1. Old School RuneScape
  2. News

Old School RuneScape News

Leagues V: Raging Echoes is OUT TODAY! | November 27th



Leagues V: Raging Echoes begins today!
[hr][/hr]
Changelog November 27th


[expand]

Leagues V: Raging Echoes

Leagues V: Raging Echoes worlds will go online today at 12:00 noon GMT. In typical fashion, this year’s League shakes up the formula with some new features:
  • Echo Bosses: Nine fearsome new takes on familiar foes. There’s one Echo Boss in each region, although you won’t encounter them in the starting zones.
  • Combat Masteries: Earn League Points by completing Combat Mastery Tasks! Each style has six tiers, with a maximum of 10 Points available.
  • QoL, new Relics, and more!


Other Changes
  • The loot tracker in the Official Client now records logs that went directly into a Log Basket.
  • Raised the death protection value of Zealot Robes to reliably keep them above Superior Dragon Bones.
  • When an upgraded Granite Maul turns to coins after a PvP death, the game now gives enough coins to reflect the values of both the Maul and the Ornate Handle.
  • Updated in-game menus that previously referred to the Hard Leather Shield as a generic “Leather Shield”.
  • Fixed a bug where NPC Prayer styles were not mitigating damage properly.
  • Updated old Farming code.
  • Refactored some Managing Miscellania code.
  • Fixed a bug where a Sunfire Armour Clue Step did not appear in Varlamore.
  • Ultimate Iron accounts can now talk to Death to toggle their death animations, if they have unlocked any.
  • On special worlds such as Leagues and DMM, the Stronghold of Security will now always let you through the doors without a prompt.
  • Added the missing 16 Magic Defence to the Dragonhunter Wand.
  • Araxxor's kickout mechanic has been refined to prevent players from getting stuck under its corpse.
Last Week

Last week we had a small engine update which didn't warrant its own newspost, so in case you missed them, here are the changes already in-game:
  • Fixed an issue where certain overhead chat messages failed to appear.
  • Fixed an issue where yellow clicks were registered 4 pixels away from where they should be when playing with the fixed interface layout.
  • Fixed invisible clan cloaks and vexillums.
  • Fixed the missing "Walk here" option when there is no terrain under the mouse.
  • Fixed Ctrl-Click walking incorrectly playing a run animation at the end of the movement cycle.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Leagues V: Raging Echoes


The wait is almost over! Leagues V: Raging Echoes worlds will go online at 12:00 noon GMT today, Wednesday November 27th!



We’ve made the decision to stagger the worlds coming back online after today’s game update as a precaution against the increased numbers of players logging in to play Leagues.

While you wait, why not have a read through this blog and start planning your strategy?

If you've kept up with our reveals so far, then you may be familiar with some of this information already – but we still have a few surprises up our sleeves.

First up, let’s take another look at the official Leagues V trailer, created by AmentosOSRS.

https://youtu.be/UoZIL-HVfQs
If you can't view the video above, click here.

[h2]Getting Started[/h2]

To begin your Raging Echoes journey, you’ll need to log into an account with active membership. From there, head to one of the worlds marked in green on the World Select page.


At launch, there’ll be 124 Leagues worlds to choose from. Some of them have specific themes, to help players group up more easily. You may also notice that we've converted more worlds this year, including some non-members worlds that you may be accustomed to playing on. Sorry for the inconvenience – but Leagues stops for no-one!

US East
[expand]
Worlds: 402, 403, 404, 417, 470, 471, 475, 476, 482, 484, 485, 486, 488, 489, 490, 492, 573, 574, 575, 581

Activity Worlds:
  • 400 - Raids
  • 401 - Forestry

[/expand]

US West
[expand]
Worlds: 324, 339, 340, 347, 394, 411, 418, 430, 431, 433, 435, 436, 437, 438, 439, 440, 441, 442, 443, 472, 473, 538, 541, 542, 543, 544, 545, 546, 547

Activity Worlds:
  • 409 - Wintertodt
  • 410 - Barbarian Assault

[/expand]

UK
[expand]
Worlds: 317, 325, 371, 380, 382, 498, 499, 500, 501, 503, 504, 507, 509, 511, 517, 518, 519, 520, 521, 524, 525, 562, 563, 564, 566, 567

Activity Worlds:
  • 407 - Barbarian Assault
  • 408 - Wintertodt

[/expand]

EU
[expand]
Worlds: 303, 328, 335, 343, 351, 359, 360 ,367, 368, 384, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 550, 551, 552, 553, 554, 555, 556, 557, 582

Activity Worlds:
  • 405 - Raids
  • 406 - Forestry

[/expand]

AU
[expand]
Worlds: 412, 425, 536, 537, 590, 591, 592, 593, 594, 595
[/expand]

[h2]The Basics[/h2]

Everything you'll see in these drop downs was shared in our Leagues V Summer Summit blog, so if you don't need the refresher, keep on scrolling!

Overview
[expand]
Here's all you need to know about the Leagues game mode:
  • You start on a completely fresh account, separate from your main account.
  • Your journey begins in Lumbridge, and until you get some completed Tasks under your belt, you'll be locked to Misthalin and Karamja.
  • You'll be able to unlock other areas after completing Tasks and accumulating Points - you can only unlock three additional Regions, so make those choices count!
    • These unlockable areas are the Wilderness, the Fremennik Isles, Asgarnia, Morytania, the Kharidian Desert, Kandarin, Tirannwn, Kourend and Kebos, and our newest area: Varlamore.
  • The more regions you have available, the more Tasks you'll be able to complete. Tick Tasks off to rack up Points and unlock powerful Relics to switch up your gameplay.
    • The number of Points provided by the Tasks do not matter, only the number of Tasks.
  • This game mode is temporary. You’ll have eight weeks to build your power and see just how far you can get!


Some points to note when it comes to the area locking system:

  • Death's Office, the Player Owned House, Random Events and the Essence Mines will be accessible from all areas.
  • Slayer Tasks will be limited to creatures found in the areas you have unlocked.
  • Treasure Trail steps will be limited to the areas you have unlocked.

[/expand]

Rules
[expand]
Area-locking is one of the most interesting things about Leagues, so much so that we've decided to make it a core part of Leagues going forward. If you’ve played Leagues before you’ll be very familiar with this ruleset, but just in case, let’s break it down.

Iron Mode with Accelerated XP Rates

Everyone will play as an Iron character, meaning:
  • There will be no trading between players.
  • Everybody will start with a 5x accelerated XP rate.
    • This multiplier increases further at specific Relic tiers.
Starting Stats

Your fresh Iron character will have the basic stats from Tutorial Island, as well as:
  • Level 3 Herblore
  • Level 5 Runecraft


These starting stats will let you access low-level Herblore and Runecraft training methods.

Run Energy

Leagues is all about exploring Gielinor and progressing quickly, so your Run Energy will not deplete in this game mode.

Quest and Diary Unlocks

Some quests or diary tasks that require access to inaccessible areas will be automatically unlocked. Most notably:
  • Druidic Ritual, to unlock Herblore.
  • Lost City, to unlock access to Zanaris.

You’ll also get a free Dramen Staff from the League Tutor, which will allow you to access Zanaris.

Tasks

Tasks are a collection of goals and achievements for you to complete during the League, and they could be anything!

Completing Tasks nets you those all-important League Points, which you can use to unlock Relics and other rewards. The more difficult the Task, the more points you'll get.

It's super easy to pick out your next goal, as the Task interface handily sorts all Tasks into tiers ranging from Easy to Master.

Once again, Regions will be unlocked based on how many Tasks you've completed, not the number of points you earn.

Some Tasks will be area specific, but each area has its fair share of challenges - and don't forget those new bosses!

Examples of area-specific Tasks include:
  • Eat an Onion.
  • Complete the Easy Varrock Diary.
  • Defeat Scurrius.
  • Mine 25 Pure Essence.

Examples of general Tasks, which can be completed in any Region, include:
  • Bury some bones.
  • Complete a rooftop Agility Course.
  • Equip a Maple Shortbow.
  • Defeat a Guard.

We’ve balanced the areas such that each one has about the same amount of Points (with less than 10-20% variation) so that no matter which areas you choose, you still have plenty of chances to get your hands on the Trophies.

Relics

Leagues is your opportunity to gain power at exponential levels, which means you could end up facing ferocious foes in a fraction of the time it took you in the main game, and some of you may take on quests that you haven't even reached on your main. This is all thanks to Relics!

Relics give you buffs to customise your gameplay, meaning you can really lean into your strategy. Unlocked with League Points, they offer XP boosts, combat buffs, improved luck and more!

As you start your journey, you'll be given your first choice between three Tier 1 Relics. Then it's up to you to complete Tasks and gaining Points to unlock more.

We shared plenty of Relic information in our Teasers and FAQ blog, so check that out for a head start!

League-to-League Rewards

When you earn certain rewards during your Leagues journey, you'll have them in future Leagues, too.

Pets are one such reward. As long as you found your new follower during the League and insured them, your pets will be waiting for you next time a League comes a-knockin’. If you lose them in any other circumstance, you can reclaim them from the League Tutor. Plus, if you've netted yourself a transmog for your buddy, that'll carry over from League to League, too! Carrying over a pet from a previous League will not complete any pet-specific tasks. Your main game pets will remain where they are, and your Leagues pets will not follow you back to the main game.

Right-click icons are automatically obtained and will show everyone who right-clicks you how well you performed in the previous League, with a unique symbol appropriate to your tier. Nice!
[/expand]
[hr][/hr]
What's New?


From new Relics to Combat Masteries and Echo bosses, Leagues V has plenty in store. We shared these in our Leagues V Teasers and FAQs blog, filled with videos and infographics to feast your eyes on. You can also check the FAQ spreadsheet!

[h2]Echo Bosses[/h2]

Leagues V introduced nine fearsome, yet familiar foes. You may think you know how to beat these beasts, but you’re in for a shock – the Echo Bosses have some real surprises in store for you.

There’s an Echo Boss in every unlockable region, but not in the two starting zones.

These encounters bring game-changing unique rewards that you might want to consider when planning your region picks. Check out this video from Scritic to find out more about them!

https://youtu.be/xVVScpoJWeM
If you can't view the video above, click here to watch it!

[h2]Combat Masteries[/h2]

Another huge new feature is Combat Masteries. Complete Combat Mastery Tasks and you’ll earn yourself points to spend on style-focused abilities. Each style has six Tiers, and with a maximum of 10 Points available you'll need to carefully decide where to spend them. As with other Leagues choices, there's no backsies! Check out the video or infographic below for more information.

https://www.youtube.com/watch?v=RXZUx6GRHls
If you can't view the video above, click here to watch it!

There's so much to get into when it comes to Combat Masteries, so check out the handy infographic for the full breakdown.


Click here to view the above image in a larger size!

[h2]QoL Updates[/h2]

The newest League also brings some Quality of Life changes:
  • Re-enabled the Blast Furnace shop.
  • Removed the blacklist for locations where Bankers’ Note could not be used.
  • Marks of Grace, Hallowed Marks, Agility vouchers and Stardust now benefit from the minigame multiplier.
  • Tripled the quantity of Nihil Shard drops.
  • Points are only transferred over to your main save every 500 Points accrued, to reduce server load. If you notice a discrepancy in Points between your main and League profile, this is why!
  • Disabled the ability to purchase XP in Pest Control and Soul Wars. A flat 2x combat XP multiplier has been added as a Relic passive to compensate.
    • The hope here is that nobody will feel confined to minigames, when they could be out exploring all the League has to offer.
    • The increased combat power plus another 2x XP rates (so this is 32x combat XP at max rates) will mean you can train your stats very quickly.
  • Rocks, trees, respawnable items, and main-world NPCs will respawn faster than in the main game.
  • Production Master now works with:
    • Making darts and arrows by using feathers on them. This is capped at making up to 10x at a time.
    • Fletching Achey Logs.
    • Making pizza and pies.
  • Removed the auto-completed Chompy Tasks for interacting with the Ogre Bow.
  • Hunter Rumours will be area locked, like Slayer Tasks and Mahogany Homes.
  • Players will no longer start at level 10 Agility, as Draynor is now a level 1 Agility course.
  • Added instances for Cerberus, Sarachnis, and the Thermonuclear Smoke Devil.
  • Awakener's Orbs, Twisted Kits, And ToB:HM Kits now benefit from the drop rate multiplier.
  • You can access the tormented demon area without completing While Guthix Sleeps.
  • Scythe of Vitur can be recharged by using Blood Runes on it, and does not require Vials of Blood.
  • Players can now purchase a Max Cape from the Sage once they are max level.
  • Cosmetic unlocks based on your previous Leagues rank are now added to your Bank rather than your Inventory on login.
  • Pet transmogs are now carried over to subsequent Leagues.
  • Duke won't clear potions or herbs after a kill.
  • Equilibrium now displays the amount of XP it has granted.
  • Swapped the minigame boosting effect at Guardians of the Rift to boost your points earned in the minigame, rather than the number of pearls obtained.

[h2]Area Unlocks[/h2]

We know you’ve been clamouring to unlock a fourth area, but we believe this would diminish what makes the area unlock system so exciting to build around.

Instead, we’ve made some changes to address your biggest pain points:
  • Items dropped from bosses that require more than one region to become useable now drop as the finished component.
    • This includes the Venator Vestige and the Hydra Claw.
    • Masori Armour and Ward of Elidinis will not drop as finished items, as they are usable when dropped.
  • All players will have Desert Treasure II, without pre-requisites, unlocked by default to enable access to the Desert Treasure II bosses without requiring the Desert.
  • Whenever you would obtain a Twisted Bow, Scythe of Vitur, or Tumeken's Shadow, you will instead receive the "Megarare Voucher", which can be handed in to the Sage for the weapon of your choice.
  • If one player gets a purple in Hard Mode ToB or High invocation ToA (500+), then all the players in the raid will receive a purple too.
    • To compensate for the increase in purples, we’ve decreased the drop rates for these modes specifically from 3x to 2x. This means you’ll get less purples per hour solo, but greatly increased purples per hour with friends.
    • CoX remains untouched from last League.

[hr][/hr]
Leagues Firsts


As always there are a number of Leagues firsts up for grabs, for those daring enough to take on this additional challenge.

This year we’re tracking the following achievements:
  • Complete Inferno
  • Unlock a Tier 8 Relic
  • Unlock a 5th Region
  • Achieve a level 99
  • Achieve total level 2277
  • Complete Tombs of Amascut (solo)
  • Complete Theatre of Blood (solo)
  • Complete Chambers of Xeric (solo)
  • Finish a Combat Mastery Path
  • Defeat an Echo Boss

[hr][/hr]
Rewards


Every League brings a new Banner, Home Teleport Animation, and Leagues Outfit, so you can show off your progress wherever you go. Plus, we have a range of new rewards to get your mitts on, including ornament kits, animations and some new decor for your POH. Check them all out in the dedicated Rewards blog. You’ll also be able to get your hands on a series of Trophies, depending on where you place in the final ranking.

Note: Rewards will be released after the League ends.
[hr][/hr]
Leagues Membership Package


To take part in Leagues, you need to use an account with an active membership. Following your feedback from last year, we know that some of you want access to a Membership package that will last you the span of the League – the last thing you should be worrying about is how much time is left on your account!

This year we’re introducing a Membership Package that will last 57 days – the full length of the League.

This is a time-limited offer, so make sure to grab yours before it's too late! This offer is available to purchase right now and will be only available until December 3rd. Both new and returning members can partake, including those who’ve bought membership with Bonds while the promotion is active.

You can find the deal here at this link, taking you to the Store page and prompting you to login to your game account.
[hr][/hr]
Leagues Merch




Commemorate your Leagues V achievements with this on-theme pin from AnglesScapes, featuring details in coloured enamel, "stained glass" enamel, and antique nickel!

This commemorative pin is only available until the end of the League, exclusively on the Official Merch Store.

New Deskmats & Wallart



We're delighted to bring you some incredible new merch in partnership with StarForge Systems! Late next week we'll be launching a new range of wallart and mousemats. This range will include the Leagues IV and Leagues V art, as well as brand new pieces from some of your favourite artists in the community! Keep your eyes open on our News and Socials next week to get your battlestations kitted out!
[hr][/hr]
Leagues in the Community


There's so much more to Leagues than purely the in-game grind and getting your hands on trophies and cosmetics. The community that surrounds Leagues astounds us every year.

First up, we recommend visiting the Leagues Community Discord server. This community-created server is overflowing with information, tips and discussion, so if you have a question, you'll likely find your answer in there.
[hr][/hr]
Official OSRS Discord


When it comes to our Official Discord server, our incredible volunteer moderation team have you covered with ways to get involved.

[h2]Discord Leaderboard[/h2]

Who in the Official Discord can gain the most Leagues points in Leagues V? Compare yourself to your fellow players by taking part in our Discord Leagues Leaderboard! To sign up, visit the #Leagues-Leaderboard channel and click the green 'Join Leaderboard!' button. There's a full rundown of instructions and information in the channel so make sure to give it a read. We'll be checking in each week and sharing the top 10 - will you see your name on the list?

[h2]Server Events[/h2]

Our mod team are hosting loads of in-game events on the server, so if you find yourself without a group to do any of the following activities, consider joining in!

Upcoming Events:
  • Dec 1st: Forestry
    • Willows | World 382
    • 7pm GMT / 2pm EST
  • Dec 7th: Tempoross
    • World 382
    • 6pm GMT / 1pm EST
  • Dec 8th: Karambwan Fishing
    • World 382
    • 6pm GMT / 1pm EST
  • Dec 11th: Server Voice Chat - Leagues V special
  • Dec 14th: Sq'irk n Chill
    • World 382 8pm GMT / 2pm EST
  • Dec 26th: Server Voice Chat - Leagues V special

[hr][/hr]
Other Changes


  • The loot tracker in the Official Client now records logs that went directly into a Log Basket.
  • Raised the death protection value of Zealot Robes to reliably keep them above Superior Dragon Bones.
  • When an upgraded Granite Maul turns to coins after a PvP death, the game now gives enough coins to reflect the values of both the Maul and the Ornate Handle.
  • Updated in-game menus that previously referred to the Hard Leather Shield as a generic “Leather Shield”.
  • Fixed a bug where NPC Prayer styles were not mitigating damage properly.
  • Updated old Farming code.
  • Refactored some Managing Miscellania code.
  • Fixed a bug where a Sunfire Armour Clue Step did not appear in Varlamore.
  • Ultimate Iron accounts can now talk to Death to toggle their death animations, if they have unlocked any.
  • On special worlds such as Leagues and DMM, the Stronghold of Security will now always let you through the doors without a prompt.
  • Added the missing 16 Magic Defence to the Dragonhunter Wand.
  • Araxxor's kickout mechanic has been refined to prevent players from getting stuck under its corpse.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Guardians of the Rift Update | November 13th



Runecrafters; the Rift is calling: Guardians of the Rift changes are LIVE NOW! Plus, Mobile UI and Official Client fixes, Curse of Arrav tweaks and Wilderness QoL
[hr][/hr]
Changelog November 13th


[expand]

Guardians of the Rift
  • Adjusted minigame scaling depending on the number of players.
  • Players may now ‘build’ Guardians at the very end of the round, which offers the usual Runecraft XP.
  • Players may also build Barriers or Guardians during the setup phase so that there’s more time for mining. Conversely, this does not provide the usual Runecraft XP.
  • At least one Medium-tier (or above) altar will spawn in the first and second waves.
  • Cells can be used on Barriers for XP (up to a cap of 2,500 XP and 450 Energy) even if they're at full HP.
  • Destroyed Barriers can now be repaired using 12 Guardian Fragments instead of 10 Guardian Essence.
  • Players now have the option to loot five rewards at a time from The Rewards Guardian.
  • Players can now exchange 25 Abyssal Pearls for an additional reward search.
  • The Colossal Pouch is now useable at any Runecraft level and its capacity scales depending on which tier of Essence Pouches you can use.
  • Abyssal Pearl drops now roll between 14 and 16, instead of 10 and 20.

[hr][/hr]
Mobile UI and Official Client Fixes

  • The Bank Pin interface is no longer overlapped by the left-hand side panel.
  • After depositing paydirt into the hopper in Motherlode Mine, the Sack's counter now updates correctly.
  • On Our Radar: The team is actively working to fix an issue relating to the Minimenu Reordering dots disappearing if the Tap-to-Drop, Tile Highlights, or NPC Tag features are enabled.
    • The latest fix requires no workaround when interacting with NPC Tag and Menu Entry Swapper, so you will be able to simply disable NPC Tag to show Minimenu Entry Swapper. However this will still not allow you to use them at the same time.
    • Likewise, you can simply disable Tap-to-drop and Tile Highlights edit mode to restore the Menu Entry Swapper button.
    • We'll keep you updated once there's a permanent fix.


Curse of Arrav Tweaks
  • Arrav's Ranged defence stats are now calculated and displayed correctly.
  • It is no longer possible to walk into a wall at the Uzer Mastaba.
  • The Messenger who delivers Elias' message will now be able to find players while they are in Bank areas.
  • If a player is venomed when defeating Arrav, their venom will now be cured when they begin the cutscene.


Wilderness QoL Updates
  • You can now use Blighted Items in the Ferox Enclave and Mage Bank.
  • You can now delete a Loot Key if it's worth more than 30,000 GP. This limit has been increased to 1,000,000 GP.
  • Loot from Larran’s Chests and the Muddy Chest will now go straight into your Looting Bag, if it’s open.
  • Fixed an unusual interaction across single- and multi-combat borders:
    • Assume Player A and Player B are in multi-combat and Player C is in single-combat. If Player A and Player B are fighting in multi-combat, then Player C can happily attack Player A from the single-combat zone. If Player A tries to attack Player C, they'll be able to, but will receive a message reading "I'm already under attack", meaning Player A will have to repeatedly click Player C to attack them. We've now removed the "I'm already under attack message" and allowed Player A to hit Player C without interruption, rather than needing to spam-click.
  • In the Bounty Hunter Worlds where the PJ timer is shorter, we've removed the 'anti-boxing' mechanic that allows players to PJ you after hitting multiple 0s in combat against an NPC.


Aside from the above QoL changes, here are two other tweaks:
  • Escape Crystal is now disabled in the Permanent Deadman World (World 345).
  • Fixed a bug where two of the map links from Scorpia's dungeon weren't working.


Other Changes
  • The Halloween 2024 event has ended. Roll on Christmas!


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Guardians of the Rift Update


Today we’re causing a commotion under the ocean with these highly-anticipated Guardians of the Rift changes! If you played October’s Open Beta, none of these will be especially surprising – but if you didn’t, keep reading to see what’s new!

[h2]Post-Beta Feedback Changes[/h2]

First off, here are the changes we made based on your feedback from the Beta:
  • Improved the 'bad RNG mitigation' mechanics for the first two rounds of altar spawns. Players pointed out that re-rolling Air into Water was effectively useless since you'd be guaranteed at least a Medium-tier Altar in the second round. Now, you'll be prevented from receiving back-to-back Weak-tier altar rolls in the first two rounds, meaning you'll be guaranteed at least two Medium-tier altars at the start of the game.
  • Rearranged the order of interactions on the Uncharged Cell table. The default option is now 'Take-10'. You can right-click to use the 'Take-1' option, and the 'Take-5' option has been sent back to the Abyss from whence it came.
  • There's now a window after a round ends where you'll be able to use your cells to 'create' a Guardian. Nothing will actually happen, but you’ll still earn XP.
  • Most Talismans obtained from the Loot Guardian will be obtained as notes to cut down on Inventory clutter.


If something isn't mentioned above, then it'll be exactly as it was in the Open Beta. For the rest of you, here's what's changing this week!

[h2]Gameplay Changes[/h2]

Prior to this week, most games of Guardians of the Rift began with everyone stood outside the entry barrier frantically clicking in the hope that they’ll get in before the lobby fills up. If that sounds rubbish, it’s because it is, which is why we’re getting rid of it.

As of today, rounds of this minigame will be scaled according to the number of players involved. If it’s scaled to 100 players or more, you’ll be able to enter and leave freely. Every time a player decides they’ve had enough of these antics and leaves, the Great Guardian will helpfully rebalance itself, so gameplay should feel totally seamless.

This should cut down on frustration on themed Guardians of the Rift worlds, where you’ll frequently see 100+ players inside the game and a sea of people outside waiting for a chance to get in.

Additionally, for every player beyond the 20th, there’ll be a 20% scaling penalty on the charge required for the Great Guardian. Effectively, this means that 21 players or more scales things up by a very small margin, to account for the likelihood that players in bigger teams aren’t pulling their weight. We see you AFKing by the entrance, and we’re very disappointed in you.



Once you’ve made it in, you can build some basic Barriers or Guardians using uncharged cells while the game starts up. This won’t provide any Runecraft XP, but should reduce the chance of your game becoming doomed from the outset – especially if you’re on a small team.

As the Rift opens up, you’ll notice that we’ve adjusted the weighting of different Altars to ensure that you’re guaranteed an option that will give you at least a Medium cell in the first two cycles. Again, this change simply gives you a fighting chance. You’re welcome!

During the game, you’ll be able to use your cells to recharge Barriers even at full HP, which will net you a maximum of 2,500 Runecraft XP and 450 Energy per game. This should result in higher XP per hour, except in extremely long games. The cap should prevent unscrupulous Runecrafters from simply running cells all game instead of properly contributing, but we’ll be keeping an eye out to make sure we’ve got the balance right.

If everyone in your game took that last bit to heart and let a Barrier be destroyed, you’ll be able to repair it using 12 Guardian Fragments instead of 10 Guardian Essence, since time is of the – well, you know.

[h2]Rewards Changes[/h2]

You can now ‘Big-Search’ the Rewards Guardian to obtain five sets of rewards at once. You can also pay the Rewards Guardian 25 Abyssal Pearls to let you have another cheeky dip in the prize pool. This should work out to an extra roll roughly every 14 searches, which should be a nice boost for players chasing specific rewards.



Abyssal Pearls will roll between 14 and 16, up from 10 and 20. This should reduce variance a bit if you’ve had a few unlucky rolls in a row and make progress feel steadier.

But what if you haven’t gone dry? What if you’ve been spooned an Abyssal Needle, but you’re ages away from being able to use it? Never fear – this last change is for you.

The Colossal Pouch now scales up with you, cutting down on clicking on the long road to Level 85 Runecraft and serving as a valuable boost as you continue on to 99. We’re scaling the quantity of Essence the Colossal Pouch can store, depending on the other Pouches you can already use. Here’s how much extra Essence you’ll be able to carry:

Current Pouches:
  • Level 1: 2 extra Essence (Small Pouch)
  • Level 25: 7 extra Essence (Medium Pouch)
  • Level 50: 15 extra Essence (Large Pouch)
  • Level 75: 26 extra Essence (Giant Pouch)
  • Level 85: 39 extra Essence (Colossal Pouch)


Updated Colossal Pouch:
  • Level 1: 2 extra Essence (Small Pouch)
  • Level 25: 7 extra Essence (Medium Pouch)
  • Level 25: 7 extra Essence (Colossal Pouch) - (Capacity of 8)
  • Level 50: 15 extra Essence (Large Pouch)
  • Level 50: 15 extra Essence (Colossal Pouch) - (Capacity of 16)
  • Level 75: 26 extra Essence (Giant Pouch)
  • Level 75: 26 extra Essence (Colossal Pouch) - (Capacity of 27)
  • Level 85: 39 extra Essence (Colossal Pouch) - (Capacity of 40)


We get to these numbers by taking the amount of Essence the Pouches can store and subtracting the number of Inventory spaces they take up. For example, a Small, Medium and Large Pouch would use three Inventory slots, resulting in 15 extra Essence.

The Colossal Pouch will degrade after 320 Essence has been stored, so it may feel like it degrades faster as you hit new Pouch thresholds.

That’s all we have for you on this front – so get yourself down to the Rift!
[hr][/hr]
Mobile UI and Official Client Fixes


Last week marked our biggest-ever Mobile update, including the launch of the new Mobile UI and loads of new features for both Mobile and the Official Client. You can learn all about it in the dedicated newspost.

As with any big release, there are a few bugs on our radar. You can see the list of known issues at the top of last week's newspost, or in the Mobile Known Issues channel on our Discord server, which is being updated regularly.

Here are the ones we've fixed with this game update:
  • The Bank Pin interface is no longer overlapped by the left-hand side panel.
  • After depositing Paydirt into the hopper in Motherlode Mine, the Sack's counter now correctly updates to display how many ores you've deposited.


There’s also an issue where the Minimenu Reordering button disappears if Tap-to-Drop, Tile Highlights, or NPC Tags are enabled. We’re still working behind the scenes to fix this permanently, but in the meantime, disabling all three features will make Minimenu Reordering work correctly.

Huge thanks to everyone who’s sent in their feedback so far. Keep it coming!
[hr][/hr]
Curse of Arrav Fixes


Last week also brought the Curse of Arrav back to Old School RuneScape! It seems you’ve really enjoyed immersing yourselves in the next chapter of the Mahjarrat storyline.

This week brings a range of fixes:
  • Arrav's Ranged defence stats are now calculated and displayed correctly.
  • It is no longer possible to walk into a wall at the Uzer Mastaba.
  • The Messenger who delivers Elias' message will now be able to find players while they are in Bank areas.
  • If a player is venomed when defeating Arrav, their venom will now be cured when they begin the cutscene.

[hr][/hr]
Wilderness QoL Updates


Last week we shared a newspost full of all the updates we plan to release before the end of the year. You’ll be pleased to hear that some of them are here already!
  • You can now use Blighted Items in the Ferox Enclave and Mage Bank.
  • You can now delete a Loot Key if it's worth more than 30,000 GP. This limit has been increased to 1,000,000 GP.
  • Loot from Larran’s Chests and the Muddy Chest will now go straight into your Looting Bag, if it’s open.
  • Fixed an unusual interaction across single- and multi-combat borders:
    • Assume Player A and Player B are in multi-combat and Player C is in single-combat. If Player A and Player B are fighting in multi-combat, then Player C can happily attack Player A from the single-combat zone. If Player A tries to attack Player C, they'll be able to, but will receive a message reading "I'm already under attack", meaning Player A will have to repeatedly click Player C to attack them. We've now removed the "I'm already under attack message" and allowed Player A to hit Player C without interruption, rather than needing to spam-click.
  • In the Bounty Hunter Worlds where the PJ timer is shorter, we've removed the 'anti-boxing' mechanic that allows players to PJ you after hitting multiple 0s in combat against an NPC.


Aside from the above QoL changes, here are two other tweaks:
  • Escape Crystal is now disabled in the Permanent Deadman World (World 345).
  • Fixed a bug where two of the map links from Scorpia's dungeon weren't working.

[hr][/hr]
Merch Update: Free Digital Comic


Now’s your chance to get your hands on a copy of Issue #0 of RuneScape: Untold Tales of the God Wars, 100% per gratis. You can download yours direct from the Official Merch Store.



This special issue builds on the 2023 Free Comic Book Day issue, with an extended story packed with more fun, more adventure, and more lore.

Delve into the iconic God Wars Dungeon and discover the untold stories of a conflict that reshaped the realm of Gielinor: Four armies meet at the Temple of Lost Ancients, bound together in conflict to decide who shall wield the Godsword - the only weapon capable of killing a deity. But amidst the chaos, an unexpected hero is about to emerge...



The pages of Issue #0 are also included in Issue #1, a 48-page bumper edition that kicks off the story proper. If you can’t wait to know what happens next, you’ll be pleased to hear that Issue #2 hits shelves on December 4th.

You can order the physical issues from our Merch Store , or check out Titan Comics’ handy blog for all available issues, covers, and ordering details.


[hr][/hr]
Other Changes
  • Thanks to all the ghosts and ghoulies who helped Marika out in this year’s Halloween Event! With October over, we’re packing up the decorations for another year and removing the event from the game.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
From the Community


Creator Crafted is back with even more RuneScape-inspired designs! This time, check out the Zulrah mouse pad, featuring artwork by Amentos.



Illuminate your gaming cave with these Rigour or Augury Prayer LED signs. We expect these to get glowing reviews.



You can get 10% off your order using the code ‘ZULRAH’ at checkout. If you're interested in any of the designs above or want to see what else is on offer, click here to take a look!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

'Explain yourself': Old School RuneScape births a new meme as bug-exploiting scoundrels lay waste to unsuspecting F2P players with gear that shouldn't exist




In Old School RuneScape, every moment spent in the Wilderness is a risk. It's a PvP-enabled region stretching across the northern portions of the game's main continent, and whenever you're there, you're vulnerable. While the Wilderness has housed some of the game's high-end content over the years, its greatest threats are the player-killers: those who've armed and honed their characters for PvP combat. Venturing into the Wilderness means exposing yourself to a potential ambush from someone who might have been stalking those wastes for over a decade. And because death in RuneScape comes with a high cost—when you die, you lose everything in your inventory except your three most valuable items—encountering a PKer in the Wilderness could mean losing gear you worked dozens of hours for...
Read more.

Curse of Arrav & Mobile Anniversary Update



The Curse of Arrav, the remake of the iconic Mahjarrat quest, is HERE! On top of that, the much-anticipated Mobile UI updates are OUT NOW! The new features such as Menu Entry Swapper, additional Minimenu improvements and HiScores are also available for the Official Client!
[hr][/hr]
PSA: Mobile devices may not automatically update to the latest version of Old School RuneScape immediately. Depending on your device, be sure to check the App Store or Play Store to get the latest updates. Sometimes, it takes a while for devices to pick up the new updates.
[hr][/hr]
Changelog November 6th


[expand]
The Curse of Arrav
  • Added The Curse of Arrav, the next quest in the iconic Mahjarrat storyline.
  • Added a new dungeon, Zemouregal’s Basement, which houses higher-level variants of Armoured Zombies.
    • These Armoured Zombies have an increased chance to drop the Zombie Axe. They also drop the new Zombie Helmet.
    • The Zombie Helmet requires 50 Strength and Defence to equip.
    • The Zombie Helmet drops broken and must be repaired at an anvil with 70 Smithing. Both broken and fixed versions are tradeable.
  • To start the quest, speak to Elias White at the Uzer Oasis.
Mobile Anniversary Update

Check out this standalone newspost breaking down all the nerdy details of the mobile changes releasing today! Below are some highlights from the new features, which are also available in the Official Client!
  • Added Minimenu Reordering, A.K.A. the Menu Entry Swapper.
  • Players can now adjust the position the Minimenu appears in relative to the mouse pointer.
  • Players can now set the spacing of Minimenu entries to any value.
  • The Minimenu can now be filtered to hide entity options, player options, or the ‘examine’ and ‘cancel’ entries.
  • A scrollbar will enable scrolling through a smaller minimenu, rather than seeing every option on one very long one.
  • Added a Switch Worlds entry to the minimenu, which appears when right-clicking a player name from one of the following:
    • Friends list
    • Chat channel
    • Clan chat
    • Guest clan chat
    • Group Ironman group
  • You can now look up players on the HiScores and see their stats directly in-game, without having to go to the website in a separate window!
Other Changes
  • Fixed a bug where players with no access to Morytania could get an Araxyte task. If you haven’t completed Priest in Peril but currently have an Araxxor or Araxyte task, you can now cancel it for free by talking to any Slayer Master.
  • The Barbarian Outpost Agility Course now warns players that it gives Strength XP.
  • Items dropped in the private instances of the four original God Wars bosses will now persist there for three hours. This does not affect Ironman instances, only the private ones unlocked via Combat Achievements.
  • The Goading Potion will now tell you if it expires early due to teleporting or drinking tea.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
The Curse of Arrav


RuneScape's iconic Mahjarrat storyline continues with a new quest!

Over the past few years, we've been advancing this story with quests like Desert Treasure II and While Guthix Sleeps, and today sees another important step in the grand plan: the launch of The Curse of Arrav. In this remake of the 2009 quest, you’ll embark on a journey to explore Zemouregal’s Fortress Stronghold, learning more about this mysterious Mahjarrat and uncovering his legendary beef with the hero Arrav.

To start the quest, head to the Uzer Oasis and speak to Elias White.

If you can't view the image above, click here.

Elias White can be found at a campsite south of Cassim's house in the Uzer Oasis. If you can't view the image above, click here.

[h2]Quest Requirements[/h2]

The Curse of Arrav is a Master tier quest with the following requirements:
  • Completion of Defender of Varrock
  • Completion of Troll Romance
  • Level 64 Mining
  • Level 62 Ranged
  • Level 62 Thieving
  • Level 61 Agility
  • Level 58 Strength
  • Level 37 Slayer
  • We recommend a Combat level of at least 80

[h2]Rewards[/h2]

No good quest is complete without some nice rewards! Here's what you'll get for completing the Curse of Arrav:
  • 2 Quest Points
  • 40,000 Mining XP
  • 40,000 Thieving XP
  • 40,000 Agility XP
  • Access to Zemouregal's Fortress, where the basement houses higher-level variants of the Armoured Zombies you've encountered during Defender of Varrock. These Armoured Zombies have an increased chance to drop the Zombie Axe. They also drop the new Zombie Helmet.
    • The Zombie Helmet requires 50 Strength and Defence to equip. It sits between the Dwarven Helmet and Inquisitor's Great Helm as a Crush-focused Head slot option.
    • The Zombie Helmet will drop broken and must be repaired at an anvil with Level 70 Smithing at an anvil. Both the broken and fixed versions are tradeable. See the stats below!


If you can't view the image above, click here.

The Curse of Arrav is our third and final quest remake in the Mahjarrat storyline. As with previous quest remakes, The Curse of Arrav retains the same overarching narrative as the original. However, various changes have been made to ensure the quest meets the standards of a modern Old School quest and matches up with our future plans for the storyline.

[h2]Our Future Plans[/h2]

Speaking of future plans, we wanted to take this opportunity to address some questions we’ve seen about the Mahjarrat storyline. Specifically, we want to elaborate on why we chose to remake some Mahjarrat quests, but not others.

When we first made plans for the Mahjarrat storyline in Old School, we knew it was important to balance the nostalgia people felt for the original with the desire for a fresh take on events. We also realised that our plans could benefit from backporting quests.

The Mahjarrat storyline is known for beginning as several different plot threads that weave together in the thrilling conclusion. We wanted to retain this aspect, and realised we could blend old and new by retaining some original plot threads while adding a few brand-new ones.

Defender of Varrock, While Guthix Sleeps and the Curse of Arrav all fit nicely with our plans for the story, and would also allow players to re-experience their favourite moments from past Mahjarrat quests.

We made a conscious choice not to remake other quests so that we had room to add new story elements – but you can see how we’ve woven in elements of the originals, too. For example, when you’re playing through Curse of Arrav, you’ll notice a few details that are borrowed from RuneScape’s Missing My Mummy quest.

As mentioned above, Curse of Arrav is the last of the Mahjarrat quest remakes. We’re now firmly on the path towards an Old School-specific conclusion to the Mahjarrat storyline. This means we will not be remaking Ritual of The Mahjarrat – instead, we have plans for two more quests in this sequence, which will resolve the plot threads established in previous quests in a way entirely unique to Old School.

We’re also aware that the Mahjarrat have received a lot of love lately – which is to be expected, since this is by far the most popular storyline in the game. However, variety is the spice of life, and so we’ll be taking a break from the Mahjarrat story to give other quest lines time to shine. Which quest lines, you ask? Well, watch this space…
[hr][/hr]
Mobile Anniversary Update


Those who enjoy 'Scaping on mobile, rejoice! The long-awaited and much-anticipated Mobile UI changes are here today.

Please note that your mobile device may not automatically update to the latest version of the mobile client. Be sure to check the App Store or Play Store for the latest updates. Sometimes, it takes a while for devices to pick up the new updates.

The Mobile UI rework has a blog of its own, breaking down all the new features released today! For your convenience, here’s a quick look at all the Mobile features we’ve released over the years:



Check out the below video by Mobile veteran FullyOSRS to learn more!

https://youtu.be/BjFAPjA_tcE
If you can't see the video above, click here to watch.

[h2]New Features Also Available in the Official Client[/h2]

Of course, changes for Mobile and the official client go hand in hand. The Menu Entry Swapper, Minimenu improvements and HiScores were some of the most highly-requested features – and all of these are also available on the official client! Therefore, we’ll be covering them here in detail.

[h2]Minimenu Reordering (aka Menu Entry Swapper)[/h2]

This was one of the most-anticipated features! By enabling Minimenu Reordering in the Settings menu, you can rearrange minimenu entries to fit your needs.

If you can't view the image above, click here.

The reordering buttons are at the top-right of the minimenu. When clicked, new buttons will appear which you can use to move the options around.

[h2]Other Minimenu Improvements[/h2]

Modify Minimenu Start Position

You can now adjust the position of the minimenu in relation to your mouse pointer! To do so, enable this feature and choose your preference from the dropdown menu.

If you can't view the image above, click here.

Do you want your mouse pointer to appear over the header of the minimenu, or at a lower position? It’s all up to you!

Minimenu Spacing Value

If you can't view the image above, click here.

You can now set the spacing between minimenu entries to any value by using the slider, or by entering a number.

Minimenu Filtering

If you can't view the image above, click here.

Last but not least, you can now filter what entries are shown or hidden in the minimenu!
  • Disabling entity options will hide minimenu entries for NPCs, items, and objects like trees.
  • Disabling player options will hide minimenu entries like Trade or Follow.
  • You can also disable the 'examine' and 'cancel' entries in the minimenu.


If you choose to display loads of entries, don't worry, you won't end up with an extremely long minimenu - the new scroll bar has got you covered!

If you can't view the image above, click here.

Friend World Switcher

Another new entry to the minimenu! This one lets you easily hop to the world a friend is in by right-clicking their name in one of the following spaces:
  • Friends list
  • Chat channel
  • Clan chat
  • Guest clan chat
  • Group Ironman group


Enjoy checking in on your buddies!

[h2]Viewing the HiScores In-Game[/h2]

No more switching to your browser to check player HiScores! You can now look up player RSNs on the HiScores and see the stats of other 'Scapers directly in-game, without having to open the website in a separate window!

To enable this feature, select In-World Lookup from the Popout tab in the Settings. Once enabled, you can right-click a player and select Lookup from the menu. This will take you to the HiScores Popout Panel, which displays their stats! You’ll also notice that the HiScores icon in the Popout panel has been updated with a fresh new look.

If this setting is enabled, you can look up players on the HiScores from the game window! If you can't view the image above, click here.

We’re working to resolve a bug when looking up GIM and HCGIM players, so unfortunately these HiScores can’t be accessed using this feature just yet. We’ll keep you updated on our progress and should have the issue fixed soon.

These are the newest client features, but they’re by no means the last! Remember, you can check out the dedicated newspost for all the details about today’s Mobile UI update.
[hr][/hr]
Other Changes


  • Fixed a bug where players with no access to Morytania could get an Araxyte task. If you haven’t completed Priest in Peril but currently have an Araxxor or Araxyte task, you can now cancel it for free by talking to any Slayer Master.
  • The Barbarian Outpost Agility Course now warns players that it gives Strength XP.
  • Items dropped in the private instances of the four original God Wars bosses will now persist there for three hours. This does not affect Ironman instances, only the private ones unlocked via Combat Achievements.
  • The Goading Potion will now tell you if it expires early due to teleporting or drinking tea.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
Merch Store Update


[h2]Battleaxes and Ballads Vinyl OUT NOW![/h2]

If you can't view the image above, click here.

One for the most metal among you! RuneScape: Battleaxes and Ballads, an album packed full of heavy metal remixes of popular Old School tunes, is out now on vinyl!

If you missed out on pre-ordering it a few months ago, you can get it now at local record stores, online music retailers, the official merch store, or direct from Laced Records.

In the meantime, you can listen to the full album on the Old School RuneScape YouTube Channel or stream it on major music platforms!

Like the pixel art on the album cover? Then check out these new tees available from the merch store.

If you can't view the image above, click here.

[h2]Comic Series Issue #1 and New Novel OUT NOW![/h2]

The wait is over! This week, we’re bringing two exciting new publications to retailers near you.

If you can't view the image above, click here.

Issue #1 of the RuneScape: Untold Tales of the God Wars comic series from Titan Comics, and the latest novel from Titan Books, RuneScape: The Fall of Hallowvale are both out now!

If you can't view the image above, click here

Check out this blog to learn more and see how you can get your hands on them!
[hr][/hr]
Drawings from Our Latest Discord Modcast


Our most recent Stages Modcast on Discord saw Mod Jerv and Mod Skylark drawing your suggestions! Mod Skylark mocked up some 3D designs beforehand, whereas Mod Jerv drew them live, all while answering your questions about art in Old School.

Many thanks to the 'Scapers who shared their fantastic drawing ideas for the Modcast, which was purely for fun and not to develop in-game content. From a Halloween-themed pumpkin-Chinchompa mash up to combining three items in one, you had very fun and creative suggestions! You can see some of the results below:







Our Discord Stages Modcasts are in a way similar to Twitch streams, featuring a variety of content ranging from Q&A sessions to collaborative art streams with the community - and more! Keep an eye on our official Discord server for more upcoming events!
[hr][/hr]
New From the Community


Creator Crafted is back with new designs! Check out the Araxxor mouse pad, featuring artwork by community artist Amentos.

If you can't view the image above, click here.

How about a room glow up? There are two brand new LED signs ready to brighten up your space: the Strength and Attack skill icons!



You can get 10% off any orders using the code ‘SPIDER’ at checkout. Click here to take a look!

P.S. Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Halloween Fixes & Miscellaneous Changes | October 23rd



This week brings a whole heap of small but mighty miscellaneous tweaks!
[hr][/hr]
Changelog October 23rd


[expand]

PSA: As of this week, Game Jam VI is in full swing, and the team will be diving into their passion projects from October 21st to November 1st! This means there will be no game update next week on Wednesday, October 30th.

Halloween 2024 Changes
  • Marika will now believe you when you claim you’ve heard the cat. To help convince her, we’ve added a third chat option which lets you promise you heard it.
  • Moved a pumpkin in Draynor out of the path of would-be woodcutters.


Varlamore: The Rising Darkness Changes
  • Using the Refiner at the Mastering Mixology minigame whilst wearing Ferocious Gloves will no longer cause hands to stretch. Safety first!
  • Clarified the criteria for the Perfect Hueycoatl Combat Achievement.


Ironman Status Changes
  • An important update regarding Ironman accounts:
    • Previously, some Ironmen chose to lock their Ironman status 'permanently', worrying that a hijacker might downgrade it behind their back. However, over the years, we've seen an increasing number of Ironmen regret this. Additionally, we now have Jagex Accounts, bringing updated security options to keep hijackers out of the account in the first place. Therefore, as of today's update, the old 'permanent' option is no longer available. If you previously locked your Ironman status permanently and now wish to downgrade, you can do so - provided you have the security of a Jagex Account to protect your status.
    • Ironmen who are still concerned about a hijacker downgrading them may choose a downgrade cool-down delay of 90 days. Players whose Ironman status is due to downgrade will receive warnings on login, giving them ample chance to visit the Ironman Tutor in Lumbridge and cancel the change if they don't want it to proceed.


Arclight Changes
  • Arclight will no longer degrade to Darklight after running out of charges and will instead become an ‘Inactive’ version with the same stats.
  • Players can now use one or two Shards at a time to charge Arclight. 333 charges for one Shard, 666 for two, and 1,000 for three.
    • You will still require three Shards to upgrade Darklight.
  • A warning message will appear in chat when Arclight has 100 charges remaining.
  • Repositioned Arclight's Inventory icon to avoid parts being chopped off.


Run Energy Changes Beta 2.0
  • Our Run Energy changes second beta launches tomorrow, Thursday October 24th! This is your opportunity to test out changes that will impact all game play experiences, so do give it a go.


Other Changes
  • Added a visual indicator to the Tormented Demons which shows when they enter their 100% accuracy phase.
  • Examining the murals in the four Pyramid Plunder lobbies reveals how many of each gold chest you’ve looted.
  • The Araxyte Slayer Helm now correctly matches your character's skin tone.
  • The following weapons and armour from Varlamore have been added to the Supplies chests on PvP Arena worlds:
    • Blue Moon armour set and Spear
    • Blood Moon armour set
    • Eclipse Moon armour set
    • Eclipse Atlatl and Atlatl Darts
    • Dual Macuahuitl
  • Lumberjack Boots are now correctly proportioned to your character.
  • You'll no longer find yourself in an unexpected location when using the passageways to exit the Rogues’ Den maze area.
  • Fixed a bug causing the Skull Sceptre to forget its autocast setting when switching to another weapon and back again.
  • Fixed a bug causing players to teleport a few tiles when standing on the tile directly south of Miss Schism in Draynor Village.
  • Clicking Vorkath's Collection Log link no longer sends players to the Whisperer’s page.
  • Fixed an issue with the Yanille south Agility shortcut.
  • The Venator Ring can no longer be equipped without a Leviathan kill.
  • During the Colossal Hydra's special attack, the smaller Hydras are no longer able to attack you.
  • While it didn't affect your ability to play the minigame, we have made sure the Kraken's Tentacle is facing the right way during Fishing Trawler.
  • The Loot Tracker no longer counts dropped bones twice.
  • The Amulet of the Damned's effect now works with the Ahrim's set while manual casting as well as autocasting. Updated the set effect wording to reflect this change.
  • When you use 250 Firelighters to unlock a new colourway for your Phoenix pet, you will now have permanent access to that colour. After unlocking once, you can then freely use the 'Metamorphosis' option on the pet to change it.
  • We know there are some very dedicated fans of the Old Torva outfit, and while we currently aren't adding it to the game itself, this week we've added the files to the config. This means that RuneLite will now be able to utilise the file and give you the option to don the OG style for your own enjoyment. It's important to know that when activating it via the FashionScape plugin, the outfit will only be visible to you. The armour pieces are unavailable in the main game and are therefore untradeable, can't be sold or bought at the GE and will not leave placeholders in your Bank.
  • Fixed a Farming issue where curing a diseased herb could cause it to transform into a different kind of herb altogether.
  • Fixed an issue where the judge in King's Ransom appeared to have a beard but no head.
  • Added the Last Contract option when using NPC Contact, which will allow players to talk to Amy about Mahogany Homes contracts.
  • Enabled spectators scrying into the Theatre of Blood to be visible in the three waves previously exempt from this, meaning fighters will be able to see their audience. Public chat will be available between the fighters and spectators in the following fights:
    • Nylocas
    • Xarpus
    • Verzik
  • The latest Deadman Mode Rug item has been tweaked to make the skulls much clearer.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Halloween 2024 Changes


We settled into spooky season last week with Marika and her pumpkin problem. Your Scarecrow Shirts and customised pumpkin heads have been the talk of all Gielinor – but we have had reports of some creepy crawly bugs that needed squashing.
  • Some players were reporting that Marika didn't believe them when saying they had heard the cat, even when they had! To help convince her, we've added a third chat option, which lets you promise you heard the cat – if you have in fact heard it, of course.
  • Moved a pumpkin decoration in Draynor so it's once again possible to go cut the oak next to the Bank without having to walk all the way around.


Reminder that if you haven't already, you can visit the farm south of Falador to start the event and snag yourself some wicked cosmetics!

If you can't see the image above, click here.
[hr][/hr]
Varlamore: The Rising Darkness Changes


It's been almost a month since Varlamore: The Rising Darkness was released. You ventured forth to explore Varlamorian ways of potion making, battle the fearsome Hueycoatl, snag yourself new rewards, take on the new Combat Achievements and more!

As always, we kept monitoring your feedback, which has led to the following fixes:
  • Using the Refiner at the Mastering Mixology minigame whilst wearing Ferocious Gloves will no longer make your gloves get stuck to the machine and cause your hands to stretch.
  • We've clarified the criteria for the Perfect Hueycoatl Combat Achievement:
Task Name
Task Description
Task Tier
Task Category
Perfect Hueycoatl
Kill the Hueycoatl perfectly 5 times without leaving. To get a perfect kill, you must not take any avoidable damage from the Hueycoatl's lightning attack, tail slam attack, or off-prayer projectile attacks.
Elite
Perfection

[hr][/hr]
Ironman Status Changes


This week also brings an important update for Ironmen.

Previously, some Ironmen chose to lock their Ironman status 'permanently', worrying that a hijacker might downgrade it behind their back. However, over the years, we've seen an increasing number of Ironmen regret this. Additionally, we now have Jagex Accounts, bringing updated security options to keep hijackers out of the account in the first place. Therefore, as of today's update, the old 'permanent' option is no longer available. If you previously locked your Ironman status permanently and now wish to downgrade, you can do so - provided you have the security of a Jagex Account to protect your status.

Ironmen who are still concerned about a hijacker downgrading them may choose a downgrade cool-down delay of 90 days. Players whose Ironman status is due to downgrade will receive warnings on login, giving them ample chance to visit the Ironman Tutor in Lumbridge and cancel the change if they don't want it to proceed.
[hr][/hr]
Arclight Changes


After the addition of While Guthix Sleeps, Arclight gained a new feature which allowed players to infuse spent charges to count towards the 10,000-charge total required to upgrade it to Emberlight. However, when Arclight depleted to 0 charges, it automatically downgraded to Darklight, which meant your infusion progress was lost.

Following your feedback, running out of charges will now create an ‘Inactive’ version of the Arclight, which remains usable in combat with the same stats as Darklight and maintains your infusion progress.

While we were at it, we also made some additional improvements:
  • Players can now use one or two Shards at a time to charge Arclight. 333 charges for one Shard, 666 for two, and 1,000 for three.
    • You will still require three Shards to upgrade Darklight.
  • A warning message will appear in chat when Arclight has 100 charges remaining.
  • Repositioned Arclight's Inventory icon to avoid parts being chopped off.

[hr][/hr]
Run Energy Changes Beta 2.0


Our second Run Energy changes beta launches tomorrow, Thursday October 24th! This is your opportunity to test out changes that will impact all game play experiences, no matter what you get up to in Gielinor.

For all the details on what these changes are and how to take part in the beta, keep your eye out for a dedicated Run Energy Changes blog on the day.
[hr][/hr]
Game Jam VI


If you can't see the image above, click here.

As we've stepped into the final quarter of the year, it's time for another Game Jam!

Game Jams are internal events that we run twice a year, providing us with a fantastic opportunity to come together as a team and pursue passion projects outside the normal roadmap. Previous Game Jams have introduced projects that eventually became Scurrius, Perilous Moons, the Wilderness updates, Project Rebalance, and more!

With our sixth Game Jam in full swing, the team will be diving into their passion projects from October 21st to November 1st. This means there will be no game update next week, on Wednesday, October 30th.

J-Mods will be using the #OSRSGameJam hashtag on X to share what they've been cooking - so if you want to see what we’re up to this time, make sure to check it out!

Likewise, there will also be a dedicated #Game-Jam-VI channel on our Discord server, where some J-Mods will be sharing their ideas and soliciting your feedback!
[hr][/hr]
Discord Activities


[h2]J-Mod Activity[/h2]

If you can't see the image above, click here.

Is it a tree, or is it a J-Mod? There’s only one way to find out!

We know you lot love hide and seek, so we're hosting a J-Mod Prop Hunt event on our official Discord server this weekend! On Sunday, J-Mods will disguise themselves as props across Gielinor, and it's up to you and your fellow ‘Scapers to find them! We'll be dropping clues in the #F2P-Clues and #Members-Clues channels under the Events category on the day. Then it’s up to you to head to the right location and see what your favourite J-Mods have transformed into!

Everyone will meet in Varrock Square to kick off the event. Make sure you're in the event discussion channels in the Discord server if you plan to take part!

This is your official save the date:
  • This Sunday, October 27th
  • 19:00 BST
  • Members World 358 | Free-to-Play World 500
  • Meeting point: Varrock Square

See you there!

We work alongside our Discord Volunteer Moderators to help provide you with activities and events that you can take part in. For the past couple of months, our moderators have been hard at work organising and running events both in and out of game via the server. We've had J-Mod events, player-led activities and games hosted by our mod team themselves! The team are dedicated to bringing you the activities that you want to take part in, so felt it was high time we got your feedback on what they’ve put on so far, and what you want to see in the future. So, we would love it if you could take a couple of minutes to fill this in and let the mod team know your thoughts!

[h2]Discord Stages[/h2]

If you can't see the image above, click here.

We're excited to announce our next Discord Stage call!

On Tuesday, October 29th at 16:00 GMT, Mod Blossom will be joined by Mod Jerv (Concept Artist) and Mod Skylark (Character Artist) to chat about art in Old School while Mod Jerv live-draws your suggestions! We've opened up a new channel to gather your drawing ideas early, so Mod Skylark can mock some of them up in 3D to show off during the stages. Head to the Drawing Suggestions channel to start suggesting what you'd like to see created! Please bear in mind that this Stages is just for fun, and not to develop in-game items, which means you can go wild with your ideas and get creative. We can't wait to see what you come up with! We'll be opening our Ask Your Questions channel on the day of the Stages, too, so prepare any art-related questions you have and pop them in there.
[hr][/hr]
Merch Update - Halloween!


If you can't see the image above, click here.

Halloween is creeping up fast, and we've pinned down the perfect item for your costume! Channel the classic creepy vibes with this limited-edition Black Halloween Mask pin by the talented Angels Scapes. Check out the official merch store to get your hands on one!
[hr][/hr]
Other Changes


  • Added a visual indicator to the Tormented Demons which shows when they enter their 100% accuracy phase.
  • Examining the murals in the four Pyramid Plunder lobbies reveals how many of each gold chest you’ve looted.
  • The Araxyte Slayer Helm now correctly matches your character's skin tone.
  • The following weapons and armour from Varlamore have been added to the Supplies chests on PvP Arena worlds:
    • Blue Moon armour set and Spear
    • Blood Moon armour set
    • Eclipse Moon armour set
    • Eclipse Atlatl and Atlatl Darts
    • Dual Macuahuitl
  • Lumberjack Boots are now correctly proportioned to your character.
  • You'll no longer find yourself in an unexpected location when using the passageways to exit the Rogues’ Den maze area.
  • Fixed a bug causing the Skull Sceptre to forget its autocast setting when switching to another weapon and back again.
  • Fixed a bug causing players to teleport a few tiles when standing on the tile directly south of Miss Schism in Draynor Village.
  • Clicking Vorkath's Collection Log link no longer sends players to the Whisperer’s page.
  • Fixed an issue with the Yanille south Agility shortcut.
  • The Venator Ring can no longer be equipped without a Leviathan kill.
  • During the Colossal Hydra's special attack, the smaller Hydras are no longer able to attack you.
  • While it didn't affect your ability to play the minigame, we have made sure the Kraken's Tentacle is facing the right way during Fishing Trawler.
  • The Loot Tracker no longer counts dropped bones twice.
  • The Amulet of the Damned's effect now works with the Ahrim's set while manual casting as well as autocasting. Updated the set effect wording to reflect this change.
  • When you use 250 Firelighters to unlock a new colourway for your Phoenix pet, you will now have permanent access to that colour. After unlocking once, you can then freely use the 'Metamorphosis' option on the pet to change it.
  • We know there are some very dedicated fans of the Old Torva outfit, and while we currently aren't adding it to the game itself, this week we've added the files to the config. This means that RuneLite will now be able to utilise the file and give you the option to don the OG style for your own enjoyment. It's important to know that when activating it via the FashionScape plugin, the outfit will only be visible to you. The armour pieces are unavailable in the main game and are therefore untradeable, can't be sold or bought at the GE and will not leave placeholders in your Bank.
  • Fixed a Farming issue where curing a diseased herb could cause it to transform into a different kind of herb altogether.
  • Fixed an issue where the judge in King's Ransom appeared to have a beard but no head.
  • Added the Last Contract option when using NPC Contact, which will allow players to talk to Amy about Mahogany Homes contracts.
  • Enabled spectators scrying into the Theatre of Blood to be visible in the three waves previously exempt from this, meaning fighters will be able to see their audience. Public chat will be available between the fighters and spectators in the following fights:
    • Nylocas
    • Xarpus
    • Verzik
  • The latest Deadman Mode Rug item has been tweaked to make the skulls much clearer.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.