Patches during the New Arrivals Festival
Hello, everyone,

Thanks for adding the wishlist.
Recently, we’ve been participating in the Steam New Products Festival.
We received lots of feedback from the player community and made some adjustments to the game accordingly. If the adjustment you were expecting didn’t make it to the list this time, dont't worry because we will continue to optimize the demo patch.
Now, let’s take a look at the bug fixes and changes in this update.
[Interaction and Control]
Optimized:Removed a hint action that cost Stamina and added an SFX icon.
[Gaming Experience]
Optimized:Optimized the hint actions that cost Stamina, deleted a phase action, and added SFX hints.
Optimized:The Stash displays the detailed information and name of the items placed inside.
Optimized:NPCs stop moving to say hello.
Optimized:Items can overlap when moving the Backpack.
Optimized:The Fishing action can be interrupted by actions that cost Stamina.
Optimized:The fruit trees in the orchard don't refresh.
[Bug Fixes]
Fixed:where players lost their quests and waypoints if they exited the game on the first day and then loaded the auto-saved file.
Fixed:with the loading of the number of bulletin boards.
Fixed:where the screen went black upon triggering a storyline.
Fixed:where NPCs could despawn, fall to the floor, or get stuck.
Fixed:where the game would crash.
Fixed:where placeable objects would float in the air.
Fixed:where animals would lose control and run around.
Fixed:where the eyes of a portrait looked like they were closed.
Fixed:where Stash could duplicate items.
Fixed:where the game could get stuck if you right-clicked on the loading screen.
Fixed:where a quick save could directly complete a quest for you.
Fixed:where buildings would despawn.
Fixed:issue where various quests couldn't be completed.
Fixed:where animals would lose control and run around.
Fixed:where vine plants wouldn’t spawn new fruits on the next day after they had been harvested.
Fixed:where a stone couldn’t strike down a beehive.
Fixed:where players couldn’t unlock positive and negative messages for their character relationship.
Fixed:where the crafting workshop commission board displayed the wrong information.
[Fixed art issues.]
Fixed:where the loading decals on the main menu was blurred.
Fixed:where the graphics quality in the tutorial were lower than expected.
Fixed:where the 3D visual effects could overlap while players were managing their animals.
Fixed:where the lobster model wouldn't display while cooking.
Fixed:that the cooking screen would display star levels even for ingredients of the same type.
Fixed: where the Sunny Crab was missing its textures.
Fixed:bug where the setting image was missing.
Thank you for reading.
D.S Studio


Thanks for adding the wishlist.
Recently, we’ve been participating in the Steam New Products Festival.
We received lots of feedback from the player community and made some adjustments to the game accordingly. If the adjustment you were expecting didn’t make it to the list this time, dont't worry because we will continue to optimize the demo patch.
Now, let’s take a look at the bug fixes and changes in this update.
[Interaction and Control]
Optimized:Removed a hint action that cost Stamina and added an SFX icon.
[Gaming Experience]
Optimized:Optimized the hint actions that cost Stamina, deleted a phase action, and added SFX hints.
Optimized:The Stash displays the detailed information and name of the items placed inside.
Optimized:NPCs stop moving to say hello.
Optimized:Items can overlap when moving the Backpack.
Optimized:The Fishing action can be interrupted by actions that cost Stamina.
Optimized:The fruit trees in the orchard don't refresh.
[Bug Fixes]
Fixed:where players lost their quests and waypoints if they exited the game on the first day and then loaded the auto-saved file.
Fixed:with the loading of the number of bulletin boards.
Fixed:where the screen went black upon triggering a storyline.
Fixed:where NPCs could despawn, fall to the floor, or get stuck.
Fixed:where the game would crash.
Fixed:where placeable objects would float in the air.
Fixed:where animals would lose control and run around.
Fixed:where the eyes of a portrait looked like they were closed.
Fixed:where Stash could duplicate items.
Fixed:where the game could get stuck if you right-clicked on the loading screen.
Fixed:where a quick save could directly complete a quest for you.
Fixed:where buildings would despawn.
Fixed:issue where various quests couldn't be completed.
Fixed:where animals would lose control and run around.
Fixed:where vine plants wouldn’t spawn new fruits on the next day after they had been harvested.
Fixed:where a stone couldn’t strike down a beehive.
Fixed:where players couldn’t unlock positive and negative messages for their character relationship.
Fixed:where the crafting workshop commission board displayed the wrong information.
[Fixed art issues.]
Fixed:where the loading decals on the main menu was blurred.
Fixed:where the graphics quality in the tutorial were lower than expected.
Fixed:where the 3D visual effects could overlap while players were managing their animals.
Fixed:where the lobster model wouldn't display while cooking.
Fixed:that the cooking screen would display star levels even for ingredients of the same type.
Fixed: where the Sunny Crab was missing its textures.
Fixed:bug where the setting image was missing.
Thank you for reading.
D.S Studio