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【Patch 2.0】Obscura Update is LIVE!

[p][/p][p]Hey Hellsweepers,[/p][p]Remember those toxic enemies that always made your life miserable? Well, it’s payback time. In our brand-new Obscura Update, you finally get to swing their poison right back at them. On top of that, we’ve added systems that twist gravity, reshape your resources, and give your ranged weapons a serious makeover. Endless Mode is expanding too, and of course, we’ve crushed another wave of bugs along the way. [/p][p]Let’s get into it.[/p][h3]
Watch the Highlights Here:[/h3][previewyoutube][/previewyoutube][hr][/hr][p][/p][h2]New Magic: Toxic[/h2][p]You’ve taken enough hits from poisonous foes. Now it’s your turn to dish it out. Toxic Magic is here, bringing a whole new set of nasty tricks to your arsenal.[/p][p][/p][p][/p]
  • [p]Swing a Toxic Whip from a conjured Toxicball.[/p]
  • [p]Use a Thorn Hook to snag enemies or latch onto the environment.[/p]
  • [p]Combine two Toxicballs for a Green Trail surprise.[/p]
  • [p]Inflict Decay, a status effect that damages enemies over time and makes them drop health pickups.[/p]
  • [p]Fuse Toxic with Fire, Frost, or Volt for even more wicked effects.[/p]
[p][/p][p][/p][p][/p][p][/p][hr][/hr][h2]
New Systems[/h2][h3]Inverse Gravity - for the hardcore Hellsweeper / Sairento Fans[/h3][p]Can’t get enough of flipping the world on its head? Now you can lock it in. Head to Options > Movement to enable Inverse Gravity. One somersault flips you upside down, another flips you back. With gravity also being inverted and forcing you to fall towards the sky, you can stay upside down for as long as you like. [/p][p][/p][p][/p][p]You can enable Inverse Gravity by going to Options > Movement > Enable Inverse Gravity.[/p][p][/p][h3]Energy Resource[/h3][p]It powers Bullet Time and movement abilities, and blessings that used to affect mana costs for movement now draw from Energy instead.[/p][p][/p][h3]Ammo Pool[/h3][p]Guns and bows now draw from their own respective ammo pools (bullet ammo and arrow ammo), and enemies will drop ammo pickups when they die to keep you loaded. If you run out, ammo slowly regenerates on its own and if you’re really empty, your weapons will tap into mana so you’re never left defenseless.[/p][p][/p][hr][/hr][p][/p][h2]Weapon Updates[/h2][p]Apart from the new ammo pool system, Guns and Bow, have received additional tuning.[/p][p]GUNS: Guns can benefit from new damage traits, and even let you manually reload Tempest with conjured bullets for extra bonuses.[/p][p][/p][p]BOW: Converting suitable skills into arrows will not draw from the ammo pool. If you run out of arrows, mana will automatically cover the cost so you can keep firing—just like how bullet ammo works.[/p][p][/p][hr][/hr][p][/p][h2]Endless & Roguelike Mode[/h2][p]Multiplayer now has Endless Mode. Roguelike fans can also breathe a little easier—your progress is now saved every three acts, letting you jump back in at higher stages when tackling Endless Mode.[/p][p][/p][hr][/hr][p][/p][h2]The Rest of It[/h2][p]And of course, the usual batch of bug fixes and QoL updates are here too. From polish passes to pesky squashed bugs, we’ve tidied up plenty behind the scenes. You can read the full patch notes below if you want every last detail.[/p][p][/p][hr][/hr][p][/p][h2]Thank You[/h2][p]That’s all for now! Thank you for your support as always; it really keeps us going.[/p][p]And if you’re keen to know what else we’ve been cooking, you can check out the demo of our upcoming roguelike 13Z: The Zodiac Trials right here: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Crafted with love,[/p][p]Mixed Realms[/p][p][/p][p][/p][p][/p][h2]Full Patch Notes[/h2][p][/p][p]💚 Very special thanks to our volunteer Playtesters on Discord for battleproofing 2.0: Alan, J0n4rez, Specimennn, I dont know ok, Extra_Kneecap, Its myles59, and Violin![/p][p][/p][h3]System Changes (Please Read)[/h3][p][/p]
[p][/p]
[p]Energy Resource[/p]
  • [p]Used for entering bullet time and movement abilities.[/p]
  • [p]Blessings that affected mana cost for movement abilities now use Energy instead.[/p]
[p][/p]
[p]Inverse Gravity[/p]
  • [p]In Options > Movement, players can enable Inverse Gravity to stay upside down.[/p]
  • [p]Perform a somersault to remain upside down until you somersault again.[/p]
[p][/p]
[p]Ammo Pool System[/p]
  • [p]Ammo for guns and bows has been added.[/p]
  • [p]Enemies will drop ammo pickups upon death, replenishing ammo upon touch.[/p]
  • [p]Alternatively, players can wait for the ammo to regenerate.[/p]
[p][/p]
[p]Gun Changes[/p]
  • [p]When conjured, guns spawn with a full magazine if possible, drawing bullets from the ammo pool.[/p]
  • [p]Damage traits such as Spiteful Hit can now be added to guns.[/p]
  • [p]Players can manually reload Tempest with conjured bullets and receive bonuses from the Bullet skill.[/p]
  • [p]If there aren’t enough bullets in the ammo pool, mana will be used instead.[/p]
[p][/p]
[p]Bow Changes[/p]
  • [p]Drawing the bow will consume an arrow from the ammo pool.[/p]
  • [p]Converting weapons into arrows will not consume an arrow from the ammo pool.[/p]
  • [p]If there aren't enough arrows in the ammo pool, mana will be used instead.[/p]
[p][/p]
[p]Endless mode for MP has been added.[/p]
[p][/p]
[p]Roguelike progress has been saved every 3 acts, allowing players to start from higher acts when playing in endless mode.[/p]
[p][/p]
[p]Players can now have infinite blessings.[/p]
[p][/p][h3]Toxic Magic[/h3][p][/p]
[p][/p]
[p]New Magic - Toxic[/p]
  • [p]Swinging the Toxicball conjures a toxic whip to strike enemies.[/p]
  • [p]The advanced spell creates a thorn hook that latches onto enemies or the environment.[/p]
  • [p]Combining two Toxicballs conjures Green Trail.[/p]
  • [p]Toxic magic inflicts Decay, dealing damage over time and causing enemies to drop health pickups.[/p]
[p][/p]
[p]New Auxiliary Magic:[/p]
  • [p]Molten (Toxic + Fire) [/p]
  • [p]Perfume (Toxic + Frost)[/p]
  • [p]Primal (Toxic + Volt)[/p]
[p][/p]
[p]New infusion effects and mechanics for Toxic:[/p]
  • [p]Melee Weapons: Conjures toxic whips to deal additional damage.[/p]
  • [p]Guns: Powered shots spawn a toxic effigy that fires up to 4 additional shots at surrounding enemies when hit.[/p]
  • [p]Tempest: Fires a toxic spray when infused with Toxic.[/p]
  • [p]Bow: Spawns an arrow crystal turret on impact.[/p]
  • [p]Chakram: Enemies hit are marked with Plague Etch; damaging them spreads damage to other marked enemies.[/p]
  • [p]Mage Staff: Groundbreaker spell conjures toxic bombs around the player that detonate after a short delay.[/p]
  • [p]Hellhound: Passively heals the player and adds life leech to its attacks.[/p]
  • [p]Stone Fist: Launches a projectile that returns to heal the player after hitting an enemy.[/p]
[p][/p][h3]New Traits & Blessings[/h3][p][/p]
[p][/p]
[p]Blessing:[/p]
  • [p]Lemon Ink: Reveals the hidden level objectives.[/p]
  • [p]Oven Mitts: Picking up items with infused hands automatically infuses the item.[/p]
  • [p]Need More Ammo: Increases bullets but reduces arrows.[/p]
  • [p]CountingArrows: Increases arrows but reduces bullets.[/p]
[p][/p]
[p]Toxic Traits : [/p]
  • [p]Thorn Hook: Creates a hook made of thorns to hook onto enemies or the environment.[/p]
  • [p]Acid Spray: Converts Thorn Hook into an Acid Spray.[/p]
[p][/p]
[p]New Traits:[/p]
  • [p]Toxic Rounds: Rifles’ burst fire now shoots toxic bullets.[/p]
  • [p]Caustic Canisters: Tempest becomes infused with Toxic when it overheats.[/p]
  • [p]Ammo Reserves: Increases ammo pool.[/p]
  • [p]Ammo Stockpile: Greatly increases ammo pool.[/p]
  • [p]Expanded Quiver: Increases arrow ammo by 1.[/p]
  • [p]Cracking Defences: Forged trait that increases status duration.[/p]
[p][/p][h3]Balancing & QoL[/h3][p][/p]
[p][/p]
[p]Dynamic Force now uses Energy to create an explosion when the player jumps.[/p]
[p][/p]
[p]If Inverse Gravity is enabled, players somersault before Hang Time is applied.[/p]
[p][/p]
[p]Liberty reduces the number of bullets taken from the pool during its special reload.[/p]
[p][/p]
[p]Guns with Fully Loaded no longer contribute bullets to the ammo pool.[/p]
[p][/p]
[p]Auto Reload no longer costs mana, but insufficient bullets in the ammo pool still require mana.[/p]
[p][/p]
[p]Mimic Quiver consumes an arrow from the pool if no item was converted for Arrow Conversion.[/p]
[p][/p]
[p]Players can now move with the thumbstick while casting AOE magic.[/p]
[p][/p]
[p]Fire-infused Cotton Candy Barrier will fire 2 projectiles instead of 1.[/p]
[p][/p]
[p]Add a Room Finder, allowing friends to join private rooms if they know the room number.[/p]
[p][/p][h3]Bug Fixes[/h3][p][/p]
[p][/p]
[p]Fixed Mana Engine trait causing advanced spells to deal 0 damage.[/p]
[p][/p]
[p]Fixed Jade Keys not appearing in the shop when Battle Bounty was off (and vice versa).[/p]
[p][/p]
[p]Fixed Stone Fist not working when the bottom slot is filled in MP.[/p]
[p][/p]
[p]Fixed VFX not showing when magic balls detonate in SP.[/p]
[p][/p]
[p]Fixed speed reduction when thumbstick scrolling with two pointers at once.[/p]
[p][/p]
[p]Fixed Mage Staff’s Groundbreaker ice spike spell not working correctly.[/p]
[p][/p]
[p]Fixed Impact Hit and collision explosions not triggering when attached to other weapons.[/p]
[p][/p]
[p]Fixed 'All Direction' reload not working.[/p]
[p][/p]
[p]If Bow Wow Days is equipped, the equip panel will no longer appear asking the player to equip the skill.[/p]
[p][/p][p]Discord | Reddit | Twitter | Tiktok[/p]

Hellsweeper VR Turns Two… Where’s the Update?

[p][/p][p]Hey Hellsweepers, two years already! Time really does fly when you’re breakdancing with demons in hellfire. Last year we partied with the Resurgence Update for our first anniversary, and just this year we dropped the Reckoning Update (April) and Deadeye Update (July). So yeah, it makes sense that a lot of you are sharpening your blades and asking… where’s the next one?[/p][p][/p][p]The short answer: it’s coming. Just not today.
Now hold our beer while we explain.😉[/p][hr][/hr][p][/p][h2]Our Place in the Scene[/h2][p]If you’ve been keeping an eye on the games industry this year, you’ll know it hasn’t been pretty. Studios big and small, VR and flatscreen, have been hit by layoffs and sudden closures. Some of those teams even made a few of our favorite VR titles. The VR scene is kind of like a small town, and it hurts when you see familiar doors close.[/p][p][/p][p]So when we say we’re grateful to still be around, we don’t say it lightly. That’s thanks to you. Every one of you who plays or streams any of our games, or just hangs out in the community keeps us going.[/p][hr][/hr][p][/p][h2]Why Updates Take Time[/h2][p]In the last two updates, we kept seeing this question in one form or another: You aren't \[insert your favorite popular VR game here :p] so how do you even keep updating Hellsweeper?[/p][p][/p][p][/p][p][/p][p][/p][p]Fair question. Unlike live-service games with recurring forms of revenue, Hellsweeper’s updates come straight out of one-time game sales. We’re a small crew trying to keep the game alive across multiple platforms, and every new patch means a mountain of testing, bug-hunting, and submission work before it’s ready to ship.[/p][p]And because of cross-play, we can’t just push updates on one platform at a time. Everything has to go live together, or else hell really does break loose.[/p][p][/p][h3]In fact, there’s a high chance that we might need the community’s help to test an upcoming update so we’ll be asking for a handful of volunteers (Steam only) on Discord.
[/h3][p]All that said, we’re aiming to drop –[/p][p][/p]
🤫Obscura Update: Week 2 of Oct 2025
[p][/p][p]Here’s what’s bubbling in the cauldron:[/p]
  • [p]New forms of magic[/p]
  • [p]A couple of new systems we can’t wait to show off related to movement, resource and skills. (edit: added)[/p]
  • [p]More blessings (edit: added)[/p]
  • [p]A nasty new enemy variant to make your life harder in the best way(edit: removed as this was added as a mistake)[/p]
  • [p]More traits and upgrades to old favorites like Tempest and the Mage Staff[/p]
[p][/p][p]Want early glimpses? Stick around in our Discord. That’s where we’ll be teasing first.[/p][hr][/hr][p][/p][h2]Thank You[/h2][p]Seriously, thanks for sticking with us through every swing, spin, and sweep. [/p][p]While you wait, if you want to see what else we’re cooking, check out 13Z: The Zodiac Trials. The demo is live on Steam right now. It’s not in VR, but if the community shouts loud enough, who knows what the future might bring.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Note: Just a little fun dev inside joke—we tried dropping one of the characters into a Hellsweeper map while we were bored.[/p][p][/p][p]Here’s to two years of Hellsweeping and many more fiery battles to come.[/p][p]Happy birthday to us. ;) [/p][p][/p][p]Crafted with love,
Mixed Realms
[/p][p][/p][p]Discord | Reddit | Twitter | Tiktok
[/p]

🛠️DeadEye: HOTFIX 1.9.1

[p]Summer is coming to an end, but the heat in Hellsweeper never stops. We’ve been listening to your feedback and have been busy squashing bugs.[/p][p][/p]
  • [p]Excessive force when telekinetically throwing certain objects. [/p]
  • [p]Stone Fists with attached weapons are not working in MP. [/p]
  • [p]Finger Gun's damage is not scaling properly when the 'Pew Pew' trait is stacked. [/p]
  • [p]Unable to levitate objects in water.[/p]
  • [p]Mace's hookshot hooks into the air when using the thrusting method. [/p]
  • [p]Stone Fist's attached weapons are able to shoot projectiles while mana is zero. [/p]
  • [p]Buggy water effects in MP. [/p]
  • [p]Battle Bounty is not giving the correct amount of rewards[/p]
[p][/p][p]As always, keep the feedback coming!
[/p][p][/p][p][/p]

Patch 1.9: Deadeye Update is LIVE!

[p]Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (and lightning, and frost... you get the idea).
[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p][h3]▶️ Watch the Patch 1.9: Deadeye Highlights Video:[/h3][previewyoutube][/previewyoutube][p][/p][h2]Finger Guns: Deadeye Style[/h2][p]It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][/p][p][/p][h2]Dynamic Environments 2.0 [/h2][p]Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]You can now:[/p]
  • [p]Freeze water surfaces to turn puddles into slippery traps[/p]
  • [p]Electrify water to shock enemies standing in it[/p]
  • [p]Ignite gas vents with Fire or Volt for explosive effects[/p]
[p][/p][p][/p][h2]New Toxin Variants[/h2][p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p]
[/p][h2]New Traits to Play With[/h2][p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p]
[/p][p]▶ Full list of new traits below in the patch notes.[/p][p][/p][h3]What’s Next? Tell Us.[/h3][p][/p][p]We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]
Discord | Reddit | Twitter | Tiktok.
[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][/p][p][/p]
Full Patch Notes
[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p][h3]New Content[/h3]
  • [p]Added option to display damage numbers in Options > Visuals.*[/p]
  • [p]Add the Finger Gun.[/p]
  • [p]Added new traits:[/p]
  • [p]---Straw Into Gold - Forged version of 'Experience is Gold'.[/p]
  • [p]---Pew Pew - Transforms bullets into a Finger Gun.[/p]
  • [p]---Approved Ammo - Bullets can be equipped without a gun equipped.[/p]
  • [p]---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p]
  • [p]---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p]
  • [p]---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p]
  • [p]---Legally Separated - When thrown, the Chakram will split into 2.*[/p]
  • [p]---Psycho Toss - Axe can be Power Thrown in any form.[/p]
  • [p]---Try Confidence - Player dashes forward when Flashspeed is performed.[/p]
  • [p]---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p]
  • [p]---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p]
  • [p]---Spot Seeker - The Katana is conjured in its bow form.*[/p]
  • [p]Added bow traits to the Katana:[/p]
  • [p]---Projectile Mastery[/p]
  • [p]---Deadeye[/p]
  • [p]---Bouncy Arrows[/p]
  • [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p]
  • [p]Added environmental interactables:[/p]
  • [p]---Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p]
  • [p]---Water can be frozen with Frost or electrified with Volt.[/p]
  • [p]New Toxic variants:[/p]
  • [p]---Minion[/p]
  • [p]---Flying Head[/p]
[p][/p][h3]Balancing & Optimization[/h3]
  • [p]Added penetration for Frost Tempest.[/p]
  • [p]Changed the elemental effects of the Chakram*:[/p]
  • [p]---Fire Chakram will leave behind a burning trail.[/p]
  • [p]---Frost Chakram will shoot ice projectiles.[/p]
  • [p]---Volt Chakram will drop explosive projectiles.[/p]
  • [p]Increased damage for Fire Tempest.[/p]
  • [p]Increased Rifle's damage, including its Alternate Fire.*[/p]
  • [p]Increased detection range for the whistle \[PSVR Only][/p]
  • [p]Improved player sliding.[/p]
  • [p]Improved the ejecting of the Chakram.[/p]
  • [p]Made the Mage Staff's off-hand grip slidable.[/p]
  • [p]Reduced delay after firing Rifle's Alternate Fire.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed Bullets being able to block enemy attacks.[/p]
  • [p]Fixed torque of thrown objects during bullet time.[/p]
  • [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p]
  • [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p]
  • [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p]
  • [p]Fixed Gyro Ring unable to descend after reaching the height limit.*
    [/p]

Hellsweeper VR【Patch 1.8.1】

Here are some of your most requested fixes and updates for the recent Reckoning Update.
What should we work on next?🤔

All items with (*) were inspired by the community.

[h3]QOL Updates:[/h3]
  • Added damage numbers when hitting the training dummy.
  • Added HP regenerating effect on the HP bar to show increased HP regeneration from melee attacks.
  • Added a new tab for Options, Calibration.
  • Added option to enable UI Scrolling, using the thumbstick or trackpad to scroll UI.
  • Added option to adjust the pitch for aim-assist that use the head's forward direction.
  • Added indicators when adjusting the slide height and hip holster offset in the Hall.
  • Increased detection length when drawing bows.
  • Increased return timer in MP from 30s to 60s.
  • Reduced volume of the thrown Chakram.
  • Updated Player Stats page, renaming it to Epithets & Blessings.


[h3]Balancing & Optimization:[/h3]
  • Increased base damage of Stone Fist from 45 to 55.
  • Gauntlet will clear unused objects to free up some memory when the day-night changes.


[h3]Bug Fixes:[/h3]
  • [PSVR]
  • Fixed missing controller icons when viewing the Epithet perks.
  • [Not Available in China*Fixed mini-Bloodfists not dealing damage when swung.
  • Fixed forging traits beyond the max limit.
  • Fixed Katana's Flashspeed not hitting Corruption's rings.
  • Fixed melee attacks damaging totems twice.
  • Fixed incorrect values on Hellhound and Chakram's stat charts.
  • [PSVR]
  • Fixed incorrect alignment of the Mace and Katana when attached to the Rifle.
  • Fixed lighting issue on the Lost Ships map.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. See you in the next update soon!

Crafted with Love, Mixed Realms Team