1. RONIN: Two Souls CHAPTER 1
  2. News
  3. DEV DIARIES #2

DEV DIARIES #2



SCREENSHOT OF NEW TRADING SCREEN


In the beginning our goal when we were making Ronin was to give the player a narrative experience, but later in the direction of our and your wishes we added other mechanics to our game. Trading system which is one of these mechanics was working through dialogs and it was difficult to understand. And this system's biggest problem was unability to provide freedom to the player. With a decision we made in recent time, we changed this system completely.








NEW MISSION ICONS ADDED TO MAKE SOME IMPORTANT MISSONS MORE APPARENT


One of the mistakes when we were making Ronin was seperating missions in three groups. While playing Ronin, players were having difficulties to understand which mission will improve his character or have an effect to the story. We decided to change some mission icons to solve this problem.







SIGNS


Although Toshi island is a small island, it has a complex and layered structure as well. Most of the players are having a hard time to understand where they are and which direction they need to go in this complexity. We are thinking that the best solution will be adding signs to the crossroads and a minimap which will be added in future.




VISUALLY REDESIGNED PLACES




  • GOLDEN TREES REGION
  • YAMAGATO ISLAND TRAVEL POINTS