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Call to Arms: Panzer Elite News

Call to Arms: Panzer Elite - EA UPDATE V.0.03.00



[h2]Update V.0.03.00 [/h2][p]You may have noticed we changed our formatting for patches.
Going forward you will see (release version 0=EA).(patch version).(hotfix version)[/p][p][/p][p][/p][h2]General fixes / Changes: [/h2]
  • [p]Vehicle Building Destruction changes
      - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower)
    - Tanks are properly slowed upon driving into a building.
    - There are further adjustments needed to this but this is the first iteration[/p]
  • [p]Anti Stuck Helper 
    - We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble. [/p]
  • [p]Announcements / Updates
    - Updates are now shown on the home page when you open the game in the bottom right. [/p]
  • [p]Tank Mantlet Fixes
    - Destroyed Mantlet Parts now properly blocks MG fire, previously if it was broken it would allow MG fire to penetrate the tank internal components.    
    [/p][p][/p]
[h2]Skirmish:[/h2]
  • [p]3v3 Skirmish is back!
    - 3v3 is re-enabled on skirmish maps. [/p]
  • [p]Skirmish Lobby Max Player Fix
    - Prevents lobbies with excess players from starting the match[/p]
  • [p]Skirmish Lobbies Public By Default
    - When creating a lobby skirmish lobbies will now default to online
    [/p]
[h2] Audio:  [/h2]
  • [p]Crew Barks/Alerts no longer trigger on friendly fire[/p]
  • [p]Radio Static on crew voice lines adjusted[/p]
[p] [/p][h2]Missions: [/h2]
  • [p]Correct tank recommendation is now shown for Hill 285 [/p]
  • [p]Captured US Tank will now show German crewman properly on Battle of St. Lô, La Caplainerie  [/p]
[p][/p][h2]Visual: [/h2]
  • [p]Camera Shake / Recoil
    - All playable vehicles have been updated to use enhanced camera shake effects for recoil
    - This is in preparation for actual barrel recoil in a future update.[/p]
  • [p]Added Lock Turret Hotkey to HUD
    - (Default ALT Key) is now displayed on HUD at start of missions
    [/p]
[h2]Small adjustments: [/h2]
  • [p]Adjusted Hedgehog Collision Model
    - Should help prevent tanks from getting stuck on hedgehogs[/p]
  • [p]Fixed Tiger's Turret Netting
    - Tiger netting should now bend with gun movement.[/p]
  • [p]Building Model Changes[/p][p] - Fixed floating pieces issue for several buildings[/p]


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Call to Arms: Panzer Elite - Development Roadmap

[p]
Hello Tank Commanders!
[/p][p][/p][p]We are excited to share our upcoming development plans, we have many features & improvements planned. This is our first roadmap but there will be more in the future with new / updated plans. We look forward to hearing your feedback on the forums & discord!

We have also just released a new update with lots of changes, if you haven't already be sure to check out our patch notes.

[/p][p]

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Call to Arms: Panzer Elite - Update V.0.01.07

[h2]


Update V.0.01.07


General fixes / Changes: [/h2]
  • [p]Tiger netting textures have been updated [/p]
  • [p]Added Coming Soon Placeholders 
    - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."[/p]
[h2]
Tank Sights:
 [/h2]
  • [p]Added Historically Accurate Scopes:   
    - "Every tank, both US and German, now feature their own historical scope in first-person view"   [/p]
  • [p]First Person Camera View 
    - "Internal view has been adjusted to its historically accurate position"   [/p]
  • [p]Adjusted Magnification Levels 
    - "Tank sight magnification levels have been adjusted to realistic levels" 
    - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”   [/p]
[p] [/p][h2]Balancing:[/h2]
  • [p]All projectile penetration values have been adjusted to be more realistic.
    - "This should stop long, unrealistic battles and help the player to properly damage components"    - "We will continue to make adjustments to the penetration system after reviewing current changes."   [/p]
  • [p]The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values [/p]
  • [p]StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish. [/p]
  • [p]You are no longer able to move while repairs are taking place. 
     
     
     
     
     
     [/p]
[h2]Game Menus:[/h2]
  • [p]Game Progress Block Warning: 
    - “The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file”  [/p]
  • [p]Main menu buttons adjusted to make it easier to navigate [/p]
  • [p]Co-op Invite button should now be easier to locate & use [/p]
  • [p]Welcome message adjustments  
    - “The welcome message will no longer open 2 web pages” 
    - “Hotkeys have been adjusted”   [/p]
  • [p]Copy Coordinates Button  
    - “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.”   [/p]
[h2] Skirmish:  [/h2]
  • [p]Destroying enemies in skirmishes now awards more points  [/p]
  • [p]Enemy AI units should now properly leave their spawn area on Mortain  [/p]
  • [p]Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side  [/p]
  • [p]Lobbies created with a different build version are automatically filtered out in the server browser [/p]
  • [p]Camera should no longer teleport under the tank on match end [/p]
[p] [/p][h2]Missions: [/h2]
  • [p]Replay Mission Button:  
    - "After completing a mission, a button is available to replay the same mission"
    [/p]
[h3]Panzer Lehr:  [/h3]
  • [p]Player will now receive their new unit even if the resupply objective is completed ahead of time  [/p]
  • [p]Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings  [/p]
  • [p]Trucks now leave the church plaza more easily when evacuating  [/p]
  • [p]The resupply objective marker now appears as intended above the resupply station  [/p]
  • [p]The hint to use the order menu now appears as intended when the new unit has been added  
    [/p]
[h3] Mortain:  [/h3]
  • [p]Spotted enemies and allied units will now display their outline correctly  [/p]
  • [p]The objective name “capture the train station” has been renamed to make the progression clearer [/p]
  • [p]Objective Markers Disappear Properly:  
    - "After completing an objective, markers should now disappear more reliably"  [/p]
  • [p]Highlight Remaining Enemies
    - "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier"    [/p]
[h3] Stützpunkt la Hague:  [/h3]
  • [p]The German flaks won't be occupied by US soldiers anymore  [/p]
[p] [/p][h3] Höhe 285:  [/h3]
  • [p] Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly 
     [/p]
[h2]Tank Collision:  [/h2]
  • [p]Changed the way collisions between tanks are simulated, they should get stuck in each other less often now [/p]
  • [p]Gun barrels are not able to push other tanks anymore [/p]
  • [p]Barrels of destroyed tanks won't collide anymore [/p]
[p] [/p][h2]HUD: [/h2]
  • [p]Fuel Tank component will now highlight yellow when damaged. [/p]
  • [p]The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly [/p]
  • [p]The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives   [/p]
  • [p]Ammo type names: the type names of the different ammunitions have been added to the HUD   [/p]
[p] [/p][h2]Hangar: [/h2]
  • [p]Added more variations for crew skins [/p]
  • [p]Each mission now shows a list of “recommended” tanks  [/p]
  • [p]Mission selection now shows new missions that are coming soon 
     [/p]
[h2]AI Platoon Control: [/h2]
  • [p]Order Menu: “hold” and “follow” should now work more consistently when managing your platoon   
     [/p]
[h2]Pathing: [/h2]
  • [p]Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.   
     
     [/p]
[h2]Settings: [/h2]
  • [p]Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons [/p]
  • [p]The audio device should now default to the system default unless changed     [/p]
  • [p]Added "Ammo Name" and "Ammo Type" options to toggle visibility   [/p]
  • [p]Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance   
     [/p]
[h2]Sound: [/h2]
  • [p]Default master volume level reduced to 50%  [/p]
  • [p]Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers [/p]
  • [p]Hangar sound effects won't carry over to the intro cinematics anymore  [/p]
  • [p]Spectating players and players in the end-mission screen can now hear all crew messages 
     [/p]
[h2]Crash Fixes [/h2]
  • [p]Fixed a crash that occurred when trying to view the profile of a player   [/p]
  • [p]Various small crash fixes [/p]
[p] [/p][p] 
 [/p][p] [/p]

Call to Arms: Panzer Elite - Hotfix 1.05

V1.05 HOTFIX
[p]
[/p]
  • [p]USA/GER Crew Barks voice lines have finished recording & have been added.
    Crew barks will alert you to important info such as damage, penetration hits, repairs etc. [/p]
  • [p]Crew Barks are able to be toggled on and off separately from placeholder voice lines under Settings -> Audio
    [/p]
[p]
---
We have some exciting news coming next week, keep your eyes peeled.


View our previous patch notes here[/p]

Call to Arms: Panzer Elite - Early Access Available Now!

[h3] [/h3][h3]Hello Tank Commanders, [/h3][p]We’re excited to announce Early Access is Available Now for Call to Arms: Panzer Elite

[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Call to Arms: Panzer Elite Pricing[/h3][p]Standard Edition - $29.99 [/p][p]Deluxe Edition Upgrade - $19.99 [/p][p]Supporter Bundle - $49.98 - 10% (includes both Standard & Deluxe Edition)[/p][p]
We will offer a Supporter Bundle at 10% off for those who wish to contribute even further to the game’s development and it already includes the Deluxe Edition upgrade!

You may ask why we are releasing a DLC during Early Access. The reason is simple: we are already planning and working on a Deluxe Edition for the full release, and we believe it would be unfair to withhold content from our early supporters who are already helping us during this phase.[/p][p]To be transparent about our plans, the DLC is available at a reduced price during Early Access, and some of its content is already included for you to enjoy. Our philosophy is that the earlier you support us, the less you should have to pay for the game.[/p][p]To make things even better, Early Access will launch with an additional 10% discount during the first week!
[/p][p]Price can vary from region to region [/p][p]If you purchase during Early Access you own the game during & after Early Access. [/p][p][/p][h3]Info on Early Access, what to expect and our Roadmap plans[/h3][p][dynamiclink][/dynamiclink][/p]

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