Japan, Prussia, Ladder Season 4, and More
[h2]New Civilization - Prussia[/h2]
[h3]Passive Bonuses[/h3]
[h3]Prussia Unit - Fusilier[/h3]
[h3]Prussia Ability - Drill Promotion[/h3]
[h2]New Civilization - Japan[/h2]
[h3]Passive Bonuses[/h3]
[h3]Japan Unit - Samurai[/h3]
[h3]Japan Ability - Blessings of the Sea[/h3]
[h2]Ladder Season 4 Begins[/h2]
[h2]Hegemon Update - Eliminations[/h2]
[h2]Balance[/h2]
[h2]Fixes[/h2]
[h2]Misc[/h2]
[h3]Passive Bonuses[/h3]
- All units have an extra promotion slot
- When you promote a unit, draw a card that grants Charge once per turn
- City buildings give +2 gold
[h3]Prussia Unit - Fusilier[/h3]
- Unlocks a tech tier 4
- 25 strength
- Cost 7 Hammers
- +4 base strength for each allied unit on its hex and neighboring hexes. Applies at the start of a turn.
[h3]Prussia Ability - Drill Promotion[/h3]
- Unlocks at tech tier 0
- Cost 1 Hammer
- Unit gains 20% base strength every turn up to 100%
[h2]New Civilization - Japan[/h2]
[h3]Passive Bonuses[/h3]
- Increase resource storage space by 4
- Increased trade Gold overhead and reduced Gold from selling resources
- Hammers in every city within 5 hexes of capital
- Hammer from Fishing Huts
[h3]Japan Unit - Samurai[/h3]
- Unlocks a tech tier 3
- 12 strength
- Cost 5 Hammers or 1 Iron
- Takes 50% damage when attacking
- Starts with Berserker
[h3]Japan Ability - Blessings of the Sea[/h3]
- Unlocks at tech tier 0
- Cost 1 Hammer
- Add a random water resource to a hex in your territory
[h2]Ladder Season 4 Begins[/h2]
- Ladder rankings reset
- Your best Season 3 ranking can still be showcased using the distinct Season 1 and Season 2 badges
[h2]Hegemon Update - Eliminations[/h2]
- After 4 days of a weekly Hegemon round the bottom half of civilizations are eliminated
- Players fighting for an eliminated civilization can "reroll" to randomly be assigned one of the remaining civilizations
- Player contributions from eliminated civilizations do not transfer to the new civilization
[h2]Balance[/h2]
- City Gold maintenance cost increased slightly
- Roads - length buildable at base cost increased from 4 to 6. Extra cost for hills and forest reduced
- Multiple water resources can now spawn on the same hex
[h2]Fixes[/h2]
- Fixed an issue where a Charge effect could be consumed by having a land melee unit attempt to attack a boat
- Fixed an issue where Great Wall could allow a Warship to move onto land
- Fixed graphical stutter that could occur when tech tree panel appears
- Fixed issue where tool tips would no longer show up after game has ended
[h2]Misc[/h2]
- Bot AI tweaks
- Unity Engine updated to 2022.3.62f2