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Gangs of Sherwood | Patchnote



Hi Rebels!

You might have missed it during the holidays, but we applied a patch that contains a lot of improvements, such as a long-awaited Remapping!

[h3]See the list of changes below:[/h3]

  • Integrated controls remapping.
  • Added a shortcut in the HUD to quickly open the session list. Only visible in Major Oak, online mode.
  • Fixed a bug that would prevent motion blur from being disabled.
  • Tweaked Heroic difficulty setting to be more challenging.
  • A new informative window is displayed upon finishing the game and going back to Major Oak to inform of end-game content.
  • Fixed a bug where the Invert-Y setting would not be saved upon going back to the title menu.
  • Fixed a bug where Little John and Friar Tuck could both pick up the same enemy on the ground, creating visual issues.
  • Improvement to aim assist in certain situations, for example when aiming at something behind the Hero.
  • Fixed minor visual issues in the end-game arenas.
  • The Crossbow Guard's aiming laser is now visible to all players in a session.
  • Fixed a bug where some FX would still play on Heroes on the score screen.
  • Dodging is now performed when simply pressing the dodge button and doesn't require precise timing.
  • Fixed gamepad controls not being available when using the keyboard custom controls.
  • Fixed Little John's Light attacks sometimes triggering the Heat Attack FX while not being a Heat Attack.
  • Fixed The Rebel Instinct lesson being available before Rebel Instinct is purchased.
  • Fixed a bug in Larontar Mines where a Hero could land outside the level after a grapple.
  • Tweaked purchase costs of Techniques to make them purchasable faster.
  • Fixed a bug where Marian's aiming would rotate sideways when using target lock during aiming.
  • Fixed the Next Target and Previous Target commands in the remapping UI.
  • Rebellion Rush FX is visible by all players in the Gang and not only the player who shot it.
  • Rebel Instinct: now other players see the Rebel Instinct aura of their allies.
  • Improved the initial lighting on the puppet shows.
  • Increased cooldown of Marian's daggers and sword when aiming.
  • Tweaked the damage output of Heroes' light attacks.
  • Tweaked the overall difficulty of regular enemy units.
  • Tweaked the overall difficulty of mini-bosses.
  • Tweaked the stats of some enemies.
  • Added controller vibrations.
  • Fixed an audio issue with Edwinstowe's cannon sound sometimes not stopping.
  • Fixed an issue where some sidequest-related items could be picked up several times.
  • Added aim assist on several shootable items in the arenas.
  • Fixed some minor visual issues in the game levels.
  • Improved how sliders work in the settings screen.
  • Fixed several issues related to display settings.