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Poll 82 Changes | August 7th



It's time for some Poll 82! We're rolling out the first batch of Poll 82 changes, plus various animation improvements are coming your way.
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Changelog - August 7th


[expand]

Poll 82
  • Nail Beasts will now drop between 2-3 Nail Beasts Nails.
  • We've increased the speed at which the dangerous Fog in LMS will now appear by ~4 minutes.
  • All Perilous Moons sets have been added as potential drops within the 75 Defence LMS Bracket.
  • A Quick-Start feature has been added to Tempoross!
  • In Mahogany homes, you will no longer be shown the Furniture creation menu to build a particular hotspot if you have the materials already on you.
  • The delay when drinking tea after completing a construction contract has been removed.


Animation Spring Clean
  • The Hunter's Crossbow and Sunlight Crossbow's animation stalling has been fixed.
  • We've also given a fresh lick of paint to a few things across the game including:
    • Voidwaker - special attack and audio
    • Morrigan's Throwing Axe - special attack
    • Morrigan's Javelin - special attack
    • Osmumten's Fang - model, special attack and audio
    • Dharok's Axe/Soulreaper Axe - running animation
    • Removed the lone green pixel from the Trick Emote
    • Removed the 1-tick delay on the returning animation of the Tonalztics of Ralos special attack when charged
    • Tonalztics of Ralos special attack plays correct animation when used against another player
    • Correcting alignments of special attack animations of the Ancient Mace, Dragon Hasta and SoulReaper Axe


Other Changes
  • Tormented demons are less likely to lose interest in the player when they run out of range. If they do happen to lose interest, they will still attack the player correctly if the player re-engages them.
  • Emberlight now helps cut through the damage reduction effect of Skotizo's altars, like Arclight does.
  • If you meet an Armadylean Guard during a treasure trail, it'll now have a small elemental vulnerability to air.
  • The Avatar of Creation and the Avatar of Destruction now have one safespot within each boss area.
  • If you missed it, the Deadman Armageddon rewards shop is now open for players to use any Deadman points accrued to purchase any of the four available items.
  • Items you drop manually to the ground in Phosani's Nightmare fights will now stay there for longer, as they do in various other boss instances.
  • For standard herb patches that are in a state where they need attention, such as harvesting or curing, the click-zone now covers the full 2x2 patch to enable easier clicking.
  • Players can now heat cups of water on a range or fire. Bowls of boiling water can now be poured into empty cups via a Make-All menu.
  • Some trap hotspots are no longer missing from POH dungeons in houses using the Hosidius and Cosy Cabin wallkits.


Discord Events
  • On Thursday, 8th August from 5pm BST Mods Blossom, Ed and Errol will be talking all things lore in a Discord Stages Modcast!
  • Come and join us on Saturday, 10th August at 8pm BST as our official Discord server Chat Mods host a Tempoross Mass Run event to celebrate the launch of our Events category within the server!


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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Poll 82


We didn't want to wait too long to start dropping you updates from the previous QoL Poll 82, so we're starting today with some of the smaller but fantastic improvements.

First up, while the Nail Beasts will remain loud and proud, they will drop a few more claws upon defeat which should help those savvy Sanfew brewers out there.

Next, grab your Saw, Hammer and Plank Sack as we head over to Mahogany Homes. From now on, you will no longer be shown the Furniture creation menu to build a particular hotspot if you have the materials already on you. Also, as an additional change we've removed the delay when drinking your much-deserved tea after completing a contract - so you can keep going fast! We have even more QoL tweaks based on your requests on their way in the coming weeks, like not being prompted to accept the tea to drink it, and contractors will have a right-click option to be given the same tier contract you just completed. So, while you won't see them today, know there's still more on the way!

Skull up and get ready as we head to LMS - but you might want to brace yourself as you'll now see the deadly fog much sooner than before when playing. Previously it was around ~10 minutes until the fog rolled in but now it will be around ~6 minutes. Alongside making the fog more scary, we've added all the beloved Perilous Moons sets as potential loot from the 75 Defence LMS Bracket.

Finally, for those of you helping the Spirit Anglers keep Tempoross at bay, you'll now have a lovely Quick-Start option to get you back into the action sooner.
[hr][/hr]
Animation Spring Clean


During our previous Game Jam V, Mod Hend took some time to look over some animations and make them feel more lively and unique. With DMM over it's time to spruce up a few animations from several weapons found within the wide world of Gielinor.

Before we dive into the more hyped-up changes, we know that animation stalling of the Hunter's Crossbow and Sunlight Crossbow has been an issue for some time, so we've fixed that bug from happening - no more surprise attacks from those weapons!

The core of this update however gives some of the more iconic special attacks a nice update to make them more unique and hopefully more identifiable! This includes the special attacks of the Voidwaker, Morrigan's Throwing Axe, Morrigan's Javelin and Osmumten's Fang which has also had its special attack's audio improved, while the model has been updated by Mod West!

New Fang Special Attack Animation

New Voidwaker Special Attack Animation

Click here for the sound effect of the new Voidwaker Special Attack animation.

While we were at it, the running animation when you're carrying Dharok's Greataxe and the Soulreaper Axe has been refreshed.

Updated running animation when carrying Dharok's Greataxe and the Soulreaper Axe

As for a few miscellaneous changes, no longer will the Trick Emote be dragged down by that lone green pixel and the alignments of special attack animations of the Ancient Mace, Dragon Hasta and Soulreaper Axe have been corrected. We've also removed the 1-tick delay on the returning animation of the Tonalztics of Ralos special attack when charged and the weapon's special attack now plays correct animation when used against another player.

So there you have it, we hope you enjoy this small polish to some animations across the game, and who knows, maybe there'll be more in the future!
[hr][/hr]
Other Changes


  • Tormented demons are less likely to lose interest in the player when they run out of range. If they do happen to lose interest, they will still attack the player correctly if the player re-engages them.
  • Emberlight now helps cut through the damage reduction effect of Skotizo's altars, like Arclight does.
  • If you meet an Armadylean Guard during a treasure trail, it'll now have a small elemental vulnerability to air.
  • The Avatar of Creation and the Avatar of Destruction now have one safespot within each boss area.
  • If you missed it, the Deadman Armageddon rewards shop is now open for players to use any Deadman points accrued to purchase any of the four available items.
  • Items you drop manually to the ground in Phosani's Nightmare fights will now stay there for longer, as they do in various other boss instances.
  • For standard herb patches that are in a state where they need attention, such as harvesting or curing, the click-zone now covers the full 2x2 patch to enable easier clicking.
  • Players can now heat cups of water on a range or fire. Bowls of boiling water can now be poured into empty cups via a Make-All menu.
  • Some trap hotspots are no longer missing from POH dungeons in houses using the Hosidius and Cosy Cabin wallkits.

[hr][/hr]
Discord Events


Our fantastic volunteer moderation team have already been hosting a range of fun events on our official Discord server, but we've recently expanded our focus on events and server activities further! For a brief overview: you can now suggest events you'd like to see run through the server via a new suggestions forum channel, you can opt into a new Events role to get pinged whenever there are any event updates and you can find all the information around events in a new FAQ channel.

[h2]Launch Event: Tempoross Run[/h2]



  • Date: Saturday 10th August
  • Time: from 8pm BST
  • World: 358


Come and join us this Saturday as our official Discord server Chat Mods host a Tempoross Mass Run event to celebrate the launch of our Events category within the server! There'll be a channel in the Discord server set up to chat throughout the event, and you can also join the in-game friends chat: 07friends, though it's not a requirement. You'll also spot JMods there to cheer you on, as we gather to celebrate the occasion! We'll be putting out more information in an upcoming newspost, with everything you need to know to get involved so keep your eyes peeled!

[h2]Old School Lore Q&A Stages[/h2]



We're brushing up on our lore knowledge with the masters themselves, Mods Ed and Errol, with Mod Blossom leading the discussion! Join us from 5pm BST on Thursday 8th August to delve into the the story and history of Gielinor. There'll be an Ask Your Questions channel to ask all the us what you want to know, plus you'll spot a post on our social channels if you'd like to add your questions there. Head to the Discord server, you'll find the Discord Stage Modcast section near the top of the channel list and when the time comes you'll be able to hop into the call and listen in. The call will be recorded and you'll be able to access the recording via Discord soon after.

You can join the official Discord server, here, and get stuck in!
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PvP World Rota


Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School RuneScape developers left mystified as players, whipped up into a religious fervour, demand that gaming's loudest mole-rat get even louder




Today, dear reader, I found out about the accursed Nail Beast. This unassuming creature from Old School RuneScape isn't much to write home about on paper. It's a level 69 (nice), 98, or 141 critter found in the Temple Trekking minigame, and it looks like something between a mole and a panther. They're kind of cute, in a doofy, feline-looking way...
Read more.

QoL Improvements & Further Deadman: Armageddon Tweaks | July 31st



This week brings a plethora of general QoL improvements, plus tweaks to Deadman: Armageddon and While Guthix Sleeps!
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Changelog July 31st


[expand]

Deadman: Armageddon
  • Adjusted the prices of certain Deadman items for Bank Keys.
  • If the player getting special attacked by the Morrigan's Javelin is praying ranged, the bleed damage should now correctly respect this and be reduced by 40%.
  • Taking the cages up and down in Chasm of Fire deals damage to the player, as intended. These changes only apply to Deadman mode.
  • Fixed a bug where losing one minute of Deadman protection when you log out wasn't working, leaving it vulnerable to infinite protection abuse. The protection timer now correctly goes down when you log out, like it did with the previous Deadmans.
  • If you chose the Path of Mahjarrat from the Tier 4 Quest Lamp, you can now correctly claim 10 Museum Kudos for the Curse of the Empty Lord miniquest.
  • The new Deadman versions of the imbued Mage Arena Capes can now be stored in the Player Owned House Cape Rack.


While Guthix Sleeps

Graphically updated the tormented demons’ fire shield effect:
  • Shifted the hue from yellow to orange and toned it down.
  • Added more transparency.
  • Reduced the turning speed of the shield by 50%.
  • The shield animation now plays for two ticks instead of three.
  • Removed the floor symbol and fire circle elements during the shield animation.


Miscellaneous QoL Changes
  • Added XP lamps to the rewards from the Beekeeper random event.
  • Shades of Mort'ton has received some usability adjustments:
    • Added a left-click option to the sacred fire to let players sanctify Olive Oil and Serum 207 more conveniently.
    • Sanctifying an item with the sacred fire will automatically continue sanctifying the vials in your Inventory until you run out of sanctity or items or cancel the action.
    • Sanctifying Serum 207 now uses 5% sanctity per dose, down from 20% - although you will still need at least 20% sanctity to perform the action.
    • A Make-All menu will now appear when using Sacred Oil to make Pyre Logs.
    • Adjusted the Firemaking XP of making Pyre Logs to be a flat 5 XP per dose of Sacred Oil consumed, instead of a variable rate based on how many doses are in the vial.
    • The pyres now have left-click options for adding Pyre Logs and Shade Remains automatically, prioritising the best Pyre Logs available; players may still select them manually if desired.
    • Players will be warned if trying to burn Pyre Logs without the appropriate Shade Remains.
  • Created five Clan ranks above and below the Administrator for greater flexibility.
  • Created a new toggle which lets UIMs opt out of death protection from cosmetics, affecting ornamented items. This applies only to PvM deaths; item loss on PvP death is not affected by the toggle.
  • Fixed issues with certain bolts and arrows acting sus with Dizana’s Quiver:
    • Karil's Bolt Racks no longer hinders using the bolts.
    • The Sunlight Crossbow and its Bolts should now work with the Dizana's Quiver, counting as a bolt and giving the correct bonuses.
    • Having the Mithril Grapple inside Dizana's or a regular Quiver no longer causes issues, and lets the player shoot Crossbow Bolts as intended.
  • You can now cast Vengeance Other from a Blighted Vengeance Sack.
  • Added 'Make-X' option when fletching Bolts, similar to how it is when fletching Darts.
  • Drakan's Medallion can now be reclaimed from Perdu's shop for 30,000 GP.
  • The Plank Make spell will now convert the first log in your Inventory, depositing the resulting Plank in the first available slot.


Other Changes
  • 100% weapon accuracy during Eclipse Moon's Clone Phase is now present for all attack styles.
  • Laps removed are adjusted to 10 from 25 when logging out at the Wilderness Agility Course. The laps still get reset upon leaving the course.
  • Gabooty has put a sale on for the Tai Bwo Wannai denizens and some of them took up the offer to refresh their wardrobe, bringing a bit more colour to the village.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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Deadman: Armageddon




Deadman: Armageddon is firing on all cylinders, and it’s been great to see so many of you joining the battle! You have until August 3rd to experience the PvP action and snag yourself some killer cosmetics.

Before we jump into this week's changes, we've received a handful of questions around the World 345 transfer process and wanted to clear some things up!

At the end of Deadman: Armageddon, your character and all of their stats will transfer over to World 345. You'll also transfer any untradeables that you've got so long as they don't convert into a tradeable item on death, this means that things like Barrows armour or a recoloured Bow of Faerdhinen should not transfer over. We'd like to remind you that items in your DMM Deposit Box will not transfer. You'll also keep any pets that you've got because it wouldn't be right to separate you from your adoring little followers! Additionally, any items in any 'storage' containers (check out this page for a full list) should also be wiped, so you won't find anything you've got sitting in the Chambers of Xeric making its way into the permanent Deadman worlds either.

Hopefully that clears things up, now back to our regularly scheduled game update content!

While you've been busy surviving the chaos, we’ve been busy making improvements behind the scenes:
  • Adjusted the prices of certain Deadman items for Bank Keys.
  • If the player getting special attacked by the Morrigan's Javelin is praying ranged, the bleed damage should now correctly respect this and be reduced by 40%.
  • Taking the cages up and down in Chasm of Fire deals damage to the player, as intended. These changes only apply to Deadman mode.
  • Fixed a bug where losing one minute of Deadman protection when you log out wasn't working, leaving it vulnerable to infinite protection abuse. The protection timer now correctly goes down when you log out, like it did with the previous Deadmans.
  • If you chose the Path of Mahjarrat from the Tier 4 Quest Lamp, you can now correctly claim 10 Museum Kudos for the Curse of the Empty Lord miniquest.
  • The new Deadman versions of the imbued Mage Arena Capes can now be stored in the Player Owned House Cape Rack.

[h2]Deadman 2024 Finale[/h2]

If you haven't already, mark your calendars for the Deadman 2024 Grand Finale, which will be livestreamed on our Twitch channel, this Saturday, August 3rd at 18:00 BST. Tune in to watch five finales across five combat brackets battle through PvP mayhem! It’s a show you won’t want to miss.
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While Guthix Sleeps


Over the last couple of weeks, we have seen that some players have been having a hard time with the tormented demons' fire shield effect, causing them eye strain and motion sickness. To avoid this, we've made some tweaks:
  • Shifted the hue from yellow to orange and toned it down.
  • Added more transparency.
  • Reduced the turning speed of the shield by 50%.
  • The shield animation now plays for two ticks instead of three.
  • Removed the floor symbol and fire circle elements during the shield animation.
Tormented Demons' New Shield Animation If you can’t view the gif above, click here.
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Miscellaneous QoL Changes


We’ve also managed to bring you a handful of much-requested Quality of Life changes this week!

First up, we’re heading to the Clan Hall, where we’ve added five more rank slots above and below Administrator, which should cover all your ranking needs. For context, the game has restrictions specifically based on the Administrator rank, which is why it’s not so easy for us to move it about. One such restriction involves the data space where a player’s ‘last seen’ date is stored. We’re aware that Clan Leaders want this information to be stored for lower-rank Clan members, rather than only those above Administrator Rank, and we hope to be able to offer this in future. For now, though, we hope the extra Rank slots give players more flexibility in roles above Administrator in rank. For existing Clans, the new Rank slots have been assigned placeholder Titles. You can use the Titles menu to assign more thematic ones if you so desire.

Next up, a quality-of-life improvement for UIMs! On a PvM death, many items that have Ornament Kits applied to them will be protected on death, staying in your Inventory rather than falling to a grave. This protection was introduced years ago as a little extra perk for cosmetic kits, affecting the ornamented versions of items like the Mystic Lava Staff, Fighter Torso and the Elidinis' Ward (f). UIM may find this protection unhelpful, since they'll sometimes actually prefer their items to drop into their grave piles on death. We’ve created a new toggle in the Settings menu which will let them opt out of this protection. Note that this applies only to PvM deaths; item loss on a PvP death is not affected.

Additionally, we’ve fixed some interactions between Dizana’s Quiver and ammunition:
  • Karil's Bolt Racks no longer hinders using the bolts.
  • The Sunlight Crossbow and its Bolts should now work with the Dizana's Quiver, counting as a bolt and giving the correct bonuses.
  • Having the Mithril Grapple inside Dizana's or a regular Quiver no longer causes issues, and lets the player shoot Crossbow Bolts as intended.


We’ve also made changes to Shades of Mort’ton:
  • Added a left-click option to the sacred fire to let players sanctify Olive Oil and Serum 207 more conveniently.
  • Sanctifying an item with the sacred fire will automatically continue sanctifying the vials in your Inventory until you run out of sanctity or items or cancel the action.
  • Sanctifying Serum 207 now uses 5% sanctity per dose, down from 20% - although you will still need at least 20% sanctity to perform the action.
  • A Make-All menu will now appear when using Sacred Oil to make Pyre Logs.
  • Adjusted the Firemaking XP of making Pyre Logs to be a flat 5 XP per dose of Sacred Oil consumed, instead of a variable rate based on how many doses are in the vial.
  • The pyres now have left-click options for adding Pyre Logs and Shade Remains automatically, prioritising the best Pyre Logs available; players may still select them manually if desired.
  • Players will be warned if trying to burn Pyre Logs without the appropriate Shade Remains.


Last but not least, some further miscellaneous improvements:
  • Added XP lamps to the rewards from the Beekeeper random event.
  • You can now cast Vengeance Other from a Blighted Vengeance Sack.
  • Added 'Make-X' option when fletching Bolts, similar to how it is when fletching Darts.
  • Drakan's Medallion can now be reclaimed from Perdu's shop for 30,000 GP.
  • The Plank Make spell will now convert the first log in your Inventory, depositing the resulting Plank in the first available slot.

[hr][/hr]
Membership Code Vouchers Change


On Monday we released a blog informing players that it is no longer possible to convert Bonds to Membership Passcodes.

We made this difficult decision because some rulebreakers were using this system to violate our TOS.

Don’t worry – if you already have a passcode from an existing Bond redemption, it will still be valid, and you're still able to redeem a Bond directly for 14 days of Membership, as normal.

For more information, please check the full post.
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RuneScape: Untold Tales of the Godwars




We’re making our comic book series debut with Titan Comics! RuneScape: Untold Tales of the God Wars is a four-part mini-series which launches with a special oversized 48-page bumper Issue #1 (complete with five different cover variants) on October 9th!

The series, which was teased last year in Titan’s Free Comic Book Day edition, is penned by Void Trip writer Ryan O’Sullivan, with artists Sid Kotian (Gambit, The Adventures of Apocalypse Al) and Daniel Bayliss (RuneScape FCBD edition). Expanding on the epic lore behind the iconic God Wars Dungeon, this new comic book series will delve into the Temple of Lost Ancients during the catastrophic God Wars – where the armies of Saradomin, Armadyl, Bandos and Zamorak are fighting for control of the Godsword, the only weapon capable of killing a deity. RuneScape: Untold Tales of the God Wars features the forgotten histories of fan-favourite characters, as well as telling stories you’ve never heard before - including that of Maro, trapped in the centre of this world-shaking conflict, who dreams of breaking free from his master’s clutches...

Check out this newspost for full details, or visit Titan Comics website to pre-order your copy and get hold of your favourite variant cover.
[hr][/hr]
Other Changes


  • 100% weapon accuracy during Eclipse Moon's Clone Phase is now present for all attack styles.
  • Laps removed are adjusted to 10 from 25 when logging out at the Wilderness Agility Course. The laps still get reset upon leaving the course.
  • Gabooty has put a sale on for the Tai Bwo Wannai denizens and some of them took up the offer to refresh their wardrobe, bringing a bit more colour to the village.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Legendary OSRS player completes 'impossible' no-damage fire cape run

To paraphrase Roy Batty's immortal monologue from the end of Blade Runner, I've seen things you people wouldn't believe. Half-Life completed in less than 20 minutes. The entire Souls series, Bloodborne, Sekiro, and Elden Ring beaten without being hit even once. The world of speed and challenge runs is home to the most incredible feats of videogaming in history, and now, we have a new icon, as one dedicated, determined, and peerlessly skilled OSRS player manages to obtain the elusive fire cape without taking a single point of damage. People said it couldn't be done. But with enough Old School RuneScape knowledge and a dogmatic devotion to the MMORPG, anything, it seems, is possible.


Read the rest of the story...


RELATED LINKS:

Classic MMO Old School Runescape sees return of its most iconic quest

Huge Runescape and OSRS event RuneFest is back and bigger than ever

Classic MMO is hosting a $25,000 PvP tournament anyone can enter

Old School RuneScape thrillseeker risks a 370-hour old no-hit account against 63 waves of monsters to try and claim a cape forged in flames




Full disclosure, here—I am not an Old School RuneScape player. I am, however, an avid enjoyer of the absolutely harebrained nonsense its player base is capable of—something that is both terrifying and awe-inspiring in equal measure. Often, digesting these feats involves hunting through wikis to understand mind-bending system tricks. Not this time...
Read more.