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  3. FIXES, FEEDBACK, AND A RAPPORT MANY DEVS COULD ONLY DREAM OF

FIXES, FEEDBACK, AND A RAPPORT MANY DEVS COULD ONLY DREAM OF

Greetings, detectives!

In the coming months (years, decades?!), we will be dwelling in the far dystopian future of a planet Terrahive, eerily similar to our own.
On it, time is as relativized as it can possibly be, all the way to the brink of irrelevance: It moves too slowly and too quickly at the same time, and the lives of its inhabitants pass like on a rollercoaster - completely out of their control, for better or worse.
Mostly worse.



The same goes for the development process of a video game, especially if it’s a choice-based adventure made by people whose criteria for a satisfying adventure are enormous.
Let Bions Be Bygones is not an ordinary point-and-click adventure, there are no absurd puzzles and illogical item connections – just a striking noir story, choices, consequences, and all that intertwined in a thousand directions and interdependencies.
Something can go wrong, and we are fully aware of that (it would be absurd if we weren’t).
After April 30th, players will have access to the first playable version of Let Bions Be Bygones. It won’t be perfect, and we are facing a huge post-launch period during which we will polish, fix bugs, and do everything in our power to make this game take the shape we envisioned almost four and a half years ago.



What we can promise our players is that we will continue to carefully listen/read absolutely every comment, and we will value every feedback, criticism, and praise, as we have so far. You have been and remain invaluable, an integral part of the process of creating the game Let Bions Be Bygones, and your selfless help is something this small, very tired gamedev team could only dream of.
With that in mind - this is not a cry for help, this is an invitation to furtherly grow a wonderful community of P&C adventure enthusiasts.

Thank you for your support and understanding, both in the past and present, and in the future.
See you in The Pit!