1. Old School RuneScape
  2. News

Old School RuneScape News

Poll 84: Batch II | April 30th



Poll 84 updates continued! The second batch brings you more QoL changes featuring the Abyssal Sire rework, a fixed layout at Chambers of Xeric, an Agility shortcut at Varrock and more…
[hr][/hr]
Changelog - April 30th


[expand]

Poll 84 Changes: Batch II
  • Things have just got snappier at Abyssal Sire:
    • Shortened the boss' Lung Phase.
    • Abyssal Sire is now targetable during its transition phases.
    • Boosted Sire's speed to match the player's running pace.
    • Implemented a minimum hit of 50% of your weapon’s max hit, allowing end-game setups to one-phase the vents more reliably.
      • Demonbane weapons are now also able to one-shot these vents.
  • Increased Sire’s HP by 25 and introduced a 50% damage reduction during its transition phases, to balance out the above changes.
  • Removed some blocking terrain in the centre of the arena.
  • Scions and Spawns have reduced defence 80 → 50 and 30 → 10 respectively.
  • Demonbane weapons are now guaranteed to hit vs spawns.
  • Introduced a "Full" layout toggle in the CoX raid creation interface, allowing you to generate a Challenge Mode (CM) style layout for regular Chambers of Xeric (CoX) raids.
    • This means all the rooms appear in the same predictable order just like in CM.
    • The bosses scale to the regular CoX difficulty, with no CM-specific rewards or increased HP.
  • Unprotected Chinchompas now behave like regular items on death - they’ll go straight to your Gravestone or Death Pile, giving you a chance to recover them.
  • Replaced the "Destroy" option with a "Drop" option, resulting in Chinchompas to be dropped on the ground as any other item would.
  • Added an Agility shortcut at the Varrock Castle Garden, allowing you to hop over the fence, given you have Level 35 Agility and have completed Garden of Tranquillity.
  • Both the main-hand and off-hand variants of the Imcando Hammer can now be used on Entrana.
  • Re-implemented: Moving Fishing spots no longer stall players mid-run.
Other Changes
  • Lily of the Sands should now be correctly used from the Reagent Pouch when making Menaphite Remedies.
  • The monks of Entrana now allow you to take the Carrot costume hat to their island.
  • Some tiles on the upper floor at the southern end of Ferox Enclave were not acting as safe zones in PvP Worlds. They have now been made safe.
  • Echo boots can now be reverted to Guardian boots on a F2P world, in case their owner wishes to sell them.
  • Adjusted the placement of the Gravestone timer in relation to the Deadman state icon so that the time left can be read easier.
  • Pollnivneach is now correctly spelled in the Max Cape teleport menu.
  • Fixed a typo in the chatbox message that appears while creating a Prestige GIM.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Poll 84 Changes: Batch II


We're picking up where we left off with the Poll 84 changes, and bringing more of those sweet sweet QoL improvements that you love to see. From PvM to skilling, here's what's new in Gielinor...

[h2]Abyssal Sire Rework[/h2]

Things just got a lot snappier at the Abyssal Sire fight!

One of the biggest pain points with this boss has been the long transition phases, especially the Lung Phase, which tended to drag things out. With this rework, we’ve shortened Sire's Lung Phase to keep the fight moving at a faster pace.

To further reduce downtime and keep the momentum going, Abyssal Sire is now targetable during its transition phases, so you won’t be left standing around waiting for it to power up.

Likewise, in order to address Sire's sluggish movement, we've boosted its speed to match the player's running pace.

For those of you using end-game setups, we’ve implemented a minimum hit of 50% of your weapon’s max hit versus the respiratory systems, allowing you to more reliably finish this phase with a single Shadow Barrage. Demonbane weapons are now also able to one-shot these vents.

To balance out these changes and ensure the fight doesn’t become too short, we’ve increased Sire’s HP by 25 and introduced a 50% damage reduction during its transition phases. This should ensure the challenge is maintained without the unnecessary delays, though kills will still be faster on average than before.

A few extra tweaks we've made also include:
  • Removed some blocking terrain in the centre of the arena.
  • Scions and Spawns have reduced defence 80 → 50 and 30 → 10 respectively.
  • Demonbane weapons are now guaranteed to hit vs spawns.

Gear up and off to Abyssal Nexus you go!

[h2]CM Layout at Regular CoX[/h2]

This one is for all you raiders of Gielinor! Ever wished your Chambers of Xeric runs came without the unpredictability of the room layouts? That is now an option as of this update.

You can choose the "Full" option to get the CM style layout in a regular CoX raid.
If you can’t see the image above, click here!


We’re excited to introduce a "Full" layout toggle in the raid creation interface that would allow you to generate a Challenge Mode (CM) style layout for regular Chambers of Xeric (CoX) raids. This means all the rooms appear in the same predictable order just like in CM, offering a consistent layout for those who prefer it. It's the same boss difficulty and rewards as a regular Cox, meaning the bosses scale to the normal mode difficulty, with no CM-specific rewards or increased HP.

If you can’t see the image above, click here!

Who would this option be useful for?
  • Speedrunners: The consistent layout makes the process a bit smoother by eliminating the need to re-roll for certain rooms. This gives the speedrunning community an option for 'normal' Chambers of Xeric runs in a new category, without requiring specific layouts to compete.
  • Challenge Mode learners: This option is great for practicing CM mechanics in a less stressful environment. By having a fixed layout for all rooms, you can get comfortable with the flow of the raid, perfect your gear choices, and learn when to use certain potions or tactics. This is especially helpful for newer players who want to practice CM procedure and familiarise themselves with the timing, preparation, and strategy without the stakes of a full CM raid.
  • CoX room explorers: By avoiding re-rolling for specific layouts, you'll be able to practice each room in the same order and get the most out of your learning experience.

For short, this change allows players to get a taste of Challenge Mode mechanics without the added intensity, making it ideal for those looking to improve their raiding experience. And don't worry - this change won’t impact the current metas or strategies in CoX. While it may save some prep time and make things a little more efficient, overall dynamics of the raid will remain unchanged.

[h2]Chinchompa Insurance[/h2]

Chinchompas are your deadly cute fluffs you've worked so hard for and it sucks to lose them to a disconnect or a PvM death. But no more of that! As of this update, any unprotected chins go straight to your Gravestone or Death Pile, just like normal items, so you have a chance to recover them.

We've also replaced the "Destroy" option with a "Drop" option, resulting in Chinchompas to be dropped on the ground as any other item would, instead of running away.

Both of these changes mean that your Chinchompa will stick around like any other loot would in PvM. However, don't forget that this does not apply to PvP and your opponent still gets your unprotected chins fair and square!

[h2]New Agility Shortcut at Varrock[/h2]

If you can’t see the image above, click here!

Ever wished you could vault that garden fence when doing a certain master clue step? Well, now you can! We're looking to add more ways to speed up your journey, and first up on the list is the Varrock Castle Garden: you can now hop over the fence to skip the long walk around the palace. All you need to make the jump is Level 35 Agility and completion of Garden of Tranquillity quest. Stay tuned for more shortcuts making way (literally) into the game as part of Poll 84.

[h2]Imcando Hammers on Entrana[/h2]

When it comes to entering Entrana with weapons, it's a case of "You shall not pass" - but Imcando Hammer being on this list is a bit of a head-scratcher. Despite being considered a weapon, the Imcando Hammer has zero stats and doesn’t even speed up unarmed combat - so why can’t it be brought to Entrana? One clever skiller even reported that their niche methods could benefit from bringing the Imcando Hammer, as it would help save inventory space.

Because of these reasons, we’re whitelisting both the main-hand and off-hand variants of the Imcando Hammer to be used on Entrana. You shall now pass! Plus, you can finally free up that precious inventory space without losing out on any of the hammer’s utility.

[h2]Back in Business: Moving Fishing Spots No Longer Stall Movement[/h2]

Last week, we rolled out an update that prevents moving fishing spots from stalling your movement. However, we spotted some fishy behaviour following this update and had to revert it to fix the issue. The underlying problem has now been resolved, and the update is live once again: If a fishing spot moves while you're running towards it, it will no longer stall your movement or force you to stand idle. You can now click straight to the new location immediately, without getting caught in any weird pathing.
[hr][/hr]
Yama is two weeks away!


We just wanted to drop in and remind you to mark your calendars for the release of Yama, the Master of Pacts on Wednesday, May 14th. That's in two weeks!

We can not wait to see the lot of you get hands-on, squadding up with a friend or going it alone against Yama, whether you're challenging him in his most inhibited 'base' form or signing one of a number of Contracts that sees the Master of Pacts pulling fewer punches...

Naturally there's a whole host of rewards (which you can read about here), but one that's sparked more conversation than most is the new, Slash-focused Oathplate armour. Last time we showed it off, it was rendered in an out-of-game environment, so here's a look at both Oathplate variants alongside some other endgame armour sets (and also Justiciar is here...)



We'll see you in the Chasm of Fire on Wednesday, May 14th, so make sure to dust off those demonbane weapons!

Until then, Yama returns to the shadows with a click of his fingers...


[hr][/hr]
Other Changes


  • Lily of the Sands should now be correctly used from the Reagent Pouch when making Menaphite Remedies.
  • The monks of Entrana now allow you to take the Carrot costume hat to their island.
  • Some tiles on the upper floor at the southern end of Ferox Enclave were not acting as safe zones in PvP Worlds. They have now been made safe.
  • Echo boots can now be reverted to Guardian boots on a F2P world, in case their owner wishes to sell them.
  • Adjusted the placement of the Gravestone timer in relation to the Deadman state icon so that the time left can be read easier.
  • Pollnivneach is now correctly spelled in the Max Cape teleport menu.
  • Fixed a typo in the chatbox message that appears while creating a Prestige GIM.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Rach, Redfield, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Poll 84: Misc Mayhem | April 23rd

Poll 84 brings summer sweep-up changes, including demonic gorilla improvements, Bird Nest QoL, and more!
[hr][/hr]
We've noticed something 'fishy' with the behaviour of Fishing Spots from reports received after today's game update. A hotfix has been released to revert the change.
[hr][/hr]
Changelog April 23rd


[expand]

Poll 84: Misc Mayhem
  • You'll no longer have a random chance to find nothing when searching the Tower of Life crates during the quest.
  • Finding a Beginner Clue Scroll in a Bird Nest in a members’ world will no longer cause the Bird Nest to disappear.
  • Bird Nests now auto-queue when opening, letting you open them all with a single click. This is not true for Clue Nests.
  • You will now be shown a "Did you know?" tip in the chat when you log in. You can customise the colours in the Chat section of the Settings menu, and you can also turn it off completely.
  • Tortured and demonic gorillas will no longer be aggressive once you have completed Monkey Madness II, and will now swap prayers for every 70 damage taken, instead of 50.
  • Made the Warmth bar in Wintertodt narrower to avoid visual clutter. Additionally, the player's Health bar no longer appears alongside the Warmth bar when you get hit by the cold.
  • Players can now toggle the visibility of falling snow overlays in multiple locations.
Other Changes
  • Untradeable Bonds can now be converted in the Conversion menu using Coins from your Bank, not just your Inventory.
  • The Bond Pouch interface now correctly states that Ironmen can gift Bonds.
  • Increased the size of the clickboxes on the plank walk and roof balance obstacles in the Ardougne Agility course.
  • Ghommal and Laidee now give up-to-date information about how to earn Combat Achievement ranks.
  • The Arceuus spells in the in-game Skill Guide can once again be clicked to find out what Runes they require.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Poll 84: Misc Mayhem


No Old School update is complete without a grab bag of quirky QoL tweaks and fixes! This batch of updates is packed with the kind of changes that don’t steal the spotlight but still deserve their time to shine. From gorilla behaviour tweaks to Bird Nests, here’s what’s fresh in the land of Gielinor.

[h2]Gorilla Aggression[/h2]

After completing Monkey Madness II, you’ve proven yourself more than capable of handling Gielinor’s primate problems - so why are tortured and demonic gorillas still acting like you're invading their jungle gym? With this change, we’ve made it so that they’ll no longer be aggressive post-quest. On top of that, they will now swap Prayers for every 70 damage taken instead of 50, giving you a bit more breathing room during fights.

If you can’t see the image above, click here!

[h2]Mr Know-it-all?[/h2]

Ever feel like you log in and immediately forget what you were doing? Now you’ll be greeted by a random "Did You Know?" tip offering helpful reminders, fun factoids, or the occasional game mechanic you might’ve missed. You can customise the message colours in your settings or turn them altogether off if you're too wise for tooltips. We’ll be expanding this feature over time with even more nuggets of wisdom!

If you can’t see the image above, click here!

[h2]Bird Nest Changes[/h2]

Good news for nesters! Snagging a Beginner Clue Scroll from a Bird Nest on members’ worlds no longer makes the nest vanish into the void.

Also, opening Bird Nests will now auto-queue, letting you crack through your whole stash with a single click. Much easier on your poor fingers, although you’ll still need to open Clue Nests manually. If you prefer to open Bird Nests the old way, spam-clicking remains a viable option.

If you can’t see the image above, click here!

[h2]Wintertodt Tidy-Up[/h2]

The Warmth bar during Wintertodt games was getting a little bulky - especially when the arena was packed. We’ve made it narrower and cleaner, so it won’t clutter up your screen. On top of that, your HP bar won’t awkwardly overlap with the Warmth bar when you take cold damage. It’s a subtle update, but your eyeballs will thank you!

If you can’t see the image above, click here!

[h2]Snow More Trouble[/h2]

You can now toggle off the falling snow overlays seen in places like Waterbirth Island. This one’s for anyone who finds the effect visually uncomfortable or distracting – a small setting with a big impact for accessibility! Be warned that in places where damage usually accompanies falling snow, you will still be affected. The changes are kind to your eyes, not your HP.

If you can’t see the image above, click here!

[h2]Tower of Life Crates[/h2]

If you've ever scoured the crates in the Tower of Life during the quest, only to be met with the crushing disappointment of finding nothing, you’ll be glad to hear that from now on you’ll always get something from those crates.
[hr][/hr]
Merch Update


[h2]New Angels Scapes Lines[/h2]

New lines from Angels Scapes hit the Official Merch Store today. First off, check out the limited edition Araxxor and Rax pins, eager to crawl into your collection!

If you can’t see the image above, click here!

Plus, the Scythe of Vitur squad has also slashed its way into the store: The OG, Sanguine and Holy Scythe pins are also limited edition, and deadly stylish.

If you can’t see the image above, click here!

Get them whilst you can!

[h2]StarForge PC Giveaway[/h2]

StarForge Systems have generously given us a PC bundle to give away! If you want to level up your grinding game with high performance gaming gear, you have 24 hours left to enter here.

If you can’t see the image above, click here!

Check out their website to see the full range - mousepads, plate lights, wall art, a PC and the case featured in the above photo.
[hr][/hr]
Other Changes
  • Untradeable Bonds can now be converted in the Conversion menu using Coins from your Bank, not just your Inventory.
  • The Bond Pouch interface now correctly states that Ironmen can gift Bonds.
  • Increased the size of the clickboxes on the plank walk and roof balance obstacles in the Ardougne Agility course.
  • Ghommal and Laidee now give up-to-date information about how to earn Combat Achievement ranks.
  • The Arceuus spells in the in-game Skill Guide can once again be clicked to find out what Runes they require.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Rach, Redfield, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Easter 2025 Event | April 16th



This week brings springtime spirit to Gielinor, Deadman QoL fixes, and a whole lot of carrots - hop in and check it out!
[hr][/hr]
Changelog April 16th


[expand]
Easter Event 2025
  • A mysterious trail of carrot bits leads to this year’s Easter event in Varrock... Go earn yourself an Easter-themed outfit!
Permanent Deadman Tweaks
  • Heroes’ Quest and Shield of Arrav now autocomplete for all accounts.
  • S.T.A.S.H. units are now fully buildable and functional.
  • Nimbleness Charm now works with additional Agility shortcuts that were previously excluded.
  • Increased Trinket drop rates from breach monsters.
  • Ruby Bolt (e) Special Attacks are now capped at 30 damage against breach monsters, matching Deadman: Armageddon behaviour.
Other Changes
  • As promised in last week’s update, we’ve reverted the Tool Leprechaun location changes and the movement restrictions on gardeners.
  • Players can no longer receive a Farming Contract through the "take another contract" option if they no longer meet the level requirement.
  • The Run Energy drain effect of the Jal-MejRah can now be blocked by Prayer. This was already the case for their stat-stealing effect.
  • Using shortcuts in the Agility section of Monkey Madness II should no longer cause the game to crash.
  • Autocast settings will now be remembered upon switching gear in Castle Wars.
PvP Rota
The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
Easter Event 2025


Our egg-stra special friend, the Easter Bunny, has vanished like your GP after a bad PKing trip. The flowers aren’t blooming, the chocolate eggs aren’t rolling, and the citizens of Varrock are feeling disturbingly un-festive. Something’s wrong... Something’s eggstremely wrong!

If you can’t see the image above, click here!

This year’s Easter event is a mystery filled with strange clues, stranger characters, and a journey that will take you somewhere you’ve never been before. Things kick off in Varrock, where some less-than-jubilant citizens are wondering what happened to their favourite egg-centric holiday. Something about... carrot bits? Hmm.

Follow the clues to hunt down the Easter Bunny and bring spring back on track!

Completing the event will earn you a new seasonal outfit that will certainly help you stand out in the dark. You’ll also receive Easter rewards from any previous events you’ve missed.

[h2]Easter Livestream: The Hunt is On![/h2]

If you can’t see the image above, click here!

Join us on April 17th at 16:00 BST for a special Easter Livestream, hosted by the ever-charming Mods Ayiza and Sween!

We’re starting things off in true Easter spirit with a fashion-scape parade, starting from Lumbridge and ending in Varrock on World 522! Grab your most eggshellent Easter outfits and strut your stuff as we march toward this year’s event.

J-Mod Hide and Seek

Once we arrive in Varrock, it’s time for a classic Easter egg hunt! We're hiding, you’re seeking. Find the egg-tastic J-Mods nesting around Gielinor. The first one to trade with them gets five Bonds. Nice!

Egg Decorating Competition Finale

Don’t forget to tune in for the livestream vote, where Twitch chat will decide the three winners of the Egg Decorating Competition! Check out all the entries in our #egg-competition channel on Discord.

If you can’t see the image above, click here!

In a grand finale, Mods Ayiza and Sween will be exploring RuneScape: Dragonwilds live on stream! You won’t want to miss this one.
[hr][/hr]
Permanent Deadman Tweaks


While most of Gielinor are busy hunting eggs and examining root vegetables, our fiercest warriors in Permanent Deadman Mode have been busy dying gloriously on the fields of battle! To help them out, we’ve got a fresh bunch of tweaks and fixes.

[h2]No More Quest Blocking[/h2]

We’ve seen too many brave souls get stuck in group quest limbo, so Heroes' Quest and Shield of Arrav will now autocomplete for all eligible Deadman accounts, including anyone who’s made progress on them before. No more begging for a Phoenix Gang partner just to slap some gloves on!

[h2]S.T.A.S.H. Units are Live[/h2]

These convenient hidey holes are now completely functional in Permanent Deadman! Build them, store clue gear in them, and save precious Inventory space like a true clue master.

[h2]Nimbleness Charm Improvements[/h2]

The Nimbleness Charm now works with more Agility shortcuts that were previously snubbed due to different checks under the hood. If it didn’t work before and should’ve - it probably does now! Just keep the Charm in your Inventory and it should work… well, like a charm!

[h2]Better Breach Rewards[/h2]

We’ve adjusted the drop rates for breach monsters, giving you a much higher chance to hit the unique loot table. This includes Charms, Trinkets, and those deliciously deadly Ancient Warrior weapons.

[h2]Ruby Bolts Nerfed[/h2]

We’ve reinstated a fix from Deadman: Armageddon! Ruby Bolt (e) Special Attacks are now capped at 30 damage against breach monsters. That’s right, no more one-tapping your way to domination with gemstone gimmicks. Still powerful, just not 100-damage powerful.

Keep the feedback coming and the loot flowing!
[hr][/hr]
Feedback Wanted: Bank UI Changes


In Poll 84, we’re asking if you’d like to deposit the contents of handy items like the Fish Barrel, Coal Bag, Seed Box, and Log Basket straight into your Bank. Very nice. Very tidy.

That functionality is in the poll, but there’s one small catch: to make this magic happen, we need to squeeze in a shiny new Deposit Container button somewhere on the Bank interface, but space is precious!

The current bank layout has four separate buttons at the bottom. Two are for Rearrange Mode (Swap/Insert), and two are for Withdraw As (Item/Note). We’re thinking we could turn those into two tidy toggles instead.

Same functions, less button clutter, and just enough room left over to squeeze in that sweet, sweet Deposit button.

Here’s how the Bank looks now:

If you can’t see the image above, click here!

And here’s our proposed update:

If you can’t see the image above, click here!

Familiar functions? Still there. New button? Included. Interface clutter? Decreased. Vibes? Immaculate.

But what do you think? Is this an improvement, or do you hate it with every pixel of your being? Let us know! Your feedback will help us fine-tune this feature if it passes the poll, so speak now or forever hold your peace.
[hr][/hr]
Other Changes


  • As promised in last week’s update, we’ve reverted the Tool Leprechaun location changes and the movement restrictions on gardeners.
  • Players can no longer receive a Farming Contract through the "take another contract" option if they no longer meet the level requirement.
  • The Run Energy drain effect of the Jal-MejRah can now be blocked by Prayer. This was already the case for their stat-stealing effect.
  • Using shortcuts in the Agility section of Monkey Madness II should no longer cause the game to crash.
  • Autocast settings will now be remembered upon switching gear in Castle Wars.

[hr][/hr]
PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Rach, Redfield, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Farming & Autocast QoL Changes



PSA: We're aware of an issue affecting some players on Android devices where the game may take longer to load than normal, and may cause game not responding device notifications. We're investigating the issue as a priority.
[hr][/hr]
This week’s update brings some handy quality-of-life improvements to Farming and Autocasts!
[hr][/hr]
Changelog - April 9th


[expand]

Farming Improvements
  • Gardeners will no longer wander off and will instead remain conveniently stationed at their plots, confined to a 3-tile diameter, ready to assist you.
  • Leprechauns are now stationed closer to herb patches.
  • Using a tree seed on a plant pot will now continue planting similar seeds into more pots until you either run out of pots or seeds. Likewise, watering your potted seeds will continue automatically for as long as you have water and unwatered pots of the same type.
Autocast Mishaps
  • Autocast is no longer cleared when you don't have the level or runes to cast the selected spell; it will instead remain as your selected auto-cast, and once you regain the runes or level, it will begin casting again.
  • You can now select a spell to autocast regardless of its level or whether or not you have the runes available.
Poll 83: Castle Wars Tweaks
  • To reduce AFK viability and better support active Castle Wars gameplay, Plaudit Crates have been updated and are now re-enabled for purchase and opening. Coins and runes have been removed, and untradeable arrows and bolts (exclusively for use in Castle Wars) have been added.
  • The message telling you that you cannot attack a teammate in Castle Wars is now filtered.
  • The Castlewars Rune pouch will now enable free casts of Humidify.
  • Logging out and back in a game of Castle Wars will no longer magic another rune pouch into your inventory.
  • The new barricade cap restricting teams to 7 barricades outside and 10 inside the base now only applies on dedicated Castle Wars Worlds.
8 - 16-bit Music Update
  • Audio improvements: Transitioned music tracks from 8 -16-bit for improved quality.
Other Changes
  • While not many of you are using demonbane spells, there are a handful of places that we suspect people might feel this bugfix impacts them. To compensate, we're reducing the Magic defence of some NPCs
    • K'ril Tsutsaroth has had his Magic Defence reduced from 130 to 80.
    • Skotizo has had his Magic Defence reduced from 130 to 80.
    • Demonic Gorillas have had their Magic Defence reduced from 50 to 20.
    • Cerberus has had her Magic Defence reduced from 100 to 65.
  • The recently updated rune pouch menu has been tweaked to let you set a custom quantity as the left-click Store/Withdraw option for runes. Use the 'X' quantity button to customise the quantity and set it as the left-click option on your rune stacks.
  • As Ironmen can already transfer tradeable items to other characters, we've removed the restriction that stopped them from gifting bonds. They can now 'use' a bond on the recipient to offer it as a free gift, like other characters can.
  • The collection log is now in the hiscores panel in the sidebar.
  • Added new "Top-floor" and "Bottom-floor" options to the Ladder at the Grand Tree, Lighthouse, and Lumbridge Castle Staircase for faster navigation.
  • Fixed an issue where the Ancient Sceptre's bonus to Blood spell healing was being rounded down to zero, preventing the benefit from being applied. The calculation has been updated to ensure the Sceptre now provides its intended bonus.
  • The inventory icon for the Echo Ahrim's Robe top is no longer clipped, and the icon for the Slayer Ring is more centred in its space.
  • Fixed a bug where 'Withdraw 5' and 'Withdraw 10' bank options behaved incorrectly when the custom quantity for x was set to 0.
  • The 'Check' option on the Friendly Zombie Pirate now tells you how many times you've opened the locker, once you've gone through his introductory chat.
  • Fixed typos from While Guthix Sleeps and the Construction cape’s right-click teleport menu.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Farming QoL


We’ve been busy in the garden, making some fresh changes to improve your farming experience!

Gardeners are finally grounded! No more chasing them down - those days are over. Instead, they've been lovingly trapped within a 3-tile diameter, where they’ll remain forever in their tiny, self-made garden prison, waiting eagerly to assist you with your crops. It's like a VIP service... except the VIP is stuck in a tiny square and can't escape. Enjoy the freedom of never losing them again!

If you can’t see the image above, click here!

That's not all, because the Leprechauns Have Moved In! Leprechauns are now hanging out closer to herb patches, making it quicker and easier to access that sweet, sweet storage. It's like they knew you were coming...

If you can’t see the image above, click here!

Finally, planting and watering just got lazy-proofed! You can now use a tree seed on a plant pot and keep planting more similar seeds until you either run out of pots or seeds. No more intense clicking! Also, watering your potted seeds will automatically continue as long as you've got water and unwatered pots of the same type. Now you can water and plant without even thinking about it.
[hr][/hr]
Autocast Mishaps


Ever been drained by that pesky bat in Inferno, gone to heal up with Blood Barrage, and landed straight into the loving embrace of a Jal-ImKot meleer, sending you straight back to square one? Or maybe you brewed down in TOB, Kodai raised high, only to majestically bonk the aggro crab at Nylo, instead of landing that crucial freeze?

Well, suffer no more! because autocast just got smarter!

Your autocast will now stick around even if you don’t have the level or runes to cast a spell. Once you regain the requirements, it’ll automatically resume casting - because nothing’s worse than panic-switching to your staff, only to find you’re set to whack instead of zap.
  • Select any spell to autocast - even if you lack the level or runes.
  • Autocast won’t be cleared if you temporarily can’t cast the spell.
  • Ran out of runes or got drained? Your selected spell will be grayed out until you meet the requirements again.

However, some things haven’t changed:
  • Autocast is still cleared when swapping weapons in the Wilderness.
  • You still can’t cast spells you don’t meet the requirements for - it just won’t wipe your selection anymore.
  • Autocast is still cleared when using the Spellbook Swap spell.

What’s in it for you?
  • Level 3 accounts can now avoid gaining combat XP by keeping autocast set without accidentally smacking something.
  • No more tragic misclicks in high-stakes fights - your spell will be ready when you are.

So go forth, cast with confidence, and never fear the accidental staff bonk again!
[hr][/hr]
Poll 83: Castle Wars Tweaks


[h2]Plaudits Update[/h2]

Last week, we introduced Plaudits to the Castle Wars reward shop as a way to offer meaningful rewards for participation. While the goal was to support players who genuinely enjoy the minigame, we quickly saw the unintended consequence: a spike in AFK behavior, with some players prioritising rewards over real gameplay.

We heard your concerns loud and clear and temporarily disabled the crates to reassess. This week, we’re reintroducing them - but with important changes aimed at preserving the integrity of Castle Wars while still offering fair rewards.

What’s Changed?

The revised crates now include some untradeable items that can only be used within Castle Wars matches. This includes the Castle Wars Arrows and Bolts, which have the strength of Dragon Arrows and Dragon Bolts, making them powerful tools for the minigame - but they can’t be traded or used outside of Castle Wars, meaning they won’t impact the wider game economy.

Meanwhile, the rest of the crate contents (like blighted supplies and food) remain usable and tradeable, but we’ve removed high-concern items like Runes and GP, which were previously enabling the crates to serve as a profitable AFK money-maker. These changes are intended to make the crates a lot less attractive for passive farming, and a lot more relevant for active Castle Wars players.

Updated Plaudit Loot (3 Rolls per Crate):
  • 4 noted Blighted Super Restore Potions
  • 75-105 Castle Wars Arrows (Dragon Arrow strength, untradeable, Castle Wars-only)
  • 75-105 Castle Wars Bolts (Dragon Bolt strength, untradeable, Castle Wars-only)
  • 2 Castle Wars Tickets
  • 10-15 Blighted Ice Sacks
  • 175-225 Rune Arrows
  • 100-120 Rune Javelins
  • 15-25 Blighted Mantas
  • 25-35 Blighted Anglerfish
  • 35-45 Blighted Karambwans
  • 20-30 Blighted Vengeance sacks

We know players have mixed feelings - some would prefer the crates be scrapped entirely, others want the original rewards restored. We hope this middle ground keeps the spirit of Castle Wars alive, offering relevant, balanced rewards without enabling the wrong kind of gameplay.

We’ll keep monitoring how things go, and we’re always open to feedback as we refine things further. Thanks for sticking with us while we work to make Castle Wars the fun, competitive experience it’s meant to be.

In addition, we've also made the following tweaks:
  • The message telling you that you cannot attack a teammate in Castle Wars is now filtered.
  • The Castlewars Rune pouch will now enable free casts of Humidify.
  • Logging out and back in a game of Castle Wars will no longer magic another rune pouch into your inventory.
  • The new barricade cap restricting teams to 7 barricades outside and 10 inside the base now only applies on dedicated Castle Wars Worlds.

Now back to storming castles and setting things on fire as usual!
[hr][/hr]
8 - 16 Bit Music Update


We wanted to give you an update on some audio improvements we're making to Old School RuneScape.

We were thrilled by the positive response and the genuine enthusiasm you showed for the audio team's efforts in our recent 16-bit blog post. If you missed that, you can check it out here and get the full lowdown.

However, we also heard your concerns about preserving the authentic Old School feel that you know and love.

We understand completely!

Rest assured, maintaining that classic Old School RuneScape vibe is our absolute priority. We're not looking to reinvent the wheel, but rather to polish it, ensuring your auditory experience keeps pace with the game's evolution. Today, we want to dive a little deeper into the musical side of this upgrade, specifically addressing the transition from 8-bit to 16-bit music.

Recently, we've been working on transitioning our music tracks from 8-bit to a more versatile 16-bit format. You might have also noticed a very subtle layer of white noise in some of the music tracks, which this update will smooth out.

[h2]What to Expect[/h2]

In most cases, the change will be minimal, or not even noticeable. The Old School feel of the music you love will remain unchanged. We're rolling out this update for music tracks first. We're holding off on sound effects for the time being, as we want to further refine and improve those before any updates are made.

[h2]Why the Change?[/h2]

This is about a gentle refinement, not a dramatic overhaul. The 16-bit format allows for a cleaner, more versatile OSRS sound. This, in turn, will help us maintain audio quality and lay the important groundwork for any future audio improvements. Go ahead, take a listen, and let us know what you think:

Sea Shanty II

Check out the video here!

Harmony

Check out the video here!

Rose Check out the video here!
[hr][/hr]
Yama: Progress Update


Behind the scenes, we've been hard at work on bringing Yama, the Master of Pacts to life, so we thought we'd drop in and let you know where we're at! This section will assume that you're up-to-date with Yama, so if you need a refresher then make sure to check out the dedicated blog by clicking here.

The core encounter (meaning without any Contracts applied) is more or less finished, so we've invited a handful of players to test what we've got so far. If those playtests go well, we'll be able to lock in a release date and share it with you ASAP so that you can book time off work, stock up on snacks, move to a quiet place in the countryside free from distractions - whatever it is you've got to do to satisfy your PvM itch.

Naturally, we're not going to show off the fight itself here, but we'll give you an exclusive preview of the demon of the hour and his reasonably-sized throne!

If you can’t see the image above, click here!

This is why you should always double-check the dimensions on your flatpack furniture...

While all of the rewards passed, we know that opinions were divided on the early concepts we showed off for the Oathplate armour, particularly the colour scheme. Below is a first-look at our in-game models for the 'default' Oathplate appearance, and the cosmetic variant unlocked by completing a Contract that makes the Yama fight considerably harder.

If you can’t see the image above, click here!

Here's how the default appearance looks, we took the original proposal for the more prestigious look and ran with it, but made an even cooler look for the 'flex cosmetic' variant...

If you can’t see the image above, click here!

Here's what you can expect to see the best of the best rocking! It's a pretty unique colour scheme that really makes this Oathplate variant stand out, but still pairs nicely with a lot of other best-in-slot options!

Eagle-eyed readers will undoubtedly have noticed that we're still calling it Oathplate armour, despite some feedback that 'Oathplate platebody' was a bit of a mouthful and a popular suggestion for the set to be called 'Oathbreaker armour' instead. Narratively, we weren't too keen on 'Oathbreaker' because no oaths have been broken - and we wouldn't recommend looking for any loopholes with Yama either. Some players suggested using words like hauberk or cuisse for the armour pieces, but these don't really match up to the appearance since they're very specific terms. For now, we're sticking with the Oathplate helm, Oathplate chest and Oathplate legs - no 'platebody' needed because the clue's in the name!

Beyond Yama itself, we've made great progress on the Chasm of Fire skilling activities! Take a look...

Check out the video here!

The video above should give you a look at what you'll find yourself doing if you're looking to earn some GP by skilling or make a piece of Oathplate armour for yourself using armour shards. One player can be seen mining some Infernal shale at a large vein, this is a super laid-back approach that's very low intensity but doesn't yield a high output. Next to them, you can see somebody mining considerably more actively and wiping the sweat from their brow, but there's not a pestle and mortar in sight - we'll leave you to speculate on this one for now, just know that you've got a variety of options for gathering up your Infernal shale.

In the background you can see another player who's all done with mining and starting to smith their Oathplate bars, timing their actions perfectly to smelt and quench at lightning speed. Not shown here is the final step: smithing! While we didn't have enough hands to show it off here, you'll have a neat timing-based Smithing activity to speed up your time on the anvil.

All-in-all, the skilling activities give you a bunch of options for intensity that let you get out what you put in and while they're not exactly 'universal' methods, we think they're a lot of fun and hope you'll enjoy them for yourself on Yama's release, even if you're not looking to take on the formidable demon himself!

That's all we've got to share for now, we're excited to see how our playtesters do this week and to get a release date in front of you as soon as possible, so keep an eye out!
[hr][/hr]
The Great OSRS Eggstravaganza Competition


With Easter just around the corner, we're getting in the mood with a cracking new community competition! Prepare your brushes, markers, and questionable artistic skills - it’s time for the OSRS-themed Egg Decorating Competition!

If you can’t see the image above, click here!

We want to see your best (or worst) attempts at turning an egg into a masterpiece worthy of the Evil chicken! Whether you're working with chocolate eggs, plastic eggs, or a good ol' fashioned fridge egg that definitely wasn’t meant for this - get creative and bring Gielinor to life, egg style!

[h2]How to Enter[/h2]

  • Snag an egg-like object
  • Decorate it with an OSRS theme - whether it’s an iconic NPC, a legendary weapon, or just a very cursed attempt at a Potato Cactus.
  • Snap a pic and submit it in either the #egg-competition channel on the official OSRS Discord or in the egg competition post on the r/2007scape subreddit.

[h2]When?[/h2]

  • Competition Opens: Monday, April 7th 10:00AM BST
  • Competition Closes: Monday, April 14th 10:00 AM BST
  • Winner Selection: Our judge will narrow the competition down to two finalists per category, but the ultimate champions will be decided LIVE by Twitch chat during our Easter Livestream on April 17th, 16:00 - 17:00 BST

[h2]Competition Categories[/h2]

  • Funniest Egg - The one that cracks us up the most!
  • Most Creative Egg - The most uneggxpected, out-of-the-box/coop design!
  • Most OSRS-Inspired Egg – The one that best embodies the soul of Gielinor!

[h2]The Prizes[/h2]

Winners of each category will score themselves 10 Old School Bonds and 3 months of membership, to help keep that gaming on track.

So, grab your paints, markers, or whatever questionable decoration supplies you may have lying around, and get cracking! We can't wait to see the absolute masterpieces (or eggs-traordinarily disturbed) pieces you hatch up!

[h2]In-game Easter Eggs[/h2]

We're also hosting an Easter-trivia channel in the Discord for you to share and discover hidden Easter eggs across Gielinor! We’re talking about those sneaky little details, quirky mechanics, and fun secrets that only the most dedicated adventurers have uncovered.

Think you know an obscure OSRS Easter egg? Drop it here!

Need inspiration? Ever tossed a gold ring into the Wilderness Volcano? You might just be in for a surprise… We'll be featuring some of the best trivia during our Easter Livestream on April 17th (16:00), so share your best finds, and you might get a shoutout!


Let the egg-streme creativity begin!
[hr][/hr]
StarForge Systems


Looking for an upgrade?

If you can’t see the image above, click here!

High-end, quality computers and accessories ranging from Cases, Platelights, Mousepads and Wall Art. Available from StarForge Systems now!
[hr][/hr]
Rules of RuneScape Wording Update


This one's not strictly related to this week's Game Update, but we wanted to make sure you were in the loop!

We've updated the wording on our Rules of RuneScape page so that it matches up with our T&Cs, specifically to the wording around Real World Trading. The following paragraph has been updated:

"Real World trading (RWT) means buying or selling in the real world, for real money or in exchange for anything of value, things that relate to Jagex accounts."

In plain terms, this adjustment is to make clear in the rules (though it was already clear in the T&Cs) that RWT does not need to involve real money and pertains to 'anything of value'. This should make it clearer that performing out-of-game services like using your Twitch channel or Discord server to advertise other Twitch channels or Discord servers in exchange for GP is categorically RWT, as is paying for these services in this manner.
[hr][/hr]
Other Changes


Before we get into the usual bullet point list, we've got one change this week that we'd like to expand on a little.

While playtesting Yama internally, we noticed some unusually high accuracy rolls with Demonbane spells. Turns out that since release, the Purging Staff + Demonbane spells have been more accurate than intended. With this week's game update, we're fixing a bug where Demonbane spells were multiplying accuracy incorrectly with the bonuses from Purging Staff and Mark of Darkness.

While not many of you are using demonbane spells, there are a handful of places that we suspect people might feel this bugfix impacts them. To compensate, we're reducing the Magic defence of some NPCs - we suspect that with these changes, you likely won't notice any difference, but we'll be keeping an eye out for feedback! Keep in mind that Tormented Demons aren't really relevant here owing to their shield mechanic and granting 100% accuracy, so if you're wondering why they're not on the list then you've got your answer.
  • K'ril Tsutsaroth has had his Magic Defence reduced from 130 to 80.
  • Skotizo has had his Magic Defence reduced from 130 to 80.
  • Demonic Gorillas have had their Magic Defence reduced from 50 to 20.
  • Cerberus has had her Magic Defence reduced from 100 to 65.

Now, bring on the miscellaneous changes!
  • The recently updated rune pouch menu has been tweaked to let you set a custom quantity as the left-click Store/Withdraw option for runes. Use the 'X' quantity button to customise the quantity and set it as the left-click option on your rune stacks.
  • As Ironmen can already transfer tradeable items to other characters, we've removed the restriction that stopped them from gifting bonds. They can now 'use' a bond on the recipient to offer it as a free gift, like other characters can.
  • The collection log is now in the hiscores panel in the sidebar.
  • Added new "Top-floor" and "Bottom-floor" options to the Ladder at the Grand Tree, Lighthouse, and Lumbridge Castle Staircase for faster navigation.
  • Fixed an issue where the Ancient Sceptre's bonus to Blood spell healing was being rounded down to zero, preventing the benefit from being applied. The calculation has been updated to ensure the Sceptre now provides its intended bonus.
  • The inventory icon for the Echo Ahrim's Robe top is no longer clipped, and the icon for the Slayer Ring is more centred in its space.
  • Fixed a bug where 'Withdraw 5' and 'Withdraw 10' bank options behaved incorrectly when the custom quantity for x was set to 0.
  • The 'Check' option on the Friendly Zombie Pirate now tells you how many times you've opened the locker, once you've gone through his introductory chat.
  • Fixed typos from While Guthix Sleeps and the Construction cape’s right-click teleport menu.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pumpkin, Rach, Redfield, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Nobody told me that Old School RuneScape was home to a perfect time capsule of mid 2000s cybersecurity




Despite being someone who had never touched RuneScape outside of a slightly dodgy interaction in the game as a child, I somehow found myself right in the middle of RuneFest back in March. It is slightly strange infiltrating a convention for a community you've absolutely no stake in, but if Jagex's master plan was to get me to dabble in its MMO, it worked: I came home from the convention, and downloaded Old School RuneScape on my phone and PC...
Read more.