Dev Diary: Tank Damage System - Part 1
[p]Hello Tank Commanders!
[/p][p]Welcome to our very first dev diary for Call to Arms: Panzer Elite, our brand new standalone game developed from the ground up in Unreal Engine 5. We've crafted a unique design philosophy and gameplay style that we believe will redefine your tank combat experience. In this diary, we're excited to reveal the details about gameplay mechanics that ensure every shot, every decision, and every battle is truly impactful.[/p][p] [/p][p]Forget simple health bars; in Call to Arms: Panzer Elite, every shot matters, and every component tells a story of battle.[/p][p]
[/p][p][/p][h3]Component-Based Damage[/h3][p]Our core philosophy for vehicle destruction is rooted in a Component-Based Damage model. Instead of a single, monolithic health pool, each tank is a complex machine composed of numerous interconnected parts. This means that a well-aimed shot can disable a specific system, cripple a tank's performance, or even render it a smoking wreck, all without necessarily "destroying" the entire vehicle in one go.[/p][p]This system encourages players to think tactically about their shots, aiming for critical modules to gain an advantage, rather than just spamming rounds.[/p][p]
[/p][p][/p][h3]Three States of Operation: Normal, Damaged, Destroyed[/h3][p]Each component can exist in one of Three States of Operation, directly influencing the tank's performance and visual appearance:[/p]
[/p][p][/p][h3]The components[/h3][p]Components are represented by volumes on the tank. Damage is immediately apparent, offering visual feedback and direct gameplay consequences, catastrophic failure or severe performance degradation.[/p][p]
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[/p][p][/p][h3]The Crew[/h3][p]The Crew Members are perhaps the most vital "components" of your tank. Each crew member can be individually harmed, affecting specific aspects of your tank's operation. This adds another layer of tactical depth, as losing a key crew member can significantly impair your combat effectiveness. Crucially, wounded and unconscious crew members can be patched up and returned to combat, offering a chance to recover from devastating hits. Keep a close eye on your crew's well-being. If all of them become unconscious, your tank's battle is over.[/p][p]
[/p][p][/p][h3]Conclusion[/h3][p]Our Vehicle Damage System is designed to make every engagement feel meaningful and dynamic. From the satisfying thud of a shell bouncing off armor to the dramatic explosion of an ammo rack, we want players to feel the impact of every shot. This multi-layered system of component damage, visual feedback, and crew vulnerability ensures that no two battles are exactly alike, and strategic thinking is always rewarded.[/p][p] [/p][p]We're incredibly excited for you to experience this system firsthand in the game. Stay tuned for more dev diaries as we continue to refine and expand Call to Arms: Panzer Elite! In part 2, we'll be diving into our very detailed penetration physics, including the effects of different armor thickness and sloped armor. One of our upcoming dev diaries will also showcase our realistic and visually impressive environment destruction system![/p][p][/p]![]()
[/p][p]Welcome to our very first dev diary for Call to Arms: Panzer Elite, our brand new standalone game developed from the ground up in Unreal Engine 5. We've crafted a unique design philosophy and gameplay style that we believe will redefine your tank combat experience. In this diary, we're excited to reveal the details about gameplay mechanics that ensure every shot, every decision, and every battle is truly impactful.[/p][p] [/p][p]Forget simple health bars; in Call to Arms: Panzer Elite, every shot matters, and every component tells a story of battle.[/p][p]
- [p]Normal: The component is fully functional, operating at peak efficiency.[/p]
- [p]Damaged: The component has taken a hit. Its performance is degraded, and visual cues indicate its compromised state.[/p]
- [p]Destroyed: The component is completely destroyed, often leading to severe gameplay penalties or even the destruction of the tank itself. Visuals will reflect catastrophic failure.[/p]