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Hotfix Notes for Resurgence Update: Patch 1.6.1

**Known Issue** This isn't part of the hotfix yet. We've just discovered a bug that causes the selected difficulty to not apply to the first Act, resulting in its difficulty being either higher or lower than the chosen level. We're on it!

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Fresh from the Blacksmith's forge.
All items with * were inspired by community suggestions!

**UPDATES**
- [PSVR2] Increased frequency of saving.
- [Non-PSVR2] Quitting the game from within will cause a slight delay to allow the game to safely save the data before closing the application.
- Updated camera rotation to prevent hands from getting tangled during snap rotation.
- Corruption's armor bar is now greyish to differentiate it from other shields.
- *Tweaked the recalling power of the Katana.
- *Added a new option for katana grip.
- Updated the calculation for the number of giant ice shards.
- *Player's can use their non-master hand to adjust the distance of the in-game canvas.
- *Improve responsiveness of guns attached to the Rifle's Mounting Bracket, activated by the offhand grip.

**BUG FIXES**
- Fixed dropping both katanas together while trying activate the bow mechanic causes the game to crash.
- Fixed stat crystals displaying incorrect values.
- Fixed max health going negative due to hands being stabbed.
- Fixed spellball pull not working as intended.
- Fixed Tribute in Vault triggering a fight.
- Fixed 'Last Touch' functionality with attached weapons.
- Fixed missing durability texture on Elite Pride’s katana.
- Fixed 'Sweat & Iron' causing the gun to cost 0 mana.
- Fixed Epithet not being set when starting two back-to-back 'Empty Loadout' runs.

**BUG FIXES (Multiplayer)**
- Fixed creation of katana bow causing the game to crash.
- Fixed Chieko Rig disappearing intermittently.
- Fixed Blood Lance not working as intended.
- Fixed excessive crystal spawns on Elite Pride’s altar.

Crafted with Love,
Mixed Realms Team