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American RuneScape players are recreating the Boston Tea Party after Jagex hiked taxes: 'They took a page from the British Empire, rather poetic from a British game'




Old School RuneScape (OSRS) recently made a tweak to its economy, with developer Jagex announcing an increased Grand Exchange (GE) tax. The GE is RuneScape's trading hub and Jagex acknowledges that "any update involving your hard-earned gold can be sensitive," so the developer went into some detail on why it was making the change: the short version is the game needs more money sinks to curb inflation...
Read more.

Yama Combat Achievements & More! | May 29th

This week brings some truly fiendish Combat Achievements, changes to the GE tax, and bug fixes!
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Changelog May 29th


[expand]

Yama Combat Achievements
  • Yama Combat Achievements are live!
Yama Tweaks and Fixes
  • Updated the Chasm of Fire Contract overhead icon colours for better consistency: green for Ranged, blue for Magic, yellow for Special Attacks, red for Melee, and purple for binding spells.
  • The Chasm of Fire teleport scroll now teleports you in front of the Voice of Yama.
  • The Master Scroll Book now uses the correct icon for the Chasm Teleport Scroll.
  • Elite Clues are now more common, dropping at a rate of 1/30 instead of 1/66.
  • In the case that you don't receive a Contract upon killing a demon with the eligible style, you'll get a second Ash drop to let you know you’re killing them correctly.
  • Fixed a bug where the Dragon and Burning Claws were not guaranteeing their second hitsplat from the Soulflame Horn.
  • The Phoenix Necklace proc will no longer remove a Soulflame Horn buff.
  • The Dossier no longer mentions the lockbox when opening it.
  • The Collection Log now displays the correct Dossier icon.
  • Surge Potion now has a 6-tick delay when used in PVP areas. The Special Attack Energy will not restore if a player has moved more than 15 tiles away. Additionally, the potion cannot be used if you're already at 100% Special Attack Energy.
  • Diabolical Worms can now be stored in the Tackle Box.
  • Crushing Infernal Shale now guarantees fair returns. You can still get multiple Crushed Infernal Shales per Infernal Shale chiselled, but you're guaranteed to get at least as many as you crushed.
  • Fixed a bug where players could use the Wet Cloth to bypass the Mining requirement of Infernal Shale.
  • The Infernal pickaxe no longer processes Infernal Shale.
  • Increased the buy limit of Yama Contracts from the Grand Exchange to 50 from 5.
  • The Purging Staff Special Attack now counts towards Contract of Glyphic Attenuation.
  • Scarred extracts now work as expected with Aether Runes when using Daeyalt Essence.
  • Added an ‘empty’ option to the Barrel of Demonic Tallow so it can be emptied from the Inventory with the Bank interface open.
  • You can no longer use an Imp Box on Jim to smuggle the Rag out.
  • Fixed a bug where the screen fading to black had a permanent duration if you entered as your friend left.
  • The Oathplate Armour set now has the correct icon in the Grand Exchange.
  • Oathplate shards now appear in the Yama Collection Log entry.
  • Removed the Dragon Chainbody from the Yama Collection Log.
  • The player cost of Worm, Catalyst, and Shard contracts now better reflects the value of their rewards.
  • Removed the Agility shortcut icons from the bottom floor of the Chasm of Fire.

Plus, some hotfixes from last week:
  • Rebalanced Dossier rewards:
    • Teleport Scrolls now appear less frequently and in higher quantities.
    • Increased the drop rate of Radiant Contracts and reduced the rate of Horn and Oathplate contracts.
  • Void Flares now apply special on-hit effects correctly.
  • Fixed an issue where Staff Special Attacks would consume Special Attack Energy even if you were out of range due to range reduction effects like Myopia or Sensory Clouding.

In case you haven't seen it yet, we've provided the Wiki with the detailed Yama drop rates awhile ago, which you can see here!
Yama: Contract-related Tweaks
  • Yama will no longer have increased HP on any Contract except for the Contract of Bloodied Blows and Contract of Glyphic Attenuation. In addition:
    • Contract of Bloodied Blows: Yama's HP is increased by 20%, down from 40%.
    • Contract of Glyphic Attenuation: Yama's HP is increased by 15%, down from 25%.
  • In Contract of Bloodied Blows, we've lowered Yama's prayer penetration on magic and ranged attack from 10% to 5%.
  • All of Yama's Contracts will trigger phase transitions at 75% and 50% HP rather than 66% and 33% HP.
  • For the Contract of Glyphic Attenuation, players with high Prayer bonus gain a damage increase. We've made this damage bonus larger at the higher thresholds.
  • Void flares in 'duo' contracts no longer always spawn with 140hp, making them easier to solo and occasionally more manageable in a duo.
  • It's no longer possible to splash on Void flares during the Contract of Bloodied Blows.
  • Removed the ‘tile ragging’ mechanic from the Contracts of Catalyst, Worm and Shard Acquisition. This is still present on the Contracts of Harmony and Oathplate Acquisition.
  • Removed the Demonbane restriction from all Contracts.
  • To practise for the toughest Contracts (the Contracts of Harmony and Oathplate Acquisition) and money-making purposes, we've added a new option for you: Bring Yama 100 noted Pineapple Pizzas and he'll let you take him on in this empowered form. The fight's identical to the toughest Contracts of Worm, Catalyst and Shard Acquisition, but you'll receive regular loot.
Grand Exchange Tax Changes

To help maintain a healthy and balanced in-game economy, we're making changes to GE tax:
  • Increased GE tax rate from 1.0% to 2.0%
    • Any existing offers remain taxed at 1.0%, and only new offers use the new 2.0% rate.
  • Adjusted the sink rates for several high-value items and removed others entirely.
  • Additional low-tier and early-game items such as food, energy potions, teleport tablets, early-game ammo, and Mind Runes are now tax-exempt.
Other Changes
  • Burning logs at a bonfire now offers the same XP as traditional Firemaking, though they'll still be used at a slower rate than lighting them manually.
  • Players entering through the Guthix portal at Castle Wars will now be randomly assigned a team at the start of each game. Leaving and rejoining the waiting room won’t change your team - your assignment only resets when a new game begins.
  • Dragon Claws have regained their second-hit passing logic.
  • Players can no longer smuggle non-combat items into Soul Wars.
  • The Master Scroll Book now uses the correct icon for the Colossal Wyrm Teleport.
  • We've identified Pure accounts whose Defence level was erroneously bumped from Level 1 to Level 2 due to last week's bug that caused ranged weapons to grant incorrect type of combat XP. Their Defence has now been restored to Level 1.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Yama Combat Achievements


Prepare to face the ultimate test of skill and strategy with the newly unveiled Yama Combat Achievements. These tasks are designed to push even the most advanced players to their limits.

Tier
Category
Title
Description
Elite
Kill Count
Yama Adept
Defeat Yama once.
Elite
Speed
Yama speed trialist
Defeat Yama in an average time of under 3:38 over your last four kills.
Elite
Mechanical
Back so soon?
Defeat Yama without attacking the Judge with the wrong style and without taking more than one instance of damage each time he exiles you from the arena.
Master
Kill Count
Yama Veteran
Defeat Yama fifty times.
Master
Speed
Yama speed chaser
Defeat Yama in an average time of under 3:00 over your last four kills.
Master
Restriction
No toppings, no drinks, thanks
Defeat Yama without anybody healing using anything other than plain pizza and without anybody drinking any potions.
Master
Mechanical
Shadow dancer
Defeat Yama without getting hit by shadows and without ever being more than one tile away from the centre of his shadow crash attack.
Master
Mechanical
Fire fighter
Defeat Yama without getting hit by fire and having only killed void flares with special attacks.
Grandmaster
Speed
Yama speed runner
Defeat Yama in an average time of under 2:34 over your last four kills.
Grandmaster
Perfection
Contract Choreographer
Defeat Yama whilst completing 'Shadow Dancer', 'Fire Fighter', 'Back so soon?' and without taking any other avoidable damage.
Grandmaster
Kill Count
Contractually unbound
Defeat Yama under the conditions of one of his advanced contracts.


So go get stuck in - the gauntlet has been thrown! Sharpen your blades, strategise with your comrades, and see if you've got what it takes to master the Master of Pacts.
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Yama Tweaks and Fixes


If you can’t see the image above, click here!

This week brings a whole host of Yama or Chasm of Fire-related tweaks, we're hitting you with a big ol' list!
  • Updated the Chasm of Fire Contract overhead icon colours for better consistency: green for Ranged, blue for Magic, yellow for Special Attacks, red for Melee, and purple for binding spells.
  • The Chasm of Fire teleport scroll now teleports you in front of the Voice of Yama.
  • The Master Scroll Book now uses the correct icon for the Chasm Teleport Scroll.
  • Elite Clues are now more common, dropping at a rate of 1/30 instead of 1/66.
  • In the case that you don't receive a Contract upon killing a demon with the eligible style, you'll get a second Ash drop to let you know you’re killing them correctly.
  • Fixed a bug where the Dragon and Burning Claws were not guaranteeing their second hitsplat from the Soulflame Horn.
  • The Phoenix Necklace proc will no longer remove a Soulflame Horn buff.
  • The Dossier no longer mentions the lockbox when opening it.
  • The Collection Log now displays the correct Dossier icon.
  • Surge Potion now has a 6-tick delay when used in PVP areas. The Special Attack Energy will not restore if a player has moved more than 15 tiles away. Additionally, the potion cannot be used if you're already at 100% Special Attack Energy.
  • Diabolical Worms can now be stored in the Tackle Box.
  • Crushing Infernal Shale now guarantees fair returns. You can still get multiple Crushed Infernal Shales per Infernal Shale chiselled, but you're guaranteed to get at least as many as you crushed.
  • Fixed a bug where players could use the Wet Cloth to bypass the Mining requirement of Infernal Shale.
  • The Infernal pickaxe no longer processes Infernal Shale.
  • Increased the buy limit of Yama Contracts from the Grand Exchange to 50 from 5.
  • The Purging Staff Special Attack now counts towards Contract of Glyphic Attenuation.
  • Scarred extracts now work as expected with Aether Runes when using Daeyalt Essence.
  • Added an ‘empty’ option to the Barrel of Demonic Tallow so it can be emptied from the Inventory with the Bank interface open.
  • You can no longer use an Imp Box on Jim to smuggle the Rag out.
  • Fixed a bug where the screen fading to black had a permanent duration if you entered as your friend left.
  • The Oathplate Armour set now has the correct icon in the Grand Exchange.
  • Oathplate shards now appear in the Yama Collection Log entry.
  • Removed the Dragon Chainbody from the Yama Collection Log.
  • The player cost of Worm, Catalyst, and Shard contracts now better reflects the value of their rewards.
  • Removed the Agility shortcut icons from the bottom floor of the Chasm of Fire.

Plus, some hotfixes from last week:
  • Rebalanced Dossier rewards:
    • Teleport Scrolls now appear less frequently and in higher quantities.
    • Increased the drop rate of Radiant Contracts and reduced the rate of Horn and Oathplate contracts.
  • Void Flares now apply special on-hit effects correctly.
  • Fixed an issue where Staff Special Attacks would consume Special Attack Energy even if you were out of range due to range reduction effects like Myopia or Sensory Clouding.

In addition to these tweaks, we know you're curious about the Yama drop rates. In case you haven't seen it yet, we've provided the Wiki with detailed drop rates awhile ago, which you can see here - go check it out!
[hr][/hr]
Yama: Contract-related Tweaks


Since last Friday’s hotfix adventure, we’ve made some significant changes to Contracts based on your feedback.

First up, Yama will no longer have increased HP on any Contract except for the Contract of Bloodied Blows and Contract of Glyphic Attenutation. Yama's HP is slightly reduced on both of the aforementioned Contracts too:
  • Contract of Bloodied Blows: Yama's HP is increased by 20%, down from 40%.
  • Contract of Glyphic Attenuation: Yama's HP is increased by 15%, down from 25%.

On the topic of Contract of Bloodied Blows, we've lowered Yama's prayer penetration on magic and ranged attack from 10% to 5%.

On top of these adjustments, a good chunk of feedback made clear that Phase 3 for a lot of these fights was pretty enjoyable, while Phases 1 and 2 felt like a bit of a slog - particularly frustrating when a small mistake can kill you. With that in mind, all of Yama's Contracts will trigger phase transitions at 75% and 50% HP rather than 66% and 33% HP. This means you'll spend more time taking on the toughest part of the fight, but the HP reductions should mean that kills are a bit snappier.

Here's a few smaller changes we’re making:
  • For the Contract of Glyphic Attenuation, players with high Prayer bonus gain a damage increase. We've made this damage bonus larger at the higher thresholds.
  • Void flares in 'duo' contracts no longer always spawn with 140hp, making them easier to solo and occasionally more manageable in a duo.
  • It's no longer possible to splash on Void flares during the Contract of Bloodied Blows.
  • Removed the ‘tile ragging’ mechanic from the Contracts of Catalyst, Worm and Shard Acquisition. This is still present on the Contracts of Harmony and Oathplate Acquisition.
  • Removed the Demonbane restriction from all Contracts.

Additionally, you can now bring Yama 100 Noted Pineapple Pizzas (his favourite!) to persuade him to let you fight him in his empowered form. This fight is intended to give you much-needed practice for the toughest Contracts of Worm, Catalyst and Shard Acquisition, but you’ll receive regular loot.

Naturally, these changes do make these Contracts easier than before, so we've compiled a list of the first among you to complete the Purifying Sigil, to make sure that players who stepped up to the challenge even when it seemed insurmountable are remembered by the history books, let's take a look.
  • 1) Widega
  • 2) RangedSkully
  • 3) M a x S
  • 4) BoerJohannes
  • 5) I Mster I
  • 6) Gnomonkey
  • 7) Radeyz
  • 8) No1
  • 9) Oblv JRazE
  • 10) Noobtype

We'd like to say a huge congratulations to everybody out there who's completed any Contracts so far, we hope to see some of you tackling these adjusted Contracts and sharing your thoughts with us!
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Grand Exchange Tax


As part of our ongoing commitment to maintaining a healthy in-game economy, we're making a change to the Grand Exchange tax rate. We understand that any update involving your hard-earned gold can be sensitive, so we want to be fully transparent about the reasons behind this change and how it will affect your gameplay.

Why Change the GE Tax Rate?

The amount of GP entering the game has steadily increased over the years, but our systems for removing that GP, known as "money sinks", haven’t kept pace. A change like increasing the GE tax is a meaningful step towards restoring economic balance, helping to curb inflation and preserve the value of your wealth.

The goal here isn’t to punish trade, but to ensure that Old School continues to have a vibrant and sustainable economy for years to come. Increasing the GE tax is one of the most effective ways we can do that.

Here’s what’s changing:
  • The Grand Exchange tax rate will rise from 1.0% to 2.0%.
  • Items under 50 GP will still not be taxed (since 2% of those values round down to less than 1 coin).
  • A tax cap of 5,000,000 coins remains in place for high-value trades as it did before.
  • Existing offers at the time of the update will remain taxed at 1.0%, or not taxed at all, ensuring fairness for trades made under the old rules.
  • Only newly created offers after the update goes live will see the new 2% rate.
Improvements to Item Sinks

Alongside the tax rate change, we’ve also taken the chance to give the item sink system a bit of a clean-up!

In case you’re not familiar: when you buy or sell items on the Grand Exchange, most of the tax you pay gets deleted straight out of the game, helping remove GP from circulation. However, a small slice of that tax pie is also used by the game to buy certain items from players and sink them into the void, permanently deleting them from the economy. This keeps high-supply items from getting too out of hand and helps prices stay balanced over time.

In this update, we’re refining the item sink system further:
  • Added Burning Claws to the sink list.
  • Increased sink rates for several high-impact items, including:
    • Osmumten's Fang
    • Lightbearer
    • Arcane Prayer Scroll
    • Dexterous Prayer Scroll
    • Dragonhunter Lance
    • Dragon Pickaxe
  • Meanwhile, these items are now a little less likely to be sunk:
    • Spectral Spirit Shield
    • Arcane Spirit Shield
    • Kodai Wand

Finally, after reviewing item performance and value over time, we've removed the following items from the sink list entirely:
  • Saradomin Swords
  • Warrior ring
  • Seers ring
  • Bandos Boots
  • Sarachnis Cudgel
  • Hydra claw
  • Kraken Tentacle
  • Trident of the seas (full)
  • Occult necklace
  • Preserve prayer scroll
  • Kodai insignia

Some items on this list might seem too low-price to be worth sinking. In most cases, the real issue is the sheer volume of these items entering the game. We think the GP is better directed toward other, more effective sinks.

You’ll still pay tax when trading these items, but the game won’t be scooping them up and deleting them anymore. We hope these changes will let us focus your taxes on the items that are most heavily in need of an item sink, while still removing plenty of gold from the game overall.

We’ve also made some low-value and early-game utility items fully exempt from GE tax. This includes things like low-tier food, Energy Potions, teleport tablets, early-game ammo, and Mind Runes. These items are useful for newer and lower-level players, and taxing them didn’t really sink much gold, but it did make the early game just a little less friendly. So we’ve cleaned that up!

At the end of the day, this isn’t just about numbers - it’s about keeping the Old School economy healthy, so your GP stays valuable and prices stay fair. We’ll be monitoring these changes closely, and as always, we’d love to hear your thoughts.
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Shape the Future of Player Support


We’re checking in - and we’d love your input!

At the end of last year, we asked for your thoughts on Jagex Player Support: what was working, what wasn’t, and where you wanted to see improvements. Your feedback in the December 2024 survey was incredibly valuable and directly shaped the Player Support roadmap we shared in April for both RuneScape and Old School.

Now, we’re back with a follow-up survey to see how we’re doing. What are your thoughts on the Roadmap? Have the changes we’ve made improved your experience? Are there still areas we need to focus on? Whether you’ve recently interacted with Player Support or simply have suggestions, we want to hear from you.

The survey will be live from 29 May to 5 June, and you can complete it here.

This is the first in a series of regular check-ins, and it only takes a few minutes to complete. Every response helps us make Player Support better for everyone, so thank you for taking the time to share your thoughts.
[hr][/hr]
Merch Update


Today we are celebrating all things Amascut!

[h2]NEW Tombs of Amascut Pins and Keyrings![/h2]

If you can’t see the image above, click here!

A range of Tombs of Amascut pins and keyrings from AngelsScapes hit the official merch store today.

They include a Masori Max Cape Keyring and a Fortified Elidinis’ Ward Keyring as well as limited edition Amascut, Osmumten, Tumeken’s Shadow, Masori and Ornate Elidinis’ Ward pins. Get them while you can!

[h2]Tombs of Amascut Soundtrack Album OUT NOW![/h2]

https://www.youtube.com/watch?v=a3CaeoGDYlk
If you can’t see the video above, click here!

Unseal the legacy of a fallen goddess with the Tombs of Amascut soundtrack album – now available on all major digital music platforms. Includes all in game tracks, including bangers such as Amascut’s Promise and Into the Tombs!

Add the tracks to your playlist now by using the handy links on this page!

[h2]NEW Shadows of Amascut Novel[/h2]

If you can’t see the image above, click here!

If you're left wanting more Amascut content, you're in luck - RuneScape: Shadows of Amascut is set to be published later this year! You can pre-order this novel direct from Titan, from your local bookstore or Amazon. Here’s the synopsis:

Was the Hereditas Expedition doomed from the start? Led by Pontifex Bilrach, the Mahjarrat must find the artifacts of the dead god Tumeken and complete the Ritual of Rejuvenation, otherwise they face extinction. Forced to work together by Zaros, the Mahjarrat form an uneasy alliance, though they all have their own ambitions.

Having found only sand and false hope wandering through the Kharidian Desert, the search is becoming ever more frustrating and the casualties mount as the humans die for the Mahjarrat cause. The desert is vast and full of danger, the sun is oppressive, and there are traitors in their midst. Can the Mahjarrat succeed despite these impossible odds?

Like the other two recent novels from Titan - Gift of Guthix and Fall of Hallowvale - Shadow of Amascut builds on in-game content from both Old School and RuneScape, filling the gaps in lore and introducing characters both new and recognisable. Ideal for lorehounds or anyone who enjoys a good story!

[h2]More Plushies![/h2]

If you can’t see the image above, click here!

Wise Old Man and Gnome Child are now available in beanie keyring form!

Treat your car keys to a keyring upgrade, decorate your gaming set up or attach to your rucksack for an AFK adventure!

These miniature versions of the popular plushies from Makeship are available to pre-order here for a limited time. Get them before pre-orders end on June 12th!

Did you know that you can also vote for Makeship to bring back popular plushie designs you missed out on? Cast your votes here!
[hr][/hr]
Other Changes


  • Burning logs at a bonfire now offers the same XP as traditional Firemaking, though they'll still be used at a slower rate than lighting them manually.
  • Players entering through the Guthix portal at Castle Wars will now be randomly assigned a team at the start of each game. Leaving and rejoining the waiting room won’t change your team - your assignment only resets when a new game begins.
  • Dragon Claws have regained their second-hit passing logic.
  • Players can no longer smuggle non-combat items into Soul Wars.
  • The Master Scroll Book now uses the correct icon for the Colossal Wyrm Teleport.
  • We've identified Pure accounts whose Defence level was erroneously bumped from Level 1 to Level 2 due to last week's bug that caused ranged weapons to grant incorrect type of combat XP. Their Defence has now been restored to Level 1.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

The Calm Before the Contract Storm | May 22nd



This week's update brings the calm before the Yama Contract storm goes live on Friday!
[hr][/hr]
Changelog May 22nd


[expand]

Yama
  • Fixed a bug where Yama would become 'inactive' if his target was forcibly logged out.
  • Fixed an issue with the Soulflame Horn where its settings would reset on equip.
  • Adjusted some drops as follows:
    • Dossier drop rate improved from 1/20 to 1/17.
    • Quantity of Fire runes dropped increased from 15,000 to 40,000.
    • Added Elite Clues to Yama's loot table at a rate of 1 in 66.
    • Improved drop rate for Contracts from demons in the Chasm of Fire by around 40%.
    • Yama will now be in the centre of the arena after each transition phase.
  • All demonbane spells now have reduced Fire Rune costs. From 4/8/12 to 3/5/7.
  • Infernal plates can now be traded.
  • Contracts update (coming Friday)
    • The following contracts will now be eligible to be completed as a duo: Familiar Acquisition, Shard Acquisition, Worm Acquisition, Catalyst Acquisition.
    • Contracts guaranteeing a piece of Oathplate, the Soulflame Horn or a piece of the Purifying Sigil (used to recolour Oathplate) will remain solo-only for now.
    • Should you prove successful on any of the following Contracts, then you'll be rewarded with the same Contract again as a drop: Familiar Acquisition, Bloodied Blows, Divine Severance, Forfeit Breath, Glyphic Attenuation, Sensory Clouding.
Player Support & Anti-Cheating Stats
  • Figures for the month can be found here.
Other Changes
  • Eniola's rune-selection menu now shows quantities more reliably for players with rune pouches.
  • Fixed an issue where players could bypass freeze effects (e.g. from Ice Barrage or Entangle) by combining certain item interactions in the same tick.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
The Calm Before the Contract Storm


After last week's debut of Yama, the Master of Pacts, we’ve absolutely loved watching you dive headfirst into the chaos - testing your might, experimenting with every tactic under the sun, and generally causing quite the scene. Your feedback, wild theories, and relentless grind have been an absolute treat to watch - and nothing brings people together like the shared experience of getting incinerated from orbit when your partner heroically stands on the wrong glyph. Truly inspiring, great for trust exercises, less so for survival.

Thank you to user @einrodd for their wonderful illustration of this.

If you can’t see the image above, click here!

Now, onto today’s update… or lack thereof. Kind of?

This week’s game update is a little quieter than usual - think of it as the eye of the storm. We're using this time to make sure Yama is behaving (or misbehaving) in exactly the right ways. We're ironing out any unexpected bugs, glitches, or pact-related weirdness that might've crept in.

We're also putting the final touches on the release for contracts, which, as you know, are landing this Friday! That means all those contracts you’ve been stockpiling since last week will soon be put to good use. Expect ramped-up fights, beefier rewards, and all sorts of opportunities to flex your combat prowess (or get very swiftly humbled).

We'll be sharing drop/loot mechanics in full next week, though we did provide the OSRS Wiki with specifics in advance so if you're interested in unique rates, head over here. As you know, last week we made some careful adjustments because the initial drop rates were a bit higher than intended, which risked upsetting the balance with other items like Torva that occupy a similar role.

There are still a handful of changes included with today's update though, which we hope are welcome! Here's a quick rundown and a reminder that we're still working on a whole host of other things that were listed in a blog update last Friday.
  • Fixed a bug where Yama would become 'inactive' if his target was forcibly logged out.
  • Fixed an issue with the Soulflame Horn where its settings would reset on equip.
  • Adjusted some of drops as follows:
    • Dossier drop rate improved from 1/20 to 1/17.
    • Quantity of Fire runes dropped increased from 15,000 to 40,000.
    • Added Elite Clues to Yama's loot table at a rate of 1 in 66.
    • Doubled the drop rate of Contracts from demons in the Chasm of Fire, meaning you'll obtain twice as many per hour compared to before.
    • Yama will now be in the centre of the arena after each transition phase.
  • All demonbane spells now have reduced Fire Rune costs. From 4/8/12 to 3/5/7.
  • Infernal plates can now be traded.
  • Oathplate Armour pieces can be broken down in the Ancient Forge inside the God Wars Dungeon for 50 Oathplate Shards.

We understand a quieter update might feel a bit “meh” to some, but this moment of calm is important as it gives us time to make sure everything is running as it should, and sets the stage for the next round of contract chaos. Sometimes you've gotta sharpen the blade before swinging it, right?

[h2]Contracts[/h2]

Before you get stuck into Contracts later this week, we've got some important news to share!

While we don't have an exact time in mind at the moment, we're targeting around 11:00 BST for activating these tomorrow. We appreciate that this isn't an ideal time for our US players, but with so many distinct encounters being added we need to make sure we have enough time to fix any issues that may arise.

We know that the initial plan to have Contracts be solo-only wasn't exactly a smash hit with you, so we're adjusting some Contracts to allow for you to tackle them with a friend. We've got a list of which ones you can duo below, but don't worry about remembering them all - the Contracts themselves will tell you which ones you can or can't duo, and give you a rough idea of the most important changes within the fight.
  • Contract of Familiar Acquisition
  • Contract of Shard Acquisition
  • Contract of Worm Acquisition
  • Contract of Catalyst Acquisition

This means that Contracts guaranteeing a piece of Oathplate, the Soulflame Horn or a piece of the Purifying Sigil (used to recolour Oathplate) will still be solo-only.

The Yama encounter for any contract with 'acquisition' in the name is the same, the catch being that for Contracts of Oathplate Acquisition and Harmony Acquisition, you'll need to take him down solo.

Ultimately we think you guys are right, having at least some Contracts being doable in a duo makes sense and it would have been a shame to have all of the hardest variants of the fight being done in isolation. We think for Radiant Oathplate cosmetic contracts, as well as Oathplate and Soulflame Horn contracts, we'd rather steer clear of any potential boosting problems and keep them as prestigious, very challenging encounters for players looking to strut their stuff and flex Radiant Oathplate, or just make a pretty penny. For the less 'expensive' tradeable rewards, we think these are safe to let you tackle with a friend - but only the player who used their Contract will get the reward, so make sure you can trust your partner to split your winnings!

Even if the Contract isn't yours, you'll still be able to get lucky and snag unique drops on any Contract, though regular loot is disabled for all of them except for the Contract of Familiar Acquisition.

Since the Contract of Familiar Acquisition no longer outright guarantees a pet and instead increases the drop chance by 10x for the player who used the Contract (alongside regular loot rolls), we're also happy to see you take this on in twos - this is one of the most interesting fights on the cards, so have fun theorycrafting your setups here, we can't wait to see what you come up with...

It's also worth noting that should you prove successful on any of the following Contracts, then you'll be rewarded with the same Contract again as a drop:
  • Contract of Familiar Acquisition
  • Contract of Bloodied Blows
  • Contract of Divine Severance
  • Contract of Forfeit Breath
  • Contract of Glyphic Attenuation
  • Contract of Sensory Clouding

This means that for any contract that doesn't have a guaranteed, tradeable reward - you'll be able to run it back as often as you like, so long as you don't meet your untimely end in Yama's arena.

As always, thanks for your patience, your feedback, and your continued love for the game. We’re super excited to see how you all get on with this levelled-up version of the boss later this week!
[hr][/hr]
Deadman Allstars Season 2


In case you missed it, last Sunday, Solomission announced that Deadman Allstars is back for another season!

http://www.youtube.com/watch?v=jC2EA7azrQM&t
If you can’t see the video above, click here!

Season 2 features 30 star OSRS creators, with 6 participating as team captains. Teams are still yet to be decided, with the draft starting today at 20:00 BST on the 22nd May.

Tune into different POVs of the competition and check out our website to see who might be live for the draft.

The event starts on the 30th May at 13:00 BST- 8th June; with the finale being streamed on the official OldSchoolRS Twitch channel at 18:00 BST.

What team are you rooting for, and who do you think will come out on top? Be sure to let us know and mark your calendars, we'll see you there...

If you can’t see the image above, click here!
[hr][/hr]
Player Support & Anti-Cheating Stats


We’re kicking off a new monthly addition to our game update posts - a regular snapshot of Player Support and Anti-Cheating statistics!

These updates will give you a better look at what our Player Support and Anti-cheating team have been up to behind the scenes each month. From the number of bans issued to the amount of GP removed and everything in between, we're sharing a bit more of the ongoing work that helps keep Gielinor fair and fun for everyone.

Each month, we’ll include the latest stats right here in the game update blog, but if you want to check them out yourself, you can head over to our dedicated page: Player Support & Anti-Cheating Stats

Here’s a breakdown of the latest data:
  • Average Response Time - May 2025: 45.1 hours
  • Ticket Satisfaction Score - April 2025: 70.91%
Category
April 2025
Year to Date
Support Queries Resolved
33,292
131,023
Support Centre Views
798k
3M
Report Action Messages
89,635
106,873
Macro Bans (OSRS)
301.9k
1.1M
GP Removed (OSRS)
2.3T
10.1T
RWT Bans (OSRS)
14,123
52,266
Chat Spam Mutes
4,694
16,276

[hr][/hr]
Merch Update


[h2]NEW Beanie Keyrings[/h2]

If you can’t see the image above, click here!

Wise Old Man and Gnome Child, now available in beanie keyring form! Treat your car keys to a keyring upgrade, decorate your gaming setup, or attach them to your rucksack for an AFK adventure!

These miniature versions of the popular plushies from Makeship are available to pre-order here now for a limited time! Get them whilst you can.

Did you know you can also vote for Makeship to bring back popular plushie designs you missed out on? Cast your vote here!

[h2]New Creator Crafted Launches![/h2]

CreatorCrafted loves to work with talented artists from the Old School community, and they’ve done it once again with these fierce brand-new Vorkath and King Black Dragon mouse pads, both designed by community artist Amentos.

If you can’t see the image above, click here!

Are you in a PvM mood after Yama’s release? Good! There are plenty of LED signs to choose from, including the Scythe of Vitur, Twisted bow, and Bow of Faerdhinen (comes in 6 different colours!)

If you can’t see the image above, click here!

To top it all off, you can get 10% off your order by using the code ‘YAMA’ at checkout. If you're interested in any of the designs above or want to see what else is on offer, click here to take a look!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
[hr][/hr]
Other Changes


  • Eniola's rune-selection menu now shows quantities more reliably for players with rune pouches.
  • Fixed an issue where players could bypass freeze effects (e.g. from Ice Barrage or Entangle) by combining certain item interactions in the same tick.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Yama Is OUT TODAY! | May 14th

We hope you’re wearing breathable fabrics, because today we’re heading deep into the sweltering Chasm of Fire. Yama, the Master of Pacts, has arrived…
[hr][/hr]
Changelog May 14th


[expand]

Yama
  • Yama is here! Chat to the Voice of Yama at the bottom of the Chasm of Fire to enter his domain and challenge him.
  • Oathplate Armour, Diabolic Worms, Aether Catalysts and Runes, Demonic Tallow and Surge Potions, the Rite of Vile Transference (for upgrading Death Charge) and the Soulflame Horn are all obtainable as drops from Yama.
  • A new skilling area is accessible in the north-west of the bottom floor of the Chasm of Fire. Players can mine Infernal Shale here, which can be combined with Oathplate Shards via a new Smithing activity to eventually make Oathplate Armour pieces.
  • Group Iron players will lose their Prestige if they duo Yama with a player outside of their group.
Other Changes
  • Similar to Aether Runes being useable in place of Soul or Cosmic Runes for charging or creating items, other combination Runes (for example, Lava Runes) can now be used for either of their respective elemental rune to charge or create items (or portals!) that require them.
  • Mark of Darkness can now be re-cast before it expires. There's still a delay before re-casting so that it doesn't become a massive XP/hr method, but this should improve its usability!
  • Snails in the Mort Myre swamp can now deal damage to players again. Watch out!
  • Frost Nagua have a slightly increased aggro range, so should be a little more relaxing to fight than before.
  • Fixed a bug where other Frost Nagua could start attacking you if one that you were in combat with used their special attack.
  • Added a new sound effect when obtaining Dung from the Tombs of Amascut rewards chest.
  • Fixed the Medium Clue Step featuring a zookeeper who asks for the number of animals in Ardougne Zoo.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Yama, the Master of Pacts


Old School's new duo-focused, endgame boss encounter is here!

Almost all of the info in today's blog is also summarised in this handy video made by the RuneScape Chronicles team!

https://www.youtube.com/watch?v=80pYF2u-lJo
If you can't see the video above, click here instead!

You’ll remember Yama from this dedicated blog – but to catch you all up on the latest news, all you need to know about this wheelin’ dealin’ demon is below.

[h2]Getting There[/h2]

Yama resides in the Chasm of Fire in Kourend. To get there, grab your Dramen Staff (or take pride in your Lumbridge Elite Diary completion) and head to Fairy Ring DJR to wind up right next to the entrance. If you're not able to use Fairy Rings, then the Shayzien teleport in Kharedst's Memoirs (or the Book of the Dead) is a solid alternative. You'll need to have completed A Kingdom Divided to access Yama, so all of you should have a copy lying around somewhere!

If you can’t see the image above, click here!

Once you're inside the Chasm, descend downwards and introduce yourself to the Voice of Yama. Players with Level 83 Agility can carefully navigate a long, spiked chain to zip from top-to-bottom in an instant. If you're not quite there yet, players with Level 73 Agility can make their way north and use a slower but much cooler set of shortcuts that involve dangling off of ledges, jumping over gaps, and dodging, dipping, ducking and diving past demons. Not that we’re biased, but it’s well worth taking this scenic route at least once. Check out the video by clicking here!

You'll find the Voice of Yama right in the centre of the bottom floor. He’ll give you a piece of his mind but if you can withstand his sassy attitude, he’ll teleport you to Yama’s domain where you’ll find the demon of the hour.

[h2]Yama[/h2]

You’ll find Yama sitting atop a throne that’s bigger than it has any right to be – and no, you can’t have it for your Player-Owned House. He’s got plenty of other deals on offer, though, all of which involve facing him in combat. He’ll even inhibit his own power to make it easier on you. How can you say no to that?

Defeat Yama and you’ll score powerful unique drops. Fail to defeat him, and you’ll lose something more valuable than you can possibly imagine – narratively, of course. Rest assured that everything in your Bank will be safe and sound.

Now, because Yama is so generous (or arrogant), he'll even let you bring a friend! To join one of your pals inside Yama's domain, you'll need to have spoken to the Voice of Yama until you can challenge Yama yourself. From there, rather than using the 'Travel' option on the Voice of Yama, you can use the 'Join' option and type in another player's name to join their instance, so long as they're on your Friends List. Unlike the Royal Titans, Yama must be interacted with once you're inside his arena to start the fight, so there's no need to frantically follow after your partner as soon as they're in.

Some key things to note before we move on:
  • Yama is a dangerous death for HCIM and HCGIM players.
  • You can teleport out of Yama by conventional means or by using Escape Crystals.
  • Iron and non-Iron accounts can kill Yama together and will receive loot according to their contribution. Unique chances also depend on contribution.
  • Group Iron players will lose their Prestige if they duo Yama with a player outside of their group.
  • Monster Examine will be enabled immediately. He’s not shy!
  • Yama's death fees will be reduced by 75% until you have at least 10 killcount.
  • All of the new tradeable items will be blacklisted from Death's Coffer until their prices settle down, as normal.
  • If you logged out inside the Chasm of Fire, you'll be booted out after the game update - we've changed some of the terrain down there and don't want anybody getting stuck.
  • We have a handful of worlds with the 'Yama' tag for today's release, so head to any of the following if you're looking for a partner: 325 (UK), 339 (US West), 343 (EU), 394 (US East).


We’ll leave you to discover the ins and outs of the fight yourself. Just to manage your expectations, our internal playtests indicate that our initial aim of ‘one step beyond the Desert Treasure II bosses’ was dead on the money. The hope is that Yama will be a fun fight for talented players to master – and if you’re up for a little extra challenge, you can sign contracts with a little more spice.

[h2]Contracts[/h2]

If you read Friday's blog, you'll have seen this section already, so feel free to keep scrolling! Go on, get out of here.

Following your feedback on last week’s preview, we’ve decided that we’d rather have Yama’s contracts start harder and get easier than risk making them solo-only endeavours right as they’re getting good.

Additionally, while we're not releasing Combat Achievements yet, we do have one in mind for completing any Contract at Yama, so you won't need to fork out millions of GP for a bunch o

[h3]What are they?[/h3]

Contracts are tradeable agreements that you can bring to Yama, sign on the dotted line and he'll show you a little more of his power in a more challenging fight, with some kind of guaranteed reward up for grabs if you prove successful. This means that upon obtaining a Contract, you'll have to weigh up whether or not you think you can beat it in a single attempt, or play it safe and sell it to another player instead.

There are at least seven bespoke Contracts at the moment. Yama will show off more of his power regardless of what Contract you've signed, but each bespoke Contract should change the way that you approach the fight fundamentally, and each of them offers a different reward. This reward is fixed for each Contract and you'll know what's at stake before the fight even starts, meaning 'complete this version of the fight, and you'll walk away with this', they are not a 'make the fight slightly harder and uniques slightly more common' kind of system.

If you can’t see the image above, click here!

To be clear, Yama in his base form is the 'intended' experience and is how the overwhelming majority of players will engage with the boss for most of the time they spend engaging with it. Contracts are an added layer of spice on top for players wanting to push themselves, but the encounter, its rewards and 'time to complete' are all built off of the base experience first and foremost.

The kicker with Contracts is that you'll have to take Yama down by yourself. This means no getting a friend to carry you, but more importantly we wanted to steer clear of figuring out how to handle two players with the same Contract - do they do the fight once and get a reward each? Do they have to do the fight twice and risk falling out if one of them underperforms in one of the fights? How do Iron players factor in to all of this?

We think this is the easiest path forward to avoid friends potentially having averse interactions with each other while fighting what's supposed to be a fun boss! Perhaps we're wrong on this (recent conversations suggest that the jury is very much still out) and we're open to adjustments once people have had time to get to grips with them, but for now we reckon this is the most sensible approach. To reiterate: we are open to adjustments down the line if they're felt necessary once you've gotten hands-on!

With today's release, you'll be able to obtain Contracts and see what the rewards are, but Yama has jumbled his terms illegibly - they'll be revealed when Contracts are turned on. We're aiming to enable Contracts fully next Friday, May 22nd, giving us time to fix any issues or bugs with the core Yama fight, and allow players time to stock up on them in advance so that any competitions for a World First aren't reliant on getting lucky and being one of the first players with a specific Contract. The added benefit here is that you get Friday and the whole weekend to grind or watch the chaos unfold for yourself, and some time to get to grips with the core mechanics of the fight - similar to the late activation of Awakened variants for the Desert Treasure II bosses.

[h3]How do I get them?[/h3]

You'll obtain a good number of Contracts from Yama himself, we expect that you'll passively accumulate a nice stash of them on your way to ticking off those Collection Log slots. Alternatively, you can target-farm certain Contracts with a lower intensity method if you're willing to help Yama out.

His demons have gotten lazy and could do with being kept on their toes - chat to Yama and learn a little more about exactly how you can help him out. The long and short of it is that by killing demons in the Chasm of Fire in specific ways, you'll have a chance at getting a Contract as a drop. To keep you on the right track, Yama will display a glyph that indicates how he'd like you to dispatch of his slackers - perhaps as simple as 'kill it with Magic' or 'kill it while bound', more active methods of dealing with them result in better odds at Contract drops.

This 'target farm' method is there for you if you're looking to chill out and stack up some Contracts for yourself, or if you've used up all of your stash from Yama himself and still need a couple of attempts, though it's worth noting that some contracts (particularly those with guaranteed, tradeable rewards) can only be obtained from Yama and won't be available from the common Chasm cannon fodder. An added benefit here is that doing a demons Slayer task in the Chasm should be more appealing for players who just want to sell Contracts on, so even if Yama is out of your reach for the time being then you'll still be able to benefit! On top of this, it's an easy lever for us to tweak and make more or less rare if the balance feels off - so we'll be keeping a close eye on the volume of these entering the game, their price, and the 'feel' for Irons.

One thing we will share is that the Contracts for the cosmetic upgrade variant of Oathplate armour, Radiant Oathplate, can be obtained from these demons. We expect this means they'll be in greater supply than Awakener's Orbs and that trying your hand at these contracts shouldn't break the bank like the chase for Sanguine Torva, while also being a much more 'chill' farm for Irons than spending hundreds of hours taking on bosses for any meaningful number of attempts.

This system does share some similarities to the Awakener Orb system, but differ in a number of ways. Contracts for cosmetics are target-farmable and will likely end up much cheaper than Orbs, while rarer Contracts will guarantee some kind of tradeable reward that will make them more than worth the initial cost, meaning it doesn't feel like a waste to keep coming back.

We're really excited to see you pushed to your limits and can't wait to see the kinds of off-the-wall setups and techniques you come up with. Even if you're not sure that Contracts are for you, make sure to check out the Old School RuneScape category on Twitch or Kick once they're activated. It's bound to be some of the best streamed content this year!

[h2]Rewards[/h2]

We know what you’re really here for, and so does Yama, which is why he’s prepared a selection of fabulous prizes in exchange for your time and effort. Again, you can read all about these in the original blog, but here’s a quick refresher.

[h3]Diabolic Worms[/h3]

These fiery critters will be a welcome addition to any high-level player's Tackle Box!

Bring Diabolic Worms with you to Piscarilius instead of Sandworms and use them to catch Anglerfish as a significantly faster rate. Simple – but effective!

Here are some slightly less simple details:
  • Diabolic Worms are always used before Sandworms.
  • At level 99 Fishing, your chance of a successful Anglerfish catch increases from 14% up to a whopping 40%.
  • Once a Diabolic Worm is consumed, your next 'catch' roll has a 50% chance to occur a tick faster.
  • XP from catching Anglerfish this way is reduced as they're easier to catch and you're learning less in the process.

All in all, this should feel somewhere between a 2-3x increase in the rate at which you catch Anglerfish, so it's definitely worth using these up when you get the chance!

[h3]Aether Catalysts[/h3]

Aether Catalysts are a stackable, tradeable Runecraft resource, which you can use to craft Aether Runes; a brand new catalytic rune combining the powers of Cosmic and Soul Runes.

If you've got 90 Runecraft, you can create these by bringing Aether Catalysts, Pure or Daeyalt Essence, Soul Runes and a Binding Necklace to the Cosmic Altar. Use Magic Imbue from the Lunar spellbook and then use your Soul Runes on the Cosmic Altar to craft Aether Runes. Eventually we're sure you'll be able to craft these in the 'traditional' sense, but we don't have a true Soul Altar or Soul Talismans for the time-being - so we hope you’ve been saving those Astral Runes!

Aether Runes can be traded to other players and crafted while playing Guardians of the Rift, and they’ll be crafted in higher quantities if you're wearing the Raiments of the Eye or using Scarred Extracts. They should fit right in like any other combination rune and save you loads of Inventory space when using the Arceuus Spellbook to its fullest extent.

As the cherry on top, you can use these for charging items anywhere you'd expect to use Soul Runes, including Tumeken’s Shadow, Elidinis’ Ward (f), Soulbearer, Ring of Shadows, or your Player Owned House Portals. After today’s update other combination runes will work the same way – so you could use Lava Runes in place of Fire or Earth runes to charge items or create portals if you'd like!

[h3]Death Charge Upgrade[/h3]

If you're lucky, you might be able to benefit from Yama’s mastery over the paltry parlour tricks in the Arceuus spellbook.

The Rite of Vile Transference is an untradeable scroll that can be obtained from Yama. Once read, your Death Charge will be able to convert two souls from slain enemies into Special Attack energy.

Remember that the cooldown starts on spell cast and not once you've killed an enemy, so this should always be an upgrade.

Despite being an untradeable unlock, this one is fairly common and does have a pity drop mechanic to prevent you from going dry - so long as you're able to hold your own against Yama, you’re sure to pick this up before too long!

[h3]Demonic Tallow and Surge Potions[/h3]

Even though it might not feel like good fortune, being rewarded with a goopy mess of tradeable Demonic Tallow is a blessing in disguise!

So long as you've got Level 81 Herblore, you can combine Demonic Tallow with an unfinished Torstol potion and a drop of your own blood (don't worry, the game does this bit for you) to make an untradeable Surge Potion. Just as you'd expect, the Prescription Goggles and Alchemist's Amulet will help here, so make sure to cash in your Mastering Mixology rewards if you want to squeeze every last drop out of that Tallow! Oh, that’s a horrible image. Let’s move on.

Surge potions are four-dose potions which you can sip once every five minutes to restore 25% of your Special Attack energy. This five-minute cooldown will persist through logout, so if you log out with three minutes left until your next sip, you'll still need to wait three minutes after logging back in to take another. This cooldown will reset upon drinking from an Ornate Rejuvenation pool, leaving a raid, leaving the Fortis Colosseum, or dying (bit of an extreme way to dodge a cooldown, but we don’t judge).

For all you speedrunners out there, this cooldown does not tick down between waves at the Fortis Colosseum or Inferno, or between rooms at the Theatre of Blood (dying between rooms inside the Theatre of Blood and Tombs of Amascut also does not reset the cooldown) - so there's no use waiting the timer out, wait for the right moment and time those sips carefully!

[h3]Soulflame Horn[/h3]

While some bits of group content do a great job of giving players roles to perform, most of it devolves into you and your friends doing the same thing you always do – but together!

But do you hear that? It’s the booming blow of the Soulflame Horn, here to spice up how you tackle group combat.

The real stand-out for the Soulflame Horn is its unique buff-focused Special Attack:

If you can’t see the image above, click here!

You'll be able to configure a radius around you and a maximum number of players to affect. Once used, the Special Attack consumes 25% per player affected to boost the accuracy of their next hitsplat (meaning only the first of a multi-hit weapon like a Scythe of Vitur or Dual Machuahuitl) within 10 ticks (6 seconds) by 100%, or guaranteeing the accuracy roll in PvM scenarios. This boost applies to regular attacks and Special Attacks the same way, so we're sure you'll find some very creative ways to get the most value out of every ear-splitting Special Attack.

Group Ironmen will be able to benefit from this effect if it's used by another member of their group. Ironmen can freely buff other players, but can only benefit from other players using this Special Attack in the following areas:
  • Nightmare
  • Nex
  • Tombs of Amascut
  • Theatre of Blood
  • Chambers of Xeric
  • Royal Titans
  • Yama
  • Let us know if you reckon we've missed any!


Keep in mind that you'll need to have Accept Aid turned on to be granted the buff (assuming you're not an Iron account and have access to this setting), so beware of any incoming Ice Plateau teleport offers from strangers!

[h3]Oathplate Armour and Shards[/h3]

If you can’t see the image above, click here!

Oathplate Armour (or Radiant Oathplate Armour, for the talented gamers among you) is a Slash-focused armour set for endgame players. It boasts a lot of Slash accuracy over Torva, at the cost of some Melee strength - so should shine against enemies with high Slash defence.

If you can’t see the image above, click here!

You'll be able to obtain all three pieces as drops from Yama, or craft them for yourself using Oathplate Shards.

Oathplate Shards are a reasonably common, stackable drop. If you're struggling to hit that elusive 'jackpot' moment or perhaps going dry on the last piece of Oathplate that you need, you'll be able to use these Shards in the small skilling area at the bottom of the Chasm of Fire, combine them with Infernal Shale (more on that in a moment) and smelt Oathplate bars, which you'll be able to smith into any piece of Oathplate that your heart desires! We expect that if you hit the drop rate for two pieces, you should on average have enough Oathplate Shards to craft a third.

The added benefit here is that the Shards should be a nice bit of consistent cash even if you just sell them as you get them, helping us keep profit consistent without relying heavily on things like alchables.

We know that the visuals for Oathplate have split the community a little, so there’ll soon be a survey on how you feel Oathplate performs alongside other parts of your setup and in different environments.

[h2]Chasm of Fire Amenities[/h2]

While Yama may be the main attraction down in these fiery depths, there's plenty more to do!

Players can obtain Contracts by ‘dealing with’ demons in specific ways. Upon initiating combat with a demon, Yama will make a glyph appear above their head. The colour of this glyph indicates how he'd like you to dispose of them for a chance at obtaining a contract. If you're not sure what a certain colour means, The Voice of Yama or the Cultist at the entrance to the Chasm will give you a refresher.

Additionally, you'll be able to check the 'active' contract at the Voice of Yama, who will indicate the method you should use for the best possible odds at a given time.

The various methods and associated glyph colours are:
  • Purple: Kill a demon using a Heavy Ranged weapon, like a Crossbow or Ballista.
  • Green: Kill a demon using a Magic spell (not a powered staff), like Water Surge or Dark Demonbane.
  • Blue: Kill a demon using a two-handed Melee weapon.
  • Yellow: Kill a demon whilst the demon is bound, or with the damage from a binding spell.
  • Red: Kill a demon with a Special attack. This one has better odds at giving you a contract than the others, since Special Attack is a finite resource.

Keep in mind that some Contracts can only be obtained from Yama himself, but Contracts for the Radiant Oathplate cosmetic variant can be obtained from killing regular ol' demons.

If combat's not your scene, you could head to the north-western section of the bottom floor and check out the new skilling area. This section of the Chasm serves as home base for Oathplate creation, so if you've got a surplus of Oathplate Shards then you best get familiar. Fortunately, a local imp is willing to give you a helping hand, if you just sign a crumpled up piece of paper – don’t worry about the fine print, it’s all boilerplate.

To take those Oathplate Shards and make them up into a piece of Oathplate armour, you'll have to get your hands dirty. Starting off, you'll need to mine (or buy) some Infernal Shale! When it comes to Mining this new ore (requires Level 78 Mining, boostable), you've got options: very low-intensity (think Shooting Stars, but not quite as AFK), active (similar to mining Mithril or Coal) or very active if you fancy a spot of tick manipulation, which you could make even more active by chiselling your shale down. For this, you'll need to obtain a special cloth from the aforementioned imp and get used to a slightly different rhythm. Good luck!

Check out this clip here! If this clip looks hellish, remember that there are much lower intensity options available!

Once you've stacked up a big pile of crushed Infernal Shale and Oathplate Shards, it's time to smelt some Infernal Chunks (requires Level 83 Smithing, boostable). Use the furnace to heat them up, and the pool of ichor to cool them down. Time your clicks properly and you'll be able to chew through chunks at record pace.

Now, ready those clicking fingers and head over to the anvil - maintain a steady hand and an even steadier rhythm to hammer those chunks into lovely bars, which you'll be able to use to make any Oathplate Armour piece you like at the anvil in the Chasm.

Even if you're not looking to make a piece of Oathplate, mining Infernal Shale may well prove a solid Mining moneymaker - it's hard to predict exactly how solid because the relationship between Shale and Shards remains to be seen, but keep an eye on the prices here and you may emerge from the Chasm of Fire far richer than you went in!

All that's left is for you to get down into the depths and take on Yama for yourself. Get geared, group up, and good luck!
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Other Changes


  • Similar to Aether Runes being useable in place of Soul or Cosmic Runes for charging or creating items, other combination Runes (for example, Lava Runes) can now be used for either of their respective elemental rune to charge or create items (or portals!) that require them.
  • Mark of Darkness can now be re-cast before it expires. There's still a delay before re-casting so that it doesn't become a massive XP/hr method, but this should improve its usability!
  • Snails in the Mort Myre swamp can now deal damage to players again. Watch out!
  • Frost Nagua have a slightly increased aggro range, so should be a little more relaxing to fight than before.
  • Fixed a bug where other Frost Nagua could start attacking you if one that you were in combat with used their special attack.
  • Added a new sound effect when obtaining Dung from the Tombs of Amascut rewards chest.
  • Fixed the Medium Clue Step featuring a zookeeper who asks for the number of animals in Ardougne Zoo.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

More on Poll 84 | May 7th



This week focuses on Easter's removal and some Poll 84 updates as we prepare for Yama's release next week!
[hr][/hr]
Changelog - May 7th


[expand]

More from Poll 84
  • You can now deal Melee damage to Zulrah via Halberd attacks.
  • In the Giant's Foundry, if you're quick on the clicks and hit the bonus action shortly after it appears, you'll now recover a portion of any missed quality (given any was missing).
Easter Removal
  • The Easter Event has concluded and has been removed from the game.
Mobile & Client Updates

Yesterday, we pushed out a Client update featuring a fix to Loot Tracker!
  • Fixed rendering issues with long submenus
  • Fixed a bug where Loot Tracker databases could become corrupted and cause stutters/crashes, and added a new command for you to fix any pre-existing issues.
    • For those already affected, there's a manual step to fix your current Loot Tracker:
      • In chat, type ::repairlt
      • If you've entered this correctly, a message will appear in chat saying: "Attempting to repair LootTracker save"
      • Once the repair is finished, you'll get a message informing whether a repair was made, or whether it completed the check and there was nothing to fix
      • All done!
Other Changes
  • Slayer ring (1) no longer gets duplicated while teleporting if the teleport cannot be completed.
  • The rabbit in Civitas illa Fortis now drops rabbit bone during the Rag and Bone Man II quest, as intended.
  • Killing hellhounds in Wilderness now correctly completes the "A Demon's Best Friend" task in Combat Achievements.
  • Snakeskin bandanas now use the correct graphic for chatheads.
  • You will now get a message indicating what size of raid layout you embark on when starting a Chambers of Xeric raid.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
More from Poll 84


Poll 84 updates keep coming in, and this week brings one of the most-anticipated updates from the poll, as well as a minigame QoL. Let's dive right in...

[h2]Melee at Zulrah[/h2]

If you can’t see the image above, click here!

Today is the day for those who were eagerly waiting for the Zulrah update from Poll 84: the ability to deal Melee damage to Zulrah is here!

To provide some context, contrary to the main game, it was possible to engage Zulrah with Melee directly in Leagues: Raging Echoes. The interesting results we saw in Leagues led to this specific update - you can now use Halberd attacks to damage Zulrah.

That said, Melee does not replace your traditional Mage or Range strategies at Zulrah; it's a fun alternative if you want to experiment with different play styles. We’ve tested the best mainhand Halberd available (the Noxious Halberd), paired with high-tier gear like Torva and Oathplate, and while Melee offers some benefits, it doesn’t outcompete the current best-in-slot setups for Mage or Range.

So when might Melee come in handy?
  • Melee could be useful in specific situations, especially if your Melee gear is significantly stronger than your Mage or Range setup.
    • For example, during the Crimson (red) phase, Melee can outperform some Magic setups. This means that depending on your gear, Melee could be a viable alternative in this phase. If you're considering incorporating Melee into your strategy, it might be worth checking your setups and running the numbers to see if it fits your playstyle.
  • The Crystal Halberd’s special attack could also help in finishing off phases, but it’s not a game-changer overall.

In other words, this update offers a fresh option for those who want to switch things up, without drastically altering the core mechanics of Zulrah fights. Most importantly, the big snake is right there, it only makes sense that a slightly longer weapon should be able to hit it!

[h2]Giant's Foundry Bonus Action Ticks[/h2]

One for the Giant's Foundry enjoyers: If you're quick on the clicks and hit the bonus action shortly after it appears, you'll not only finish your sword faster - you'll now also recover a portion of any missed quality (given any was missing). This should make your bonus actions even more rewarding, giving you a little extra for your precision. If you weren't speedy enough for your sword to recover quality though, don't worry - you'll still gain the usual progress on your sword.
[hr][/hr]
The Bunny Has Left the Building


One moment you’re performing interpretive carrot dances for a disillusioned bunny in a dingy underground pub, and the next… it’s time to sweep up the chocolate, pack away the eggs, and say goodbye to Easter.

Yup, the 2025 Easter event has officially hopped off into the sunset. If you didn’t get a chance to play it, there’s always next year! Assuming the Easter Bunny doesn’t unionise.

If you can’t see the image above, click here!

This week's game update has packed away the vegetables, cleared out the pub, and returned the bunny to his natural state: unconscious until 2026.

...

“Hang on, that’s it this week?”

Yup. That’s the blog...

Okay, fine - there’s a bit more context to add.
[hr][/hr]
Blame Yama


We know this week’s update is a small one, but that lets us make sure we'll be prepped and ready for the launch of our brand new, endgame duo boss, Yama - coming next week, on May 14th!

Therefore, we’re putting all our energy into making sure Yama’s debut is as easy as possible. So, if you're wondering why this week's update is a small one then, blame Yama - just do it quietly; there's no telling how he might react if he hears you...

But let us be clear: Yama is not messing around. This lad has near unlimited power and could wipe you from existence whenever he felt like it.

Make sure that you are prepared, because one week today, you'll be able to face the Master of Pacts! And in the meantime, you can find a duo to take on the challenge together, unless you plan to brave the fight solo. You and who?

If you can’t see the image above, click here!
[hr][/hr]
Mobile & Client Updates


Yesterday, we pushed out a Client update, which brought with it a long-awaited fix to Loot Tracker!
  • Fixed rendering issues with long submenus
  • Fixed a bug where Loot Tracker databases could become corrupted and cause stutters/crashes, and added a new command for you to fix any pre-existing issues. Keep reading for more info...

[h2]Loot Tracker Bug Fix[/h2]

We've fixed a long standing bug where Loot Tracker databases can become corrupted, manifesting in game with noticeable stutters when ground items spawn, and in worst case scenarios, may have resulted in a crash. The fix addresses this moving forwards; however, for anyone already affected, there's a manual step to fix your current Loot Tracker.

This process may take up to a minute and may slow your game while running, so we recommend finding a safe area before running these steps.
  • In chat, type ::repairlt
  • If you've entered this correctly, a message will appear in chat saying: "Attempting to repair LootTracker save"
  • Once the repair is finished, you'll get a message informing whether a repair was made, or whether it completed the check and there was nothing to fix
  • All done!

To chat more about mobile updates, remember we have a dedicated mobile section in our official Discord server.
[hr][/hr]
Other Changes


  • Slayer ring (1) no longer gets duplicated while teleporting if the teleport cannot be completed.
  • The rabbit in Civitas illa Fortis now drops rabbit bone during the Rag and Bone Man II quest, as intended.
  • Killing hellhounds in Wilderness now correctly completes the "A Demon's Best Friend" task in Combat Achievements.
  • Snakeskin bandanas now use the correct graphic for chatheads.
  • You will now get a message indicating what size of raid layout you embark on when starting a Chambers of Xeric raid.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.