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  3. SILVER SPOON CASINO OPENS TODAY | 1.4.5

SILVER SPOON CASINO OPENS TODAY | 1.4.5

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Update 1.4.5

This update presents the latest new Freeplay heist: The Silver Spoon Casino! This expert difficulty heist brings some of the greatest challenges yet, and a giant open space to explore. I have also made some changes to difficulty balance between stealth and loud gameplay, and other improvements to several areas which you can read about below.

Please note that this heist is very large, and may perform poorly on some computers.

I hope you enjoy the new update!

Changelog:
  • Added Silver Spoon Casino heist
  • Added ability to shoot cameras to disable them
  • Added actual lights for construction site lamp asset
  • Added ability to pick up dropped enemy weapons as loot
  • Added animated floor lights
  • Added destruction to garbage bags
  • Added destruction to fire extinguishers
  • Added body parts dropping when running over NPCs with the van
  • Improved quality of some graphical assets
  • Changed screen shake to be affected by distance to the triggering object
  • Removed noise detectors triggering from players running because it is garbage game design. They now alert nearby guards instead, similar to cameras
  • Tweaked action difficulty to be slightly more unforgiving
  • Tweaked health regeneration to benefit more from hostage count
  • Tweaked Heavy Pistol to shoot slightly slower
  • Tweaked police drones to dodge bullets slightly slower
  • Slightly increased noise from breaking windows
  • Increased credit cost of thermite to 2 credits
  • Increased credit cost of C4 to 4 credits
  • Made small code optimizations to how loot is stolen
  • Fixed guards immediately shooting players when spotting them, after first having lost sight when escorting out of a building
  • Fixed guards not starting a search after losing sight of players when escorting them out of a building
  • Fixed a recently introduced issue where civilians rotate towards the player in discrete steps
  • Fixed wall lamp posts maintaining their sprite brightness when the game is paused
  • Fixed military turrets shooting at normal speed when game is in slow motion
  • Fixed noise detectors not detecting noise, lmao
  • Fixed a rare bug where the prompt to deactivate police stingers did not disappear
  • Fixed a small memory leak
  • Fixed a rare variable-related crash
  • Miscellaneous improvements

I have detected a bug where guards may sometimes become aggressive to a player even in public areas after having done some unknown illegal act. This seems to be a very rare issue, as I have only experienced it once, but I hope to find a solution soon. If you experience this yourself, feel free to contact me and provide details about what you did before the guards became aggressive.

For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]