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Cast Your Votes: Concept Design for 'The Matron'



Hello Hellsweepers!

Alpha Demo closes fairly soon and we hope you have all gotten your fill of action in Hell. If not, don't worry, there is still some time left! The final date to play our Alpha Demo is 31st of January.

[h3]Which concept do you like better? [/h3]
Meanwhile, we're hoping to get your thoughts on some of our concepts. We're presenting two potential designs for one of our enemies: Lust - "The Matron" (working name)



Concept: The Matron (creature) is a manifestation of sexualized gender expectation and exploitation. It was crafted to be 'perfect' - wild yet subjugated, curvaceous yet starved, powerful yet enslaved. Eventually, it was a masterpiece that devoured its creators.

Mechanics: The Matron has a special mechanic that it involves a relentless headless body and a very angry decapitated head.

Let us know your thoughts in the comments section below. Thank you!



If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.

For more updates, please don’t forget to wishlist HellsweeperVR. Your support means a lot to our team. Thank you!

Crafted with Love,
The Mixed Realms Team

Last 2 Weeks to Play Hellsweeper's Alpha Demo + Some Sneak Peeks!



Hello Hellsweepers,

On behalf of the Hellsweeper VR team, we would like to thank everyone for participating in our Alpha Demo!

Community feedback plays a huge role in helping us mold Hellsweeper VR into a game that YOU would love to play. And based on the hundreds of responses that we received, it’s humbling and encouraging to know that an overwhelming number of you seemed to have enjoyed the demo and are excitedly looking out for the full game launching Q3 this year.



[h2]Your Feedback[/h2]
During the past few months, we've read each and every one of your comments and suggestions, and zoomed in on the requests that were frequently brought up like alternative reloading mechanics, better weapon feedback, improved enemy AI, more accessible and intuitive controls across various devices and more.

A few of you also pointed out issues with underwhelming sound effects, lack of music and a couple of odd-looking graphical assets -- but don’t worry, most of these were either placeholders or still under production.

Lastly, we’d like to assure you that although the demo was only playable using select PCVR devices, Hellsweeper VR will be available on various PC and mobile VR headsets during and after its launch.

[h2]What’s in the oven?[/h2]
Since we released the demo in September 2021, our team has been diligently making all the fixes and working on some really awesome suggestions from the community. We've also gone full-speed on development and have started swapping out early placeholders with the final assets. Here’s a quick one, with more surprises to come soon!



Along with content, we've also been fine-tuning the gameplay mechanics.

Sometimes, enemies are determined to take you with them. Minions now crawl to you with determined passion whenever their upper body remains. This makes you more aware of your surroundings and ensures you keep them down for good.



Many of you suggested adding elemental variants of the enemies to complement the player's elemental magic skill tree. We heard you!



We're still working on the rest of the gang but here are some previews. Elemental enemies don't just come with elemental abilities and resistances, they also have some unique attacks that require different offensive and defensive strategies to weed them out.



[h2]Last 2 weeks to play the Alpha Demo![/h2]
Finally, as we focus all our energy and resources into making sure that we deliver a kickass game -- and hopefully, on time! -- we would also like to announce the closing of our alpha demo. The last day to access and play the alpha demo will be on 31st January 2022.

But don't worry. We’ll be actively updating and sharing progress of the game, such as content and gameplay sneak previews, with the community so don’t forget to regularly check our Steam forum or join our discord channel. In the meantime, you can check out our development roadmap here. We'll update the scope and content as we go along.

Hellsweeper VR’s full release is scheduled for Q3 2022.


If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.

For more updates, please don’t forget to wishlist HellsweeperVR. Your support means a lot to our team. Thank you!

Crafted with Love,
The Mixed Realms Team

Hellsweeper VR's Roadmap (Sep 2021)



Hey Guys,

As we make the final preparations for our public ALPHA DEMO going live a few hours from now, we'd like to share with you our development roadmap which details the features and content that we're currently planning for and working on Hellsweeper VR.

The Alpha Demo is a watered down version of the full game but loaded with enough core mechanics to let you get a good feel of Hellsweeper VR.

As with our tradition of developing games for and together with gamers, we want to get the community involved in our dev journey for Hellsweeper VR.

Please join us on Discord and on our Steam Forums and help us perfect Hellsweeper VR by giving your feedback and suggestions.

Lastly, please share the game with your friends, streamers or Youtubers you love. It will mean so much to us! :)

Sincerely,
Mixed Realms Team

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[h3]What is Hellsweeper VR?[/h3]
Hellsweeper VR is a roguelike first person combat game where you take on the role of an undead immortal, tasked with entering hell with the sole mission of eliminating its twisted souls all to restore the sacred balance.

For fans of Sairento VR, you would know that our first game offered an intense no holds barred locomotion system featuring wall-running, power-sliding, backflips and more. While other VR games played it safe, we said f*ck it and delivered you gravity defying loco, because we believe that VR games should feel incredible.

Now, after 2 years, we are pleased to bring to you the spiritual successor to Sairento.
A nastier, crazier, whackier successor.

Think Sairento’s intense locomotion and arcade-style action but with semi realistic physics, allowing you to pull off even crazier moves. Juggle enemies in the air, rip them in half using psychic powers, use a lopped off enemy limb as a club, land on an enemy and use it as a surfboard, release concussive blasts to smash enemies into a bloody mess of smithereens, and more.



[hr][/hr]

Roadmap (Last Updated: Sep 2021)


As we're still in the midst of developing Hellsweeper VR, this roadmap is bound to change but for now, it serves as our team's dev compass with you, the community, as our north star.

*Features/Content which are part of the Alpha Demo


There are 3 Game Modes in Hellsweeper.

[h3]Mode 1 | Rogue-like Mode[/h3]
A fully-fleshed out Rogue-like Mode where players can encounter randomly assigned locations, weapons, skills and increasingly challenging enemies as they make their way to the final destination to meet the final boss. Every run is different and every experience is unique.
  • Contains 3 Acts, with each arc culminating in an epic Boss Battle.
  • Each Act consists of a mix of levels offering various mission objectives and activities -
    • Elimination Mission: Eliminate the level’s boss.*
    • Survival Mission: Survive hordes of enemies for a stipulated time.*
    • Totem Mission: Destroy totems around the map to stop enemies from spawning.*
    • Wave Missions: Defeat wave after waves of enemies.
    • Sacrifice Mission: Sacrifice enemies to unlock altars around the map.
    • Various Challenges & Mini-Games: Unlock the tori gates of hell with challenges that will test your skills, wit and luck.
    • Collect Rewards - Unlock treasure chests with keys or destroy mini totems around the map to collect additional Souls and/or Obols, the two main currencies in the game.
  • A series of Boons and Curses that grant universal modifiers.
  • In-depth Skill Progression with customizable traits for every ability.
  • Challenges that bring about map and difficulty modifiers (e.g. lava ground, handlock, etc.) to give a unique twist to every run.


[h3]Mode 2 | Sandbox Mode[/h3]
Perfect for players who prefer more certainty in how they play the game. Players get to select the arena, mission style and difficulty level they want to challenge. They also get to pick their preferred weapons and abilities.

[h3]Mode 3 | Multiplayer Mode[/h3]
Players can go on Co-Op missions or fight each other in PVP contests.



Players can unlock multiple ways of progression and customization through each skill’s unique Skill Tree and unlockable Traits. Each skill/weapon may have 4-8 more traits which can affect its mechanics and effects.

[h3]Melee Weapons[/h3]
Broadsword - Demonstrates the basic mechanics of most melee weapons.*
  • Knockback and break an enemy’s guard using the hilt.
  • Single-handed and Double-handed grip, the latter offering more damage.
  • Reverse blade grip
  • Bladewave, a concentrated form of energy that turns a melee weapon into a range weapon
  • Air Juggling
    Axe - Deals more damage with powerful throwing capabilities.
    Mace - Able to turn into a flail for a more fluid combat-style.


[h3]Ranged Weapons[/h3]
Pistol - Demonstrates the basic mechanics of most range weapons.*
  • Knockback and break an enemy’s guard by using it as a melee weapon.
  • Single-handed and Double-handed grip, the latter offering more damage.
  • Ricochet Bullets that bounce off enemies and the environment.
  • Homing Bullets that target multiple nearby enemies.
Bow - Shoots magical arrows & is able to turn different objects into unique arrows.
Rifle - Allows a large range of modifications.
Shotgun - Powerful & short-range firearm that is easy to use.

[h3]Magical Elements[/h3]
Fire - Inflicts a burning status effect that deals damage over time.*
  • Fireball
  • Flamethrower
  • Fire Vortex
  • Flameblast
  • Enchant weapons with Fire Element.
Frost - Inflicts a status effect that slows down an enemy’s movement.*
  • Frostball
  • Icicles
  • Blizzard Storm
  • Frost Spikes
  • Enchant weapons with Frost Element.
Electric - Stuns & makes enemies more susceptible to damage.
Advanced Magic - A high level form of magic that involves combining various types of elements.
  • Fire + Frost* which produces Laser.*
  • Electric + Fire
  • Electric + Frost


[h3]Telekinesis[/h3]
Levitation
  • Lifting objects and enemy carcasses
  • Lifting of enemies with less than half their health.
  • Crushing enemies while they are Lifted with less than half their health.
  • Split enemies apart while they are Lifted with less than half their health with both hands.
  • Firing Pistols and Swinging of Swords through telekinesis.
Concussive Blasts and Radial Blasts Rock Split, Rock Fists and Fist Rockets


  • Thumbstick Locomotion*
  • Blink Dash*
  • Air Dash*
  • Mini Jump*
  • Single Jump*
  • Double Jumps*
  • Bullet Time*
  • Power Slide*
  • Surfing (land on minions and use them like a surfboard)*
  • Forward, Side, and Backflips.*
  • Wall Run*




A companion that will protect you & fight by your side, upgradeable through its own skill tree.


  • A total of 16+ playable maps that explore different sizes and verticalities.
  • Four maps were released during Public Alpha.




Minions and Mini-bosses can come in the form of any of the three elemental variants (frost, fire, electric) which require different approaches and strategies during battle.

[h3]Minions[/h3]
  • Caged Head - Typical minion-type enemy proficient in both basic melee and ranged combat.*
  • Hook Arm - Typical minion-type enemy proficient in both basic melee and ranged combat.*
  • Flying Head - Small, flying ranged-monsters.*


[h3]Mini-Bosses[/h3]
  • Gluttony - Slow but deadly. Releases poisonous gas and can knockback players.*
  • Pride - Floating enemy with a defensive force field and powerful homing spells.*
  • Greed - A small, ranged attacker that can climb walls and flees when approached.
  • Envy - A sly enemy that teleports to quickly close the distance.
  • Lust - A swift attacker that excels in close-to-medium range.
  • Sloth - A slow enemy that can suddenly move fast when spiderwalking.


[h3]Bosses[/h3]
  • Corruption - A large monster that uses melee when close and magic when afar.
  • Deceit - Summons its wooden puppets to attack while it hides like a coward.
  • Savagery - Uses its overwhelming strength and speed to beat victims into submission.



  • Customize Skin Color*
  • Customize headgear/masks and some attributes of the clothing and gloves.
  • (tentative) Add more player model designs



  • Achievement System
  • In-game Recording Camera
  • Collectible in-game Lore items containing tidbits of information about the world and its origins.