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  3. 0.16.3.1 Changelog

0.16.3.1 Changelog

Improvements
- Major revisions to how mods are loaded and the mod load order
- Mod load order file is now local to an install directory of TCA and put in the game's root directory
- Mod load orders are unique to every installed instance of the game on a computer
- The game will always try to load Steam mods when available (and load order says they should be loaded)
- Mod load order now stored based on mod names instead of absolute paths to a mod
- Load order automatically updated and saved when a new mod is updated
- All mods "soft-loaded" first, and only fully load their data if enabled by the load order
- By default, local mods are loaded, then Workshop mods
- If two mods of the same name are loaded, the second mod will be discarded from the load order and a log error thrown
- Newly detected mods will be automatically added to the end of the load order
- More error logging when a mod fails to load
- All mod downloading/deletion handled automatically by Steam when the game isn't running
- Steampath.json, which stored a hardcoded path to the Steam directory in persistent settings made obsolete
- Better logging notification when the game runs in Standalone mode
- Changed "Loading" to "Initializing" on game boot
- Generic Button disabled state is now red and filled
- When a mod fails to load, the Enable button is more clearly disabled
- Asset path conflicts between mods will cause a mod to be automatically disabled and an error logged
- Asset path conflicts are visible in the mod's content window
- Error messages when a mod fails to load are more uniform
- "Databases added" text hidden for disabled mods
- Updated credits
- Added 30, 40, and 50 mile settings for dogfight and strike

Bugfixes:
- Pages should no longer be skipped in the Dogfight and Strike menus on repeat openings of the menu
+ Might fix other strange and obscure bugs related to the instant action UI
- Pages should no longer be skipped on any of the Map, Wing, and generic "Multi-Selector" dialogs if closed on a page greater than 1
- Double loading of mods on startup should no longer happen
- Mods should no longer be downloaded if they are already installed
- Mod load order no longer shared between different installs of the game, causing confusing conflicts
- Mods should no longer be missing from the load order if you don't go into the Modding menu and click Save
- The game no longer redownloads every Workshop mod on startup and every time the game tries to reload data
- Game no longer pauses when going back to the main menu with the Cancel button from the Modding menu