Call to Arms: Panzer Elite - Update V.0.01.07
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Update V.0.01.07
General fixes / Changes: [/h2]
Tank Sights: [/h2]
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Update V.0.01.07
General fixes / Changes: [/h2]
- [p]Tiger netting textures have been updated [/p]
- [p]Added Coming Soon Placeholders
- "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."[/p]
Tank Sights: [/h2]
- [p]Added Historically Accurate Scopes:
- "Every tank, both US and German, now feature their own historical scope in first-person view" [/p] - [p]First Person Camera View
- "Internal view has been adjusted to its historically accurate position" [/p]
- [p]Adjusted Magnification Levels
- "Tank sight magnification levels have been adjusted to realistic levels"
- “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.” [/p]
- [p]All projectile penetration values have been adjusted to be more realistic.
- "This should stop long, unrealistic battles and help the player to properly damage components" - "We will continue to make adjustments to the penetration system after reviewing current changes." [/p] - [p]The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values [/p]
- [p]StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish. [/p]
- [p]You are no longer able to move while repairs are taking place.
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- [p]Game Progress Block Warning:
- “The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file” [/p] - [p]Main menu buttons adjusted to make it easier to navigate [/p]
- [p]Co-op Invite button should now be easier to locate & use [/p]
- [p]Welcome message adjustments
- “The welcome message will no longer open 2 web pages”
- “Hotkeys have been adjusted” [/p]
- [p]Copy Coordinates Button
- “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.” [/p]
- [p]Destroying enemies in skirmishes now awards more points [/p]
- [p]Enemy AI units should now properly leave their spawn area on Mortain [/p]
- [p]Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side [/p]
- [p]Lobbies created with a different build version are automatically filtered out in the server browser [/p]
- [p]Camera should no longer teleport under the tank on match end [/p]
- [p]Replay Mission Button:
- "After completing a mission, a button is available to replay the same mission"
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- [p]Player will now receive their new unit even if the resupply objective is completed ahead of time [/p]
- [p]Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings [/p]
- [p]Trucks now leave the church plaza more easily when evacuating [/p]
- [p]The resupply objective marker now appears as intended above the resupply station [/p]
- [p]The hint to use the order menu now appears as intended when the new unit has been added
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- [p]Spotted enemies and allied units will now display their outline correctly [/p]
- [p]The objective name “capture the train station” has been renamed to make the progression clearer [/p]
- [p]Objective Markers Disappear Properly:
- "After completing an objective, markers should now disappear more reliably" [/p] - [p]Highlight Remaining Enemies
- "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier" [/p]
- [p]The German flaks won't be occupied by US soldiers anymore [/p]
- [p] Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly
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- [p]Changed the way collisions between tanks are simulated, they should get stuck in each other less often now [/p]
- [p]Gun barrels are not able to push other tanks anymore [/p]
- [p]Barrels of destroyed tanks won't collide anymore [/p]
- [p]Fuel Tank component will now highlight yellow when damaged. [/p]
- [p]The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly [/p]
- [p]The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives [/p]
- [p]Ammo type names: the type names of the different ammunitions have been added to the HUD [/p]
- [p]Added more variations for crew skins [/p]
- [p]Each mission now shows a list of “recommended” tanks [/p]
- [p]Mission selection now shows new missions that are coming soon
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- [p]Order Menu: “hold” and “follow” should now work more consistently when managing your platoon
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- [p]Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.
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- [p]Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons [/p]
- [p]The audio device should now default to the system default unless changed [/p]
- [p]Added "Ammo Name" and "Ammo Type" options to toggle visibility [/p]
- [p]Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance
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- [p]Default master volume level reduced to 50% [/p]
- [p]Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers [/p]
- [p]Hangar sound effects won't carry over to the intro cinematics anymore [/p]
- [p]Spectating players and players in the end-mission screen can now hear all crew messages
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- [p]Fixed a crash that occurred when trying to view the profile of a player [/p]
- [p]Various small crash fixes [/p]
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