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A-Star Theft News

Fantastic Improvements - More fixes, rebalancing, and additions

[h3][/h3]
Update 1.2.9


  • Added new strategies for several story missions
  • Added more furniture and variations
  • Added an occasional animation to objective markers to help newer players
  • Added a button to exit a wall if stuck (happens sometimes when dodge leaping, still working on a fix for the core issue)
  • Added a slight vignette when sneaking, to minimize confusion for some players
  • Remastered Sunrise Trail music track in Action and Intimidation versions
  • Greatly improved blood splatter effects
  • Improved music volume balance between tracks
  • Improved Restricted Area markers
  • Improved Small Safe design
  • Improved wall design and other assets, including healing stations
  • Improved weapon ammo display
  • Subtle improvements to the tutorial
  • Rebalanced damage taken and healing speed
  • Rebalanced Pump-Action Shotgun weapon
  • Fixed dodge leaping through doors with low frame rate
  • Fixed dodge leaping through windows not alerting nearby NPCs
  • Fixed entering Key Rebind menu always changing button prompts to gamepad prompts, regardless if user is playing with a gamepad
  • Fixed a rare soft lock issue when destroying a circuit box
  • Fixed end credits not playing music
  • Fixed blood and decal rendering above civilians lying down
  • Fixed the objective marker drawing below lighting in a segment of the prologue
  • Fixed a crash in the mission 'Convoy’
  • Fixed ability to immediately untie civilians after tying them, causing confusion
  • Miscellaneous Improvements


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

1.2.8 Hotfix 1

Update 1.2.8 Hotfix 1
  • Improved comfort for different monitor aspect ratios
  • Fixed a spelling error in the settings menu


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

EXTRICATION: Set Loose in this new Professional Heist!

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Update 1.2.8


Finally time for another update! It's been a while, mainly due to University priorities, but I have bigger plans for this game yet.

If you encounter any issues with this update, contact me and I will resolve them after I get home from christmas celebrations!

  • Added Extrication heist
  • Added dodge rolling mechanic (still needs improvements)
  • Added lower case letters to the primary font
  • Added wheels to police cars
  • Added ability to untie hostages
  • Improved some story dialog
  • Improved some story events
  • Improved some equipment description and help menu formatting
  • Changed the Intimidated Civilian symbol
  • Changed Toxic Gas equipment to cost 2 credits
  • Fixed several issues in Protection, including a crash
  • Fixed a crash occurring when placing toxic gas on certain missions
  • Fixed several spelling errors
  • Fixed wrong color in the interaction timer for planting explosives
  • Fixed a police car driving through walls in Jewelry Store
  • Fixed Justice Fox getting stuck in his car when visiting
  • Fixed military turrets not attacking tanks
  • Fixed guards spawning inside of the game view when spotted by a camera
  • Fixed music not syncing with the intro animation
  • Fixed police cars clipping through walls at low framerates
  • Fixed clothing not changing properly after equipping a bullet-proof vest or guard outfit
  • Fixed improper references to Logan Huntborn in Freeplay dialog
  • The game now uses x64 Windows Runtime
  • Miscellaneous Improvements


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

KIMPES STUDIO: Put some unreleased music into the world!

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Update 1.2.7


  • Added Kimpes Studio heist
  • Added vision cones for NPCs
  • Added objectives to Conspiracy
  • Added name tags to companions
  • Added new dialog lines
  • Added more particle effects
  • Added heist music tracks to the main menu, to play after the intro song
  • Remasted an older music track - Featured in the new heist!
  • Civilians can now crawl away from the player during gunfire
  • Changed loot highlights to show outside of Overview Mode
  • Improved movement to automatically move a few pixels to prevent annoying collisions
  • Improved how police spawn rate is affected by police aggression
  • Improved tutorial quality for the first visit to the safe house
  • Improved safe cracking mini game aesthetics
  • Improved explosion visual effects
  • Subtly tweaked the main menu logo
  • Fixed an issue where SWAT and police officers would not shoot the player
  • Fixed the User Interface staying invisible when exiting a mini game using a mouse click
  • Fixed an exploit with using cameras to lure guards
  • Fixed an issue where civilians would sometimes instantly call the police when frightened by crew members
  • Fixed circuit box not disabling power when destroyed by C4
  • Fixed Museum of the Artifact police vehicle clipping into another
  • Fixed UI objectives showing above mini games
  • Fixed a minor oversight with restricted area in Freeplay Apartments


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

Key Rebinding for keyboard and gamepad!

Update 1.2.6


You can finally find key rebinding in the Settings menu, and there are four new achievements to be had!

  • Added key rebinding
  • Added world-space visual grain
  • Added indicator for when player has insufficient credits to equip an item
  • Added indicator for intimidated civilians
  • Added achievement: Hidden Dough
  • Added achievement: Quickest Way In
  • Added achievement: Hands Off The Crowd
  • Added achievement: I See Only Red
  • Improved large explosion sound
  • Fixed extreme frame drops for some players when in the equipment store
  • Fixed toxic gas emitting when power is disabled


For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]