Hexarchy Alpha Update 0.277
Thanks as always to all of our testers on Discord!
[h2]Gameplay Changes[/h2]
[h2]Graphical Improvements[/h2]
[h2]UI Changes[/h2]
[h2]Noteworthy Bug Fixes[/h2]
[h2]Gameplay Changes[/h2]
- Civ abilities are now cards
- Civ abilities have been rebalanced. Most are more powerful since you cannot use them every turn
[h2]Graphical Improvements[/h2]
- Buildings and Wonders built in cities now show up on the game board
- Added antialiasing at higher graphics settings
[h2]UI Changes[/h2]
- Added an indicator next to a city if it has already built something this turn (thanks for suggestion @Anoc)
- UI performance improvements
[h2]Noteworthy Bug Fixes[/h2]
- Fixed an issue where a player could get no hammers or gold in a turn if an enemy was occupying one of their hexes
- New population will now automatically be assigned to the city hex if there are no other available hexes (thanks @Moulefrite)
- Fixed an issue where huts always gave you Scouts
- Fixed a graphical issue where a partially dissolved card could get stuck (thanks @ATotalParadox)
- Fixed some issues with finding a multiplayer game while playing single player
- Fixed an issue where culture tokens could get stuck showing on top of your gold stack