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  3. Hexarchy Alpha Update 0.317

Hexarchy Alpha Update 0.317

Thank you to our testers on Discord!

[h2]New Content[/h2]
  • New ability: Mobilize. Requires Horseback Riding tech. Costs 1 horse. Allows a unit to be given an order the turn it is built.
  • New promotion: Woodsman. Requires Hunter Gatherer civic. Units move faster and fight better in forests and hills.
  • Extra happiness in a city will now cause your citizens to give you extra victory points (and a small fireworks show to celebrate)
  • Tutorial and in-game tips have been redone



[h2]UI Improvements[/h2]
  • Can view the game's tech tree in game, including which cards you've researched and destroyed
  • New card glow effect
  • Price trends for resources are displayed in the trade window
  • Points earned are displayed at the end of each turn
  • Your current ranking compared to other discovered players is now visible
  • New title screen
  • Added icons above points of interest on the map
  • Floating text font change


[h2]Balance Changes[/h2]
These are intended to make tradeoffs clearer, especially to new players.
  • Most gold costs removed cards
  • Hammer yields reduced from unimproved tiles
  • Most hammer costs removed from cards when playing with special resources (eg Iron, Marble, etc)
  • Gold unit and city maintenance costs increased
  • Draw card now costs 2 gold
  • Warehouse now lets you build 2 things in a city per turn
  • Hut and Holy Site bonuses improved
  • Settlers now consume 2 population when built
  • Great Lighthouse can now only be built on coast



[h2]Noteworthy Bug Fixes[/h2]
  • Fixed a bug where Hanging Gardens would significantly effect game performance
  • Disband ability now executes immediately as intended


[h2]Other[/h2]
  • Various bot improvements