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Call to Arms: Panzer Elite News

Call to Arms: Panzer Elite - Development Roadmap

[p]
Hello Tank Commanders!
[/p][p][/p][p]We are excited to share our upcoming development plans, we have many features & improvements planned. This is our first roadmap but there will be more in the future with new / updated plans. We look forward to hearing your feedback on the forums & discord!

We have also just released a new update with lots of changes, if you haven't already be sure to check out our patch notes.

[/p][p]

[h3]TALK TO THE TEAM, JOIN OUR DISCORD![/h3]

Call to Arms: Panzer Elite - Update V.0.01.07

[h2]


Update V.0.01.07


General fixes / Changes: [/h2]
  • [p]Tiger netting textures have been updated [/p]
  • [p]Added Coming Soon Placeholders 
    - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."[/p]
[h2]
Tank Sights:
 [/h2]
  • [p]Added Historically Accurate Scopes:   
    - "Every tank, both US and German, now feature their own historical scope in first-person view"   [/p]
  • [p]First Person Camera View 
    - "Internal view has been adjusted to its historically accurate position"   [/p]
  • [p]Adjusted Magnification Levels 
    - "Tank sight magnification levels have been adjusted to realistic levels" 
    - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”   [/p]
[p] [/p][h2]Balancing:[/h2]
  • [p]All projectile penetration values have been adjusted to be more realistic.
    - "This should stop long, unrealistic battles and help the player to properly damage components"    - "We will continue to make adjustments to the penetration system after reviewing current changes."   [/p]
  • [p]The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values [/p]
  • [p]StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish. [/p]
  • [p]You are no longer able to move while repairs are taking place. 
     
     
     
     
     
     [/p]
[h2]Game Menus:[/h2]
  • [p]Game Progress Block Warning: 
    - “The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file”  [/p]
  • [p]Main menu buttons adjusted to make it easier to navigate [/p]
  • [p]Co-op Invite button should now be easier to locate & use [/p]
  • [p]Welcome message adjustments  
    - “The welcome message will no longer open 2 web pages” 
    - “Hotkeys have been adjusted”   [/p]
  • [p]Copy Coordinates Button  
    - “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.”   [/p]
[h2] Skirmish:  [/h2]
  • [p]Destroying enemies in skirmishes now awards more points  [/p]
  • [p]Enemy AI units should now properly leave their spawn area on Mortain  [/p]
  • [p]Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side  [/p]
  • [p]Lobbies created with a different build version are automatically filtered out in the server browser [/p]
  • [p]Camera should no longer teleport under the tank on match end [/p]
[p] [/p][h2]Missions: [/h2]
  • [p]Replay Mission Button:  
    - "After completing a mission, a button is available to replay the same mission"
    [/p]
[h3]Panzer Lehr:  [/h3]
  • [p]Player will now receive their new unit even if the resupply objective is completed ahead of time  [/p]
  • [p]Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings  [/p]
  • [p]Trucks now leave the church plaza more easily when evacuating  [/p]
  • [p]The resupply objective marker now appears as intended above the resupply station  [/p]
  • [p]The hint to use the order menu now appears as intended when the new unit has been added  
    [/p]
[h3] Mortain:  [/h3]
  • [p]Spotted enemies and allied units will now display their outline correctly  [/p]
  • [p]The objective name “capture the train station” has been renamed to make the progression clearer [/p]
  • [p]Objective Markers Disappear Properly:  
    - "After completing an objective, markers should now disappear more reliably"  [/p]
  • [p]Highlight Remaining Enemies
    - "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier"    [/p]
[h3] Stützpunkt la Hague:  [/h3]
  • [p]The German flaks won't be occupied by US soldiers anymore  [/p]
[p] [/p][h3] Höhe 285:  [/h3]
  • [p] Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly 
     [/p]
[h2]Tank Collision:  [/h2]
  • [p]Changed the way collisions between tanks are simulated, they should get stuck in each other less often now [/p]
  • [p]Gun barrels are not able to push other tanks anymore [/p]
  • [p]Barrels of destroyed tanks won't collide anymore [/p]
[p] [/p][h2]HUD: [/h2]
  • [p]Fuel Tank component will now highlight yellow when damaged. [/p]
  • [p]The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly [/p]
  • [p]The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives   [/p]
  • [p]Ammo type names: the type names of the different ammunitions have been added to the HUD   [/p]
[p] [/p][h2]Hangar: [/h2]
  • [p]Added more variations for crew skins [/p]
  • [p]Each mission now shows a list of “recommended” tanks  [/p]
  • [p]Mission selection now shows new missions that are coming soon 
     [/p]
[h2]AI Platoon Control: [/h2]
  • [p]Order Menu: “hold” and “follow” should now work more consistently when managing your platoon   
     [/p]
[h2]Pathing: [/h2]
  • [p]Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.   
     
     [/p]
[h2]Settings: [/h2]
  • [p]Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons [/p]
  • [p]The audio device should now default to the system default unless changed     [/p]
  • [p]Added "Ammo Name" and "Ammo Type" options to toggle visibility   [/p]
  • [p]Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance   
     [/p]
[h2]Sound: [/h2]
  • [p]Default master volume level reduced to 50%  [/p]
  • [p]Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers [/p]
  • [p]Hangar sound effects won't carry over to the intro cinematics anymore  [/p]
  • [p]Spectating players and players in the end-mission screen can now hear all crew messages 
     [/p]
[h2]Crash Fixes [/h2]
  • [p]Fixed a crash that occurred when trying to view the profile of a player   [/p]
  • [p]Various small crash fixes [/p]
[p] [/p][p] 
 [/p][p] [/p]

Call to Arms: Panzer Elite - Hotfix 1.05

V1.05 HOTFIX
[p]
[/p]
  • [p]USA/GER Crew Barks voice lines have finished recording & have been added.
    Crew barks will alert you to important info such as damage, penetration hits, repairs etc. [/p]
  • [p]Crew Barks are able to be toggled on and off separately from placeholder voice lines under Settings -> Audio
    [/p]
[p]
---
We have some exciting news coming next week, keep your eyes peeled.


View our previous patch notes here[/p]

Call to Arms: Panzer Elite - Early Access Available Now!

[h3] [/h3][h3]Hello Tank Commanders, [/h3][p]We’re excited to announce Early Access is Available Now for Call to Arms: Panzer Elite

[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Call to Arms: Panzer Elite Pricing[/h3][p]Standard Edition - $29.99 [/p][p]Deluxe Edition Upgrade - $19.99 [/p][p]Supporter Bundle - $49.98 - 10% (includes both Standard & Deluxe Edition)[/p][p]
We will offer a Supporter Bundle at 10% off for those who wish to contribute even further to the game’s development and it already includes the Deluxe Edition upgrade!

You may ask why we are releasing a DLC during Early Access. The reason is simple: we are already planning and working on a Deluxe Edition for the full release, and we believe it would be unfair to withhold content from our early supporters who are already helping us during this phase.[/p][p]To be transparent about our plans, the DLC is available at a reduced price during Early Access, and some of its content is already included for you to enjoy. Our philosophy is that the earlier you support us, the less you should have to pay for the game.[/p][p]To make things even better, Early Access will launch with an additional 10% discount during the first week!
[/p][p]Price can vary from region to region [/p][p]If you purchase during Early Access you own the game during & after Early Access. [/p][p][/p][h3]Info on Early Access, what to expect and our Roadmap plans[/h3][p][dynamiclink][/dynamiclink][/p]

[h3]TALK TO THE TEAM, JOIN OUR DISCORD![/h3]

Call to Arms: Panzer Elite - What Is Early Access?

[h3]

Hello everyone,
 [/h3][p]We’re excited to share some news on Call to Arms: Panzer Elite & what you can expect with Early Access. Before diving in, we’d like to set the stage by explaining who we are, what Call to Arms: Panzer Elite is (and isn’t), and what you can expect going forward. [/p][p][/p][h3]Who We Are [/h3][p]Digitalmindsoft is an independent studio whose roughly 25, mostly veteran developers share a great passion for tactical and immersive combat gameplay. Starting with Men of War (2009) and both Men of War: Assault Squad titles (2011 / 2014), we were finally able to establish our own IP with Call to Arms (2018).  [/p][p]Together with our brothers in arms at Barbed Wire Studios, we co-developed Call to Arms: Gates of Hell (2021), utilizing over 15 years of experience and continuous improvements in it. We are deeply grateful for our ongoing partnership, and while development on Gates of Hell progresses independently, there will be continued opportunities for collaboration and shared expertise as both projects move forward. [/p][p] [/p][p][/p][h3]What Early Access Means [/h3][p]Early Access means the game is still in development and not yet in a finished state. Bugs and incomplete content will be present, but this is the perfect opportunity to help shape the game's future. [/p]
  • [p]New features will be added, and existing features will be improved. [/p]
  • [p]Content, including new tanks, missions, and maps, as well as game balance, will evolve throughout development. [/p]
  • [p]Your feedback will directly influence the development path and priorities. [/p]
  • [p]We want to work closely with the player base during Early Access to shape the game’s direction for years to come. [/p]
  • [p]If you’re new to Early Access games, we recommend checking out streams and let’s play videos to get a feel for what to expect. [/p][p]
    [/p]
[h3] What Call to Arms: Panzer Elite Is [/h3]
  • [p]A first-person / third-person tank combat game set during the intense armored battles of World War II, focusing on historically accurate tanks and units used in the period. [/p]
  • [p]Maps are inspired by real historical events and battlefields, aiming to recreate authentic environments and tactical challenges. [/p]
  • [p]A “simcade” experience, balancing realism such as real penetration mechanics and historically accurate gameplay with quality of life options and a strong focus on fun to make it accessible. [/p]
  • [p]Includes singleplayer, cooperative, and multiplayer modes, allowing you to command your tank platoon across varied scenarios. [/p]
  • [p]Features destruction physics that can dynamically alter the battlefield, with destructible environments impacting strategy and gameplay. [/p]
  • [p]Features the option to toggle less realistic features on or off to tailor the experience to your preference. [/p][p][/p]
[h3] What Call to Arms: Panzer Elite Is Not [/h3]
  • [p]A fully realistic WWII tank simulator. [/p]
  • [p]A real time strategy title. [/p]
  • [p]A clone of other popular WW2 tank games, nor are we aiming to compete with them. [/p]
  • [p]A pay to win game. [/p]
  • [p]A purely pvp multiplayer focused game. (we offer coop and a singleplayer experience on top!)[/p]
[p]"Overhead view of Campaign Mission Schöneberg"[/p][p][/p][h3]When Is Early Access[/h3][p]We will have additional info in the coming days so stay tuned! [/p][p] [/p][h3]Call to Arms: Panzer Elite Pricing[/h3][p]Standard Edition - $29.99 [/p][p]Deluxe Edition Upgrade - $19.99 [/p][p]Supporter Bundle - $49.98 - 10% (includes both Standard & Deluxe Edition)[/p][p]
We will offer a Supporter Bundle at 10% off for those who wish to contribute even further to the game’s development and it already includes the Deluxe Edition upgrade!

You may ask why we are releasing a DLC during Early Access. The reason is simple: we are already planning and working on a Deluxe Edition for the full release, and we believe it would be unfair to withhold content from our early supporters who are already helping us during this phase.[/p][p]To be transparent about our plans, the DLC is available at a reduced price during Early Access, and some of its content is already included for you to enjoy. Our philosophy is that the earlier you support us, the less you should have to pay for the game.[/p][p]To make things even better, Early Access will launch with an additional 10% discount during the first week!
[/p][p]Price can vary from region to region If you purchase during Early Access you own the game during & after Early Access. [/p][p][/p][h3]Roadmap Plans [/h3][p]Instead of locking ourselves into rigid promises now, we want to listen to your feedback first to help shape the game’s development. We’ve already heard from our testers and are working on quality of life improvements such as a checkpoint system, bug fixes, balancing adjustments, more missions, additional tanks, new maps, and polishing existing systems and assets like sounds.
[/p][p]There will be many updates in the coming days / weeks after launch with fixes and changes. The game is in active development and we plan to work with the community along the development path. We will have more detailed roadmap plans shortly after launch.[/p][p]Please don’t feel pressured to buy the game right now if you’re unsure about its current state. Early Access means the game is still evolving, so it’s perfectly okay to wait until it’s more polished or has the features you want. There’s no rush take your time and join us when it feels right for you. If you’re uncertain whether the game fits your playstyle or expectations, we recommend checking out streams and videos from content creators to get a clearer picture before deciding.
[/p][p]This is the beginning of a journey we’re embarking on together. We can’t wait to hear your thoughts and see how the game evolves with your involvement. Thank you for supporting us and joining us in Early Access! [/p][p]See you on the battlefield! [/p]


[h3]TALK TO THE TEAM, JOIN OUR DISCORD![/h3]