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Tiny Combat Arena News

0.12.1.2 Changelog

A full Steam new post regarding progress on the island and upcoming updates will be coming soon.

[h2]Changelog[/h2]
New features:
- New island terrain featuring hills, rivers, bridges, and a tunnel
- New line rendering used on roads, runway markings, landmarks, and scenery objects
- New buildings featuring LODs to maintain consistent detail density
- LODs updated for many existing buildings
- New fog rendering
- Bases moved around
- Murasa is now a large airbase
- New scatter system using pre-defined scatter positions (Still EXPERIMENTAL!)
- Faux "HDR" when looking at the sun darkens objects
- Lit windows at night time

Improvements:
- Building shadows made optional
- Map selector handles longer names better
- Arena runs in its own independent scene (back end dev change but hopefully doesn't cause bugs)
- When in arena map, fog is disabled

Bugfixes:
- Fixed typo on instant action Strike not allowed button

0.11.3.2 Customizable HUD Colors

Hello, this is a smaller patch to finish the customizable HUD colors and clean up some lingering issues with the HUD. When I started the HUD rework, it was my intention to support color customization, so most of the work involved here was the UI and making sure everything set colors correctly.



Options are split between the HUD and instruments. These are different enough, especially if the border option is used on the instruments, that it felt better to be able to use different colors between the HUD and instruments.



[h2]Changelog[/h2]
New Features:
- Customizable HUD and Instrument colors

Improvements:
- Ground target "bricks" on radar made wider

Bugfixes:
- Bomb CCIP affected by HUD color
- When FPM disabled, bomb CCIP should no longer display the fall line going to nowhere
- HUD/instruments fade out during blackout/redout
- Third person camera UI no longer appears in chase when HUD is active (for real this time)

0.11.3.2 HUD Hotfix

[h2]Changelog[/h2]
Bugfixes:
- Bomb CCIP affected by HUD color
- When FPM disabled, bomb CCIP should no longer display the fall line going to nowhere
- HUD/instruments fade out during blackout/redout

Improvements:
- Slightly brighter instrument base default color

0.11.3.1 on Tester's Branch, HUD Colors

[h2]Changelog[/h2]

New Features:
- Customizable HUD and Instrument colors

Improvements:
- Ground target "bricks" on radar made wider

Bugfixes:
- Third person camera UI no longer appears in chase when HUD is active (for real this time)

0.11.2.1 Bugfixes Patch

Hello! This is a small patch to address some lingering concerns from the new HUD.

[h2]Changelog[/h2]
Improvements:
- Bomb prediction now goes out to 30 seconds from 10 seconds
- DLZ time to impact now reads a max value of 30 seconds from 10 seconds

Bugfixes:
- Third person camera UI no longer appears in chase when HUD is active
- Instruments always draw on top of the HUD
- Mission fail text no longer persists between Arena missions
- Bomb CCIP X has returned