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  3. Call to Arms: Panzer Elite - Update V.0.01.07

Call to Arms: Panzer Elite - Update V.0.01.07

[h2]


Update V.0.01.07


General fixes / Changes: [/h2]
  • [p]Tiger netting textures have been updated [/p]
  • [p]Added Coming Soon Placeholders 
    - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."[/p]
[h2]
Tank Sights:
 [/h2]
  • [p]Added Historically Accurate Scopes:   
    - "Every tank, both US and German, now feature their own historical scope in first-person view"   [/p]
  • [p]First Person Camera View 
    - "Internal view has been adjusted to its historically accurate position"   [/p]
  • [p]Adjusted Magnification Levels 
    - "Tank sight magnification levels have been adjusted to realistic levels" 
    - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”   [/p]
[p] [/p][h2]Balancing:[/h2]
  • [p]All projectile penetration values have been adjusted to be more realistic.
    - "This should stop long, unrealistic battles and help the player to properly damage components"    - "We will continue to make adjustments to the penetration system after reviewing current changes."   [/p]
  • [p]The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values [/p]
  • [p]StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish. [/p]
  • [p]You are no longer able to move while repairs are taking place. 
     
     
     
     
     
     [/p]
[h2]Game Menus:[/h2]
  • [p]Game Progress Block Warning: 
    - “The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file”  [/p]
  • [p]Main menu buttons adjusted to make it easier to navigate [/p]
  • [p]Co-op Invite button should now be easier to locate & use [/p]
  • [p]Welcome message adjustments  
    - “The welcome message will no longer open 2 web pages” 
    - “Hotkeys have been adjusted”   [/p]
  • [p]Copy Coordinates Button  
    - “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.”   [/p]
[h2] Skirmish:  [/h2]
  • [p]Destroying enemies in skirmishes now awards more points  [/p]
  • [p]Enemy AI units should now properly leave their spawn area on Mortain  [/p]
  • [p]Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side  [/p]
  • [p]Lobbies created with a different build version are automatically filtered out in the server browser [/p]
  • [p]Camera should no longer teleport under the tank on match end [/p]
[p] [/p][h2]Missions: [/h2]
  • [p]Replay Mission Button:  
    - "After completing a mission, a button is available to replay the same mission"
    [/p]
[h3]Panzer Lehr:  [/h3]
  • [p]Player will now receive their new unit even if the resupply objective is completed ahead of time  [/p]
  • [p]Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings  [/p]
  • [p]Trucks now leave the church plaza more easily when evacuating  [/p]
  • [p]The resupply objective marker now appears as intended above the resupply station  [/p]
  • [p]The hint to use the order menu now appears as intended when the new unit has been added  
    [/p]
[h3] Mortain:  [/h3]
  • [p]Spotted enemies and allied units will now display their outline correctly  [/p]
  • [p]The objective name “capture the train station” has been renamed to make the progression clearer [/p]
  • [p]Objective Markers Disappear Properly:  
    - "After completing an objective, markers should now disappear more reliably"  [/p]
  • [p]Highlight Remaining Enemies
    - "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier"    [/p]
[h3] Stützpunkt la Hague:  [/h3]
  • [p]The German flaks won't be occupied by US soldiers anymore  [/p]
[p] [/p][h3] Höhe 285:  [/h3]
  • [p] Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly 
     [/p]
[h2]Tank Collision:  [/h2]
  • [p]Changed the way collisions between tanks are simulated, they should get stuck in each other less often now [/p]
  • [p]Gun barrels are not able to push other tanks anymore [/p]
  • [p]Barrels of destroyed tanks won't collide anymore [/p]
[p] [/p][h2]HUD: [/h2]
  • [p]Fuel Tank component will now highlight yellow when damaged. [/p]
  • [p]The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly [/p]
  • [p]The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives   [/p]
  • [p]Ammo type names: the type names of the different ammunitions have been added to the HUD   [/p]
[p] [/p][h2]Hangar: [/h2]
  • [p]Added more variations for crew skins [/p]
  • [p]Each mission now shows a list of “recommended” tanks  [/p]
  • [p]Mission selection now shows new missions that are coming soon 
     [/p]
[h2]AI Platoon Control: [/h2]
  • [p]Order Menu: “hold” and “follow” should now work more consistently when managing your platoon   
     [/p]
[h2]Pathing: [/h2]
  • [p]Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.   
     
     [/p]
[h2]Settings: [/h2]
  • [p]Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons [/p]
  • [p]The audio device should now default to the system default unless changed     [/p]
  • [p]Added "Ammo Name" and "Ammo Type" options to toggle visibility   [/p]
  • [p]Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance   
     [/p]
[h2]Sound: [/h2]
  • [p]Default master volume level reduced to 50%  [/p]
  • [p]Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers [/p]
  • [p]Hangar sound effects won't carry over to the intro cinematics anymore  [/p]
  • [p]Spectating players and players in the end-mission screen can now hear all crew messages 
     [/p]
[h2]Crash Fixes [/h2]
  • [p]Fixed a crash that occurred when trying to view the profile of a player   [/p]
  • [p]Various small crash fixes [/p]
[p] [/p][p] 
 [/p][p] [/p]