February Update
This update includes significant improvements to several mid and late game cards. Several were not powerful enough to justify the cost of reaching them in the tech tree or to not almost always burn them in favor of playing other cards. They were also rarely being used by players according to our analytics.
[h3]Balance[/h3]
[h3]Misc[/h3]
[h3]Fixes[/h3]
[h3]Balance[/h3]
- Mass Produce - Now always drawn at start of your turn if it is in your deck
- Annex - Also claims all unclaimed hexes adjacent to target hex. Cost increased to 10 gold
- Courthouse - Now also produces 4 gold. Culture production increased to 4
- Garrison Promotion - Now produces 2 happiness in a city and reduces maintenance cost by more. Defense bonus increased slightly
- Craftsmanship - Now also gives 1 gold per building or improvement. Roads no longer count. Range reduced to 2.
- Pathfinder Promotion - Now also removes terrain movement penalty for unit itself
[h3]Misc[/h3]
- Bots are now less likely to use military units to claim hexes with no resources
- Units that already have orders are greyed out in selection window
- Added effect when a unit is captured
[h3]Fixes[/h3]
- Captured warships in a city can no longer capture or burn the city
- Fixed an issue where Frenzy ability would default to using hammers instead of luxury
- Fixed an issue in multiplayer where Annex could be used on a Holy Site next to an enemy settler but it would not actually claim it
- Fixed an issue in multiplayer where embarked Settlers could block claiming neighboring Holy Sites
- Fixed an issue where a Barracks could be assigned to a pillaged city making it unusable
- Fixed an issue where Granary yield increase wouldn't immediately show after being built
- Fixed an issue where yield increases from pillaged improvements and buildings would show until the next turn
- Fixed an issue where the Volley suppressed effect could be applied while a unit is defending
- Fixed an issue where splash damage was ignoring the Holy Warrior and Immortal effects
- Fixed an issue with controller UI navigation after hitting the back button on the campaign card store screen