused by throwing a magic orb at them aftering getting their attention by using the whistling mechanic.*
  • Attached guns can be auto-reloaded without the Auto-Reload trait but with penalties.*
  • Players can now start at a higher stage in Gauntlet if they have reached that stage. The stage interval is every 12 stages.*
  • Hellhound Toy and Sweeper's Broom are added to the attachment system.
  • Nerf stats of the Bulkwark Epithet.
  • Updated how skills and epithets are unlocked. If they are already unlocked, the player will keep them:
  • --- Katana is no longer purchasable, players have to clear a run with the Vanguard Epithet.
  • --- Tempest is no longer unlocked at Level 4, players have to clear a run with the Gunslinger Epithet.
  • --- Rifle is no longer purchasable, players have to kill 300 enemies with bullets.
  • --- Volt is no longer purchasable, players have to clear a run with Spellcaster Epithet.
  • --- Unholy is no longer purchasable, players have to dismember 666 times.
  • --- Bulwark is now unlocked after clearing a run on Beginner difficulty.
  • --- Sunwalker is now unlocked after clearing a run on Extreme difficulty.
  • --- Acrobat is now unlocked after killing 150 enemies while sliding, wall-running or in the air.
  • Adjusted grip detection for the Valve Index
  • Change Orientation for Fury Blade when it is attached to another weapon.
  • Instead of getting reeled in when hooking onto large or flying enemies, players have to pull the hookshot first.


[h3]Bug Fixes[/h3]
  • Fixed hookshot ending unexpectedly.
  • Fixed damage of Stone Fist being very high due to wrong calculations.
  • Fixed Bow's 'Lingering Attachment' trait reducing damage to 0.*
  • Fixed certain achievements not unlocking when playing in Gauntlet.
  • Fixed Shotgun unable to eject shell via one-hand pump or spinning unchamber when 'Fully Loaded' is equipped.*
  • Fixed Sword's 'Radient Technique' trait not working when it is attached onto another weapon.
  • Fixed Levitation's 'Lasting Touch' affecting objects that cannot be levitated.*
  • Fixed 180 rotation not working as intended when Free Rotation is active.*