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Spell Karts News

Spell Karts - Steam Game Festival Autumn 2020

Welcome potential Spell Karters!

The demo we're launching for the autumn festival is a cut-down version of the full game, with fewer maps and no progression items. Additionally there are no save games, so progress is not saved.
Steam achievements and stats are also unavailable in the demo.

The game is still pre-early access so this is a very early build.
We believe in this game and what we have now showcases the core concept we have in mind.

We have a long way to go but we are dedicated and excited for the future we have planned.

We hope you enjoy playing!

Update: 20100700

Hello Spell Karters!

Patch 20100700 is now live, bringing many general improvements as well as a balance pass to most of the speed affecting spells/objects. The goal is to make the game feel faster overall whilst not allowing one or two lucky spell pickups to dictate the entire race.

Spell balance changes:
  • Heal & Shield now additionally give a minor speed boost
  • Rush spell speed boost reduced from 25 -> 15
  • Reduced effect duration of both Nature AOE spells 2s -> 1s
  • Reduced effect duration of Nature Ball 3s -> 1.5s
  • Changed application mechanics of AOE spells to reduce their impact overall


Other balance changes:
  • Reduced “Vine Grab” trap effect from 2s -> 1s


Improvements:
  • Added death effects for disconnected players
  • Added “No race found” notification when searching without success
  • Improved loading screen design
  • Improved smoothing of objects during high latency spikes
  • Improvements to “Vicious Vikings”
  • Reduced delay between wall trap movements in “Dungeon Dash”
  • Reduced light emitted from healing spell
  • Multiple minor UI improvements


Fixes:
  • Disconnected players are now properly removed from the scoreboard
  • Fixed blur on post game stats
  • Fixed audio error message on post game stats
  • Multiple UI fixes

Update: 20100301

Hello Spell Karters!

Patch 20100301 is now live, bringing a few quality of life improvements and bug fixes based on the feedback received after the demo launch yesterday. Thank you for all the feedback received so far!

Balance changes:
  • The objective holder in "Pumpkin thief" will now slowly loose health


Improvements:
  • Improved AI pathing in race modes
  • Improved AI in "Pumpkin thief" game mode
  • Improved AI performance in many situations
  • [Visual] AI now get different profile pictures depending on their difficulty
  • Added more loading screen hints
  • Reduced load in times
  • [Demo] You can now see placeholders for the bits not in the demo


Fixes:
  • AI will no longer try to cast against themselves
  • [Visual] Whirlwind trap no longer flickers
  • AI Information and changes are now properly synced to other players in the lobby
  • AI profile pictures did not appear in the scoreboard
  • [Demo] Log spam and various odd behaviours due to missing assets in Demo builds


Misc:
  • [Spooktober] Renamed "Crown thief" game mode to "Pumpkin thief" for October
  • [Spooktober] Made the background menu music slightly spookier for October.
  • Removed date on welcome page
  • Versioning changed, new scheme starting at 20100300


Known bugs remaining:
  • Shield visual effect lasts beyond spell effect