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The Path of Glouphrie | September 13th

Today’s update brings a long-awaited sequel…

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[h2]The Path of Glouphrie[/h2]




As part of our last Game Jam, we began the process of porting another iconic RuneScape quest to Old School RuneScape – and made a few improvements while we were at it!

Give a warm welcome to The Path of Glouphrie, the sequel to The Eyes of Glouphrie and the next part in the gnome questline.

In The Eyes of Glouphrie, you revealed a sinister espionage plot aimed at the Gnome Stronghold. Now it seems that King Bolren has acquired a worrying new pet. It appears that Glouphrie’s next target is the Tree Gnome Village… what could he be planning?

Start the quest by speaking to King Bolren in the Tree Gnome Village!

[previewyoutube][/previewyoutube]

If you can't see the video above, click here to play it!

Requirements and Rewards
  • Completion of The Eyes of Glouphrie, Waterfall Quest and Tree Gnome Village
  • 60 Strength
  • 56 Slayer
  • 56 Thieving
  • 47 Ranged
  • 45 Agility


Upon completion you'll be rewarded with:
  • 2 Quest Points
  • Poison Waste Dungeon Access
  • Two Lamps offering a total of 20,000 Slayer XP and 5,000 Thieving XP
  • Two Lamps offering a total of 30,000 Strength XP and 5,000 Magic XP


New Poison Waste Dungeon



Upon completion of The Path of Glouphrie, you'll also gain access to a brand-new (for Old School) Slayer Dungeon



Here, you’ll have the chance to take on deadly Warped Tortoises and Terrorbirds. But wait – these aren’t the beasties you remember. We’ve taken the opportunity to totally rebalance their stats and loot tables – and while we were at it, we’ve also implemented a few other quality of life changes:
  • Players no longer need to use a Crystal Chime on Warped Tortoises and Terrorbirds during a fight. Instead, they need only have one in their Inventory.
  • Crystal Chimes are now made from a separate Crystal Seed than the Crystal Saw. No more swapping between them!
  • The dungeon creatures share a single ‘warped creatures’ Slayer Task, rather than having individual ones.
    • This Slayer Task is opt-in, so you’ll need to unlock it.
    • We’re also polling an additional block slot unlocked at 300 Quest Points.


The Warped Sceptre

We’ve also added an Old School-exclusive unique drop to the Poison Waste Dungeon – the Warped Sceptre. This mid-level item is a drop from the Warped Creatures, which can be killed off-task if you so choose.

While the drop rates will remain a secret on the first day of the quest, as is tradition, we promise to release them soon.



In terms of the current meta, you’ll find that Iban’s Staff will outperform the Warped Sceptre in raw DPS until you hit level 81 Magic, at which point its damage output will be higher. For those of you with lower Magic levels, you’ll find that the Warped Sceptre is still a great mid-level unlock, and almost certainly something you’ll want to work towards before you get your hands on your first Trident.

As the Warped Sceptre is a self-powered staff, you’ll be able to use it with any Spellbook you choose. Its other strength is its high attack speed, which means that boosts to Magic damage from Elidinis’ Ward, the Occult Necklace, the Imbued God Capes, and other items will scale more effectively with the Warped Sceptre than with Iban’s Staff.

Finally, it looks awesome. Check out the claws!



Future Polled Additional Slayer Block Slot


The release of Path of Glouphrie means that there are now a whopping 300 Quest Points available for you spacebar-smashing crusaders to get your hands on.

Currently, every 50 Quest Points unlocks a new Slayer block slot. We considered building this into today’s update, but since this addition significantly alters existing Slayer metas, we thought we’d poll it just in case.

You’ll be able to cast your vote on this issue in our next poll, which is currently scheduled for the end of September. If this change passes, you can expect it to launch fairly quickly – so you won’t have to wait too long!

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[h2]Mobile TLI Beta[/h2]



Today’s update also brings the foundations for the Mobile TLI Beta. From tomorrow, Thursday 14th, you’ll have access to exclusive Beta worlds which use the new mobile UI. In a Beta worlds first, you’ll also have access to a copy of your main game save, so you can try playing exactly how you’re used to while taking the new UI for a test drive.

PLEASE NOTE: TO PARTICIPATE IN THIS BETA YOU WILL NEED TO MANUALLY UPDATE THE OLD SCHOOL RUNESCAPE MOBILE CLIENT BY VISITING THE GOOGLE PLAY OR APP STORE. IF THIS IS NOT DONE, YOU WILL EXPERIENCE UI ISSUES WHEN SWITCHING BETWEEN BETA AND NON-BETA WORLDS.

If you’d like to use your main game save on a Beta world, we recommend first logging into a normal world and making your way to the Settings menu. Select Gameplay and scroll down to the bottom to see the new Beta worlds options.

Here, you’ll be able to convert a save for use on the Beta worlds or reset your current Beta worlds save for a fresh experience. Without a converted save, you’ll be shunted back to Tutorial Island with the rest of the n00bs – although since this is a Beta world, you’ll be offered a handy teleport to the mainland if you’d like to start your adventure right away.

You'll be able to access the content in the following worlds:
  • World 585 - AUS
  • World 586 - GER
  • World 587 - UK
  • World 588 - US West
  • World 589 - US East


Once you’re finished playing around in the Beta, simply switch to a normal world and resume playing however you normally would.

This has been a big project, and we’re excited to hear your feedback. We’ll be keeping a close eye on discussion so feel free to join the conversation on the Official Old School Discord’s Mobile Beta channels.

To leave your feedback, simply head to the Official Old School Discord and find the "OSRS Mobile" category. From there, you'll see plenty of channels to leave your feedback.

Below you’ll also find a Mobile UI Beta Survey (ooh!) where you can tell us your thoughts. We’ll be paying close attention to all your feedback to make sure the next steps are aligned with the community’s expectations – so be sure to let us know what you think!



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[h2]Other Changes[/h2]


We’re also launching a Poll 80 change today! As of this update, the Wintertodt respawn timer is now fixed at one minute. A handy countdown will appear in the empty energy bar.

The remaining high-priority Poll 80 changes are coming next week – including the Callisto chip damage changes and the Medium Diary requirement for Wilderness bosses. Community feedback has told us that these changes are very important to you, so we hope you’re looking forward to ‘em!

Speaking of our lovely community, you’ve been having some heated discussions regarding a new AFK Mining method developed after the Desert Treasure II launch. You resourceful lot have been using the Salt deposits in the Duke’s fight to mine to your heart’s content! While we admire your tenacity, we don’t feel that this method is good for the game. We love a good low-intensity training method, but this appears to be ‘free XP’ – and we don’t like that.

We’ve seen all sides of the conversation and understand that some of you don’t see any harm in keeping this unintended training method around. However, we hope that you trust us to do what’s best for the game – and in this case, that means making this method unviable.

As of today’s update, Mining the Duke’s Salt deposits for more than five minutes will tire you out and cause you to stop for a breather.

We also have some minor changes and improvements this week:
  • Fixed wording on the GIM leaving interface.
  • GIM leaders who wish to abdicate no longer need another active member in their group to do so.
  • The Grand Exchange sales fee is no longer charged on Deadman: Apocalypse worlds.
  • You can now check charges remaining on the Blade of Saeldor while it is equipped.
  • The Bind, Snare, and Entangle spells now give slightly different XP depending on whether the spell will hit or splash. This also means that you can predict success by looking at how much XP you’ve received.
    • For Bind, a success now gives 31 XP, up from 30.
    • For Snare, a success now gives 61 XP (plus damage), up from 60.
    • Entangle already had an XP difference in PvP combat, and we’ve applied the same numbers to PvM. A success is now worth 89 XP, up from 70.
  • The Wilderness Diary Task that required players to kill a lava dragon and bury its Bones now completes when the dragon is killed, without requiring you to do any burying – after all, that’s not the hard part of the challenge!
  • The Locator Orb is now permitted in Castle Wars.

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[h2]PvP Rota[/h2]


PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 1 Defence Pure loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

DMM Tweaks | September 6th

A small update this week as we prepare to kick off our first batch of Varlamore content…
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[h2]Changelog September 6th[/h2]

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Deadman: Apocalypse
  • Adjusted the spawn locations of a handful of multi-combat Breaches.
  • Added Nigel's 'XP toggle' feature to Deadman chests found in banks across Gielinor.
  • Prevented the Ring of Life and similar items from teleporting players during combat.
  • Reduced the chat spam for the Sigil of the Feral Fighter.
  • Players can no longer use Trinket of Fairies to teleport when beyond Level 30 Wilderness.


Other Changes
  • Gave the Jagex Launcher a fresh look!
  • Added HDOS as an approved client for the Jagex Launcher.
  • Added a confirmation message before defaulting to a 'TzHaar' Slayer Task if players accidentally click out of the Jad/Zuk task dialogue box.
  • Resource collections and coffer deductions from Miscellania will now occur at midnight every day, instead of at whichever time players initially completed the quest.
  • Changed iconography on a chest in the Stronghold of Security.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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[h2]Deadman: Apocalypse[/h2]



Today marks the halfway point of Deadman: Apocalypse! It’s been a blast seeing you all get involved with this apocalyptic spin on the iconic game mode, and we hope you’ve had as much fun playing as we’ve had watching along.

As you know, to keep things fair we’re taking a hands-off approach to tweaks and improvements, but we’re committed to fixing major issues as we encounter them.

Today, we’ve made changes to a handful of multi-way combat Breach locations. Some of the spawning points for these Breaches were a bit closer to single-way combat zones than intended, and some players were able to take advantage of the situation to tackle these Breaches in (relative) safety.

Breach spawns near Tithe Farm, north of the Grand Exchange, and north of the King Black Dragon’s lair have all been adjusted. We’ve also removed the potential spawn north of Falador altogether.

Don’t worry – if you’re not ready to risk it all in a multi-way combat Breach, there are plenty of singles Breaches you can try instead.

Also in this week’s update, we’ve extended Nigel’s extraordinary XP toggling powers to Banks across Gielinor. You'll now find a handy 'Toggle XP' option on the Deadman chests that you'd primarily use to open up your loot keys -that’ll save you schlepping back to Lumbridge every time you want to change things up!

Additionally, we're taking a few more worlds out of the mix to try and condense action a little further towards the end of the tournament! Here's a list of the worlds we're taking out, the brackets they're in, and the region those worlds serve:
  • 3 - 50 Bracket: Worlds 407 (UK) and 440 (US West) removed.
  • 51 - 70 Bracket: World 438 (US West) removed.
  • 71 - 90 Bracket: World 411 (US West) removed.
  • 91 - 110 Bracket: World 410 (US West) removed.
  • 111 - 126 Bracket: World 409 (US West) removed.

The next two changes concern teleporting. Firstly, the Ring of Life will no longer be able to teleport players during combat in Deadman Mode. While this is expected behaviour in the main game, we don’t allow Deadmen to teleport in combat at all, and the Ring of Life could previously be used to circumvent this restriction. To keep things fair, we’re removing the teleportation effect from the Ring of Life, the Defence Skill Cape, and the Escape Crystal.

We’ve also made a change to the Trinket of Fairies – namely, it is now subject to the same restrictions as Dragonstone Jewellery and the Seed Pod, and cannot be used past level 30 Wilderness. You’ll need to get your running shoes out if you’re caught at the Ice Plateau!

Last (and probably also least), we’ve made the Sigil of the Feral Fighter less spammy. Now, if your game chat is set to ‘Filtered’, you won’t receive a chat message every time the Sigil is about to activate. If you happen to love spam (we won’t judge!) and have been relying on these messages during combat, feel free to change your game chat settings in the relevant settings menu.

As a reminder, next Monday marks the start of the final week of the tournament. Enjoy the chaos while it lasts, and we’ll see you at the finale on Saturday, September 16th!

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[h2]Jagex Launcher Updates: New Look & HDOS[/h2]

Tomorrow (Thursday 7th September), the Jagex Launcher will receive a fresh coat of paint! This change is entirely cosmetic, as it brings a new look and feel to the Launcher.



Alongside this update, we're also happy to announce that the community-led HDOS client will also be available to use directly from the Launcher too! If you already have the HDOS client installed, it will show as an available option for you in the client selection drop-down. Want to give HDOS a try? You can find out more, including a link to download it here.

If you haven't already tried out the Launcher, now is a great time to do so! Coupled with Jagex Accounts, it's the safest and most secure way to play Old School. We recently added additional functionality such as:
  • Import up to 20 characters under one login
  • Enhanced account security, including:
  • Stronger Passwords.
  • Protection against Brute-Force attempts.
  • Email Notifications.
  • Required 2FA.
  • Improved Recovery Process (including Backup Codes).
  • Remembered Sessions.
  • Easily import characters you may have forgotten about.
  • 20 additional bank spaces.

For more information on Jagex Accounts, check out this handy post from July 2023.

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[h2]On The Horizon[/h2]

Since this week’s update’s been a little quiet, we thought we’d give you a quick update on what we’re working on behind the scenes. Right this way, please…

Ongoing Poll: Leagues IV Rewards and Scar Essence Mine

Don’t forget to cast your vote for the Leagues IV rewards and the Scar Essence Mine. Not sure what those are? Check out the blogs!

These polls close on Friday, September 8th, so read up and have your say while you can!

Next week: Path of Glouphrie

At our Summer Summit, we spoke about our next iconic quest backport: Path of Glouphrie. We'll be putting an Old School spin on this classic continuation of the Gnome storyline, with overhauled versions of Warped Tortoises and Warped Terrorbirds.

You can look forward to more QoL than ever before when taking on these unsettling new foes, as well as updated drop tables, rebalanced stats and a chance at the Warped Sceptre: a brand new powered staff, whose power sits between Iban's Blast and the Trident of the Seas. For more info, check out the blog we shared during the Summer Summit by clicking here.

So make sure to get your questing boots on next week for a whole host of Gnome antics, without any monkey business!

Varlamore: Community Consultation

It’ll soon be time for us to journey to Varlamore, the vast, unexplored continent we revealed at the Summer Summit.

In our first batch, you can expect the Hunter Guild, the Perilous Moons quest, and the Fortis Colosseum – along with a few other bits and bobs. We’ll be kicking off Community Consultation for these three major updates very soon, so keep an eye out for your chance to get involved!

Poll 80 Changes

Undoubtedly there are many of you out there waiting on the last bits of Poll 80. Rest assured that they are coming, but that while Deadman: Apocalypse is ongoing we're trying to avoid adding much main game content that's likely to impact the tournament.

This is a decision that we've had to make for fairness, UK competition laws and in particular for the more PvP oriented changes (in paritcular: the reworked Wilderness Bosses) to let people enjoy Deadman before coming back to try them in the regular Wilderness - and of course, future Deadman events!

So: Poll 80 changes are on the way, make sure to keep an eye out after Deadman: Apocalypse wraps up!

Forestry Pt. II: Beta Cancellation

On a sadder note, we’ve made the decision to cancel the upcoming Forestry Part II beta so we can focus on the Mobile TLI update. We’ll also be using this time to get our existing beta worlds ship shape for upcoming bigger and more impactful betas.

Rest assured, we’ve learned plenty from Forestry Part I and will be aiming for a much healthier spread of XP rates for the new events coming in Part II. Plus, in case you’ve forgotten – Forestry Part II will not include tea.

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[h2]Other Changes[/h2]

Finally, we have a couple more changes in this week’s update.

Firstly, the dialogue box pop-up for TzHaar Slayer Tasks will no longer default to a regular TzHaar task if closed prematurely. Instead, you’ll be able to chat to your Slayer Master and make your choice again. Note that if you run off and accidentally kill a regular TzHaar without making a decision, your task will default to a regular TzHaar one – so watch where you’re aiming that Ice Barrage!

Those of you who are currently regents in the Kingdom of Miscellania will be glad to know that your subjects now attend to your various whims at exactly midnight each day, instead of whatever time you initially completed the quest. Incidentally, this timer is ‘rounded up’ – so upon your next login you should find an extra day’s worth of resources waiting for you. More logs, Sire?

Finally, we’ve adjusted a symbol on one of the chests in the Stronghold of Security in line with other changes made to medical-themed models throughout the game.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

ToA Tweaks and More Poll 80 Changes! | August 30th



This week’s game update sees some initial tweaks to Deadman: Apocalypse alongside the long-awaited Tombs of Amascut and Poll 80 updates!
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[h2]Changelog August 30th[/h2]

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Deadman: Apocalypse
  • Re-added the Emblem Trader to the north of Edgeville.
  • Reverted the costs for the Emblem Trader’s shop on the Permanent DMM world back to normal.
  • The Scythe of Vitur will now correctly add charges, even when already partly charged.
  • Players will no longer receive Tier 1 Sigils when they shouldn’t.
  • Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).


Tombs of Amascut
  • Path of Apmeken
    • Increased the minimum and maximum foe counts for most waves, causing them to spawn in faster.
    • Shamans no longer spawn thralls if they have been poisoned or envenomed.
    • Volatile baboons now one-shot other baboons that they hit when they explode.
  • Added a Deposit Urn next to the Helpful Spirit.
  • Players may now deposit and retrieve their Pickaxe in the lobby using the Cavity in the wall.
  • During his orb phase Akkha will now only move location after a fixed number of successful hits.
  • Thralls no longer contribute to Akkha’s teleport count during his enrage phase.
  • Updated Invocation descriptions to improve clarity.


Other Poll 80 Improvements
  • Adjusted Pharaoh’s Sceptre drop rates to always be better in later rooms.
  • Players will now always roll for the Pharaoh’s Sceptre at the end of Pyramid Plunder, even if they fail the Chests or Sarcophagi.
  • Lesser and greater corruption now both have 50% accuracy.
  • Greater corruption now drains twice as many Prayer Points from the target.
  • Mark of Darkness is no longer a targeted spell, instead it now buffs the caster.
  • Lava dragons can now drop Ensouled Heads in addition to other loot.
  • Webweaver Bow now consumes one charge when using the special attack instead of four.
  • Mage Arena II Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
  • It is now possible to take multiple God Capes at the same time.
  • Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
  • Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
  • Increased Wilderness Achievement Diary Rune rewards for all tiers.
  • Disabled random events within the Wilderness Boss lairs.
  • Players will now receive a message 10 ticks before Mark of Darkness expires.
  • A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
  • Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.


Other Changes
  • Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
  • When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
  • The Love Crossbow can no longer be fired in PvP areas.
  • Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
  • Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
  • All Slayer Helm variants are now correctly shown as lost in the kept on death interface.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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[h2]Deadman: Apocalypse Tweaks[/h2]



Since Deadman: Apocalypse launched last Friday, thousands of you have hit the breaches and engaged in all-out PvP carnage.

While you’ve been busy murdering each other, we’ve been closely monitoring your feedback. Since there’s a large cash prize attached to this game mode, we’re somewhat constrained in the changes we can make – but we’re committed to addressing critical issues as they appear.

Today's patch brings two notable fixes:

Edgeville Emblem Trader

Those of you wondering where your old friend the Emblem Trader has got to will be pleased to see him back in his usual spot north of Edgeville. His strikingly similar friend can also be found hanging out at the Grand Exchange.

On Deadman Worlds, the Grand Exchange Emblem Trader does not let you acquire a skull. However, the Emblem Trader north of Edgeville and his colleague at the Revenant Caves will.

Prices in Deadman: Apocalypse and Permanent Deadman Shops

Last week, some of you raised that the Emblem Trader Shop had the Point cost for items increased on the Permanent Deadman World. Oops! In this week's game update, we had a word with the Emblem Trader and the prices are back to normal.

Table
Point Cost
Wilderness Teleport Tabs

  • Paddewwa
  • Senntisten
  • Annakarl
  • Carrallanger
  • Dareeyak
  • Ghorrock
  • Kharyrll
  • Lassar
10,000 each
Whip Mixes
  • Volcanic
  • Frozen
500,000 each
Ward Upgrade Kit
350,000
Staff Upgrade Kit
  • Steam
  • Lava
500,000 each
Saradomin's Tear
250,000
Rune Pouch
1,200,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Looting Bag
10,000
Hunter's Honour / Rogue's Revenge
2,500,000
Granite Clamp
250,000
Dragon Pickaxe Upgrade Kit
300,000
Dark Bow Paint (x4)
  • Yellow
  • Green
  • White
  • Blue
500,000 each
Crystal Weapon Seed
540,000
Clue Box
100,000
Climbing Boots
5,400
Bounty Teleport Scroll
8,000,000
Super Attack
1,000
Super Strength
1,000
Super Defence
1,000
Ranging Potion
6,000
Magic Potion
8,000
Super Combat Potion
30,000
Prayer Potion
3,000
Super Restore Potion
10,000
Saradomin Brew
25,000
Zamorak Brew
25,000
Stamina Potion
8,000
Extended Antifire Potion
5,000
Antidote++
3,000
Anti-venom
35,000
Blighted Bind Sack
100
Blighted Snare Sack
500
Blighted Entangle Sack
1,000
Blighted Teleblock Sack
3,000
Blighted Vengeance Sack
3,000
Blighted Ancient Ice Sack
2,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Saradomin Tear
1,500,000
Rune Pouch
1,200,000
Looting Bag
10,000
Clue Box
100,000
Ornate Maul Handle
1,250,000


Note that this doesn’t affect the Bounty Hunter Emblem Trader on regular worlds or the Bounty Hunter world.

Additional Hotfixes
  • The Scythe of Vitur will now correctly add charges, even when already partly charged.
  • Players will no longer receive Tier 1 Sigils when they shouldn’t.
  • Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).


As the game mode progresses, we are also removing the following worlds from Deadman: Apocalypse:

3-50 Bracket
  • US East - 472, 473, 574
  • US West - 442, 538, 541
  • UK - 508
  • EU - 462, 550, 551


51-70 Bracket
  • US East - 404
  • US West - 439
  • EU - 460

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[h2]Tombs of Amascut[/h2]

The Path of Apmeken

We received a lot of feedback regarding the Path of Apmeken – particularly, you felt that the monkey business took a bit too long compared to other paths.

In response, we’ve allowed players to clear the waves faster without making the room too difficult for less experienced players.

To achieve this, we’ve increased both the minimum and maximum foe counts for most waves, which ultimately means that players will have to clear fewer enemies before the next wave begins. To prevent less experienced players being overwhelmed by the simian hordes, players can now use volatile baboons to clear out other enemies with a well-timed AoE explosion. In addition, shamans will no longer spawn thralls if they are poisoned or envenomed, giving everyone a bit of a break.

Lobby Deposit Box



We’ve added a Deposit Pot next to the Helpful Spirit which functions as a regular Deposit Box – just shove your unused supplies in there, and they’ll go straight to the Bank.



You may also deposit and retrieve your Pickaxe in the lobby, so you don’t have to enter the Raid to retrieve it. There’s a Cavity in the wall that’s just right for the job.

Akkha

Previously, during Akkha’s enrage phase, he’d teleport to a new location after a fixed number of hits, even if they missed. This resulted in a bit too much teleporting for our liking, so we’ve made it so that Akkha will now only teleport after a certain number of successful hits. This guarantees that you’ll get in at least a little damage before he teleports away!

Additionally, hits from thralls no longer contribute to Akkha’s teleport counter.

Accessibility

Last but not least, you asked us to improve the clarity of select Invocations. We’ve updated their mouseover information accordingly, and it should now be clearer what effect they’ll have on the Raid.
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[h2]Other Poll 80 Changes[/h2]

Pyramid Plunder



First up, we have some adjustments to the drop rate of the Pharoah’s Sceptre. Previously the mummy’s maths were a little off, and the drop rate for the Sceptre actually decreased as you progressed further into the Pyramid. As of today’s update, your chances will now improve past Room 5 instead.

As part of this change, we’ve also made it so that the Chests and Sarcophagi will roll for the Sceptre even if you fail. Have fun treasure hunting!

The rates are as follows for both Chests and Sarcophagi:
  • Room 1: 1/4200
  • Room 2: 1/2800
  • Room 3: 1/1600
  • Room 4: 1/950
  • Room 5: 1/800
  • Room 6: 1/750
  • Room 7: 1/650
  • Room 8: 1/650


Arceuus PvP Spells

We have reworked Mark of Darkness; instead of being a debuff you cast on your target, it will now be a buff that you cast on yourself. While you have the buff, certain spells will be empowered, just as they previously were when targeting someone with the Mark of Darkness debuff. In case you've forgotten:
  • The bind chance of grasp spells is doubled, though the bind duration remains the same.
  • If your target is a player, corruption will occur twice as often.
  • If your target is a demon, demonbane spells will have an additional 25% damage and 20% accuracy bonus. The damage bonus is applied after any bonus damage from gear.


While Greater Corruption has a Magic requirement that's 20 levels higher than Lesser Corruption, the only functional difference was the chance to apply corruption. We’ve doubled the Prayer Point drain inflicted by Greater Corruption to make it feel, well… greater. In addition both Lesser and Greater Corruption now have 50% accuracy.

Additional Changes

We also have a host of smaller Poll 80 changes coming in this week’s update:
  • Lava dragons can now drop Ensouled Heads in addition to other loot.
  • Webweaver Bow now consumes one charge when using the special attack instead of four.
  • Imbued God Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
  • It is now possible to take multiple God Capes at the same time.
  • Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
  • Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
  • Increased Wilderness Achievement Diary Rune rewards for all tiers.
  • Disabled random events within the Wilderness Boss lairs.
  • Players will now receive a message 10 ticks before Mark of Darkness expires.
  • A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
  • Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.

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[h2]Other Changes[/h2]

  • Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
  • When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
  • The Love Crossbow can no longer be fired in PvP areas.
  • Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
  • Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
  • All Slayer Helm variants are now correctly shown as lost in the kept on death interface.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Deadman: Apocalypse | August 23rd

Deadman Mode is back… with a twist!

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[h2]Deadman: Apocalypse[/h2]

Region/Timezone
(UK) BST
(US W) PDT
(US E) EDT
(AUS E) AEST
Deadman Worlds Open
August 25th at 17:00 BST
August 25th at 09:00 PDT
August 25th at 12:00 EDT
August 26th at 02:00 AEST
Deadman Worlds Close
September 15th at 12:00 BST
September 15th at 04:00 PDT
September 15th at 07:00 EDT
September 15th at 21:00 AEST
Deadman Finale Starts
September 16th at 18:00 BST
September 16th at 10:00 PDT
September 16th at 13:00 EDT
September 17th at 03:00 AEST


Deadman: Apocalypse begins on Friday, August 25th at 17:00 BST (09:00 PDT / 12:00 EDT / 02:00 AEST).

[previewyoutube][/previewyoutube]

If you can’t see the video above, click here to watch it!

You can expect a little bit of down time today while we add the Deadman Mode content early. This’ll give us plenty of time for us to conduct tests and checks before the worlds officially open this weekend!

We expect all worlds to be back up at 12:00 BST. Please note that Deadman Mode does not begin until Friday, and all Deadman Mode Worlds will be closed until then. On Friday, the shutdown timer will begin at 15:45 BST and worlds will be back up at 17:00 BST.

Once the event begins, you’ll have three weeks to make progress. Worlds will close on Friday, September 15th at 12:00 BST (04:00 PDT / 07:00 EDT / 21:00 AEST).

On Saturday, September 16th at 17:00 BST, you’ll have one hour from then to log into the Finale worlds. The apocalypse will begin on Saturday 16th September at 18:00 BST (10:00 PDT / 13:00 EDT / 03:00 AEST).

All of the information for Deadman: Apocalypse can be found in this newspost. We've made some small changes since, so keep reading for more information!


What's New?

Deadman: Apocalypse introduces a new challenge. Breaches will open three times a day, spewing forth powerful bosses – including General Graardor and K’ril Tsutsaroth! If you think you’re tough enough to take them on, you’re sure to be rewarded. Check out the ‘Everything you need to know’ blog for more information about Breaches, including timings.

We’re also introducing a brand-new Points-based system that rewards harder activities with extra points! You can see how you stack up against other players on the HiScores page. The total prize pool is $25,000, and an incredible $20,000 can be won via the point system, so you won't want to miss out! The remaining $5,000 slice of the prize pool is determined in the finale!

Corrupted Weaponry is also new to Deadman: Apocalypse. These pieces of equipment are weaker versions of familiar gear, but they can be obtained from Breaches. This means you can get your hands on them much earlier than you would normally, and perhaps even get a leg up on the competition. Please note that Corrupted Weaponry will not carry over to the Permanent world 345.


Permanent DMM, World 345 and Merging

If you have an account with permanent Deadman progress, you will not be able to use the same account in Deadman: Apocalypse, unless you remove all stats, gear, and other progression. Don’t worry about doing this accidentally – to remove your permanent account progress, you’ll need to talk to Nigel and confirm that you understand what you’re doing. You’ll also need a Bank PIN to make the change. Again, we'd recommend checking out the ‘Everything you need to know’ blog for more information.

If you’re especially attached to your permanent Deadman progress, you will need to use another account to participate in Deadman: Apocalypse.

If you plan to undergo the transfer process to world 345, you can do so after today’s game update. Please note that leaving Lumbridge will cancel the transfer process – instead, you’ll need to opt-in to the process, and then log into Deadman: Apocalypse when it launches to confirm your decision.

If you decide to merge back into world 345 early, you’ll also need to speak to Nigel – but be aware that doing this will cause you to lose your Deadman: Apocalypse progress. We highly recommend waiting until the end of the event, at which point your profile and all your progress will be automatically transferred back to world 345.


Clarifications

Below, we have outlined some main clarification points following discussions in the PvP Discord about DMM, courtesy of Mod Manked:
  • If you accidentally ‘skip’ a bracket by gaining too much XP from a quest, you will miss out on the protection offered by the skipped bracket. However, when logging in to the next bracket, you will receive all the core quests from the skipped bracket and will be able to make the usual quest choices by talking to a Combat Tutor in Lumbridge.
  • Lava Dragon Bones are not included in the double Dragon Bones system.
  • Elite Void equipment will only require 42 Hitpoints, Attack, Defence, Strength, Ranged, Magic, and 22 Prayer.
  • Desert Treasure is not auto-unlocked by the ‘Mahjarrat’ option in the final bracket.
  • Ancient Warrior Armour will not appear in Deadman: Apocalypse.
  • The Monkey Madness II tunnels will offer supply drops 50% less often. This includes Tier 5 Emblems and Sigils.
  • You will not be able to gain points during the Finale. Point accumulation ends when the servers close at midday BST on September 15th.
  • If a player is in combat with a single-way Breach monster, no other players can attack that player during the fight. However, if multiple players are attacking the Breach monster, anyone not in combat with the monster can be attacked by other players.
  • Although you can obtain Thieving XP in safezones, you will not receive loot.
  • XP can still be locked by speaking to Nigel in Lumbridge.
  • Drop rates for all Defenders, regardless of bracket, will be 4x as common.
  • Prayer is considered a combat skill in Deadman: Apocalypse, as it was in Deadman: Reborn.
  • Starter Sigils are the same as they are in Deadman: Reborn, however no Sigils, including the starter Sigils, will offer additional XP multipliers.
  • Loot from the Breach monsters will be as follows:
    • The MvP (player with the most damage to the boss) will have a chance to get a unique drop.
    • The non-MvPs (top 15 players that have dealt damage to the boss) will receive regular Breach loot. What’s that? Do a breach, and you'll find out!
    • Players who did damage to the Breach monsters but did not do enough damage to be in the top 15 damage dealers will not receive loot or points for that kill.

If you have further questions, check out the PvP Discord #dmm channel.

Although new members can't type there, there is a wealth of information from existing players which will be visible. We'll be closely monitoring this channel to address and respond to concerns.


Latest Changes

In Deadman: Apocalypse, certain Combat Achievement tasks require instances. As we have disabled the ability to use instances for some bosses, these Achievements are not necessary to complete the tier.

Here are the list of Combat Achievement Tasks that can be safely ignored:

Hard
  • Who Is the King Now?
  • Krakan't Hurt Me

Elite
  • Reminisce
  • The Bane of Demons
  • Demonic Defence
  • Ten-tacles
  • From Dusk...

Master
  • Moving Collateral
  • One Hundred Tentacles
  • Swoop No More
  • Collateral Damage
  • Perfect Grotesque Guardians II
  • ... 'til Dawn

Grandmaster
  • Peach Conjurer
  • Animal Whisperer
  • Ourg Killer
  • Defence Matters
  • Keep Away
  • Demon Whisperer
  • Ash Collector
  • Feather Hunter

This change will slightly alter the points available from the corresponding Combat Achievement tier/boss completion.


That’s all for Deadman Mode for now. We look forward to watching the carnage begin this weekend!

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[h2]Summer Summit Livestream[/h2]

Catch up with Old School RuneScape's Summer Summit!

You can now cast your vote on our latest poll, covering Varlamore, Sailing, Chambers of Xeric and much more! Simply head to the nearest in-game Poll Booth to have your say.

[previewyoutube][/previewyoutube]
If you can’t see the video above, click here to watch it!
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[h2]Other Changes[/h2]

  • The music track 'Box of Delights' has had its instrument balance adjusted slightly.
  • Log Baskets no longer let you keep chopping Logs with a full Inventory on free-to-play worlds.
  • Random events with costume rewards would commonly give 500 coins to a player who already had the full outfit. They now give XP lamps instead of those coins. The lamps are identical to the Genie's lamp, giving 10x your level in the skill. The Quizmaster's Mystery Box and Prison Pete may give such a lamp instead of coins too.

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[h2]Poll 80 Progress Update[/h2]

Behind the scenes, we've been hard at work preparing for the Summer Summit - we hope you enjoyed the show! Now we’ve finally revealed our biggest upcoming content for the next year, it’s time to talk QoL.

Usually, we run a survey to decide the most important changes to prioritise. Unfortunately, with all hands on deck for the Summer Summit, we didn’t find time to do this for Poll 80. However, last week you made it clear that the Tombs of Amascut changes are particularly important to you, so we’ll make that our first priority – starting with the Path of Apmeken changes! Even better, you should see these in next week’s game update, provided that testing goes off without a hitch.

Thanks for your patience as we work on getting Poll 80 out to you. So, tell us, what changes are you next excited for?

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[h2]Old School Plushies Now On Sale[/h2]



Some of you may have seen our recent partnership with Makeship for these iconic NPC plushies. We're delighted to announce that Makeship’s campaign is now live and you can snag one for yourself!

These limited-edition plushies are only available on pre-order until September 20th. Get them while you can!

To order and for more info on delivery timelines and where Makeship ship to, check out their store.

A huge congratulations to our plushie giveaway winners! We will be contacting you over the next few days with details on how to retrieve your prize.

If you haven't received a DM in the next few days, please double-check any spam folders and make sure requests to chat are turned on!


Pre-Summer Summit Giveaways
  • Bob the Cat: Psych0 (via Discord)
  • Gnome Child: SweetSasha_ (via 'X', formerly known as Twitter)
  • Wise Old Man: PJD_1994 (via Instagram)
  • Nieve - Dreadwraith8d (via Reddit)
Summer Summit Giveaways (via Discord)
  • Wise Old Man: isbjorn
  • Nieve: X10Pancakes
  • Gnome Child: taco
  • Bob The Cat: Rapture
Post-Summer Summit Giveaways
  • Nieve & Wise Old Man: Matrdesigns & Jadeee95 (via 'X', formerly known as Twitter)
  • Bob The Cat & Gnome Child: Mexmeow & Big_Soup_James (via Instagram)

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[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter world
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Old School Runescape Sailing goes to the polls as its first new skill

Old School Runescape unveils its first new skill, Sailing, and the team at Jagex wants to know if you like it enough to keep. The OSRS Sailing skill will be the first ever skill introduced to the classic MMORPG since its launch a decade ago, but it's only staying if Old School Runescape players vote to keep it. It's already looking rather spectacular, though, so read on to set sail and see what you think of Jagex's new creation.


Read the rest of the story...


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