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World 45 & PvP Changes | October 4th



Today marks the start of our Fourth Game Jam – but we still have a few improvements going live!
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[h2]Changelog - October 4th[/h2]
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Game Jam IV
  • Our next Game Jam has begun! This one will last over two weeks, which means that there will be no game update next week.
  • Follow all the updates with #OSRSGameJam!


World 45 and PvP Changes
  • The XP bonus in World 45 now applies to quest rewards.
  • Players will no longer lose XP when dying on World 45.
    • Speak to Gelin for a refund on Hitpoints insurance.
  • Added more items to Perdu’s Lost Property Shop:
    • Book of the Dead
    • Ivandis Flail
    • Ava’s devices (Attractor, Accumulator, and Assembler)
    • Chronicle
  • Additionally, the above items can now be purchased in bulk from Perdu, along with the following:
    • Lunar Ring
    • Beacon Ring
    • God Books (including Holy Book, Unholy Book, Book of Balance, Book of War, Book of Law, Book of Darkness)
  • When two players are in combat in Bounty Hunter, a target will no longer be able to PJ using a special attack.


Other Changes
  • Players in Guardians of the Rift may now get Mining experience from 250 Fragments per game. After this point, any fragments gathered give no experience.
  • The transparent parts of the Skill Guide can now be clicked through.
  • Desert Treasure II bosses now drop clues for longer durations, as in other instanced areas.
  • Players with Stardust in their Inventory may now access the jewellery-making menus by left-clicking on furnaces.
  • Options on the gameframe compass, used to point the camera in different directions, no longer affect the vertical angle.
  • Removed a rogue green pixel on the Warped Sceptre’s attack animation.
  • Fixed a visual bug with the roof above the north entrance to Ver Sinhaza.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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[h2]GAME JAM IV[/h2]

Is it really the end of 2023 already? Where’d summer go?

Now that we’re entering the last quarter of the year, we’re gearing up for another Game Jam! From October 2nd through to October 12th, the team will be working together on their passion projects!

Accordingly, there will be no update on Wednesday, October 10.

Previous Game Jams have led to projects like Perilous Moons, the Blood Torva visual update, LMS Game Modes, Forestry and the Path of Glouphrie – so we’re as excited as you are to see what fantastic ideas the J-Mods come up with this time.

Not every Game Jam project makes it to the game, and sometimes, they look very different from how they started. For example, the Tasakaal Trials, originally pitched as a Kourend update, have transformed into the Fortis Colosseum minigame, which you’ll get to try when the first part of Varlamore releases next year.

We’ll be showing off our projects on an upcoming livestream, with another catch-up in November’s Gazette. Keep an eye on the #OSRSGameJam hashtag to see all the previews throughout the jam!
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[h2]World 45 and PvP Changes[/h2]

We’re taking learnings from Deadman: Apocalypse and applying them to the Permanent Deadman World!

This week’s first update is all about experience. Firstly, XP gained from quests and rewards now scales in line with your time played and your skill level, like the rest of the experience in Deadman mode. For clarification, with Protection (the first 12 hours), experience gained is 20x at level 1 through to 10x at level 50+. With No Protection, experience gained is 10x at level 1 through to 5x at level 50+.

Next up, you will no longer lose experience when dying on the Permanent Deadman world. You’ll still have to say goodbye to the 10 most valuable items in your Bank and everything currently on your person, but at least you won’t have to earn your levels back! If you previously insured experience with Gelin, you may speak to her for a refund once today’s update goes live.

Across all worlds, we’ve also added some more items to Perdu's Lost Property Shop:
  • Book of the Dead
  • Ivandis Flail
  • Ava's Devices (Ava's Attractor, Ava's Accumulator, Ava's Assembler)
  • Chronicle


Additionally, the above items and the following can now be purchased in bulk from Perdu:
  • Lunar Ring
  • Beacon Ring
  • God Books (Holy Book, Unholy Book, Book of Balance, Book of War, Book of Law, Book of Darkness)


Finally, we’ve seen your comments about alternate accounts gaining advantages in Bounty Hunter. As of today’s update, players who are already in combat will have a 1-second PJ timer against special attacks, giving them time to react accordingly.
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[h2]Other Changes[/h2]
  • Players in Guardians of the Rift may now get Mining experience from 250 Fragments per game. After this point, any fragments gathered give no experience.
  • You can now click through the transparent parts of the Skill Guide.
  • The Desert Treasure II bosses now drop clues for longer durations, as is common in instanced areas.
  • Players with Stardust in their Inventory can once again access the jewellery-making menus by left-clicking on furnaces.
  • Options on the gameframe compass, used to point the camera in different directions, no longer affect the vertical angle.
  • Removed a rogue green pixel on the Warped Sceptre’s attack animation.
  • Fixed a visual bug with the roof above the north entrance to Ver Sinhaza.

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[h2]Merch Update[/h2]



The RuneScape Kingdoms board game and table top roleplaying game are now available to pre-order from Steamforged Games!

RuneScape Kingdoms: The Roleplaying Game



With a specially crafted system and an in-depth guide to the world of Gielinor, this core book has everything a budding ‘Scaper needs to run authentic RuneScape roleplaying campaigns.

Whether you're a seasoned game master or just dipping your toes into the world of tabletop roleplaying, this guide has you covered. With full character creation rules, an extensive crafting system, iconic weapons and spells, and a bestiary teeming with monsters and bosses, all of Gielinor is yours to encounter!

Pre-ordering gets you immediate access to the next-to-final PDF of the core book, so you can start playing right away! Please note though that the PDF version is not the final book – there may still be typos and other errors. Please let Steamforged know if you find any using this form, so that we can catch as many as possible before the final print!

Standard and Collectors' Editions are both available to pre-order now.

RuneScape Kingdoms: Shadow of Elvarg Board Game and Expansions



The RuneScape Kingdoms board game started on Kickstarter in 2022, where thousands of you backed the project to help make it a reality. Now, the finished game is coming to pre-order!

1-5 players can explore the sometimes epic, often irreverent world of Gielinor in a series of cooperative campaigns. Quest, skill, meet memorable characters, craft awesome gear — get distracted by side quests — and become the kind of ‘Scaper you want to be.

The core board game comes with 14 beautifully sculpted miniatures and four replayable campaigns. A deluxe expansion as well as King Black Dragon, Kalphite Queen, Zuk and Culinaromancer expansions are also available.

The special Kickstarter prices have now passed but, for a limited time only, you can get a deluxe bundle including online exclusives. Think limited edition dice, neoprene maps and battlegrounds, wooden tokens, and some snazzy metal ‘gold pieces’.

For more details on all the products visit Steamforged Games’ website.



Makeship Plushies - Last Chance!



This is your last chance to get your hands on these exclusive Old School RuneScape plushies! Pre-orders for these fluffy bundles of joy end at 23:00 EST tonight on the Makeship store.

There will be no further extensions to the pre-order period, and these plushies won’t be offered for sale again. Get ‘em before they’re gone!
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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School Runescape player goes on an emotional roller coaster after hackers strip his account of items worth 4.8 billion in gold




Imagine what it would be like to spend hundreds of dollars and thousands of hours amassing an unparalleled fortune in a game you love, only to have it all taken away. Heartbreaking is a big word, but I would definitely be fighting back tears (as I uninstalled)...
Read more.

The Scar Essence Mine | September 27th



This week’s update takes us to the depths of the Scar Essence Mine!
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[h2]The Scar Essence Mine[/h2]

Our old friend Aubury has had some bad news this week – it seems that there’s a new source of Runes in town!

The upkeep of high-level items like the Scythe of Vitur and the Sanguinesti Staff can be a real hassle – especially when you’re about to set off for a nice PvM session! Many an aspiring boss slayer has been forced into ShopScape – the practice of hopping worlds, searching for a store where the coveted goods are in stock – and in general, we want that to stop as much as you do. So, in line with that policy, today’s update introduces a more engaging way to grab the Runes you need!

The Scar Essence mine integrates with Runecraft to let players craft the game’s most useful Runes in a more exciting way – and the best part is, it won’t mess up the economy!

Shall we find out more?

Requirements

To get started in the Scar Essence Mine, you'll need to meet the following requirements:
  • Partial completion of Desert Treasure II, to the point of unlocking the Abyssal Scar.
    • Defeating any of the Desert Treasure II bosses is not required – the Scar is accessible just after the beginning of the quest.
  • The requisite Runecraft level for the Runes you plan to craft.
  • Level 66 Mining – don’t forget your Pickaxe!
The Abyssal Extractor

The Abyssal Extractor, known to its friends as Ventriculus, can be found in the Abyssal Scar. It has two functions: creating Pure Essence and creating Extracts – and thanks to an enterprising member of the ZMI, anyone can now take advantage of this magnificent… thing. We thought it best not to ask too many questions.

To make it work, you’ll need to feed it Tainted Essence. Tainted Essence is a lot like Pure Essence, with the notable difference that the abyssal energies of the Scar have warped it beyond all recognition. Instead of a lump of cool, malleable rock, it’s a twisted amalgamation of Runes, raw Essence, and abyssal flesh. Delightful! As gross as it is, it’s going to come in handy.

Firstly, you can stick your Tainted Essence into the Extractor. In exchange for a bit of GP, it’ll suck out all the wrong types of runic energy and compress the rest, leaving you with stackable Extracts that serve as catalysts for Runecraft. This will let you craft significantly more of the corresponding Runes!

Alternatively, you can clean your Tainted Essence to turn it back into Pure Essence. This method will create up to 10,000 Pure Essence per hour. It’s a faster (and free!) way to get your hands on this vital Runecraft component.

We’ve put together this handy flowchart to make the process clear:



Further information about costs, balancing and general design can be found in this newspost.
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[h2]Other Changes[/h2]

Poll 80

Today’s Poll 80 update introduces the new-and-improved Skill Guide!
  • Opening the Skill Guide no longer pauses actions.
  • On PC, the Skill Guide can now be moved around and resized by clicking and dragging the title bar.
    • The position will be remembered next time you open the window.
  • The new Skill Guide style can be selected from the Settings menu.
Other Improvements
  • A common type of tree stump found around Falador, Varrock and the Pest Control minigame no longer blocks players from ranging over it.
    • Some of the Pest Control towers may be a little better for snipers now.
  • Fixed a bug where Player-Owned House dungeons in the 'Basic wood', 'Basic stone', 'Whitewashed stone' and 'Fremennik-style wood' house styles didn’t permit multi-way combat, despite having a multi-way combat icon.
  • The 3-tick teleport delay in the single-way Wilderness Boss lairs now only applies if you have recently attacked the bosses.
  • On the Permanent Deadman world, PK skulls obtained from combat are now only 5 minutes long, as they were in the Apocalypse seasonal worlds, rather than lasting between 15 and 30 minutes.
    • The opponent's combat level no longer affects their duration.
  • Attacking any skulled player now gives a PK skull on the Permanent Deadman World.
  • Once the Beta Worlds open, players will now be able to reset their saved game profiles via a new option on the Settings menu.


Note that we’re hard at work implementing further changes to the Permanent Deadman World, including removing XP loss on death and giving XP multipliers for quest rewards. Keep your eyes peeled for these improvements in coming weeks!
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[h2]Leagues IV Home Teleport Animation[/h2]

Our wonderfully talented Art Team has been hard at work getting the cosmetics ready in time for Leagues IV: Trailblazer Reloaded!

Today we’d like to show off a new concept for the Home Teleport we initially showcased in the Leagues IV blog. The original looked a bit too similar to the one awarded through Quest Speedrunning, so here’s something different!



Fun fact: the reason we’re able to show you a full animation instead of just concept art is that this Home Teleport was developed for the original Trailblazer League! Originally, we wanted the cosmetics to use a ‘blazing’ theme – like Trailblazer, get it? We eventually went with a ‘travel’ theme instead – but now that we’re ‘firing up’ Trailblazer again, we think it’s the perfect time to let this fiery animation fly.

What do you think? Are you a fan of the flames, or do we need to cool off? Let us know your thoughts!
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[h2]Community Feedback Request: Shooting Stars[/h2]

After a somewhat rocky start, we’re happy to see the community enjoying the latest Shooting Stars update. We’d especially like to congratulate the Starminers Discord for bringing the Old School community together.

The sheer number of players engaging with this update tells us we’re on the right track when it comes to our Mining improvements – although there’s one slight problem we need to address.

You see, Shooting Stars has become so popular that worlds are now experiencing unexpected lag due to the number of players logging on to mine Stars. The sudden uptick in logins causes a lag spike, which persists until the Star is depleted and everyone logs off to find the next one.

The below graph illustrates the tick time increase relative to the life cycle of a Star on September 25th. As you can see, tick time gradually increases as more players log on, and drops drastically when the Star is depleted.



Unfortunately, this is a big problem for the game. If we don’t take action to protect our servers, these lag spikes could become even more serious down the road. That said, we really want to keep the positivity going – so we’re keeping the changes to Shooting Stars while encouraging you all to spread out just a little more.

As always, we’re committed to working with you all on this issue – and we’ve already seen some fantastic suggestions from the community.

We’ve seen players call for Stars to be ringfenced to certain worlds, in the hope that they won’t affect the rest. However, this still means that these worlds will be extra affected – so we’re doing you one better. As well as creating designated ‘Star worlds’, we plan to have identical stars of the same tier and location fall at the same time across every designated world, thereby encouraging players to spread between them.

We’re aware that some of you prefer big Stars to small ones, and vice versa. We’re considering implementing two sets of Star worlds, with big Stars in one set and small Stars in the other.

After considering several options, we think that this is the best solution we have right now – but we’re aware it isn’t perfect. For one thing, these identical Stars would all land and deplete at the same time, so it will be harder to jump to another Star immediately afterwards. Secondly, if the Stars all land in the same place, there may be players who can't yet access that area and will have to twiddle their thumbs until the next set of Stars land. We want to work with you to figure out how best to approach this problem.

If you have strong feelings about the solution we’ve pitched above, click the button below to complete a survey on the matter. We’re also looking for alternative ideas, so let us know your thoughts!



In the meantime, it’s clear that the community wants Mining improvements sooner rather than later. This is something we’re actively looking into, so stay tuned, and keep sending your feedback!
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[h2]Merch Store Update[/h2]



Angels Scapes’ iconic Skill Cape Keyrings are now back in stock!

Grab them from our Merch store while you can!

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Further Poll 80 Changes & More! | September 20th



Today we’re launching a flotilla of Poll 80 changes! Keep reading to learn more…
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There will be 30 minutes of downtime with this week's update, with game worlds expected to be back up by 12:00 BST. If you're a mobile user, you may need to manually update the Old School RuneScape App via the App store to ensure you have the latest version.


[h2]Poll 80[/h2]

Wilderness Boss Lairs



Our first stop in the update train is the Wilderness, where we’ve made a few improvements to the Wilderness Boss Lairs:
  • Players are now unable to teleport out of the Wilderness Boss Caves for 3 ticks after they enter.
    • This delay can be avoided if you have completed the Wilderness Hard Diary.
  • The 1-tick animation delay for everyone entering the dungeon has now been removed.


Wilderness Hard Diary Unlocks

Just to clarify, here are the new bonuses you’ll receive if you’ve completed the Wilderness Hard Diary:
  • The teleport delay in the Revenant Caves will no longer apply to you.
  • The teleport delay in the Wilderness Boss Caves will no longer apply to you.


Enjoy those speedy teleports – you’ve earned ‘em!

Wilderness Medium Diary

You now need to have completed the Medium Wilderness Achievement Diary to access Spindel, Artio and Calvar'ion.

Callisto Changes



Next up, we’re visiting the bear in the big scary lair! Here are the improvements we’ve made to Callisto and her little buddy Artio:
  • Callisto and Artio should now both take damage from Magic attacks from any source.
    • Additionally, if they are not already frozen and the attacking player has equipment with a total Magic accuracy greater than 0, the first attack that would freeze the boss is guaranteed to hit.
    • Future hits while the boss is frozen are not guaranteed to hit.
  • We've augmented their Magic defence to compensate for this change.
    • Callisto's base Magic level has been raised, visible in the far-left tab of Monster Examine.
  • Callisto's chip damage has been removed.
  • Callisto's Ranged attack will no longer deal damage through the relevant protection Prayer.


Blighted Magic Sacks

You can now cast all your favourite spells with just one item!
  • Bind/Snare Sacks have been converted into Entangle Sacks. Entangle Sacks can also cast Bind/Snare if players have the required Magic level.
    • The conversion rate is 1 Entangle for 13 Bind, 1 Entangle for 3 Snares (rounded down).
  • Wave Sacks have been converted into Surge Sacks. Surge Sacks can also cast Wave spells if players have the required Magic level.


Existing Sacks will be converted upon login for all players. Non-UIMs will have Sacks sent to the Bank, and UIMs will have them arrive in their Inventory if they have any to convert.

In other Blighted news:
  • Blighted food can now be used anywhere in PvP Worlds. Non-PvP Worlds are unaffected by this change.


Repair Cost Changes

To make PK victory even sweeter, we're bumping up the repair cost for certain PvP items. As you’re all aware, the repair cost is dropped to the PKer below level 20 Wilderness, so this is a sweet deal! Here’s how it works:
  • Dragon Defender repair cost has been increased from 80,000 to 240,000 GP
  • Avernic Defender repair cost has been increased from 300,000 to 600,000 GP
  • Ava’s Assembler repair cost has been increased from 75,000 to 240,000 GP
  • Full Void repair cost increased from 300,000 to 640,000 GP
    • Any Helmet – 160,000 GP
    • Void Body – 180,000 GP
    • Void Bottom – 180,000 GP
    • Void Gloves – 120,000 GP
  • Elite Void repair cost has been increased from 400,000 to 780,000 GP
    • Elite Void Body – 250,000 GP
    • Elite Void Bottom – 250,000 GP


During our internal playtests, we also decided on the following additional changes:
  • Infernal Cape repair cost has been increased from 75,000 to 225,000 GP
  • Fire Cape and Fighter Torso repair cost has been increased from 50,000 to 150,000 GP


Avernic Defender and Elidinis Ward Values

The Trouver version of the Avernic Defenders will now only protect to the value of the Trouver parchment and 500,000 GP fee, meaning that it won't rank higher than another item such as a Berserker Ring for example. Conversely, we've made a change so that a fortified Elidinis Ward will now protect to the combined values of the Elidinis Ward and the Arcane Sigil, meaning it will rank highly over other items on death.

For now, we've only adjusted the value of these two items. Let us know if you’d like to see this change applied to more stuff!

Splash Weapons Are Back

Certain holiday items now have -100 Combat bonuses, allowing them to behave as splash weaponry. They are, in fact, unable to deal any damage whatsoever! Here they are:
  • Cursed Goblin Hammer
  • Easter 2020 Carrot Sword
  • Halloween 2016 Hunting Knife
  • Christmas 2022 Nutcracker Staff

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[h2]Other Changes[/h2]

Emptying Sacks, Pouches, Boxes and Bags on Death

Back in the summer, we updated the Rune Pouch so that upon PvM death the Runes would stay inside it, rather than mysteriously being shaken out all over your grave.

It seems you really enjoy not having to manually put all your bits and bobs back in the Pouch, because you’ve asked that we expand this system to other, similar containers.

You asked, and we delivered! The following items will now behave similarly:
  • Bolt Pouch
  • Seed Box
  • Tackle Box
  • Essence Pouches
  • Herb Sack


If you’re one of the few who really enjoy putting things into bags and sacks one by one (or if you’re an Ultimate Iron Man), you can choose to disable this behaviour in the Settings Menu. Happy packing!



Note that this setting applies only to deaths where the container item is sent to a grave – if it’s destroyed, the contents will still fall out regardless of the setting. In PvP, the contents will most likely go to your PKer.

As a side-effect of this update, dying in deep Wilderness PvM now means that your Seed Box and Bolt Pouch can be retrieved from your grave, instead of having to be repurchased. Hooray!

Shooting Stars Buff



You’ve been sharing some truly wild low-intensity Mining methods on socials, so we thought it was time to put you (and the Duke) out of your misery and launch a buff for Shooting Stars:
  • Shooting Stars no longer deplete faster when more people are Mining them. No more pesky fellow players interfering with your precious AFK time!
  • In addition, your character will no longer occasionally render behind the Shooting Star you’re Mining.


We know this change won’t fix all the issues players have raised with Mining, but it’s a good step in the right direction. We’ll continue to monitor the conversation on this subject, so please keep voicing your feedback! We really appreciate all the suggestions we’ve seen so far – even the weird ones.

Bug Fixes
  • The Warped Sceptre’s projectile height has been adjusted to match the Sceptre.
  • Duke Sucellus’ 5-minute inactivity timer now restarts if you click the Salt again.
  • Implemented a log-in check to ensure that Sigils and other unwanted items do not appear on World 45.


Path of Glouphrie

We hope you’ve enjoyed getting stuck into our latest quest and the fetid poison cave that came with it!

The Warped Sceptre has received glowing feedback from the community, and we’re happy to have filled a small gap in the Ironman grind. In accordance with tradition, we can now confirm that the drop rate for the Warped Sceptre is 1/320.

We also have a single change launching this week, in line with your feedback:
  • The Poison Waste Spirit Tree has been moved to the end of the list.


Any future Spirit Trees will also be placed at the end of the list, so you can give your muscle memory a break. In the future, we’d like to make this a fully customisable feature, although that’s not something we’re able to commit development time to just yet. Let us know if it’s something you’d be interested in!
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[h2]Upcoming Poll, September 25th[/h2]

Three additional questions will be added to the Hunter Guild poll starting on September 25th:

Should we change the Dragonfire Shield's fiery attack to reward only Defence experience in both PvM and PvP?
Should we add an additional Slayer Task Block Slot, unlocked at 300QP?


These ones shouldn’t come as a surprise – after all, we talked about them just the other day! The third question, however, needs a bit of context.

The Shooting Stars changes that go live this week were received well by the community – it’s great to not have to AFK in total isolation to get the most out of your Stars. However, some of you raised that you feel you’ve lost the key incentive to solo scout Shooting Stars. We can see that although this change doesn’t actually take anything away, it has made finding a Star all by yourself less exciting. So, next week’s poll will also contain the following question:

Should we once again reward the first player to discover a Shooting Star? This would double the amount of Stardust you mine until you have gained 300 extra Stardust. This bonus will not expire and can be used on any Star you come across. Should you be the first to find another Star, any remaining bonus will recharge back to 300.


We’re not comfortable adding an XP boost for solo-scouted Stars until we’ve seen the full effects of the recent changes – but we’ll keep in mind all your feedback about how Mining feels as we move forward!
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[h2]Mobile TLI Beta[/h2]



Today’s update also brings the foundations of the Mobile TLI Beta. From tomorrow, Thursday 21st, you’ll have access to exclusive Beta worlds which use the new mobile UI. In a Beta worlds first, you’ll also have access to a copy of your main game save, so you can try playing exactly how you’re used to while taking the new UI for a test drive.

PLEASE NOTE: We've pushed an update that many players will get automatically but please check your App store to make sure you have the latest version - install any update that is available to you to ensure you're all set to continue your adventures!

If you’d like to use your main game save on a Beta world, we recommend first logging into a normal world and making your way to the Settings menu. Select Gameplay and scroll down to the bottom to see the new Beta worlds options.

Here, you’ll be able to convert a save for use on the Beta worlds or reset your current Beta worlds save for a fresh experience. Without a converted save, you’ll be shunted back to Tutorial Island with the rest of the n00bs – although since this is a Beta world, you’ll be offered a handy teleport to the mainland if you’d like to start your adventure right away.

You'll be able to access the content in the following worlds:
  • World 585 - AUS
  • World 586 - GER
  • World 587 - UK
  • World 588 - US West
  • World 589 - US East


Once you’re done playing around in the Beta, simply switch to a normal world and resume playing however you normally would.

This has been a big project, and we’re excited to hear your feedback. We’ll be keeping a close eye on discussion, so feel free to join the conversation on the Official Old School Discord’s Mobile Beta channels.

To leave your feedback, simply head to the Official Old School Discord and find the ‘OSRS Mobile’ category. From there, you'll see plenty of channels to leave your feedback.

Below you’ll also find a Mobile UI Beta Survey (ooh!) where you can tell us your thoughts. We’ll be paying close attention to all your feedback to make sure the next steps are aligned with the community’s expectations – so be sure to let us know what you think!
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[h2]Last Chance to Snag these Plushies![/h2]

Nieve, Wise Old Man, Bob the Cat and Gnome Child have been having a ball in the Jagex office over the past few weeks – but soon it’ll be time for them to leave!



Due to high levels of demand, Makeship have announced that they’re extending the pre-sale period for all four plushies for a further two weeks. This is your final chance to snag one of your favourite NPCs in plush form – so don’t delay!

Orders now close at 23:00 EST on October 4th.

Order one of these limited-edition plushies from the Makeship store before they disappear back to Gielinor… forever!


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[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using Max/Med loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School RuneScape punishes innovation, prevents player from using their own severed toe to skirt anti-botting rules




Botting, generally, is frowned upon in MMOs. Using any kind of tool to automate your play and amass experience and resources is against the rules in pretty much every major multiplayer game I can think of, but one Old School RuneScape (OSRS) player thought they'd found a loophole. As spotted by GamesRadar, they asked OSRS developer Jagex if it really counts as using a third-party automation tool if the tool in question is their literal amputated toe...
Read more.