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Varlamore: Part One Tweaks | April 3rd



Those much-anticipated drop rates for Perilous Moons and the Colosseum are here! Along with more Varlamore tweaks and a peek at next week's update.
[hr][/hr]
Changelog - April 3rd


[expand]
[h2]Varlamore Updates[/h2]

Colosseum
  • The Ranged Warbanders have been given a little buff, so their ranged level more accurately reflects the rest of their stats. Watch out though, as this means they will hit a little harder now!
  • We've reduced the Warband Melee's maxhit to give you a little more of a fighting chance up against those fellas.
  • Those taking on the Colosseum will now receive the correct number of Glory for stacked modifiers.
  • We've upped the Colosseum security so you'll no longer find NPCs wandering the arena if they aren't supposed to be there.
  • All of the Fortis Colosseum NPCs now have their full and correct attack style information when using Monster Examine.
  • You can now trade the Dizana's Quiver for a total of 4,000 Sunfire Splinters by talking to Minimus.
  • We have slightly reduced the number of Sunfire Splinters obtainable in Wave 1, and increased the number gathered from waves 9-12. So while you'll receive 20% less Splinters on your first wave, if you make it through those later rounds, you'll see a lot more!


Perilous Moons
  • We've taken a look at the Eclipse Boss and how much damage she's taking when at low hp, so you should no longer hit so many 1s!
  • Sulphur Nagua's special attack will no longer bump them out of combat (which removes the window of opportunity for other pesky enemies getting a turn in when they shouldn't!)
  • When fighting Moon bosses, the Ring of Recoil now correctly loses charges.
  • Sipping tea from camps in the ruins will no longer be delayed during Perilous Moons.
  • We've removed the forced camera movement when traversing Perilous Moons to make the journey more comfortable.
  • To make it easier to escape the Perilous Moons bosses, we've made quick-escape the default option for the stairs.
  • To reflect the lore around the Perilous Moons dungeon being newly discovered, you'll no longer find the diary entries detailing the dungeon's potions during the quest, only when you revisit the area.
  • It's now consistently possible to kill Eclipse Moon during the Clone phase - even with single hitting weapons!
  • We've now made it easier to tell when you've succeeded with the Fishing minigame during the Neypotzli dungeon, so now, when you have your net in the right place, you're guaranteed 1 fish, when you have it in the right place and succeed the roll, you'll receive 2 fish plus XP.
  • You can now use a Stab attack style with the Dual Macuahuitl.


General
  • You can now cover all of your Falconry fun with a one-time fee, and it's easier than ever - we've added the ability to right-click pay option on Matthias!
  • Master hunters can relax, we've fixed a bug preventing you from using the Hunter Guild teleport on your Skill and Max Capes when you had used all of your Chinchompa teleports.
  • The Huntsman's Kit will now correctly let you store all your hunter items - however, black chinchompas will wriggle free and won't be stored in your kit.
  • We've tweaked the way the Hunters' Rumours work so you'll go a little less dry on the drops for many of the rumour creatures.
  • A bug has been fixed which means you will now only be able to use the Meat Sack for Hunter activities.
  • You can now trade the Dizana's Quiver for Sunfire Splinters by talking to Minimus.
  • We've upped Irit Tar ranged strength to +60, so you'll get a little more bang for your muck! (see what we did there?)
  • The Moonlight Potion now has the correct description, factoring in its boost to attack and strength alongside defense.
  • For those undertaking A Ribbiting Tale, you can no longer escape a certain villainous frog's wrath wrath by walking away. The furious frog will now continue to be aggro when you come back in range.
  • Wyrms are back on the menu, boys! We've made sure Wyrms are showing in the Slayer Log.
  • The stump in the Oasis no longer stops you taking an axe if you are carrying a combat axe.
  • The Civitas illa Fortis teleport in the Portal Nexus interface now has the correct icon.
  • The quetzals in Fortis have had a reshuffle, so you'll now find the more commonly used bird closer to a teleport.
  • We've increased the maximum capacity of the Portal Nexus, so it can contain all teleports once again.
  • An issue has been fixed where Echo Boots were losing charges in PvP scenarios.
  • The Mixed Hide costume set can now be stored in the POH Costume room.
  • Group Ironmen will now be able to correctly share hunter mixes and butterflies with their group.
  • We've reduced a clue scroll requirement to mean you only need one piece of the Sunfire armour set to complete it.
  • Your Sunfire Runes will give you even more XP as we have doubled those rates!
  • Sapphire Glacialis butterflies now correctly boost defence when they are released.


[h2]Other Changes[/h2]

  • We've fixed a bug which occurred following the addition of Varlamore that caused the Fang to roll incorrect accuracy during ToA.
  • If a player is prevented from chopping the mahogany and teak trees in Murcaily's Hardwood Grove due to having not helped out around the village enough, Murcaily will now warn them of this before trying to take 100 sticks from them for entry.
  • The dark chests of the Isle of Souls no longer claim that you might have received a Medium Clue Scroll every time you loot them.
  • Equipping the Lightbearer shortly before your special attack energy was due to restore will no longer delay the energy restoration.
  • The werewolf who receives the stick in the underground Agility course no longer wanders around so much.
  • If you need to get replacement railings from Lawgof during the Dwarf Cannon quest, he now gives as many replacements as you still need, rather than just one.


[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
Perilous Moons & Colosseum Drop Rates


[h2]Perilous Moons[/h2]

With every boss encounter comes the burning question: 'What are the drop rates for the rewards?' Well, the wait is over. We’re revealing the much-anticipated drop rates for the Perilous Moons bosses! Here’s what you need to know:

Defeating a Moons of Peril boss grants you a 1/56 chance to secure a random item from their exclusive drop table.

Blood Moon of Peril - 1/56 chance after defeating the Blood Moon boss to obtain a piece of Blood Moon gear:
  • Blood Moon Armour Pieces
  • Dual Macuahuitl


Blue Moon of Peril - 1/56 chance after defeating the Blue Moon boss to obtain a piece of Blue Moon gear:
  • Blue Moon Armour Pieces
  • Blue Moon Spear


Eclipse Moon of Peril - 1/56 chance after defeating the Eclipse Moon boss to obtain a piece of Eclipse Moon gear:
  • Eclipse Moon Armour Pieces
  • Eclipse Atlatl


Furthermore, upon defeating all three bosses in one run, you'll be given an additional 1/56 chance at any item! This boosts your overall odds significantly to 1/14, making these rewards more common than the average Barrows item.

In a move to enhance your looting experience, we've also implemented a duplication protection system. This means you won't receive duplicate items from a set until you've completed the set, ensuring a smoother progression towards collecting all set pieces.

On that note, let’s continue with Fortis Colosseum drop rates…

[h2]Fortis Colosseum[/h2]



Once you've completed Wave 6 and for each wave afterwards, the Unique Drop Table is unlocked. If you roll on this table you do not roll on the Normal Drop Table for that wave. Glory will NEVER affect your odds. The base for rolling on the Unique Drop Table is 1/220. This number can be modified based on your current wave +1, which equals to:
  • Wave 6 - 1/108
  • Wave 7 - 1/92
  • Wave 8 - 1/76
  • Wave 9 - 1/60
  • Wave 10 - 1/44
  • Wave 11 - 1/28


If you're lucky enough to roll up the Unique Drop Table, a second roll will determine which unique item you receive. Otherwise, you'll be rolling against that wave's normal drop table. Here are the odds for the Unique Drop Table:
  • Echo Crystal - 6/10*
  • Sunfire Fanatic Armour Piece - 3/10**
  • Tonalztics of Ralos - 1/10


Other Rare Items include:
  • Smol Heredit - 1/200***
  • Dizana's Quiver - Only acquired upon a completion of the Colosseum.****


* Rolling an Echo Crystal will also have a 1/10 chance of receiving either 2 or 3 Echo Crystals instead.
** Obtaining these will favour pieces you haven't already received, otherwise it is random.
*** The pet can only be rolled on completion of Wave 11 and its odds are not affected by any other factors.
**** You can also gamble Quivers for a 1/200 chance to receive Smol Heredit by talking to Minimus.
[hr][/hr]
Varlamore Updates


[h2]Colosseum[/h2]



  • The Ranged Warbanders have been given a little buff, so their ranged level more accurately reflects the rest of their stats. Watch out though, as this means they will hit a little harder now!
  • We've reduced the Warband Melee's maxhit to give you a little more of a fighting chance up against those fellas.
  • Those taking on the Colosseum will now receive the correct number of Glory for stacked modifiers.
  • We've upped the Colosseum security so you'll no longer find NPCs wandering the arena if they aren't supposed to be there.
  • All of the Fortis Colosseum NPCs now have their full and correct attack style information when using Monster Examine.
  • You can now trade the Dizana's Quiver for a total of 4,000 Sunfire Splinters by talking to Minimus.
  • We have slightly reduced the number of Sunfire Splinters obtainable in Wave 1, and increased the number gathered from waves 9-12. So while you'll receive 20% less Splinters on your first wave, if you make it through those later rounds, you'll see a lot more!


[h2]Perilous Moons[/h2]



  • We've taken a look at the Eclipse Boss and how much damage she's taking when at low hp, so you should no longer hit so many 1s!
  • Sulphur Nagua's special attack will no longer bump them out of combat (which removes the window of opportunity for other pesky enemies getting a turn in when they shouldn't!)
  • When fighting Moon bosses, the Ring of Recoil now correctly loses charges.
  • Sipping tea from camps in the ruins will no longer be delayed during Perilous Moons.
  • We've removed the forced camera movement when traversing Perilous Moons to make the journey more comfortable.
  • To make it easier to escape the Perilous Moons bosses, we've made quick-escape the default option for the stairs.
  • To reflect the lore around the Perilous Moons dungeon being newly discovered, you'll no longer find the diary entries detailing the dungeon's potions during the quest, only when you revisit the area.
  • It's now consistently possible to kill Eclipse Moon during the Clone phase - even with single hitting weapons!
  • We've now made it easier to tell when you've succeeded with the Fishing minigame during the Neypotzli dungeon, so now, when you have your net in the right place, you're guaranteed 1 fish, when you have it in the right place and succeed the roll, you'll receive 2 fish plus XP.
  • You can now use a Stab attack style with the Dual Macuahuitl.


[h2]General[/h2]

  • You can now cover all of your Falconry fun with a one-time fee, and it's easier than ever - we've added the ability to right-click pay option on Matthias!
  • Master hunters can relax, we've fixed a bug preventing you from using the Hunter Guild teleport on your Skill and Max Capes when you had used all of your Chinchompa teleports.
  • The Huntsman's Kit will now correctly let you store all your hunter items - however, black chinchompas will wriggle free and won't be stored in your kit.
  • We've tweaked the way the Hunters' Rumours work so you'll go a little less dry on the drops for many of the rumour creatures.
  • A bug has been fixed which means you will now only be able to use the Meat Sack for Hunter activities.
  • We've upped Irit Tar ranged strength to +60, so you'll get a little more bang for your muck! (see what we did there?)
  • The Moonlight Potion now has the correct description, factoring in its boost to attack and strength alongside defence.
  • For those undertaking A Ribbiting Tale, you can no longer escape a certain villainous frog's wrath wrath by walking away. The furious frog will now continue to be aggro when you come back in range.
  • Wyrms are back on the menu, boys! We've made sure Wyrms are showing in the Slayer Log.
  • The stump in the Oasis no longer stops you taking an axe if you are carrying a combat axe.
  • The Civitas illa Fortis teleport in the Portal Nexus interface now has the correct icon.
  • The quetzals in Fortis have had a reshuffle, so you'll now find the more commonly used bird closer to a teleport.
  • We've increased the maximum capacity of the Portal Nexus, so it can contain all teleports once again.
  • An issue has been fixed where Echo Boots were losing charges in PvP scenarios.
  • The Mixed Hide costume set can now be stored in the POH Costume room.
  • Group Ironmen will now be able to correctly share hunter mixes and butterflies with their group.
  • We've reduced a clue scroll requirement to mean you only need one piece of the Sunfire armour set to complete it.
  • Sapphire Glacialis butterflies now correctly boost defence when they are released.


Another one worth noting, shortly after the release of Varlamore we fixed a bug where Sunfire Runes were giving XP per rune made rather than per essence used. At the time, this was being used to gain far higher rates of Runecraft XP than intended. While we don't intend to revert back to those rates, we do want to make Sunfire Runes a bit more generous. As such, we've doubled the Runecraft XP given for making them.
[hr][/hr]
Next Week - Undead Pirates


We've not got much to say here, but wanted to give you all a heads-up that our low-level Wilderness hotspot is releasing as part of next week's game update.

So if you're looking to dust off your Pure, now's the time to book some time off or plan an awfully suspicious, nondescript headache... For a full list of what to expect, here's everything we're looking to include in next week's update:
  • Undead Pirates added and landscape changes to the Chaos Temple.
  • New rewards in the form of Adamant seeds and the Teleport Anchoring Scroll (formerly named 'Blip blocking scroll', but now it has a nautical word in the mix!).
  • A pirate ship on the Wilderness' eastern shore, housing a chest that players can open for additional loot rolls using keys that are dropped by Undead Pirates.
  • An adjusted Hard Clue Scroll location, moving from the Chaos Temple itself to a spot just north, by the nearby Wilderness Obelisk.
  • Improved opt-in loot and XP rates from the Wilderness Agility Course.
  • Various QoL changes to imbued God cape purchasing and Wilderness Slayer, including improved Superior rates, NPC quantities and loot tables.
  • Removing the PJ Timer on Worlds 318 and 319, with improved messaging to boot. The PJ Timer was never supposed to be added to these worlds and in-game messaging had been incorrect for some time, this change is to make good on what we said our plan was when first introducing the PJ Timer in this blog from 2022 so that players who primarily enjoy a slightly different style of PKing might get the chance to jump back in!


If you're looking for a reminder on exactly what to expect, you can check out the original blog here or get more information about some of the rewards and other content changes (listed above) in this poll blog.

We'll see you in the Wilderness! Just remember to not bring anything you're not willing to lose, and to go easy on us if you see us out there…
[hr][/hr]
Other Changes


  • If a player is prevented from chopping the mahogany and teak trees in Murcaily's Hardwood Grove due to having not helped out around the village enough, Murcaily will now warn them of this before trying to take 100 sticks from them for entry.
  • The dark chests of the Isle of Souls no longer claim that you might have received a Medium Clue Scroll every time you loot them.
  • Equipping the Lightbearer shortly before your special attack energy was due to restore will no longer delay the energy restoration.
  • The werewolf who receives the stick in the underground Agility course no longer wanders around so much.
  • If you need to get replacement railings from Lawgof during the Dwarf Cannon quest, he now gives as many replacements as you still need, rather than just one.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Easter 2024 | March 27th



We’re hopping into spring with an egg-citing Easter event!
[hr][/hr]
Changelog March 27th


[expand]
Easter 2024
  • Easter has arrived with a good old-fashioned mystery to unscramble. Catch up with the Easter Bunny outside the Grand Exchange to start the egg hunt.
  • Added new Easter rewards, including fetching FashionScape and a new Book…


Varlamore: Part One Feedback Changes
  • Tweaked the look of the World Map around the moonlight antelopes.
  • Corrected the blocking of one tile on Ralos' Rise.
  • The Hunter Skill Cape and Max Cape menus now refer to their teleport options as ‘Hunter Areas’ rather than ‘Chinchompa Teleports’.
  • Rebalanced the bosses from Perilous Moons:
    • The Eclipse Moon boss now has slightly higher Defence.
    • The Blue Moon boss builds Cold twice as fast.
    • The Blue Moon boss heals more consistently during the Tornado phase.
    • The Blood Moon boss’ healing from its third attack has been reduced.
    • The Blood Moon boss’ healing from the Jaguar attacks has increased slightly.
  • Removed a bush from the Sunlight Antelope area that prevented them from following players.
  • The Fishing activity in the Perilous Moons dungeon now interrupts repeatable actions like Fletching.
  • Corrected the description for Doom to state that it applies on any damage taken, rather than any damage taken 'off-Prayer'.
  • Players can now toggle receiving duplicate Hunter Rumours. This toggle is ‘ON’ by default but can be changed using the ‘Rumour-Settings’ option on Verity.
  • The naming of Rumours, Loot Sacks and Skill Guide references are now consistent and should reference Basic, Adept, Expert and Master tiers.
  • Rotated the north and east traps to face the Pyre Foxes and increased the number of Pyre Foxes in the area.
  • Improved the appearance of all Pitfall Trap creatures.
  • Hunting for Red Chinchompas now correctly tells you to retrieve Fur.
  • Razor-Backed Kebbit meat can now be stored in Meat Pouches.
  • Obtaining Sunfire Splinters from Sunlight Antelopes will now correctly add them to the Collection Log.
  • Reduced the respawn timer for Sunlight and Moonlight Antelopes.
  • Players world hopping while Thieving in the Bazaar will now be able to do so faster.
  • Fixed an issue where a Medium Anagram Clue behaved like a Challenge Scroll instead of a Clue Scroll.
  • Made more trees across the Avium Savannah choppable.
  • Fixed an issue where players couldn’t permanently disable the warnings inside Perilous Moons.
  • Increased the buy limit of Atlatl Darts at the Grand Exchange.
  • The Eclipse Atlatl’s requirements are now 50 Attack and Strength.
  • The Master Clue that required the Fortis Salute now requires a normal Salute instead.
  • One fish is now guaranteed when Fishing in Perilous Moons, although two fish can be obtained with a skill check.


Previous Hotfixes
  • Extended the range of Sol Heredit's Spear Strike and Shield Slam attacks.
  • Restored Yew Trees to their usual spots.
  • Players can no longer walk inside the walls of the Varlamore Crypt.
  • The skeleton north of the Colosseum now gives the correct note.
  • Players are now able to craft the Hunter Sunlight Crossbow when boosting to level 74 Fletching.
  • Removed the interaction message when trying to combine Spear Tips and Headless Arrows.
  • Players can once again teleport to Al Kharid via the Jewellery Box, and right-click options should work again.
  • Hunter creatures now drop Rumour items as intended.
  • Improved the drop rates for some Hunter Rumour items.
  • Removed Herblore XP for creating Moonlight Potions inside Perilous Moons.
  • Fixed a S.T.A.S.H. Unit in Fortis.
  • Increased the maximum permitted player count inside the boss rooms for each of the Moons of Peril.
  • Reduced the healing offered by Snowy Knight Mixes.
  • Fixed a bug where the new Quetzal pet could not be reclaimed from Probita.
  • Apatura will now correctly offer to unlock the teleport to the Hunter Guild.
  • The bosses from Perilous Moons will now render on top of anything else in their rooms.
  • Fixed an interaction where Dizana's Quiver and Toxic Blowpipe weren’t respecting the bonuses offered by the Blowpipe's ammunition.
  • The reduction for Colosseum Death Costs will now apply up to 100 completed waves.
  • Echo Boots no longer lose charges in PvP – considering they don’t work there, we feel this makes sense.
  • Players will now receive a message about the Quetzal Whistle and where to claim it when they complete 10 Rumours.
  • Reduced the XP given for creating Sunfire Runes, which now correctly give XP per Essence used.
  • Prevented Random Events from spawning in the houses associated with the Thieving activity.
  • You will no longer receive duplicate Huntsman's Kits from Hunter Loot Sacks.
  • Moonlight Moths, Sunlight Moths and Snowy Knight Jars now have the same delay as other potions.


Other Changes
  • Improved the accuracy of spells cast by Kolodion and the other arena mages, after a previous error made them less accurate than they should have been. Protect from Magic still provides protection from their spells.
  • The Account Guide on Tutorial Island no longer advises Jagex Account users to link emails to their accounts, as they no longer need to do that.
  • If you have not unlocked the Bones to Peaches spell, it can now be hidden by the Spellbook filter that hides spells you lack the requirements to cast.
  • Players doing the Lassar section of Desert Treasure II can now recover lost quest items from Ketla.
  • Changed the sound effect on the mage Vardorvis head attack to something shorter. Thanks to Aatykon and his Twitch chat for the help picking it out.
  • Fixed a bug where the 10% Crossbow Bolt effect proc chance buff from Seers Village Achievement Diary was applying twice.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Easter 2024




The Easter Bunny has arrived in Gielinor once more, but his baskets are looking a little bare...

Oh dear. It seems chocolate eggs are in short supply this Easter, and the people of Varrock are not happy bunnies about it. This warrants an invest-egg-ation!

A rather scrambled Easter Bunny has set up shop just outside of the Grand Exchange in Varrock, so head on over to help him crack the case of the missing choccies.

As always you’ll be rewarded for your efforts with a selection of seasonal goodies, including some rather smashing FashionScape and, of course, some Easter Eggs!

We hope you’re as egg-cited for this event as we are…
[hr][/hr]
Varlamore: Part One Feedback Changes


We’ve had a relatively smooth landing in the Shining Kingdom of Varlamore! It’s been great to watch you all explore this beautiful new land and uncover all that Part One has to offer. Here’s an updated breakdown of some of the stats from launch week:



As with any major update, we had a few post-launch changes and fixes to make. You can find last week’s hotfixes in the Changelog up top, so we’ll move swiftly on to this week’s changes.

[h2]Fortis Colosseum[/h2]

Just a small fix to the description of Doom, which now correctly states that the effect applies on any damage taken, not just damage taken ‘off-Prayer’.

Stay tuned for more Colosseum changes soon!

[h2]Hunter Guild[/h2]

Excellent news for confused hunters this week! We’ve tweaked the names of Loot Sacks to indicate which tier of Hunter’s Rumours they came from.

For those of you who prefer a little variety, we’ve added a toggle which prevents you receiving the same Hunter’s Rumour back-to-back. It’s toggled ‘ON’ by default, but you can change it using the new ‘Rumour-Settings’ option on Guild Scribe Verity.

The Hunter Skill Cape and Max Cape menus now correctly refer to their teleport options as ‘Hunter Areas’, rather than ‘Chinchompa Teleports’.

Outside the Guild, Sunlight and Moonlight Antelopes will now respawn much faster, and we’ve switched up the scenery to stop them getting stuck on bushes and the like. Additionally, your Collection Log will now update correctly when receiving Sunfire Splinters from these springy creatures. Finally, the World Map should look a bit more aesthetically pleasing in the area around the Moonlight Antelopes.

Pyre Foxes have had a look over too and we've shifted the Traps in the North and East of the area to face where the Foxes like to hang out. Not only that, but we've also seen more Pyre Foxes within that region!

We’ve also made a small fix to the Red Chinchompa Rumour, which now correctly tells you to bring back Red Chinchompa Fur.

Finally, we’ve improved the overall look of various Pitfall creatures so that you’ll have a better time removing them from the area.

[h2]Perilous Moons[/h2]

Top of the list, some balancing tweaks for the bosses:
  • The Eclipse Moon boss now has slightly higher Defence.
  • The Blue Moon boss builds Cold twice as fast.
  • The Blue Moon boss heals more consistently during the Tornado phase.
  • The Blood Moon boss’ healing from its third attack has been reduced.
  • The Blood Moon boss’ healing from the Jaguar attacks has increased slightly.


Next up, the Fishing activity now interrupts repeatable actions like Fletching so you can remain focused on the task at hand. Speaking of which, we’ve made it clearer that Fishing guarantees one fish, although you can obtain two fish with a successful skill check.

We’ve seen PvPers making use of the Eclipse Atlatl with great results! To make things a bit fairer (and prevent lower brackets being dominated by the Obsidian Maul), we’ve rebalanced the required stats to 50 Attack and Strength.

Last but not least, we’ve fixed a bug where players were being persistently warned of the dangers of the Perilous Moons dungeon even after deciding to ignore them. Don’t worry, you weren’t forgetting to check the box – we were just looking out for you a bit aggressively.

[h2]Miscellaneous[/h2]

  • Corrected the blocking of one tile on Ralos' Rise.
  • Players world hopping while Thieving in the Bazaar will now be able to do so faster.
  • Fixed an issue where a Medium Anagram Clue behaved like a Challenge Scroll instead of a Clue Scroll.
  • More trees across the Avium Savannah should now be choppable!
  • Increased the buy limit of Atlatl Darts at the Grand Exchange.
  • The Master Clue that requires players to perform the Fortis Salute with the Blue Moon Set equipped now requires a regular Salute instead.

[hr][/hr]
Other Changes


  • Improved the accuracy of spells cast by Kolodion and the other arena mages, after a previous error made them less accurate than they should have been. Protect from Magic still provides protection from their spells.
  • The Account Guide on Tutorial Island no longer advises Jagex Account users to link emails to their accounts, as they no longer need to do that.
  • If you have not unlocked the Bones to Peaches spell, it can now be hidden by the Spellbook filter that hides spells you lack the requirements to cast.
  • Players doing the Lassar section of Desert Treasure II can now recover lost quest items from Ketla.
  • Changed the sound effect on the mage Vardorvis head attack to something shorter. Thanks to Aatykon and his Twitch chat for the help picking it out.
  • Crossbow Bolts will now activate at the correct rate of 10%.

[hr][/hr]
Easter Merch




Celebrate Easter with none other than the Bunny himself! This limited edition pin from AngelsScapes is available on the merch store, available whilst stocks last!
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Varlamore: Part One | March 20th

The game will be going offline at 10:30 GMT, accompanied by a 45-minute shutdown timer. We're aiming to have the game back up for approximately 11:00 GMT.
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It's finally time to venture to the land of Varlamore!
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Changelog - March 20th


[expand]
Varlamore: Part One
  • Part One of Varlamore is out now! Main features include:
    • Fortis Colosseum
    • Perilous Moons
    • Hunter's Guild
    • New Thieving Activity
    • New Prayer Activity
    • New Mining Activity
    • Four New Quests
    • And much more!


Other Changes
  • The Birthday festivities have concluded and the accompanying party favours have been put away until next year.
  • Jewels may no longer be attached to a Keris Partisan while it is equipped unless the player satisfies the requirement to equip the resulting jewelled Partisan.
  • The stone chests of Kebos no longer claim that you might have received a Medium Clue Scroll every time you loot them.
  • The Spade in the underground region of the Morytania Slayer Tower can now be telegrabbed.
  • Streamlined Elnock's dialogue so that it no longer forces you to click through his question about Impling Scrolls every time you return to him.
  • More menus now refer to the Neitiznot Shield by its updated name.
  • The level-up messages for Crafting no longer mention Leprechaun Charms.
  • The Grand Exchange buy limit for Christmas Crackers has been reduced from 50 to 4.
  • Corrected the spelling of Sotetseg's name in the Combat Achievements list.
  • Made wording in messages about potion decanting more consistent.


PvP World Rota

The PvP rota has moved to Period A:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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Varlamore: Part One


Varlamore is finally open to visitors – and you’re cordially invited to be among the first to explore the famous Shining Kingdom. To start your journey, you’ll need to complete Children of the Sun, the beginning of the Varlamore questline. If you’ve already completed it (well done you!) then you’ll find a quetzal waiting outside the eastern gate Varrock to carry you to Varlamore in style.



You’ll swoop into Civitas illa Fortis, Varlamore’s capital city. From there, the world (or at least the bit of it in Part One) is your oyster!

For more information, check out the extensive Varlamore: Part One - Overview newspost. Or, check out this video from Jeporite. They might be locked to Gielinor’s chilly northern climes, but they’ve heard a few things about Varlamore they’d like to share!

https://www.youtube.com/watch?v=9eZbfZPNsZU
If you can't see the video, CLICK HERE to watch.

This fantastic brochre below from our good friend GentleTractor highlights all the main features in Varlamore: Part One – but be sure to explore, as there’s plenty for you to discover…



To view the full image, CLICK HERE

[h2]Twilight's Promise (1)[/h2]

The second quest in the Varlamore storyline follows up on the events of Children of the Sun and introduces you to the land of Varlamore. While optional, we highly recommend completing this quest for a good overview of the area – and it’ll unlock your next highlight, too!

[h2]Quetzal Transport Network[/h2]

Quetzals are Varlamore’s national bird, and if you want to get around like a local, you’ll need to unlock the Quetzal Transport Network! These feathery fellows will have you soaring across the Savannah – and eventually, beyond. Some nests are pre-built, but other areas of Varlamore will need your help to build a comfortable landing zone.

[h2]Fortis Colosseum (2)[/h2]

Civitas illa Fortis has many claims to fame, but towering above them all is the city’s defining feature: the Fortis Colosseum. This epic arena is the setting for a new, wave-based PvM minigame.

THE COLOSSEUM IS DANGEROUS FOR BOTH HARDCORE AND HARDCORE GROUP IRON PLAYERS - YOU'VE BEEN WARNED!

Those of you who own a Fire Cape should be able to get your feet wet in the early rounds, but as the waves progress, you can expect combinations of enemies that will test the skills of even the most seasoned combatants. Unlike other wave-based minigames, as the difficulty increases, so too do the stakes. After each wave, you’ll be offered a choice: swallow your pride and leave with the loot or risk it all on the next battle – you’re here to put on a show, after all!

Practiced gladiators will be able to acquire the Tonalztic of Ralos, Sunfire Fanatic Armour, Sunfire Splinters, Sunfire Runes and loads of useful unlocks for both the colosseum and beyond. If you're good enough to complete all the waves inside the Colosseum, you'll walk away with Dizana's Quiver.

[h2]Thieving Activity (3 & 4)[/h2]

Civitas illa Fortis is home to the great and good of Varlamore – and we reckon they could use some help lightening their pockets! With 50 Thieving you can pickpocket wealthy Varlamorians in the Bazaar. Under normal conditions this activity has a high failure rate, but every so often a helpful street urchin will distract a citizen. While distracted, you’ll be able to auto-pickpocket these citizens, and you’ll have a 100% success rate. They’ll drop coin pouches just like any other pickpocket target, but every so often, you’ll also obtain a key… what’s that for, then?

Speak with a certain suspicious character lurking around Civitas’ wealthier homes, and they’ll help you use your key to sneak into the villas and loot the valuables… but be sure to escape before the owners return! This also includes a chance to get a Bone Statuette which can be chipped down into Blessed Bone Shards for Prayer XP.

[h2]Hunters' Guild (5)[/h2]

The Hunters’ Guild is home to Varlamore’s greatest hunters, who spend their time tracking their prey across the Avium Savannah. If you’ve got what it takes to join their ranks – 46 Hunter, to be precise – then you can follow the dirt roads from Civitas illa Fortis to the heart of the Avium Savannah, where the Guild’s many amenities await you.

Take on Hunter’s Rumours to track down unusual prey and get your hands on unique loot like the Quetzal Whistle – or even a quetzal pet! Or, avail yourself of the Guild’s leatherworking services and get yourself a new set of armour to hunt in.

Outside the guild, you’ll get to know some of Varlamore’s wildlife. Moths, Antelope, Jerboa, Foxes, and even Salamanders are all scuttling around, waiting to be trapped. You’ll learn to prepare Hunter Meats with a nifty healing over time effect, too!

Other new goodies include the Sunlight Hunter’s Crossbow (including new Ammunition types), the Hunter’s Spear, Sacks to store Meat and Furs, and improvements to existing Hunter gear.

[h2]Perilous Moons (8)[/h2]

Lurking below the surface of Cam Torum is an ancient temple, built to contain powerful entities. Now, the earth has been disturbed – and the dwarves need your help to keep these strange beings contained!

The quest found here will reveal a new chunk of PvM content aimed at mid-level players. We recommend tackling the dungeon with a combat level of 75 or greater.

Quest Requirements:
  • 48 Slayer
  • 20 Runecraft
  • 20 Hunter
  • 20 Fishing
  • 10 Construction
  • Completed Twilight's Promise


The Perilous Moons dungeon holds three deadly demi-bosses. Defeat them, and you’ll reemerge with some exciting new loot!

Even more excitingly, you can take on the bosses with other players without affecting your own loot potential! Each player has their own contribution meter which essentially acts as the boss’ health. So, bring your friends, explore the caverns, and grab yourselves some unique gear!

[h2]Mining Activity (10)[/h2]

Your second source of Blessed Bone Shards is this new low-intensity Mining method, available with 41 Mining. You’ll also receive Prayer XP as you mine!

Keep your eyes peeled – Mining veins with waterfalls boosts your success rate by 15%!

Occasionally, you’ll hit upon Calcified Deposits. Smash them with a hammer at your friendly local anvil, and you’ll either receive a stack of Bone Shards or a one-time, tradeable Cam Torum teleport. Handy!

While that covers the main points of your itinerary, we highly recommend wandering off the beaten track. There’s lots to explore in Part One of Varlamore… and even a few surprise goodies for you to discover!

Remember, this is just Part One. You can expect to hear more about Parts Two and Three very soon. In the meantime, have fun exploring Varlamore – and give those quetzals a cuddle from us!

[h2]Prayer Activity (11)[/h2]

Ralos’ Rise is the legendary mountain where the Varlamorian god Ralos is said to have appeared to his worshippers, thousands of years ago. Now, pilgrims travel here to make offerings at the Altar of Ralos. You know what they say… when in Varlamore!

To participate, you’ll need 30 Prayer, a few Jugs of Wine and bones. Under the watchful eye of the attendants, you’ll chip bones into shards, fill the libation pool with blessed wine, and make your offerings.

Bone Shards can be crafted from most existing bones, but will all give the same XP when offered. Higher-tier bones can be made into larger quantities of shards, and some even offer a chance for bonus shards!
[hr][/hr]
Other Changes


  • The Birthday festivities have concluded and the accompanying party favours have been put away until next year.
  • Jewels may no longer be attached to a Keris Partisan while it is equipped unless the player satisfies the requirement to equip the resulting jewelled Partisan.
  • The stone chests of Kebos no longer claim that you might have received a Medium Clue Scroll every time you loot them.
  • The Spade in the underground region of the Morytania Slayer Tower can now be telegrabbed.
  • Streamlined Elnock's dialogue so that it no longer forces you to click through his question about Impling Scrolls every time you return to him.
  • More menus now refer to the Neitiznot Shield by its updated name.
  • The level-up messages for Crafting no longer mention Leprechaun Charms.
  • The Grand Exchange buy limit for Christmas Crackers has been reduced from 50 to 4.
  • Corrected the spelling of Sotetseg's name in the Combat Achievements list.
  • Made wording in messages about potion decanting more consistent.

[hr][/hr]
Community News - J1MMY's Gary Gilbert Figure from Youtooz!




Check out this Gary vinyl figure on pre-order now from Youtooz – you had better be quick - orders close 29th March!



You’ve just arrived in Lumbridge on the infamous World 301 for the first time. You cross over the nearby River Lum, and quickly realize the rumors are true: the most handsome man you’ve ever seen is there, sword and shield in-hand, slaying mighty gobs. It’s really him… Gary Gilbert. J1MMY’s permanent new player and adventurer, Gary Gilbert, stands at 5 inches tall and is ready for any fight.

Gary’s signature mustache sits smugly below his nose and his spiky hair reaches to the sky. He sports his blue stitched shirt and black shorts proudly, and raises his bronze sword and wooden shield to take on anything that dares stand in his path (as long as they’re not over level 5).

This figure has been created under license, the first merch created by a content creator under an Avatar License with Jagex.
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PvP World Rota


The PvP rota has moved to Period A:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

OSRS devs will make choices players won't like, but for "good reason"

If there's one thing I've learned about Old School Runescape, it's that it's very much a community-driven project. For me, it feels akin to Final Fantasy 14 or World of Warcraft Classic: the players are at the core of the experience. But, when I ask senior narrative designer Ed Pilkington how the team balances enacting feedback with safeguarding the game's health, he says that, sometimes, "tough" choices need to be made.


Read the rest of the story...


RELATED LINKS:

Some classic Runescape quests won't make it into OSRS, and here's why

Old School RuneScape's official HD overhaul finally shown off by Jagex

Is Runescape Steam Deck compatible?

QOL Improvements | March 6th



This week brings some much-requested QoL changes!
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Collection Log




This week’s first batch of changes improve the Collection Log.

You can now use the 'Search’ option within your Collection Log to click on results and view more information.

You can also click on category names to navigate, and easily return to the main page, which should vastly improve the Collection Log experience!
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Last Man Standing


Next, we’re heading to Ferox Enclave for some Last Man Standing changes!

Firstly, we’ve increased the damage from standing in the fog for too long. We’re also introducing greater fog, which takes effect from 2 minutes and 30 seconds into the game. Any player who falls more than 16 tiles behind the fog will take even more damage than usual.

After 2 minutes and 30 seconds in the game, the greater fog will activate, and you’ll be warned about how far away you and the fog are from the safe zone. If you’re closer than the fog, or on the same square as the fog, you’ll take no damage. If you’re less than 16 tiles into the fog, you’ll take 1-3 damage every other tick, ramping up over 6 ticks.

However, should you fall more than 16 tiles into the fog, you’ll encounter greater fog – which can stack up to 10 damage every other tick! Note that consecutive hit tracking is not reset upon entering greater fog, so if you were already in the fog for 6 ticks, you’ll instantly start taking 10 damage. Yikes!

After 10 minutes in the minigame, the fog mechanics will match their current behaviour.

Let this be a warning to all you sneaky folks who like to hide in the fog – it’s time to get out there and face your enemies head-on!
[hr][/hr]
Combat Achievement Broadcasts


Good news for aspiring Rune DJs – you can now customise Clan and Group Iron broadcasts to your heart’s content!

[h2]Clans[/h2]

We’ve added two new settings to the PvM notifications section: Combat Achievements Task Broadcasts, and Combat Achievement Task Threshold. The former will allow you to choose which ranks receive Combat Achievement broadcasts. The latter will let you choose which tiers of Combat Achievements are broadcast – so you can skip the easy stuff, and only highlight your Clan’s greatest victories!

[h2]Group Ironmen[/h2]

The same options have been added to the Group Ironman settings. Again, they’ll let you select which tiers of Combat Achievement are broadcast in the Group.

Note that these settings are disabled by default, so if you want to meddle with them, you’ll need to head to the Settings menu!
[hr][/hr]
Forestry


First up for Forestry, all unique drops from Forestry events are now automatically placed in the Inventory, as long as you have free space for them.

Secondly, the bonus from Twitcher’s Gloves now applies to Redwood Trees – although do note that these mighty trunks only drop Clue Scroll Nests, so you won’t see Rings or Eggs even if you have those settings enabled on the Gloves.

Finally, the Dryad has overcome her shyness, and her event is no longer blocked by wandering NPCs in small spaces.
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Other Changes


  • Previous PvP combat information is now wiped upon death. This is to stop players who have just died to a player coming back to fight them again without being skulled.
  • Removed Leagues IV decorations from Lumbridge.
  • The lightning circle is now brighter and more visible on both Cal'varion and Vet'ion.
  • Scrying pools in Player-Owned Houses can once again be used to view a wide range of destinations across the game. To avoid safe scouting in the Wilderness, the pools still won't let you view Wilderness locations directly. Instead they'll just state how many players are in the area, as they've been doing in recent months.
  • Fixed a bug where teleporting to your POH wasn't possible when 'Building Mode' was set by default.
  • Fixed a bug where buying a Mage Arena Cape from Perdu would make the other God Capes in the Bank disappear.
  • Clue Scrolls dropped by a player now last one hour on the ground rather than two minutes. This does not change existing behaviour for Clue Scrolls dropped by NPCs or other entities.
  • You are now told if you would have gotten a clue but didn't because you already have one.
  • Added a new line to the Terms and Conditions text outlining our Privacy Policy.

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Varlamore Release Date


Varlamore, The Shining Kingdom will open to visitors on March 20! This update is full of content, including: The Fortis Colosseum, the Perilous Moons minigame, the Hunter Guild, and much, much more!

There is no game update next week as we make our final preparations for Old School's greatest area expansion to date!
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PvP Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.