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  3. 0.13.5.3 is now available on the Tester's Branch

0.13.5.3 is now available on the Tester's Branch

Audio is one of the more difficult things to work on because it relies on a third party middleware, is very difficult to debug, and for various reasons is very fragile and difficult to source control, so it's always a slog whenever I adjust anything of checking back to make sure I didn't break everything. That said, there are two audio changes this patch:

  1. Audio priorities have been changed around a bit to hopefully make the disappearing player engine audio less likely.
  2. Sliders have been added to settings to raise the number of simultaneous channels that can be heard.

The second change is kind of a hack, but until I find a more permanent and robust solution to the reported audio problems it's the best I can do. Raising the audio channels will make it less likely for sounds to cut out or not play correctly, but there is some CPU cost to this.

There's still a couple remaining issues that are likely caused by the updated floating origin. Once those are fixed, this will be pushed to the main branch.

[h2]Changelog[/h2]
New Features:
- Added real (64 by default) and virtual (256 by default) audio channels to audio settings tab
- Minimum airspeed that can be read by an aircraft is now configurable on a per-aircraft basis

Bugfixes:
- When vehicles fall off the navmesh, they instead report (with error messages) that they did, but also shouldn't call any invalid NavMeshAgents
- Optimized how stores weight is calculated (was an unexpected bottleneck)
- Changes to audio mix to hopefully reduce missing engine sounds
- Afterburner thrust value no longer affects aircraft if no afterburner is available
- AV8B MFD Cruise page minimum speed IAS/TAS now matches the Game HUD minimum speed
- Landing gear can no longer be raised/lower post-ejection

JSON:
- Added "Avionics" property to aircraft with sub-property "MinDisplayedAirspeedMPS"

Known Issue:
- In Arena, taking off, climbing to 30k feet, then ending sortie and respawning, can put the plane under-ground