1. Old School RuneScape
  2. News

Old School RuneScape News

Stackable Clues | July 2nd

This week's update brings the long-awaited Stackable Clues!
[hr][/hr]
Changelog - July 2nd


[expand]

Stackable Clue Scrolls and Scroll Boxes
  • After completing the quest X Marks the Spot, traditional Clue Scroll drops are replaced by stackable Scroll Boxes, allowing you to collect and store multiple clues of the same tier in a single stack.
  • Scroll Boxes and traditional Clue Scrolls share a stack limit, which starts at 2 per tier by default and can be increased up to a maximum of 5 per tier.
  • You can raise your stack limit in two ways:
    • Consuming a new item called a Scroll Case - each one increases your scroll capacity by 1. These come in two types:
      • Minor Scroll Cases: Earned after completing a set number of clues per tier.
      • Major Scroll Cases: Awarded at higher number of Clue Scroll completions per tier.
    • Defeating the Mimic boss (from Master caskets) grants a special Mimic Scroll Case, which increases your scroll capacity by 1 across all clue tiers.
  • Scroll Cases turn up in your Clue Scroll reward once you’ve completed the required number of clues for a given tier. To unlock the +1 capacity, simply click the Scroll Case and consume it.
    • If you've already hit the requirement, you’ll receive the +1 capacity on login, and the Scroll Cases will be added to your Collection Log.
    • If you misplace or Bank the Scroll Case before using it, it will reappear in your next Clue Scroll reward.
  • To help avoid wasting Impling jars, opening one while at your clue cap for a tier now triggers a cap warning.
  • Clue completions earned before this update count toward your Scroll Case unlocks.
  • Dropping Scroll Boxes on the floor will not bypass stack limits, though you can still juggle individual Clue Scrolls by dropping and picking them up as before.
  • If you've hit the stack limit and can't receive the Scroll Box, you'll see a warning letting you know what happened.
  • Free-to-play players can earn and use Beginner Scroll Cases; higher-tier Scroll Cases remain members-only content.
  • Watson’s Treasure Trails board has been updated and now tracks:
    • Your clue completion totals per tier
    • Your current Scroll capacity per tier
Other Changes
  • Rebalanced Soul Wars' Spoils of War loot table. Spoils of War now includes some Blighted supplies and the Castle Wars-specific ammo has been replaced with Pure Essence, but the overall GP value per crate has been significantly reduced.
    • The pet rate remains unchanged, so your time to obtain the Lil Creator is the same as it was before.
  • The Steel Ring now gives +24 Crush Defence bonus (up from +2) alongside +24 Stab and Slash Defence bonuses.
  • TzHaar now have a 40% weakness to water spells.
  • The Giant Roc and Black Demon in Nightmare Zone now have the same elemental weaknesses as their quest variants.
  • When spam-clicking to feed Duke Sucellus, you won't use more than two potions. No more deleting your stack while Duke's already waking up!
  • Speaking of stacks: Duke's potions and mushrooms are now stackable. Enjoy the Inventory space!
  • You can now left-click to feed Duke ground mushrooms.
  • Baboon shamans now have 40 Hitpoints and Cursed baboons now have 20 Hitpoints.
  • Thralls in the Kephri room no longer count towards the Arcane Scarab's hit count, causing it to move.
  • The Soulflame Horn can no longer be used to start a 3-tick skilling action.
  • The keys from Obor and Bryophyta are now more common, dropping at a rate of 1/16 instead of 1/32.
  • The newly-added cooldown for Bryophyta’s Growthling spawn should now be more consistent.
  • You can now one-shot Bryophyta's Growthlings if you have an axe or Magic Secateurs equipped.
  • Monster Inspect now requires 2 Body Runes and 2 Mind Runes to cast, instead of 2 Cosmic Runes and 2 Mind Runes.
  • Corrected grammar in The Gauntlet's lobby.
  • Removed a repeated message from Sir Tiffy's dialogue.
  • Fixed typos in the Black Knights’ Fortress quest journal.
  • Fixed typos regarding Snelms.
  • The 'Inspect' option on the Jewel of Amascut now shows a picture of the correct jewel.

We also rolled out a hotfix late last week:
  • Fixed a bug where Magic Special Attacks weren't working correctly against 'Flying' enemies.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Stackable Clues


They’re finally here. Stackable. Clue. Scrolls!

This long-awaited update gives all you clue-chasing adventurers more flexibility as you dig, scan, sprint, and puzzle your way across Gielinor.

Let’s walk through what’s new!

[h2]The Scroll Box[/h2]

Anyone who’s completed the quest X Marks the Spot will no longer receive traditional Clue Scroll drops. Instead, you’ll get shiny new Scroll Boxes - functionally the same as Clue Scrolls, but with one game-changing twist: they stack.

No more choosing between slaying and finishing your Hard Clue. No more accidentally missing out on that Elite from TOB because some sneaky little blighter was hiding out back in the chaotic abyss of your Bank. With Scroll Boxes, you can collect now and clue later - as long as you haven’t hit your stack limit.

Each box holds a scroll of the same tier and can only be opened if you don’t already have an active clue of that tier sitting in your Inventory or Bank. If you do? The box won’t open.

If you can’t see the image above, click here!

If you haven't completed X Marks the Spot, you’ll still receive regular, non-stackable Clue Scrolls - so that classic Old School treasure hunting experience remains alive and well for new or lower-level players. This includes geodes from Mining, nests from Woodcutting, bottles from Fishing, etc. Those of you who’ve completed the quest will get shiny new Scroll Boxes from wherever you usually get your Clue Scrolls.

[h2]Stack Limits and "A Sneaking Suspicion..."[/h2]

Scroll boxes are stackable, but there are still limits! Each clue tier has a cap on how many Boxes (or scrolls) you can hold at once. This cap starts at 2 per tier by default after X Marks the Spot, and then can be further increased to a maximum of 5 by consuming new items called Scroll Cases.

Scroll boxes and Clue Scrolls share this cap. For example, if you’ve got two Easy scrolls in your Bank, and you roll a drop for a third, you’ll get the familiar message:

"You have a sneaking suspicion that you would have received a Scroll Box…"

If you can’t see the image above, click here!

If you try to pick up a stack of Scroll Boxes from the floor while at your current limit, you'll be met with the following message:

"Some of your Scroll Boxes were destroyed, as you have too many of that tier."

If you can’t see the image above, click here!

However, it's still possible to receive multiple Scroll Boxes at once, so long as they’re from different tiers - for example, getting both an Easy and Medium Scroll Box while Fishing.

Additionally, if you're worried about wasting Impling Jars, fear not! If you're at your clue cap for a tier and you open a jar, you’ll now get a cap warning to help avoid wastage. Jar responsibly.

If you can’t see the image above, click here!

[h2]Scroll Case Upgrades[/h2]

Want to raise your stack limit and hoard some clues like a pro clue chaser? One way of accomplishing that is to earn yourself some Scroll Cases.

There are two main types of Scroll Cases:
  • Minor Scroll Cases: Earned after completing a set number of clues for a tier.
  • Major Scroll Cases: Awarded at higher completion milestones.
If you can’t see the image above, click here!

Each one increases your scroll cap by +1, permanently, for that specific tier.

Here's a breakdown with the number of required clue completions:

Tier
Completions Required for Minor Scroll Case
Completions Required for Major Scroll Case
Beginner
50
100
Easy
100
200
Medium
100
250
Hard
50
150
Elite
50
150
Master
25
75


Scroll Cases turn up in your Clue Scroll reward once you’ve completed the required number of clues for a given tier. To unlock the extra clue capacity, simply click the Scroll Case to and consume it!

Already hit the required number of clues before this update? In that case, you’ll receive the +1 capacity on login, and the Scroll Cases will be added to your Collection Log.

If you can’t see the image above, click here!

From then on, if you receive a Scroll Case but misplace or Bank it before using it, don’t worry - it will reappear in your next Clue Scroll reward, ready to be consumed and boost your cap.

Besides earning Scroll Cases, the other way of increasing your stack limit is through beating the Mimic boss, which will earn you the Mimic Scroll Case, which bumps your Clue capacity across all tiers by 1.

A few extra things to note:
  • Clue completions from before this update count toward your Scroll Case unlocks.
  • You can’t cheese the Scroll Box cap by dropping Boxes on the floor.
  • You can still juggle Clue Scrolls by dropping them on the floor and picking up another Clue Scroll.
  • Free-to-play players can earn and use Beginner Scroll Cases, while higher-tier upgrades remain members-only content.

[h2]Watson's Board[/h2]

With all these new Scroll caps, Boxes, and upgrades, you’re probably wondering: “How do I keep track of all this?!” Well, old reliable Watson is on the case!

If you’ve unlocked Scroll Boxes (from X Marks the Spot, remember?), the Treasure Trails board in his house now shows:
  • Your clue completion totals per tier.
  • Your current Scroll Box capacity per tier.
  • Whether or not you've obtained the Mimic Scroll Case.
If you can’t see the image above, click here!

If you haven’t unlocked the Scroll Box system yet, the board will just show completions like before.

That's a wrap on the Clue Scroll update! Stack your Scrolls, raise your caps, defeat the Mimic, and show those caskets who’s boss. May your puzzles be quick, your coordinates close, and your rewards finally full of that blasted Third Age piece.
[hr][/hr]
Mobile Survey


Earlier this week we asked for your experience of OSRS on mobile. We want to know what content is your go-to on mobile, as well as which content you avoid and why. Plus, we're asking for your thoughts on some of the community’s most-requested updates or fixes. We want to stress here that we're doing this for research purposes, and the suggestions within the survey aren't necessarily things we can do, either now or in the future. It's good for us to understand what you guys are asking for!

You can still complete the survey below:



Thanks so much! Remember, if you want to join in the mobile conversation you can head to the Mobile category in the Official Old School Discord server.
[hr][/hr]
Other Changes


Earlier this spring, we rebalanced Castle Wars crates, because minigames where players can essentially set their own reward rates just can't be allowed to remain overly profitable. A similar adjustment was overdue for Soul Wars’ Spoils of War - that change is here at last. For this, we’ve taken a similar approach with the Castle Wars update: Spoils of War now includes some Blighted supplies and the Castle Wars-specific ammo has been replaced with Pure Essence, but the overall GP value per crate has been significantly reduced. Pet hunters, fear not; the pet rate remains unchanged, so your time to obtain Lil Creator will be the same as it always has been.

Other ‘Other Changes’ include:
  • The Steel Ring now gives +24 Crush Defence bonus (up from +2) alongside +24 Stab and Slash Defence bonuses.
  • TzHaar now have a 40% weakness to water spells.
  • The Giant Roc and Black Demon in Nightmare Zone now have the same elemental weaknesses as their quest variants.
  • When spam-clicking to feed Duke Sucellus, you won't use more than two potions. No more deleting your stack while Duke's already waking up!
  • Speaking of stacks: Duke's potions and mushrooms are now stackable. Enjoy the Inventory space!
  • You can now left-click to feed Duke ground mushrooms.
  • Baboon shamans now have 40 Hitpoints and Cursed baboons now have 20 Hitpoints.
  • Thralls in the Kephri room no longer count towards the Arcane Scarab's hit count, causing it to move.
  • The Soulflame Horn can no longer be used to start a 3-tick skilling action.
  • The keys from Obor and Bryophyta are now more common, dropping at a rate of 1/16 instead of 1/32.
  • The newly-added cooldown for Bryophyta’s Growthling spawn should now be more consistent.
  • You can now one-shot Bryophyta's Growthlings if you have an axe or Magic Secateurs equipped.
  • Monster Inspect now requires 2 Body Runes and 2 Mind Runes to cast, instead of 2 Cosmic Runes and 2 Mind Runes.
  • Corrected grammar in The Gauntlet's lobby.
  • Removed a repeated message from Sir Tiffy's dialogue.
  • Fixed typos in the Black Knights’ Fortress quest journal.
  • Fixed typos regarding Snelms.
  • The 'Inspect' option on the Jewel of Amascut now shows a picture of the correct jewel.

We also rolled out a hotfix late last week:
  • Fixed a bug where Magic Special Attacks weren't working correctly against 'Flying' enemies.

[hr][/hr]
Coming Next Week


We're aware that we've still got more to change from last week's update, so we've put together a list of what we're looking to change next week:
  • Implement a handful of missing Elemental Weaknesses, including regular TzHaar and some Nightmare Zone variants of quest NPCs.
  • Adjust the TOA loot weighting changes to interpolate between the thresholds at 300, 350, 400, 450 and 500. This means that a Raid Level of 310 will have a slightly reduced weighting for the Fang and Lightbearer when compared to a Raid Level 300 encounter.
  • Add a warning to the TOA Nexus Deposit Box to prevent players accidentally depositing their Inventory or all equipped gear.
  • Take another pass over some spots where Skulls appear to land too close to the Obelisk during Wardens P2.
  • Implement a Quick-Enter and Quick-Leave option for Obor and Bryophyta, to speed up farming if you're not using keys to open the chests.
  • Adjust the damage thresholds for the Wilderness Boss Boosting change slightly so that Irons pulling their fair share in larger groups are still able to secure loot.
  • Adjust the Nightmare's mechanic for player respawns to mirror the change to Phosani's Nightmare, where you'll be popped outside the instance on death.
  • Recolour some text in the Deranged Archaeologist's Collection Log entry from orange to white. We're sorry for any distress this one's caused.
  • Correct some outdated messaging on Herb boxes, which still state that they provide ten herbs when checked, despite only providing seven.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Summer Sweep Up: Combat & Loot

This week brings Summer Sweep Up combat changes!
[hr][/hr]
Changelog June 25th


[expand]

[h2]Summer Sweep Up: Combat, PvM and Loot Changes[/h2]

Tombs of Amascut Boss Changes
  • Protect from Melee now mitigates all damage at Ba-Ba, unless Invocations which reduce the effectiveness of Protection Prayers are activated.
  • Ba-Ba now spawns 1-4 baboons rather than 1-8, depending on group size.
  • If Jungle Japes is enabled, baboons will spawn two banana piles on death.
  • Damage from Ba-Ba's boulder throw attack is now always split completely with any appropriate object. This means that even splitting the damage with sarcophagi will nullify the damage that you take.
  • Protection Prayers now mitigate more damage from Akkha's basic attacks.
  • Akkha now only protects against the same style that he's attacking with.
  • Akkha's Stat Drain effect now only affects Combat skills.
  • Akkha's Special Attacks now occur every 7 attacks, up from 6.
  • Akkha's Enrage Phase now spawns fewer orbs.
  • Akkha's Stay Vigilant invocation means he'll use a Special Attack every 6 attacks, as opposed to the base version's 7.
  • Zebak's waves have 'smarter' interactions with pushback.
  • Cursed Baboons and Baboon Shamans now always take maximum damage from Ranged attacks. To compensate, their HP has been increased slightly.
  • Removed two waves of Baboon assailants from the Path of Apmeken.
  • The volume of water required for the Path of Crondis no longer scales linearly with the number of players, this means you'll be able to make a mistake or two in larger groups.
  • Slightly reduced Hitpoints on the Obelisk on the Path of Het.
  • The Deposit Pot in the Nexus now functions as a full deposit box.
  • Reduced overall purple chance for Raid Levels beyond 300.
  • At Raid Levels 350, 400, 450 and 500, the weighting of the Lightbearer and Osmumten's Fang reduces, while the weighting of other uniques like the Tumeken's Shadow increases. If you get a purple at a higher Raid Level, the odds of it being a Fang or a Lightbearer go down while the odds of it being an Elidinis' Ward, Masori armour piece, or Tumeken's Shadow go up.
  • Added the Jewel of Amascut, which upgrades the Keris Partisan for exclusive use in TOA - it is slightly less effective against Scarabs (Scarab-bane bonus reduced from 33% to 15%) but gains +50 Stab bonus and +22 Strength bonus.
  • Drop rates for all Jewels have been significantly improved to ease acquisition: Base drop rate improved from 1/180 to 1/50.
  • This base rate still scales as before, meaning that at 75 killcount your base drop rate is 1/16.67.
  • If you have any other jewels, this rate improves further. Meaning other jewels are obtained more often if you've already got one.
  • If the 'Stay Vigilant' Invocation is enabled, Akkha will only swap the style he's attacking with when he uses a Special attack, provided he's used a regular attack since the last Special. Don't get hit and he won't change styles.

  • Baboons at Ba-Ba will always take maximum damage from your hits.{/*]
  • If the 'Stay Vigilant' Invocation is enabled, Akkha will only swap the style he's attacking with when he uses a Special attack, provided he's used a regular attack since the last Special. Don't get hit and he won't change styles.
  • Baboons at Ba-Ba will always take maximum damage from your hits.{/*]
  • Soldier Scarabs have had their Magic Defence reduced. 
  • Scarabs inside Kephri's encounter no longer scale their Defence with Raid Level.  
  • Arcane Scarabs are now guaranteed to move after a certain number of attacks, regardless of whether or not they hit.
Elemental Weakness and NPC Defence Changes
  • Air Weaknesses can be found on things that fly or float. Things with wings, ghastly ghosts and spooky spectres!
  • Water Weaknesses can be found on anything that feels particularly fiery. Demons, TzHaar and Chromatic Dragons (Vorkath being a notable exception) are the most relevant for many of you.
  • Earth Weaknesses shine against enemies with tough exteriors. Drakes, Wyrms, Trolls, the Giant Mole and Gargoyles are chief among these.
    • We know that Wyrms and Gargoyles also fly, but we can only apply one weakness at a time for now and think their rock-solid exteriors define them more strongly than them being in the air.
  • Fire Weaknesses burn icy assailants and nature-y nemeses to a crisp. Up against something icy or a nasty bug? Kill it with fire!
  • Added the Monster Inspect spell to the Standard Spellbook (Level 42 Magic), offering a quick look into Elemental weaknesses, Defensive, and Offensive stats.
  • Tweaks to Flat Armour - enemies with positive values take less damage per hit, while negative values make them take more. Specifics can be found on this spreadsheet.
Loot Table Changes
  • Made tweaks to some loot tables with a particular focus on Runes, high-tier food, herbs, seeds and gems. See this spreadsheet.
Obor, Bryophyta and Keys
  • Obor and Bryophyta no longer require a key to be fought.
  • Obor and Bryophyta can drop their own respective keys.
    • To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys.
  • Inside each of their lairs is a chest requiring a Giant or Mossy key to open, with a loot table identical to the existing one. This chest can only be opened after the boss is defeated.
  • For the HiScores, killcount is only obtained by opening their respective chests.
  • Bryophyta's growthlings can be left-clicked if you have an axe equipped.
  • Bryophyta's growthlings cannot spawn back to back, they now have a short cooldown.
Duke Sucellus
  • To prevent players locking themselves out, you can't use mushrooms directly on Duke any more.
  • You can prep multiple kills based on your Herblore level: 3 (62), 4 (72), or 4+ (82).
  • Duke’s HP increased from 440 to 485 to balance faster kill setups.
  • Adjusted Duke's Speed Combat Achievement times down by 45 seconds each, but the timer now starts after Duke wakes up.
  • Added left-click 'Feed' option to auto-use potions or mushrooms.
Other Boss and PvM-Related Changes
  • Removed an earlier phase of Phosani's Nightmare. You'll effectively start at P2, meaning you'll see 2, 3 and 4 walkers between phases.
  • To compensate, Speed times for Combat Achievements have been lowered by 1:30 each.
  • The Slepey Tablet now drops at a rate of 1/25, and will be guaranteed on your 25th kill (or next kill after logging in if you've already got more than 25 killcount) if you've not already obtained one.
  • On death against Phosani's Nightmare, you'll respawn just outside of the instance rather than at your default respawn location.
  • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
  • Nex can be damaged slightly beyond a phase transition threshold. For example, if Nex swaps phase at 2720 HP, you'll be able to bring her down to 2550 HP before she begins nulling all damage again.
  • Nex's magic attack in her final phase will have its damage reduced by 25% if you activate Protect from Magic 'late'.
  • Damaging Blood Reavers will heal you for 75% of the damage dealt.
  • Hueycoatl now drops uniques at a rate of 1/18 instead of 1/23. This means all uniques are slightly more common. We’ve increased the weighting of the Dragon Hunter wand, too.
  • The Dragon Hunter Wand now has 40% Magic damage and 75% Magic accuracy bonus against dragons, and can now autocast Ancient Magicks.
  • Hueycoatl's tail now has 300 HP, down from 400.
  • Hueycoatl Hide now always drops as a batch of 3.
  • Hueycoatl Hide Armour pieces have had their Crafting requirements lowered by 10 levels.
  • Hunter and Fishing activities within Neypotzli have had a QoL pass and should feel less buggy.
  • Opening the chest within Neypotzli now has a cooler sound effect even if you don't obtain a unique.
  • The Blue Moon now spawns fewer tornadoes during their tornado attack.
  • The Deranged Archaeologist drops the new 'Steel Ring'. This ring has +24 Stab, Slash and Crush defence. We've included a Stats image at the end of the list.
  • The Granite Ring now provides +12 Ranged Defence, +2 Stab, Slash and Crush Defence, and -2 Magic Defence. All of these values are doubled upon imbuing. We've included a Stats image at the end of the list.
  • Adjusted Cerberus' Fire special. They no longer deal damage in an area of effect and appear more predictably - making it a little easier to react to them and mitigate damage.
  • Ward of Arceuus now reduces Prayer drain from demon attacks by 33%. This effect stacks multiplicatively with the Spectral Spirit Shield, meaning you'd lose 10 Prayer points per ghost at Cerberus if you're using both of these.
  • Key Master Teleport scrolls now drop in batches of seven rather than three, so should be sustained if you're able to complete nine kills per trip. Additionally, they're now tradeable!
  • The Grotesque Guardians' rockfall attack now only stuns you in the centre but still deals damage in a 3x3 area as before.
  • The Tonalztics of Ralos has had its range increased by 1. On Rapid, you can hit 6 tiles away. On Longrange, you can hit 8 tiles away.
  • Halberds can now hit 'flying' enemies like Aviansies, including Kree'arra. If it's not immediately obvious whether or not an enemy technically counts as 'flying', you'll be able to see this on Monster Examine!
  • Demonbane weaponry is now effective against the Ice Demon at the Chambers of Xeric.
  • Desert Treasure II bosses now drop a Gold Ring whenever you hit one of the 'behind the scenes' vestige rolls. You can also check retroactively how close you are. For example, if you're already at 2/3 when you log in after the change, you'll receive two gold rings on your next kill (assuming you don't get a unique).
  • You can now show your Zuk Slayer Helmet to TzHaar-Ket-Keh to benefit from an equipped Zuk Helm within the Inferno and Fight Caves. Note that no Slayer experience is provided unless you're actually on a task, and you won't have an improved chance at the pet.
  • The Combat Achievements Reward to double the duration of your summoned Thralls has been moved to Master tier, down from Grandmaster tier.
  • Halberd-related Combat Achievements for Bloat and the Corporeal Beast now specify 'with a Halberd Special Attack'. This means players of all builds can tick them off using a Dragon Halberd if they're not able to obtain a Crystal one.
  • Various spellcasting animations have been tidied up to reduce 'visual rubberbanding'.
  • Irons will have to deal more damage to the Wilderness bosses to be eligible for their Loot rolls rounding up to the base 25%. This means that rather than being able to deal 1 point of damage and receive 25% of the loot, you'll have to deal at least 10% to earn that minimum 25% loot roll. If you deal less than 10% then you'll only receive 5% of the loot.

[h2]Other Changes[/h2]

  • A Clue Scroll has had its missing 'Check steps' option restored.
  • Following last week's fix to the in-game Skill Guide for Crafting, it has now been updated again to reflect that Crafting is actually available to non-members.
  • Surge potions have been restored to the Herblore Skill Guide, having gone missing from it a few weeks ago during code maintenance.

[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
If you're struggling like us in this sweltering heat wave, this week's update should bring some welcome refreshment.

This week features all of the changes we outlined in our initial Summer Sweep-Up blogs! If you're not in the know then you can check those blogs out here and here.

Summer Sweep-Up: Combat, PvM and Loot Changes


We'll go section-by-section and try to give you every change in a list format. If you're wondering on the rationale behind a certain change, we'd really recommend checking out the blogs linked above.

Let's kick things off with...

[h2]Tombs of Amascut[/h2]



[h3]Boss Changes[/h3]
  • Protect from Melee now mitigates all damage at Ba-Ba, unless Invocations which reduce the effectiveness of Protection Prayers are activated.
  • Ba-Ba now spawns 1-4 baboons rather than 1-8, depending on group size.
  • If Jungle Japes is enabled, baboons will spawn two banana piles on death.
  • Damage from Ba-Ba's boulder throw attack is now always split completely with any appropriate object. This means that even splitting the damage with sarcophagi will nullify the damage that you take.
  • Protection Prayers now mitigate more damage from Akkha's basic attacks.
  • Akkha now only protects against the same style that he's attacking with.
  • Akkha's Stat Drain effect now only affects Combat skills.
  • Akkha's Special Attacks now occur every 7 attacks, up from 6.
  • Akkha's Enrage Phase now spawns fewer orbs.
  • Akkha's Stay Vigilant invocation means he'll use a Special Attack every 6 attacks, as opposed to the base version's 7.
  • Zebak's waves have 'smarter' interactions with pushback.
  • Soldier Scarabs have had their Magic Defence reduced. 
  • Scarabs inside Kephri's encounter no longer scale their Defence with Raid Level.  
  • Arcane Scarabs are now guaranteed to move after a certain number of attacks, regardless of whether or not they hit.

[h3]Changes to Other Rooms[/h3]
  • Cursed Baboons and Baboon Shamans now always take maximum damage from Ranged attacks. To compensate, their HP has been increased slightly.
  • Removed two waves of Baboon assailants from the Path of Apmeken.
  • The volume of water required for the Path of Crondis no longer scales linearly with the number of players, this means you'll be able to make a mistake or two in larger groups.
  • Slightly reduced Hitpoints on the Obelisk on the Path of Het.
  • The Deposit Pot in the Nexus now functions as a full deposit box.

[h3]Loot Changes[/h3]

We recommend that you check out our write-up in this blog for full details.

As a quick overview, here's what's changing:
  • Overall purple chance for Raid Levels beyond 300 is reduced.
  • At Raid Levels 350, 400, 450 and 500, the weighting of the Lightbearer and Osmumten's Fang reduces. This in turn means that the weighting of other uniques like the Tumeken's Shadow increases. In essence, if you get a purple at a higher Raid Level, the odds of it being a Fang or a Lightbearer go down while the odds of it being an Elidinis' Ward, Masori armour piece or Tumeken's Shadow go up.


For the Fangless among you, we've added the Jewel of Amascut.

When attached to a Keris Partisan, you'll have a Keris Partisan of Amascut. This version of the Keris Partisan is slightly less effective against Scarabs (Scarab-bane bonus reduced from 33% to 15%) but gains +50 Stab bonus and +22 Strength bonus, and only works within the Tombs of Amascut. It should slot neatly between the existing Keris Partisan and Osmumten's Fang, being slightly stronger than the Zamorakian Hasta inside the Tombs.

If you can’t see the image above, click here!

Of course, obtaining these Jewels can feel like a monumental struggle, so we're making some changes to make these significantly less annoying to obtain:
  • Base drop rate improved from 1/180 to 1/50.
  • This base rate still scales as before, meaning that at 75 killcount your base drop rate is 1/16.67.
  • If you have any other Jewels, this rate improves further.

[h2]Elemental Weakness and NPC Defence Changes[/h2]



Building on some of the systems we implemented with Project Rebalance in 2024, we're rolling out more Elemental Weaknesses and making further adjustments to existing Defences on a variety of monsters.

The specifics are absolutely massive, so we'd recommend checking out this spreadsheet or waiting for the OSRS Wiki to update everything that you're interested in taking down!

For Elemental Weaknesses, most of them have been applied according to the following 'rules':
  • Air Weaknesses can be found on things that fly or float. Things with wings, ghastly ghosts and spooky spectres!
  • Water Weaknesses can be found on anything that feels particularly fiery. Demons, TzHaar and Chromatic Dragons (Vorkath being a notable exception) are the most relevant for many of you.
  • Earth Weaknesses shine against enemies with tough exteriors. Drakes, Wyrms, Trolls, the Giant Mole and Gargoyles are chief among these.
    • We know that Wyrms and Gargoyles also fly, but we can only apply one weakness at a time for now and think their rock-solid exteriors define them more strongly than them being in the air.
  • Fire Weaknesses burn icy assailants and nature-y nemesis to a crisp. Up against something icy or a nasty bug? Kill it with fire!

Perhaps the most interesting thing you'll see on that spreadsheet is 'Flat Armour'. If you're not in the know, a Flat Armour value of 2 means an enemy takes 2 less damage than you would have hit (meaning if you hit a 10, they'll only receive 8 damage). Negative Flat Armour values mean enemies take more damage per hit. In practise then, an enemy with positive Flat Armour might encourage slower-hitting weapons or weapons with fewer hitsplats, while enemies with negative Flat Armour encourage fast-hitting weapons or weapons with numerous hitsplats like the Scythe of Vitur or Dual Machuahuitl - this is why you see them shine against the Moons of Peril.

Realistically, we aren't likely to say 'this NPC has 20 Flat Armour, hope you brought your Elder Maul!', but it's a small balancing lever that we can tweak to nudge things one way or the other, similar to the more traditional defensive stats. In cases where we've introduced positive Flat Armour to an NPC, we're bumping HP down slightly so that kill-time isn't likely to change considerably with your existing setup but may slightly favour a change in setup.

At this stage we've taken a very light-touch approach to any Flat Armour antics and focused more on traditional defensive stats, but we'll be keeping a close eye on how these changes feel in practise, or even thoughts you might have at this preliminary stage!

Of course, this is a lot of information to intuit without the OSRS Wiki. We have no shortage of players who progress either entirely without Wiki usage or very minimal research, and with creators like the Golden Gnome-winning Alien Food, or World of Warcraft converts in MadSeasonShow, Karadus and Guzu showcasing their own Wiki-less journeys, we reckon that this information should be more accessible in-game.

So we've added a new spell, Monster Inspect, to the Standard Spellbook. Monster Inspect requires Level 42 Magic and displays slightly less information than the Lunar Spell 'Monster Examine'. This means that it's perfect for a quick look at elemental weaknesses, defensive and offensive stats, but won't show some or the more 'niche' bits like Freeze threshold. Handy for learning what you need to in a pinch, provided you have 2 Cosmic and 2 Mind Runes on-hand.

[h2]Loot Table Changes[/h2]



In what's becoming a theme, we'd heavily advise you to check out the blog where we spoke about these in much more detail, and the spreadsheet where we detailed all of the tweaks being made.

In short, we’re making tweaks to some loot tables with a particular focus on Runes, high-tier food, herbs, seeds and gems. These changes are intended to reduce and redistribute the incoming volume of some resource drops, with the aim being to strengthen the value of these drops in the economy and for future loot tables.

The example that we gave in our initial blog sums it up nicely: consider that Torstol Seeds used to sell for north of 50,000 GP to other players. Following the addition of Phantom Muspah and Tombs of Amascut, the supply of Torstol seeds rose drastically and they now fetch a comparatively meagre ~6,500 GP. The knock-on effect of this is that for a future table to have a 'good' Torstol Seed drop (meaning one that has a similar GP value to 'good' Torstol Seed drops at the time of release for Tombs of Amascut or Phantom Muspah), we'd have to drop almost eight times as many and continue snowballing the plummeting price of Torstol Seeds.

Additionally, Spoils of War have been nerfed considerably and now have a loot table mirroring the Castle Wars rewards crate, with Pure Essence thrown into the mix too.

We believe these changes should have some economic benefits for the majority of our players but will be keeping a close eye on herb and seed drops in particular in case we've overshot a little.

[h2]Obor, Bryophyta and Keys[/h2]

It's no secret that the key system used to fight Obor and Bryophyta isn't the most well-liked, particularly if you're gated out of Combat Achievements because you've not done your shift at the Hill or Moss Giants. On the flipside, their uniques are valuable for the tier of players that they're aimed at and would likely plummet in value if they were freely obtainable.

We've made a chunk of changes here to improve access, address some common Bryophyta pain points, and respect the existing commitment of players who've racked up a bunch of kills against these gigantic foes.
  • Obor and Bryophyta no longer require a key to be fought.
  • Obor and Bryophyta can drop their own respective keys.
    • To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys.
  • Inside each of their lairs is a chest requiring a Giant or Mossy key to open, with a loot table identical to the existing one. This chest can only be opened after the boss is defeated.
  • For the HiScores, killcount is only obtained by opening their respective chests.
  • Bryophyta's growthlings can be left-clicked if you have an axe equipped.
  • Bryophyta's growthlings cannot spawn back to back, they now have a short cooldown.

You'll still need to use at least one key to access their respective lairs, but beyond that the choice is yours!

[h2]Duke Sucellus[/h2]

We're splitting this big fella out as well because he's got a lot going on!

Following today's update, you'll be able to pick the mushrooms in Duke Sucellus' prison eight times, then they'll despawn. Letting you stock up on a handful of potions to weaken Duke.

"But won't my mushrooms and potions despawn after each kill?" you ask. "No!" we respond, you'll be able to hold on to them between kills, which means that depending on your Herblore level you can prep for 2, 3, or 4 kills at once if you've got Level 62, 72 or 82 Herblore respectively. To prevent players locking themselves out, you can't use mushrooms directly on Duke any more.

For most players, this will speed up Duke kills, so his HP has been increased from 440 to 485 to compensate. While we're on the topic of speed, we've adjusted Duke's Speed Combat Achievement times down by 45 seconds each but changed their behaviour so that they only begin once Duke Sucellus wakes up. In effect, prep is no longer part of the time consideration for speed Combat Achievements at Duke Sucellus! All that matters is how quickly you dish out damage once the proper fight begins.

Last up for Duke is a teeny quality-of-life improvement to save those wrists. We've added a left-click 'Feed' option to Duke that will automatically use any potions or crushed mushrooms that you've got to weaken Duke, meaning you won't need to spam click any more.

[h2]Other Boss and PvM-Related Changes[/h2]

  • Removed an earlier phase of Phosani's Nightmare. You'll effectively start at P2, meaning you'll see 2, 3 and 4 walkers between phases.
  • To compensate, Speed times for Combat Achievements have been lowered by 1:30 each.
  • The Slepey Tablet now drops at a rate of 1/25, and will be guaranteed on your 25th kill (or next kill after logging in if you've already got more than 25 killcount) if you've not already obtained one.
  • On death against Phosani's Nightmare, you'll respawn just outside of the instance rather than at your default respawn location.
  • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
  • Nex can be damaged slightly beyond a phase transition threshold. For example, if Nex swaps phase at 2720 HP, you'll be able to bring her down to 2550 HP before she begins nulling all damage again.
  • Nex's magic attack in her final phase will have its damage reduced by 25% if you activate Protect from Magic 'late'.
  • Damaging Blood Reavers will heal you for 75% of the damage dealt.
  • Hueycoatl now drops uniques at a rate of 1/18 instead of 1/23. This means all uniques are slightly more common. We’ve increased the weighting of the Dragon Hunter wand, too.
  • The Dragon Hunter Wand now has 40% Magic damage and 75% Magic accuracy bonus against dragons, and can now autocast Ancient Magicks.
  • Hueycoatl's tail now has 300 HP, down from 400.
  • Hueycoatl Hide now always drops as a batch of 3.
  • Hueycoatl Hide Armour pieces have had their Crafting requirements lowered by 10 levels.
  • Hunter and Fishing activities within Neypotzli have had a QoL pass and should feel less buggy.
  • Opening the chest within Neypotzli now has a cooler sound effect even if you don't obtain a unique.
  • The Blue Moon now spawns fewer tornadoes during their tornado attack.
  • The Deranged Archaeologist drops the new 'Steel Ring'. This ring has +24 Stab, Slash and Crush defence. We've included a Stats image at the end of the list.
  • The Granite Ring now provides +12 Ranged Defence, +2 Stab, Slash and Crush Defence, and -2 Magic Defence. All of these values are doubled upon imbuing. We've included a Stats image at the end of the list.
  • Adjusted Cerberus' Fire special. They no longer deal damage in an area of effect and appear more predictably - making it a little easier to react to them and mitigate damage.
  • Ward of Arceuus now reduces Prayer drain from demon attacks by 33%. This effect stacks multiplicatively with the Spectral Spirit Shield, meaning you'd lose 10 Prayer points per ghost at Cerberus if you're using both of these.
  • Key Master Teleport scrolls now drop in batches of seven rather than three, so should be sustained if you're able to complete nine kills per trip. Additionally, they're now tradeable!
  • The Grotesque Guardians' rockfall attack now only stuns you in the centre but still deals damage in a 3x3 area as before.
  • The Tonalztics of Ralos has had its range increased by 1. On Rapid, you can hit 6 tiles away. On Longrange, you can hit 8 tiles away.
  • Halberds can now hit 'flying' enemies like Aviansies, including Kree'arra. If it's not immediately obvious whether or not an enemy technically counts as 'flying', you'll be able to see this on Monster Examine!
  • Demonbane weaponry is now effective against the Ice Demon at the Chambers of Xeric.
  • Desert Treasure II bosses now drop a Gold Ring whenever you hit one of the 'behind the scenes' vestige rolls. You can also check retroactively how close you are. For example, if you're already at 2/3 when you log in after the change, you'll receive two gold rings on your next kill (assuming you don't get a unique).
  • You can now show your Zuk Slayer Helmet to TzHaar-Ket-Keh to benefit from an equipped Zuk Helm within the Inferno and Fight Caves. Note that no Slayer experience is provided unless you're actually on a task, and you won't have an improved chance at the pet.
  • The Combat Achievements Reward to double the duration of your summoned Thralls has been moved to Master tier, down from Grandmaster tier.
  • Halberd-related Combat Achievements for Bloat and the Corporeal Beast now specify 'with a Halberd Special Attack'. This means players of all builds can tick them off using a Dragon Halberd if they're not able to obtain a Crystal one.
  • Various spellcasting animations have been tidied up to reduce 'visual rubberbanding'.
  • Irons will have to deal more damage to the Wilderness bosses to be eligible for their Loot rolls rounding up to the base 25%. This means that rather than being able to deal 1 point of damage and receive 25% of the loot, you'll have to deal at least 10% to earn that minimum 25% loot roll. If you deal less than 10% then you'll only receive 5% of the loot.

[hr][/hr]
Merch Update - Celebrating Desert Treasure II!


[h2]Two New Soundtrack Releases[/h2]

This week Laced Records bring you not one but two Desert Treasure II digital album releases! Out now on all major streaming and digital music platforms – add them to your playlist!

Desert Treasure II: Ashes of Empire

If you can’t see the image above, click here!

Uncover the history of the ancient Zarosian empire, the Mahjarrat and the forgotten city beneath Ice Mountain with this soundtrack on your journey to Desert Treasure II.

Journey towards the Fallen Empire by uncovering forgotten secrets of the past. From ancient dwarven ruins to a forgotten underwater temple, this soundtrack album will take you back to the quests that led towards the unforgettable events of Desert Treasure II.

From ancient dwarven ruins to a forgotten underwater temple, this soundtrack album will take you on a journey leading directly to the Fallen Empire. Composed by the talented Jagex audio team Mod Surma and Mod Grace.

Check out this page for where to listen and play all the tracks!

Desert Treasure II: The Fallen Empire

If you can’t see the image above, click here!

Envelop yourself in forgotten histories and Mahjarrat conflicts with tracks that take you back to the fallen empire of the Empty Lord.

Reminisce on your journey through one of Old School’s most legendary quests with ambient soundtracks that immerse you in the ruins of the Fallen Empire. Then, as your adventure continues, heed the call of battle with the thrilling music that accompanies the legendary boss fights against some of the most powerful servants of the Empty Lord. Composed by the talented Jagex audio team Mod Surma, Mod Grace, Mod Nixon and guest composer Mod Ash.

Check out this page for where to listen and play all the tracks!

[h2]Desert Treasure II Pins & Keyrings[/h2]

If you want a memento from your Desert Treasure II experience, then look no further than the merch store this week as we bring you a bumper collection of Desert Treasure II Pins and Keyrings, all designed by Angels Scapes!

Check out the full collection here – in stock and ready to ship now!

If you can’t see the image above, click here!

You can get your hands on a Baron and Blood Ancient Sceptre Keyring as well as a host of limited Edition pins including The Whisperer, The Leviathan, Duke, Vardorvis, Soulreaper’s Axe, a Virtus Mage and Awakener’s Orb.
[hr][/hr]
Other Changes


  • A Clue Scroll has had its missing 'Check steps' option restored.
  • Following last week's fix to the in-game Skill Guide for Crafting, it has now been updated again to reflect that Crafting is actually available to non-members.

Surge potions have been restored to the Herblore Skill Guide, having gone missing from it a few weeks ago during code maintenance.
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'




Since time immemorial, one question has hounded the games industry and all who sail in her: Are RuneScape players okay?..
Read more.

BTS Prep & Small Fixes | June 18th

This week we’re busy behind the scenes, but we’ve still got some small improvements for you!
[hr][/hr]

Changelog - June 18th


[expand]

This week’s changes
  • The Crafting Skill Guide no longer shows Thieving content!
  • Added the Mage’s Book and Aether Runes to the in-game Skill Guides.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
A Quiet Week


This week’s update is on the lighter side as we focus on some behind-the-scenes work to keep Old School nice and healthy.

With Sailing in development, there's a lot of infrastructure work going on under the hood, especially supporting "world entities", the movable blocks of map that constitute boats. Supporting those requires changes to how Old School's game engine transmits scenery, players and NPCs to your client.

Rather than launching all these changes at once when Sailing arrives, we’re trickling them into the game gradually – a process that began last year. This means that less of the infrastructure changes in any single update, so teething issues are easier to investigate and resolve.

One example was the obscure bug where you could suddenly see players on other floors of your player-owned house, but couldn’t interact with them. Since we’d only made a few engine changes, it was easy for us to figure out which one caused the bug and get it fixed.

This week’s infrastructure update affects code that refers to your character's coordinate in the game, so that game activities will still work while you're standing on a boat instead of normal terrain.

We’ve also got a couple of regular patch notes!
  • The Crafting Skill Guide no longer shows Thieving content!
  • Added the Mage’s Book and Aether Runes to the in-game Skill Guides.

We appreciate your patience as we work on these expansions to the game engine, and we look forward to putting these new tools to use in future updates!

[h2]Looking Ahead[/h2]

We know you’re eagerly awaiting the arrival of Stackable Clue Scrolls, the Revenant ether changes, and the rest of Poll 84’s content. These features are still on the way! In fact, we can confirm that Stackable Clue Scrolls are on track for early July.

In the meantime, we’re putting the finishing touches on the first wave of our Summer Sweep-Up combat changes, which are scheduled to go live next week. We hope these improvements will make combat feel more consistent and a bit less frustrating overall.

As always, your feedback has been instrumental in shaping these updates, and we truly appreciate your continued support as we get everything ready.

Thanks for your patience - we’ll have more to share very soon!
[hr][/hr]
Merch Update


[h2]Issue #3 of RuneScape: Untold Tales of the God Wars OUT NOW![/h2]

Expanding on the God Wars dungeon questline, this comic book series delves into the Temple of Lost Ancients during the catastrophic God Wars – where four warring armies fought for control of the Godsword, the only weapon capable of killing a deity. Trapped in the centre of the conflict is the undead skull, Maro.

Now a captive deep within the Temple of Lost Ancients, surrounded by unfriendly soldiers, the odds of Maro making it back to the surface in one piece look slimmer than ever…

If you can’t see the image above, click here!

The third issue in this four-part comic series from Titan Comics is on sale now, alongside issues #1 and #2. Available from Titan, online retailers, and local comic stores. To find your local, visit Comic Shop Locator . Author: Ryan O'Sullivan, Artist: Sid Kotian.

For issue #3 there are three different covers to collect; COVER A by Diego Yapur, COVER B by David Buisan, or COVER C by Dave Barker aka Mod DBarker.

If you can’t see the image above, click here!

[h2]LAST CHANCE: Makeship Beanie Keyrings![/h2]

If you can’t see the image above, click here!

Orders close June 19th for these adorable beanie Wise Old Man and Gnome Child keyrings! Get ‘em while you can.

Order yours now from the Makeship store!
[hr][/hr]
Community Event: Mod Wars


As promised, we're bringing back a rescheduled Mod Wars event! Join us on Friday, June 27th 4 PM BST, for some JMod Castle Wars action!

We're flipping your classic Castle Wars experience on its head and unleashing pure chaos.

Two J-Mods, Mod Nox and Mod Manked, will be joining the battle as each team's unkillable, flag-thieving behemoths. These aren’t just mascots… they’re mobile megabosses with 1,000,000 HP and a mission.

Here’s what’s going down:
  • As soon as the game starts, the enemy J-Mod teleports into your base and tries to steal your flag.
  • Your team must stop them at all costs, while escorting your own J-Mod and their mountain of hitpoints back to safety.
  • They'll also have a few tricks up their sleeve - so watch out!
  • Think of it as a high-stakes flag game meets escort mission meets boss fight.

Bring your gear, bring your A-game, and get ready for the most absurd Castle Wars match you’ve ever seen.
  • Date: Friday, June 27th
  • Time: 4:00-5:00 PM BST (Massing from 3:45 PM – be ready!)
  • World: 522
  • Where: OSRS Official Discord

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Misc Galore & Yama Tweaks | June 11th

This week’s tweaks include Yama improvements and bug-squashing!
[hr][/hr]
Changelog June 11th


[expand]

Yama Tweaks
  • The boosted pet drop rate from the Contract of Familiar Acquisition now applies to both players if they are in the same Group Ironman team.
  • Emberlight's special attack no longer reduces Yama’s offensive stats, preventing him from being rendered completely harmless via repeated stat drains.
  • Ruby and Diamond Bolt (e) special effects no longer trigger when fighting Yama during the Glyphic Attenuation contract to enforce the intended melee-only strategy.
Other Changes
  • Abyssal scions now max hit for 10 with melee, down from 15.
  • Noted Crushed Bird Nests will no longer be deleted when destroying a Looting Bag in the Wilderness.
  • Using the Quetzal Whistle to teleport no longer causes delayed damage after arrival, preventing deaths from damage queued during the teleport animation.
  • Prayer Regeneration Potions now reset in the same way that Divine Potions and the Saturated Heart do, when a player dies or visits minigames that reset their stats.
  • Thralls will no longer deal damage to Kurasks and Turoths.
  • The Collection Log overview can now be opened at the same time as the Combat Achievement interface.
  • The collapsed version of the Chambers of Xeric helper panel no longer overlaps with the points menu.
  • You can no longer lose Tithe Farm points by reactivating the auto-weed, having just purchased it. Refilling Gricoller's Can through the Tithe Farm Shop is now free.
  • The elemental wizards south of Falador now correctly take damage from all elemental spells except their own, which heal them instead.
  • Items dropped on the stairs in Pothole Dungeon can now be picked up without problems.
  • Fixed an issue where the Shaman's Tome could not be obtained during Legends' Quest.
  • Broodoo Shields now correctly have a 1/10 chance to drain attacker stats when taking damage from monsters, consuming a charge and triggering their unique effect.
  • Efaritay's Aid now consumes only one charge rather than two when buffing a single attack.
  • Fixed an issue where repeatedly clicking “Apply” at Yrsa’s Shoe Store could stack multiple dialogues.
  • The animation for adding logs to a bonfire can now be ended more reliably when switching to other skilling activities.
  • Updated the Tribal Totem Quest Log to refer to GPDT Employees instead of "R.P.D.T. men”.
  • Tinsay is now correctly credited with teaching players how to cook Karambwan in Tai Bwo Wannai Trio quest dialogue.
  • The entrance door of the Lumbridge pub now opens to the left instead of the right.
  • The Runecrafting Skill Guide now lists what elements combination Runes will provide you with.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Yama Tweaks


We’ve made a few little adjustments to Yama this week!

[h2]GIM and Pet[/h2]

First up: great news for our Group Ironman players! The boosted pet drop rate for Yama now applies to both players if you're in the same group. No more watching your teammate get all the perks while you get moral support and a few bones. Group content is meant to be tackled as a group, after all!

[h2]Cheesy Emberlight?[/h2]

Some of you clever clogs discovered that Emberlight’s special attack could be used to repeatedly drain Yama’s offensive stats - basically turning him into a mildly annoyed training dummy. While we admire the creativity, that strategy pretty much deleted the intended challenge, so we’ve had to fix it.

Emberlight's special will no longer reduce Yama’s offensive stats, meaning you'll have to actually engage with the fight instead of putting the boss in time-out. We know this is a pretty firm change, but we wanted to get a robust fix out first - we're open to exploring slightly less harsh alternatives in the future, if it makes sense to do so. Let us know what you think!

[h2]The Bolt Ban[/h2]

Finally, a quick note for those working on the Glyphic Attenuation contract. It’s supposed to be a melee-only challenge - a test of your ability to get up close and personal. However, special effects from Ruby and Diamond Enchanted Bolts were giving players an unintended edge. We've now disabled those effects during this contract.

We know this one might sting for anyone who’s been leaning on that strategy to get through. If you've already completed it that way, fair play - you got in before the fix. However, going forward, it’s all about melee!
[hr][/hr]
Player Support and Anti-Cheating Stats


Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone.

Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly what’s been happening behind the curtain. From how quickly we’re responding to your queries, to the number of bots and rule breakers taken down, here’s the latest data for May 2025:

Metric
May 2025
Year to Date
Average Response Time
63.9 hours
Ticket Satisfaction Score
71%
Support Queries Resolved
30K
161K
Support Centre Views
971K
3.9M
Report Action Messages
73K
179K
Macro Bans (OSRS)
405K
1.4M
GP Removed (OSRS)
1.63T
11.8T
RWT Bans (OSRS)
12K
63K
Chat Spam Mutes
4K
20K


Our teams remain as dedicated as ever to tackling cheaters, scammers, and spammers to ensure a fair playing field for all. Thanks for all the reports and support you send our way - it really does make a difference!
[hr][/hr]
Community and Mobile


From skilling on the side to taking on quests and combat challenges, you mobile lot are seriously dedicated. We wanted to take a moment to highlight some of the folks with true no-xp-waste energy.

First up, check out this handy little community playlist we put together showcasing some helpful guides. We'd love to keep adding to this playlist, so if you know any banger mobile YouTube videos, send them our way in the #mobile-highlights channel in our Discord!

We also spotted this fun thread where u/Delicious-Quantity92 shared their Yama mobile kill, then fellow mobile-bossers flocked to the comments to share their own experiences and advice!

Now onto some screenshots.

Garfis got their first Inferno KC on mobile at the end of April!
If you can’t see the image above, click here!


Kolarbear shared a whole slew of drops and completed combat challenges, all done on mobile!
If you can’t see the image above, click here!


Ampharos200 wowed us with an 18-minute mobile Colosseum run.
If you can’t see the image above, click here!


Maxed on mobile! We love it, and not just because of the aliteration. GZ to Indy on the 2277 and gl on your ongoing pet hunt!
If you can’t see the image above, click here!


u/skyrimcameoutin2011 (thanks for making us feel old by the way), went and completed Dragon Slayer II on mobile! What a win.
If you can’t see the image above, click here!


What about 100 BH kills? U/ToLazy2BePMEComplete over on Reddit shared their 100th mobile-only kill!
If you can’t see the image above, click here!


Also a huge shout out to u/ClMoneyMovers, u/Dapper_Poetry6236m u/W3ster1101 and all the other absolute gamers who shared their mobile pet drops! Gratz!
[hr][/hr]
Other Changes


  • Abyssal scions now max hit for 10 with melee, down from 15.
  • Noted Crushed Bird Nests will no longer be deleted when destroying a Looting Bag in the Wilderness.
  • Using the Quetzal Whistle to teleport no longer causes delayed damage after arrival, preventing deaths from damage queued during the teleport animation.
  • Prayer Regeneration Potions now reset in the same way that Divine Potions and the Saturated Heart do, when a player dies or visits minigames that reset their stats.
  • Thralls will no longer deal damage to Kurasks and Turoths.
  • The Collection Log overview can now be opened at the same time as the Combat Achievement interface.
  • The collapsed version of the Chambers of Xeric helper panel no longer overlaps with the points menu.
  • You can no longer lose Tithe Farm points by reactivating the auto-weed, having just purchased it. Refilling Gricoller's Can through the Tithe Farm Shop is now free.
  • The elemental wizards south of Falador now correctly take damage from all elemental spells except their own, which heal them instead.
  • Items dropped on the stairs in Pothole Dungeon can now be picked up without problems.
  • Fixed an issue where the Shaman's Tome could not be obtained during Legends' Quest.
  • Broodoo Shields now correctly have a 1/10 chance to drain attacker stats when taking damage from monsters, consuming a charge and triggering their unique effect.
  • Efaritay's Aid now consumes only one charge rather than two when buffing a single attack.
  • Fixed an issue where repeatedly clicking “Apply” at Yrsa’s Shoe Store could stack multiple dialogues.
  • The animation for adding logs to a bonfire can now be ended more reliably when switching to other skilling activities.
  • Updated the Tribal Totem Quest Log to refer to GPDT Employees instead of "R.P.D.T. men”.
  • Tinsay is now correctly credited with teaching players how to cook Karambwan in Tai Bwo Wannai Trio quest dialogue.
  • The entrance door of the Lumbridge pub now opens to the left instead of the right.
  • The Runecrafting Skill Guide now lists what elements combination Runes will provide you with.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.