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UPDATE 1.4.2 | It's raining in San Dinero!

If you enjoy the game, consider leaving a review! It helps a lot!

[h3][/h3]
Update 1.4.2


This update introduces the first dynamic weather effects in A-Star Theft. As always, feedback on the effect is very welcome, as I want them to become the best they can be. I have also implemented some ideas I have had for a long time regarding world interaction, and you can expect more interactive objects in the future.

I hope you enjoy the new update!

Changelog:
  • Added rain effects
  • Added ability to instantly open vault doors from inside a vault
  • Added ability to destroy security bars and bank vaults with explosives
  • Added ability to tamper with radiators to release gas
  • Added knockback to some enemy gunfire
  • Added new decoration
  • Improved dialog window design
  • Improved how different lighting conditions affect NPC vision
  • Improved damage from being ran over by a police car
  • Improved colors in several missions
  • Improved toxic gas animation smoothness
  • Greatly expanded Corner Store with new areas and options
  • Fixed an issue where players could interact with safes through a vault door
  • Fixed gang members spotting players in non-restricted areas in missions with civilians and other guards.
  • Fixed a soft lock issue in Extrication
  • Fixed a police car path in Armory
  • Fixed small pixel art errors in the main menu character images
  • Fixed or reduced police drones getting stuck inside of furniture
  • Fixed inability to vault over pools
  • Fixed making noise when weapons are drawn outside of restricted areas
  • Fixed improper interaction distance with the gun locker in the safe house
  • Fixed civilians who are supposed to turn not turning
  • Fixed artifacts on translucent objects during camera shake
  • Miscellaneous improvements


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]