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Kitaria Fables News

1.0.3 quality of life update now live!

[h3]Attention, Residents of Paw Village! 🐾[/h3][p][/p][p]A few months back we launched a playtest for a new update that introduces lots more great quality of life features and balance changes to Kitaria Fables. A big thank you to the testers who participated and provided feedback, it really helped a lot! 
[/p][p]Today we’re excited to be releasing the 1.0.3 Quality of Life update for everyone to enjoy! This patch should streamline gameplay and remove lots of the pain points that were reported by the community. We also decided to revisit the script and make some changes to the character dialogue throughout so that the story flows a bit better and have updated the localisation for all languages 😽
[/p][p]Here’s a full list of what has changed![/p][p][/p][h3]Quality of life improvements[/h3][p][/p][p]🗺️Improvements to the overworld map: Visual improvements to the overworld map now make exploration more enjoyable and intuitive. [/p]
  • [p]It is much easier to recognize which locations are linked via pathways. [/p]
  • [p]Each location has a treasure chest counter to let you know how many unopened wooden, copper, silver, and gold chests remain. [/p]
  • [p]Quest availability markers now appear in their associated locations so you'll never get stuck with where you need to go next![/p]
[p]⚙️Reducing the grind: Changes to material drop rates and the in-game economy will speed up progression. [/p]
  • [p]We have upped the % drop rate of materials for a significant proportion of enemies which means that you'll spend less time grinding for the materials you need to craft new equipment and items. [/p]
  • [p]We've increased the amount of Paw Pennies that you are awarded for completing main quests, and have increased the sell price for all crafted materials deposited in the sell box by 40%.[/p]
[p]✈️Fast travel points: Fast travel improvements will make exploring Canoidera better than ever! [/p]
  • [p]Every fast travel point that you discover now supports two-way travel. This will make it much easier to jump between discovered areas and drastically reduce backtracking. [/p]
  • [p]The entire fast travel ‘network’ has been reworked to focus on key towns and areas which will feel much more logical.[/p]
[p]🛏️Resting and time of day: Expanded options for resting will reduce down time. [/p]
  • [p]As there are a number of in-game mechanics that make use of the time of day feature, we've expanded the options for resting so that you can now pick to skip forward to either 7 am, 12 noon, and 6 pm when you rest at Thunderbunn Farm.[/p][p][/p]
[h3]Balance changes[/h3][p]
[/p][p]⚖️Difficulty modes: More modes for different playstyles! [/p]
  • [p]Originally we had a single fixed difficulty which has now been replaced with four different modes which can be changed at any time via the pause menu. [/p]
  • [p]Each mode scales enemy attack and defense values to accommodate different player skill levels.[/p]
[p]🏹Changes to the bow weapon: Justice for bow-wielders. [/p]
  • [p]Bows were a little bit underpowered, so we have buffed their damage stat to be more aligned with sword weapons. This means that magic damage calculation is much fairer for bow users who were previously penalised due to the difference in attack values.[/p]
[p]💫Enemy status effects: Less time waiting around to recover. [/p]
  • [p]We have debuffed the stun, freeze, and poison effects so that you recover faster.[/p]
[p][/p][h3]Story and localisation[/h3][p][/p][p]🗣️Narrative changes: We’ve updated a significant amount of character dialogue to improve the flow of the narrative, and make certain story points clearer.[/p][p][/p][p]📚Localisation updates: All in-game languages have been updated to reflect the changes that we have made to the English script.[/p][p][/p][h3]Miscellaneous[/h3][p][/p][p]🫨Controller vibration support: Your attacks and spells will feel much more powerful, and you'll notice the rumbling footsteps of bigger monsters and bosses.[/p][p][/p][p]🎛️On boot options: You can now select your language and brightness preferences.[/p][p][/p][p]Phew! That’s a lot of changes! We really hope you enjoy the update, and should you have any issues or additional feedback, please do leave your comments on this post. [/p][p][/p][p]Until next time, [/p][p][/p][p]PQube, Twin Hearts, and Secret Level Studios[/p][p]
[/p]

Join our public playtest for a major new update!

[h2]Hello, Residents of Paw Village! 🐾[/h2]

Gosh has it been a while… When we launched Kitaria Fables back in 2021 we honestly had no idea how big this community would eventually become! As of today over 400,000 players have joined Nyanza and Macaron on their adventures across Canoidera which is a staggering number! We're truly humbled by your support and enthusiasm for the world we created 🥹

So… you might be wondering what we've been doing for the last few years. Well, while we're not quite ready to reveal what we've been working on JUST YET (more news on this shortly…) we are excited to be launching a surprise new update for Kitaria Fables in April which adds a tonne of quality of life and balance changes to make your adventures in Kitaria better than ever before!

Before we release the update to everyone across all platforms, we'll be running a public playtest of the new content here on Steam, starting today and running until Monday, March 31st. Read on to find out precisely what's included and how you can help us out by joining the testing team 🥳



[h3]Quality of life improvements[/h3]

We spent a lot of time going through all of your feedback since launch and we identified a number of key areas which we have addressed as follows:

Improvements to the overworld map: We've added a bunch of visual improvements to the overworld map to make exploration more enjoyable and intuitive. It is now much easier to recognize which locations are linked via pathways. Each location also has a treasure chest counter to let you know how many unopened wooden, copper, silver, and gold chests remain. Most importantly quest availability markers now appear in their associated locations so you'll never get stuck with where you need to go next!

Reducing the grind: We have upped the % drop rate of materials for a significant proportion of enemies which means that you'll spend less time grinding for the materials you need to craft new equipment and items. To compliment this we've also increased the amount of Paw Pennies that you are awarded for completing main quests, and have increased the sell price for all crafted materials deposited in the sell box by 40%, so you’ll get rich quicker!

Fast travel points: Every fast travel point that you discover now supports two-way travel. This will make it much easier to jump between discovered areas and drastically reduce backtracking. On top of this, the entire fast travel ‘network’ has been reworked to focus on key towns and areas which will feel much more logical.

Resting and time of day: As there are a number of in-game mechanics that make use of the time of day feature, we've expanded the options for resting so that you can now pick to skip forward to either 7 am, 12 noon, and 6 pm when you rest at Thunderbunn Farm.

[h3]Balance changes[/h3]

Difficulty modes: Originally we had a single fixed difficulty which has now been replaced with four different modes which can be changed at any time via the pause menu. Each mode scales enemy attack and defense values to accommodate different player skill levels.

Changes to the bow weapon: Bows were a little bit underpowered, so we have buffed their damage stat to be more aligned with sword weapons. This means that magic damage calculation is much fairer for bow users who were previously penalised due to the difference in attack values.

Enemy status effects: We have debuffed the stun, freeze, and poison effects so that you recover faster and therefore spend less time waiting around.

[h3]Miscellaneous[/h3]

Controller vibration support: Your attacks and spells will feel much more powerful, and you'll notice the rumbling footsteps of bigger monsters and bosses.

On boot options: You can now select your language and brightness preferences.

Alongside the above changes are various other minor bug fixes including an issue in co-op mode where one player could get locked out of the battle area 🙀

[h3]How to participate in the public playtest[/h3]

Anyone can join the playtest by following these steps:

  1. Right-click on the Kitaria Fables app in your Steam library.
  2. Select properties.
  3. Select betas.
  4. In the private betas access code box enter the password: MonsterPudding and click check code. This will unlock the beta branch 2025-update - Public test branch for version 2.0.
  5. In the beta participation dropdown select 2025-update - Public test branch for version 2.0.
  6. Select installed files and click the 'verify integrity of game files' button to make sure that your game is updated!
  7. If you ever need to switch back to the main app simply go back to the betas page and select 'none' from the dropdown.

We'd greatly appreciate any and all feedback that you have relating to the new changes we've made so we've created a new feedback thread in the Steam forum, and a new channel on the official discord. Do let us know your thoughts or if you encounter any issues!

As we mentioned at the start of the post, we've got more news incoming so stay tuned for that, but until then we really hope you'll enjoy the update!

Until next time,

PQube, Twin Hearts, and Secret Level Studios.


Indonesian Developed Celestia: Chain of Fate is releasing 12th September!

Hi Paw Village Residents!

After a long day working the farm, what do you do in your free time? If playing romantic visual novels is the answer, we have great news! Indonesian developed game published by PQube 'Celestia: Chain of Fate' is releasing September 12th, 2024 on Steam! Enter this fantasy-romance visual novel with a compelling narrative about Angelus, Daemons, and Half Bloods over 20 chapters and 23 alternate endings!

Wishlist Now on Steam! - https://store.steampowered.com/app/2791850/Celestia_Chain_of_Fate/

[previewyoutube][/previewyoutube]

About the Game:
The perfect life you’ve known as a daughter of a Duke is about to change forever. With the revelation of your new hybrid identity, as a descendant of Angelus and Daemon, you must learn to live in a new world.

Uncover the secrets of your family history and learn to control the magical abilities you hold. Along the way, you'll have the chance to develop relationships with one of three romanceable characters, each with their own unique traits and personalities.

It’s down to you to hold your friendships and advance your love interests while also prioritising your education. Remember not to neglect your studies as you'll need to overcome a series of challenges to graduate!

Kitaria Fables Free Halloween DLC

As the Summer Sun sets over the beautiful folding farmlands and meadows of Kitaria a cool autumnal breeze blows through and tickles the toe beans.

Pumpkin Head:
Hello, gourd-geous – you’re the pick of the patch! Get ready to suit up and give them Pumpkin to talk about!

Spider Backpack:
Time to creep it real with this eight-legged luggage! Why not post Nyan’s new look on socials – you’ll be the talk of the “web”.

Cheshire Cat Skin:
Get ready to look pretty in purrple. This DLC will have you, looking good, feline good!

More Announcements:
Kitaria Fables also went on to win big at the "Indonesia Game Awards 2022" winning, Best Gameplay, Best PC/Console Game, Game of the Year and was nominated for Best Art!

From everyone here in the land on Kitaria we wish you the happiest of Halloweens!

More adventures to come in the land of Kitaria! Stay tuned for fur-ther announcements!


Steam Cloud Save Update

Cloud Saves have been implemented!

Local and cloud files will sync automatically when opening the Save/Load menu or when saving.

Save files created before this update won't sync to the cloud automatically and require players to sync their save files by opening the Save/Load menu or playing the game as usual.

Thank you!