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Deadman: Apocalypse | August 23rd

Deadman Mode is back… with a twist!

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[h2]Deadman: Apocalypse[/h2]

Region/Timezone
(UK) BST
(US W) PDT
(US E) EDT
(AUS E) AEST
Deadman Worlds Open
August 25th at 17:00 BST
August 25th at 09:00 PDT
August 25th at 12:00 EDT
August 26th at 02:00 AEST
Deadman Worlds Close
September 15th at 12:00 BST
September 15th at 04:00 PDT
September 15th at 07:00 EDT
September 15th at 21:00 AEST
Deadman Finale Starts
September 16th at 18:00 BST
September 16th at 10:00 PDT
September 16th at 13:00 EDT
September 17th at 03:00 AEST


Deadman: Apocalypse begins on Friday, August 25th at 17:00 BST (09:00 PDT / 12:00 EDT / 02:00 AEST).

[previewyoutube][/previewyoutube]

If you can’t see the video above, click here to watch it!

You can expect a little bit of down time today while we add the Deadman Mode content early. This’ll give us plenty of time for us to conduct tests and checks before the worlds officially open this weekend!

We expect all worlds to be back up at 12:00 BST. Please note that Deadman Mode does not begin until Friday, and all Deadman Mode Worlds will be closed until then. On Friday, the shutdown timer will begin at 15:45 BST and worlds will be back up at 17:00 BST.

Once the event begins, you’ll have three weeks to make progress. Worlds will close on Friday, September 15th at 12:00 BST (04:00 PDT / 07:00 EDT / 21:00 AEST).

On Saturday, September 16th at 17:00 BST, you’ll have one hour from then to log into the Finale worlds. The apocalypse will begin on Saturday 16th September at 18:00 BST (10:00 PDT / 13:00 EDT / 03:00 AEST).

All of the information for Deadman: Apocalypse can be found in this newspost. We've made some small changes since, so keep reading for more information!


What's New?

Deadman: Apocalypse introduces a new challenge. Breaches will open three times a day, spewing forth powerful bosses – including General Graardor and K’ril Tsutsaroth! If you think you’re tough enough to take them on, you’re sure to be rewarded. Check out the ‘Everything you need to know’ blog for more information about Breaches, including timings.

We’re also introducing a brand-new Points-based system that rewards harder activities with extra points! You can see how you stack up against other players on the HiScores page. The total prize pool is $25,000, and an incredible $20,000 can be won via the point system, so you won't want to miss out! The remaining $5,000 slice of the prize pool is determined in the finale!

Corrupted Weaponry is also new to Deadman: Apocalypse. These pieces of equipment are weaker versions of familiar gear, but they can be obtained from Breaches. This means you can get your hands on them much earlier than you would normally, and perhaps even get a leg up on the competition. Please note that Corrupted Weaponry will not carry over to the Permanent world 345.


Permanent DMM, World 345 and Merging

If you have an account with permanent Deadman progress, you will not be able to use the same account in Deadman: Apocalypse, unless you remove all stats, gear, and other progression. Don’t worry about doing this accidentally – to remove your permanent account progress, you’ll need to talk to Nigel and confirm that you understand what you’re doing. You’ll also need a Bank PIN to make the change. Again, we'd recommend checking out the ‘Everything you need to know’ blog for more information.

If you’re especially attached to your permanent Deadman progress, you will need to use another account to participate in Deadman: Apocalypse.

If you plan to undergo the transfer process to world 345, you can do so after today’s game update. Please note that leaving Lumbridge will cancel the transfer process – instead, you’ll need to opt-in to the process, and then log into Deadman: Apocalypse when it launches to confirm your decision.

If you decide to merge back into world 345 early, you’ll also need to speak to Nigel – but be aware that doing this will cause you to lose your Deadman: Apocalypse progress. We highly recommend waiting until the end of the event, at which point your profile and all your progress will be automatically transferred back to world 345.


Clarifications

Below, we have outlined some main clarification points following discussions in the PvP Discord about DMM, courtesy of Mod Manked:
  • If you accidentally ‘skip’ a bracket by gaining too much XP from a quest, you will miss out on the protection offered by the skipped bracket. However, when logging in to the next bracket, you will receive all the core quests from the skipped bracket and will be able to make the usual quest choices by talking to a Combat Tutor in Lumbridge.
  • Lava Dragon Bones are not included in the double Dragon Bones system.
  • Elite Void equipment will only require 42 Hitpoints, Attack, Defence, Strength, Ranged, Magic, and 22 Prayer.
  • Desert Treasure is not auto-unlocked by the ‘Mahjarrat’ option in the final bracket.
  • Ancient Warrior Armour will not appear in Deadman: Apocalypse.
  • The Monkey Madness II tunnels will offer supply drops 50% less often. This includes Tier 5 Emblems and Sigils.
  • You will not be able to gain points during the Finale. Point accumulation ends when the servers close at midday BST on September 15th.
  • If a player is in combat with a single-way Breach monster, no other players can attack that player during the fight. However, if multiple players are attacking the Breach monster, anyone not in combat with the monster can be attacked by other players.
  • Although you can obtain Thieving XP in safezones, you will not receive loot.
  • XP can still be locked by speaking to Nigel in Lumbridge.
  • Drop rates for all Defenders, regardless of bracket, will be 4x as common.
  • Prayer is considered a combat skill in Deadman: Apocalypse, as it was in Deadman: Reborn.
  • Starter Sigils are the same as they are in Deadman: Reborn, however no Sigils, including the starter Sigils, will offer additional XP multipliers.
  • Loot from the Breach monsters will be as follows:
    • The MvP (player with the most damage to the boss) will have a chance to get a unique drop.
    • The non-MvPs (top 15 players that have dealt damage to the boss) will receive regular Breach loot. What’s that? Do a breach, and you'll find out!
    • Players who did damage to the Breach monsters but did not do enough damage to be in the top 15 damage dealers will not receive loot or points for that kill.

If you have further questions, check out the PvP Discord #dmm channel.

Although new members can't type there, there is a wealth of information from existing players which will be visible. We'll be closely monitoring this channel to address and respond to concerns.


Latest Changes

In Deadman: Apocalypse, certain Combat Achievement tasks require instances. As we have disabled the ability to use instances for some bosses, these Achievements are not necessary to complete the tier.

Here are the list of Combat Achievement Tasks that can be safely ignored:

Hard
  • Who Is the King Now?
  • Krakan't Hurt Me

Elite
  • Reminisce
  • The Bane of Demons
  • Demonic Defence
  • Ten-tacles
  • From Dusk...

Master
  • Moving Collateral
  • One Hundred Tentacles
  • Swoop No More
  • Collateral Damage
  • Perfect Grotesque Guardians II
  • ... 'til Dawn

Grandmaster
  • Peach Conjurer
  • Animal Whisperer
  • Ourg Killer
  • Defence Matters
  • Keep Away
  • Demon Whisperer
  • Ash Collector
  • Feather Hunter

This change will slightly alter the points available from the corresponding Combat Achievement tier/boss completion.


That’s all for Deadman Mode for now. We look forward to watching the carnage begin this weekend!

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[h2]Summer Summit Livestream[/h2]

Catch up with Old School RuneScape's Summer Summit!

You can now cast your vote on our latest poll, covering Varlamore, Sailing, Chambers of Xeric and much more! Simply head to the nearest in-game Poll Booth to have your say.

[previewyoutube][/previewyoutube]
If you can’t see the video above, click here to watch it!
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[h2]Other Changes[/h2]

  • The music track 'Box of Delights' has had its instrument balance adjusted slightly.
  • Log Baskets no longer let you keep chopping Logs with a full Inventory on free-to-play worlds.
  • Random events with costume rewards would commonly give 500 coins to a player who already had the full outfit. They now give XP lamps instead of those coins. The lamps are identical to the Genie's lamp, giving 10x your level in the skill. The Quizmaster's Mystery Box and Prison Pete may give such a lamp instead of coins too.

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[h2]Poll 80 Progress Update[/h2]

Behind the scenes, we've been hard at work preparing for the Summer Summit - we hope you enjoyed the show! Now we’ve finally revealed our biggest upcoming content for the next year, it’s time to talk QoL.

Usually, we run a survey to decide the most important changes to prioritise. Unfortunately, with all hands on deck for the Summer Summit, we didn’t find time to do this for Poll 80. However, last week you made it clear that the Tombs of Amascut changes are particularly important to you, so we’ll make that our first priority – starting with the Path of Apmeken changes! Even better, you should see these in next week’s game update, provided that testing goes off without a hitch.

Thanks for your patience as we work on getting Poll 80 out to you. So, tell us, what changes are you next excited for?

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[h2]Old School Plushies Now On Sale[/h2]



Some of you may have seen our recent partnership with Makeship for these iconic NPC plushies. We're delighted to announce that Makeship’s campaign is now live and you can snag one for yourself!

These limited-edition plushies are only available on pre-order until September 20th. Get them while you can!

To order and for more info on delivery timelines and where Makeship ship to, check out their store.

A huge congratulations to our plushie giveaway winners! We will be contacting you over the next few days with details on how to retrieve your prize.

If you haven't received a DM in the next few days, please double-check any spam folders and make sure requests to chat are turned on!


Pre-Summer Summit Giveaways
  • Bob the Cat: Psych0 (via Discord)
  • Gnome Child: SweetSasha_ (via 'X', formerly known as Twitter)
  • Wise Old Man: PJD_1994 (via Instagram)
  • Nieve - Dreadwraith8d (via Reddit)
Summer Summit Giveaways (via Discord)
  • Wise Old Man: isbjorn
  • Nieve: X10Pancakes
  • Gnome Child: taco
  • Bob The Cat: Rapture
Post-Summer Summit Giveaways
  • Nieve & Wise Old Man: Matrdesigns & Jadeee95 (via 'X', formerly known as Twitter)
  • Bob The Cat & Gnome Child: Mexmeow & Big_Soup_James (via Instagram)

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[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter world
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Old School Runescape Sailing goes to the polls as its first new skill

Old School Runescape unveils its first new skill, Sailing, and the team at Jagex wants to know if you like it enough to keep. The OSRS Sailing skill will be the first ever skill introduced to the classic MMORPG since its launch a decade ago, but it's only staying if Old School Runescape players vote to keep it. It's already looking rather spectacular, though, so read on to set sail and see what you think of Jagex's new creation.


Read the rest of the story...


RELATED LINKS:

Old School RuneScape studio Jagex acquires Scum dev Gamepires

Old School RuneScape update expands beloved OSRS Desert Treasure quest

Old School RuneScape Liz Truss troll is an epic diss

Desert Treasure II Improvements | August 16th



Today we have an exciting announcement!


Want to find out what we're working on behind the scenes? Are you curious about the year ahead and what's in store for you? Old School RuneScape's Summer Summit premieres this Saturday! Make sure to tune in and get a first look at Old School's roadmap for the rest of the year and into early 2024.


At the Summer Summit we'll be announcing our upcoming roadmap and exciting content for the future. You'll get a chance to have YOUR say on the next round of content updates coming to the game, so you don't want to miss out.

https://youtu.be/jsu2gngPBkY

If you can't see the video above, click here to watch it!
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[h2]Desert Treasure II Improvements[/h2]

Speaking of summer, we’re getting tanned in the Desert (and a bunch of other places) with more improvements to Desert Treasure II and its post-game bosses.

Whisperer
  • The Whisperer will no longer prompt players to use their Awakener’s Orb if you have already killed her in the same trip, letting players fight her without interruption.


Leviathan
  • The only way to avoid all the damage in Leviathan's enraged phase is to delay enraging it, which isn’t especially exciting. We've made a change so that Leviathan basic projectiles will no longer hit through Prayer in the period after the boss enrages and before the buff NPC spawns.
  • Leviathan should now drop Brimstone Keys in an accessible location on death. Of course, you’ll need a boss Slayer Task for the Leviathan to get them at all.


Duke Sucellus
  • The Duke's sight overlay is now cleared upon leaving the instance.
  • We've updated how the rendering of the Duke's vent and acid walk projectile works so that they should be clearer.


Other Changes
  • Successfully obtaining the Ancient Blood Ornament Kit will now send a Clan Chat or Group Ironman Announcement broadcast. Hurrah!
  • Additionally, your Personal Bests for each of the four Desert Treasure II bosses are now also correctly broadcasted in Clan channel or GIM channel. This counts for both normal and awakened versions. You can use the Combat Achievement interface if you'd like to wipe your current PB at each boss.
  • The new Ancient Scepters now have trouver versions.
  • Each Ancient Sceptre now has its own placeholder in the Bank.
  • The Bandit should now correctly spawn when using the Ring to teleport.
  • Virtus Robes are now included in skill guides and level up messages.
  • Each piece of the Virtus Robes set can now be stored in the Magic Wardrobe.


The art of Desert Treasure II has been incredible. This week the art team have been kind enough to introduce further improvements.
  • The statues of Azzanadra in Lassar now have an Idle animation!
  • The Stranglewood cutscene now correctly features one shrine in it rather than two.
  • The pier on the western edge of the Stranglewood has had a small visual improvement.

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[h2]Torva[/h2]

Following community feedback, we've updated Torva Armour’s visuals to bring it more in line with community expectations. We hope you agree that these small changes pack a lot of punch!

Here’s exactly what’s changed:
  • The Torva Torso has been brought in at the waist very slightly (now matching Blood Torva).
  • The Back of the Torva Helmet has been lowered to conceal the neck more.
  • Female characters will notice their neck is thicker while wearing Torva. Don’t panic – this is just a neat visual trick and doesn’t affect the thousands of other female character armour models.

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[h2]Loot Tracker and Buff Bar[/h2]
  • The loot tracker on our C++ Client currently only tracks PvE fights with NPCs. We've updated it today to ensure that PvP loot can now be tracked.
  • The Buff Bar has been improved:
    • Getting bound by the Strangled now shows as a bind on the Buff Bar.
    • In addition, the bleed icon used on the Buff Bar has been resized.

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[h2]Poll Booth[/h2]

2023 has been our first year for the new and shiny Community Polling Charter! If you're not sure what we mean, be sure take a look at the explanation of how we poll content from this blog post. We've had lots more polls, surveys and blogs this year but they might be confusing to some members of the community who don't keep up to date with our newsposts.

As of next week, any future in-game polls will be listed under the following new categories to offer clarity for players:
  • Greenlight - These polls show as green in the poll interface and have a pass requirement of 70%.
  • Opinion - These polls show as blue in the poll interface and have no pass requirement.
  • Lock-in - These polls show as orange in the poll interface and have a pass requirement of 70%.


Simple!
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[h2]Mobile UI Rework: Beta Update[/h2]

Many of you will have seen the recent Mobile UI Rework newspost, which detailed our plans for the upcoming Mobile UI Beta.

Unfortunately, testing has since identified an issue which adversely affects the UI elements when swapping from a Beta World to a normal game world. Because of this, we’ve decided to postpone tomorrow's Beta until a later date.

While there is a potential workaround available to us for this issue, it wouldn’t give you, the player, the best and fullest experience of the Mobile UI Rework as it stands. This rework is really important, and we want to give you a chance to experience the changes properly and share your feedback without encountering any issues that could detract from that process.

How this might affect our plans for a Forestry Beta is still TBC. We will update you once our investigations have concluded, and when we are confident in a date we can deploy the fix and have the Beta ready for release.

We know many of you were looking forward to trying out the new UI, and we apologise for making you wait a little longer. Any further updates will be added to this newspost and/or shared via our social channels.
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[h2]Makeship Plushies Incoming![/h2]


Been wondering who these mystery characters are? Check out these breaking pictures of our first official OSRS plushies from Makeship and find out how to win one!



We have invited Wise Old Man, Nieve, Gnome Child and Bob the Cat to join us on our tropical island for the Summer Summit… in plushie form!

Makeship will be sponsoring the stream so keep an eye on our socials later today and tune in to the Summer Summit for your chance to win one of these cuddly characters! Click here for full Ts and Cs.

If you’d like one of these guys for yourself, you can also sign up on the Makeship store and be reminded when they go on sale on August 23rd. Mark your calendars now!
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[h2]Other Changes[/h2]
  • As of today’s update, attempting to open an Impling Jar with a Clue in your Inventory of the same tier that the Impling could give, you’ll be given a warning.
  • The generic parchment menu text has been given slightly stronger contrast against its background to improve readability.
  • Fixed a graphical issue when wearing Virtus Robes with certain weaponry.
  • Obtaining a Wilderness boss pet that could be obtained from more than one source will now update the kill-count for both in your Clan Broadcast, provided you have one.
  • Fixed a bug where certain items were being skipped or displaying incorrectly in the Collection Log. Players affected by this issue should find the issues resolved upon their next log-in. We know this bug affected the following items:
    • Mounted fish items
      • Big Swordfish
      • Big Bass
      • Big Shark
      • Golden Tench
    • Hallowed Sepulchre items (Including Hallowed tools, rewards)
  • We also fixed incorrect Collection Log values related to Larran’s Big Chest, the Brimstone Chest, and The Gauntlet.

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[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Desert Treasure II - Further Changes | August 9th

We’re back with another round of Desert Treasure II improvements!

[h2]Changelog August 9th[/h2]

[expand]
Desert Treasure II
  • Quartz received from the Desert Treasure II bosses can now be used to open a chest in the Ancient Vault's basement.
  • Dying or teleporting away on the same tick that a boss dies should now correctly add to players’ Kill Count total.
  • Vardorvis
    • The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
    • At least one spike will always spawn when Vardorvis uses his Jump/Dash attack.
    • Players will no longer experience two consecutive ‘Blood Captcha’ attacks.
  • The Whisperer
    • Hitsplats now appear for Sanity damage.
    • The Whisperer will now do the correct number of normal attacks.
    • The Whisperer's entrails will spawn even if players are no longer in the arena when the boss is defeated.
    • This boss should now correctly drop Clues.
    • Slightly decreased the respawn timer.
    • Fixed some issues that would cause a Perfect Kill to fail.
  • The Leviathan
    • Players will no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range.
    • We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
    • Casting Shadow Spells should now grant the default cast XP.
    • Fixed some issues that would cause a Perfect Kill to fail.
  • Duke Sucellus
    • The preparation phase has been changed to feature more predictable rotations.
  • Soulreaper Axe:
    • The Soulreaper Axe now requires at least 5% normal special attack to be used.
    • If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'.
    • Players can no longer pull up an interface to stall the 'Mighty stack' timer.
  • A number of rewards have been given 'inspect' options, hinting at what players should do with them.
  • A new music track has been added for The Stranglewood.
  • We've made it clearer that players need to read a tablet before burning a boat inside The Scar.
  • We've made it clearer that players need a Key to unlock chests inside Lassar.


Other Changes
  • Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
  • Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
  • Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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[h2]Desert Treasure II: Further Changes[/h2]

We’re kicking this week’s round of Desert Treasure II changes off with a new loot system!

We’ve seen players getting extra Quartz after their first chunk and having nothing to do with them, so we’ve introduced a new way to use them. A mysterious new chest has appeared in the basement of the Ancient Vault, where you can exchange your spare Quartz for Dragon Plateskirts, Dragon Dart Tips, Soul Runes, and more!



Now for the bosses…

Vardorvis
  • The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
  • At least one spike will always spawn when Vardorvis uses his Jump/Dash attack.
  • Players will no longer experience two consecutive ‘Blood Captcha’ attacks.


The Whisperer
  • You will now see Hitsplats for Sanity damage.
  • The Whisperer will now do the correct number of normal attacks.
  • The Whisperer's entrails will spawn even if you're no longer in the fight arena when the boss is defeated.
  • This boss should now correctly drop Clues.
  • The respawn timer has been decreased slightly.
  • Fixed some issues that would cause a Perfect Kill to fail.


The Leviathan
  • You'll no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range.
  • We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
  • Casting Shadow Spells should now grant the default cast XP.
  • Fixed some issues that would cause a Perfect Kill to fail.


Duke Sucellus
  • The preparation phase has been changed to feature more predictable rotations.


We’ve also made some small adjustments to the mighty Soulreaper Axe!
  • The Soulreaper Axe will no longer prevent you from using its special attack if you don't have enough regular special attack energy.
  • If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'.
  • Players can no longer pull up an interface to stall the 'Mighty stack' timer.


And last but not least, a few miscellaneous changes:
  • A number of rewards have been given 'inspect' options, hinting at what players should do with them.
  • A new music track has been added for The Stranglewood.
  • We've made it clearer that players need to read a tablet before burning a boat inside The Scar.
  • We've made it clearer that players need a Key to unlock chests inside Lassar.

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[h2]Other Changes[/h2]
  • Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
  • Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
  • Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

DT2 Feedback Tweaks | August 3rd

[h2]Changelog - August 3rd[/h2]

[expand]
Desert Treasure II
  • Adjustments have been made to the post-quest Desert Treasure II boss drop tables. More information on this is given later in the post.
  • A chest has been added to Kasonde's hideout in the Stranglewood. Stink bombs can be taken from it. When set off, a stink bomb will attract the nearest Strangled to the coordinate it was set off on.
  • New bits of scenery have been added to Lassar and the Stranglewood that when interacted with, provide a stamina boost.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both body type versions of Sanguine Torva now have the correct inventory models & chatheads.
  • Torva has been replaced with reworked version that was shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • The bandit in the Ancient Vault will now sell you multiple rings. In addition, the ring now has a charge option to make charging easier. This option also tells you which runes are needed if you don't have the right ones.
  • Some puzzles within the Ghorrock Prison have been improved to make the solution clearer.
  • The gates in Ghorrock Prison are now clearly named to show what gem their lock is.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.
Hotfixes Now Cold
  • Issues with stairs in the Lassar area have been resolved.
  • Fixed an issue that prevented pillars from being destroyed during The Whisperer encounter.
  • Fixed an issue that caused the Soulreaper axe to hit higher than intended.
  • A bug has been resolved that means the Leviathan is less likely to use Melee to prevent players from bypassing all mechanics of the encounter.
  • Leviathan, if enraged during the spin lightning special attack, would carry on doing it. It should stop.

[/expand]
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[h2]Desert Treasure II - Week One Tweaks[/h2]

Since last week's release, tens of thousands of you have taken it upon yourselves to undergo the epic adventure that is Desert Treasure II - The Fallen Empire.

Before we get into talking about what we're changing, what we're likely to change in future and what we're still waiting for info on, we'd like to take another moment to say thank you to each and every one of you. The response to Desert Treasure II and everything that's come with it has been overwhelming and we're beyond grateful for all of the kind words you've shared with us.

With all that said, we'd like to make a handful of changes this week to improve players' experiences with the quest itself, as well as cementing some of the hotfixes we've implemented since the quest's release. You might not see as many changes as you anticipate this week, since our focus is on quest improvements and bugfixes first and foremost. The remaining feedback changes will be coming in next week's game update, so you won't have too long to wait!

Ring of Shadows

Let's kick things off with something we know you'll appreciate! Have you ever fallen afoul of multiple axes simultaneously while fighting Vardorvis, prepared yourself for the walk of shame to re-gear, and only then realised that your Ring of shadows is stuck in your gravestone and you'll have to run from half the world away? Us neither, but it's happened to a friend of ours...

Today, you'll be able to Trade with the Mysterious bandit in the Ancient vault to purchase multiple Rings of shadows, for a mere 75,000 coins. Perhaps now you'll be able to leave the Witch's plant pots alone, she worked hard on those and your grubby hands are starting to disturb the soil.

Stamina-Boosts

All of the areas added alongside Desert Treasure II are pretty hefty, and will absolutely put your cardiovascular systems through their paces. While Stamina potions do exist, some players pointed out that it felt unusual to be provided with stamina-restoring items in Ghorrock prison and the Scar, but not in either of the remaining areas.

Anybody starting (or continuing) the quest this week should keep an eye out for shrines in the Stranglewood and rejuvenation pools around Lassar, which we've added to help you keep topped up while navigating these sections of the quest.





Ghorrock Prison

Many of you seem to have really enjoyed your prison break from this icy hellhole, while others have found yourself broken instead. Two puzzles in particular stand out as perhaps a little unclear for some of you, so we've updated a handful of the notes throughout this section of the quest in the hopes that the correct solutions feel more intuitive to any budding escape artists!

Additionally, we received reports that some of the locked gates throughout the prison were difficult to discern for players with various forms of colourblindness, so we've renamed the gates to reflect their associated gem key.



The Strangled

For those of you struggling to navigate your way through the Stranglewood (you're definitely just spam clicking the minimap, aren't you?), we've got a stinky addition to help you sneak past the hungry Stranglers.

A chest has been added to Kasonde's hideout in the Stranglewood. Within this chest you'll find some Stink bombs that can be taken from it. When set off, a Stink bomb will attract the nearest Strangled to the coordinate it was set off on, keeping them far enough away from you to make your great escape. Nice.

Awakened Boss World Firsts

It's been exhilarating watching you all take on the awakened forms of the Desert Treasure II bosses. For those of you who missed it, here are the first ten completions we saw since they were released on Friday, 28th July.



Good luck to all of you still chasing for the infamous Blood Torva!

Whilst we're on the topic of Blood Torva, we accidentally included the old models with last week's game update. This week, we've added the refined versions following your feedback. Check out the blood dripping look below!



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[h2]Desert Treasure II - Drop Rates[/h2]

Let's take a step back from the enigmatic and thrilling battles of Desert Treasure II, it's time to turn our attention to a burning issue that has been the talk of Gielinor - the hotly-debated drop rates. We've seen the speculation, and your fervour hasn't fallen on deaf ears.

In response, we're pulling back the curtain on the drop tables. It's time to dispel the rumours, clarify the odds, and equip you, our intrepid adventurers, with the knowledge you need to brave the challenges of this exciting new update.

Rates to hit the unique table before today's update:
  • Vardorvis - 1/180
  • Duke - 1/108
  • Leviathan - 1/120
  • Whisperer - 1/77
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.


Weightings:
  • Virtus 1/8
    • A separate 1/3 roll then determines which piece is awarded
  • Vestige roll 3/8
    • Rolling this will increment a variable by one, the third time this is hit, drop the vestige and reset the variable
  • Chromium Ingot 3/8
  • Axe Piece 1/8
Untradeable Unique rates

These drops get more common with your KC until you get it for the first time, then they are flat rate as per the below:
  • Teleport tablets - 1/25
  • Ancient Elemental Quartz - 1/200
Awakener's Orb rates:
  • Vardorvis - 1/80
  • Duke - 1/48
  • Leviathan - 1/53
  • Whisperer - 1/34
Clue rates
  • Equal chance to roll for any Easy/Medium/Hard/Elite clue
  • Trate is 1/40 for a specific clue mentioned above
Pet rates
  • Vardorvis - 1/3000
  • Duke - 1/2500
  • Leviathan - 1/2500
  • Whisperer - 1/2000
Drop table order
  • Roll for tradeable unique
    • If not, roll for Awakener's orb
      • If not, roll for untradeable uniques
        • If not, roll 1/5 for supply drop
          • If not, roll for resource drop
  • Additionally roll for clues & pets


Let's take a moment to dive into the drop rates for the Virtus set that's been catching everyone's eye. Finding that sweet spot between Ahrim's and Ancestral's price has been key, so the rarity of Virtus had to be dialed in just right. We made the decision to include Virtus as drops for all four separate bosses, encouraging you to grind all of them for their unique drops. You still have the option to focus on one boss if that's your thing, but we wanted to make sure that if you were going for each of the respective rings, you'd eventually get Virtus passively along the way

We did toy with the idea of having just one boss drop the whole Virtus set at a more common rate, which could have made target farming the set much easier. Implementing it this way could also prevent a potential crash in the set's value, as it wouldn't be coming into the game as quickly as it will when all four bosses are being farmed simultaneously by those hunting for their Vestige. Ultimately it all boils down to a delicate balance of rarity, demand, and the effort required to obtain them. We feel like the current implementation is the best option for the long-term grind, but understand why some of you may feel frustrated if you're exclusively seeking out Virtus.

As for general drop rates, we feel much more comfortable erring on the side of caution, especially for the initial few day. We'd much rather avoid a situation where too many uniques are entering the game vs not enough. It's much healthier for us to correct too few uniques entering the game vs too many.

With all this in mind, now that we have more information, we're changing the tradeable unique rates to be approximately 20-30% more common, depending on the boss (Vardorvis and Leviathan have received the biggest improvement). This means the following rates will now apply:
  • Vardorvis - 1/136
  • Duke - 1/90
  • Leviathan - 1/96
  • Whisperer - 1/64
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.

Keep in mind that we might fine-tune the drop rates even further down the line. Our goal is to ensure that the long-term value of items remains balanced, but we're also considering how these items fit into each player's progression journey, taking into account the time and difficulty of each encounter. So, stay tuned for any updates in the future as we continue to optimise your experience.

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[h2]Other Changes[/h2]
  • As Raiding dungeons can now contain banks, players protected by the Deadman Mode PvP protection are no longer permitted to enter them. You can speak to the Doomsayer to cancel your protection early.
  • Various spelling mistakes during Desert Treasure II dialogue have been resolved. Thankfully most of you spacebar spammed and didn't notice, but we fixed them anyway.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both male & female sanguine torva has correct inv models & chatheads.
  • Torva has been replaced with reworked version shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569(AUS) for Bounty Hunter has been activated with this rota.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

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