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RONIN: Two Souls CHAPTER 1 News

RONIN TWO SOULS VERSION 1.1 UPDATE

RONIN TWO SOULS VERSION 1.1 UPDATE


Hello everyone, there has been no update for RONIN for a long time and this situation needs to be clarified;
We needed some time for both Unreal Engine 5 Update and to solve big and small problems in our game. We fixed most of the issues and worked hard to make our game more playable. Let's see what happened to RONIN together.



START A NEW GAME TO AVOID PROBLEMS WITH NEW UPDATE!

WHAT'S NEW AND SOLVED PROBLEMS
  • The dialog system and its visuals have been completely changed. Now, a more familiar, Text-based screen welcomes us.
  • New mission types have been added to the game with separate icons, now you can clearly see what type of mission you are doing.
  • The minimap has been added to the bottom left of the screen. We had a problem in your previous RONIN Experiences, you were constantly losing your direction due to the fullness of the map, so you had to constantly open the Map and look in the direction you were going to go. There is no such problem anymore, thanks to the minimap, you will be able to see the direction you are going. Apart from that, you can enlarge or reduce the map with the "N" button.
  • We have upgraded our game running on Unreal Engine 4 to Unreal Engine 5. This update is reflected in the game both in terms of optimization and visuals.
  • Borderless screen which was only option in previous versions added as an option.
  • Fixed typos and animation issues.
  • All cutscenes have been reworked and increased cinematic impact.
  • When you start the game, you will now have Colored Feather and Death's Breath as standard in your inventory.
  • Added special icons on collectible or interactable items.
  • Removed some of the easter eggs.
  • Slightly adjusted the health and energy of enemies.
  • Unreal Engine 5 feature Global Illumination has been added to the Graphics settings tab. (If you want to turn off this setting, which requires too much power, you need to turn that setting low.)
  • A few cutscenes from the Land of the Dead have been reworked.
  • The cutscene at the intro of the game has been reworked.
  • A new law has been enacted to hide the faces of male and female NPCs, now everyone has to wear masks because the Shogun in power has stolen everyone's faces!
  • Fixed this issue where we could sometimes fall under the ground while fighting enemies on the island of Yamagato.
  • Add new photo mode position (Selfie)


START A NEW GAME TO AVOID PROBLEMS WITH NEW UPDATE!

DEV DIARIES #2



SCREENSHOT OF NEW TRADING SCREEN


In the beginning our goal when we were making Ronin was to give the player a narrative experience, but later in the direction of our and your wishes we added other mechanics to our game. Trading system which is one of these mechanics was working through dialogs and it was difficult to understand. And this system's biggest problem was unability to provide freedom to the player. With a decision we made in recent time, we changed this system completely.








NEW MISSION ICONS ADDED TO MAKE SOME IMPORTANT MISSONS MORE APPARENT


One of the mistakes when we were making Ronin was seperating missions in three groups. While playing Ronin, players were having difficulties to understand which mission will improve his character or have an effect to the story. We decided to change some mission icons to solve this problem.







SIGNS


Although Toshi island is a small island, it has a complex and layered structure as well. Most of the players are having a hard time to understand where they are and which direction they need to go in this complexity. We are thinking that the best solution will be adding signs to the crossroads and a minimap which will be added in future.




VISUALLY REDESIGNED PLACES




  • GOLDEN TREES REGION
  • YAMAGATO ISLAND TRAVEL POINTS


DEV DIARIES #1



WHY DID US NEED TO CHANGE?


As you can see in the image above, we want to switch from the current real-time dialog screen to the "text-based" dialog screen used by many similar games. The reason for this is that we are insufficient in the characters and animations in the current dialogues. We think that we can convey the dialogue to you better by using descriptions of the story, character and event in terms of writing.

*Finally, we are working on the new combat system. We will let you know the details in the new diaries soon.

WE ARE BACK!

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