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REMASTER DEMO VERSION 2 | UPDATE 1.4.7

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Story Remaster


The Story Remaster version 2 brings tons of improvements based on player feedback. Thank you for answering the survey after completing the demo, it truly does help!

The new demo has player choice at its core, and now allows the rescue segment to be completed with both stealth and action strategies. Both the rescue and arrest segments now encourage player exploration and allows weapons to be used from the very start, if you so choose to do so. Some of the dialog has also been looked at, to better emphasize a consistent tone. Thus, a lot of the more silly dialog has been dialed down and replaced with more appropriate dialog. Logan's narrations has also been tweaked in some places to feel less edgy. I am still looking for feedback on this, so feel free to answer the survey after completing the demo.

Remaster Demo changelog:
  • Redesigned several parts of the Remaster Demo to support both stealth and action strategies
  • Improved dialog in the Story Remaster
  • Added ability to punch civilians in the Story Remaster (experimental)
  • Greatly improved the Arrest segment of the Story Remaster
  • Fixed a few bugs in the Story Remaster


Update 1.4.7

Along with the Remaster Demo improvements, this update also includes many improvements for overall gameplay. Combat game feel has been improved with better visual effects, and a long-standing bug fixed that prevented headshots from registring if hitting an enemy's shoulder first. This meant that headshots were impossible when flanking an enemy. I have also made some difficulty tweaks for larger shootouts.

I hope you enjoy the new update!

Changelog:
  • Added a new Hacking Minigame to replace to previous one
  • Added recoil indicator on cursor
  • Added knockback for destroyed fire extinguishers
  • Made all sprite assets destructible (experimental)
  • Changed how Low Health Invincibility works - you now must fully heal before regenerating this protection
  • Increased impact of bloodstains and added more blood effects
  • Increased knockback from bullets and melee damage for both player and enemies
  • Improved companion AI for both stealth and action gameplay
  • Improved hitbox size on enemies
  • Improved screen effect for shooting and damaging enemies
  • Improved civilian interaction interface
  • Improved sound when tying civilians
  • Tweaked gunplay camera shake to feel heavier
  • Tweaked enemy AI to be slightly more aggressive
  • Tweaked police drones to dodge bullets slightly slower
  • Tweaked recoil for all weapons
  • Tweaked shooting audio
  • Reduced the size of crew revival texts
  • Reduced natural health regeneration to encourage taking hostages
  • Reduced sniper enemy damage
  • Reduced the size of the intimidation symbol
  • Fixed strange camera shake effect when in slow-motion
  • Fixed headshots not registering if bullet hits an enemy’s shoulder first
  • Fixed an issue where players would sometimes shoot twice after switching weapons
  • Reduced frequency of enemies sometimes walking through walls
  • Miscellaneous improvements


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]